
There was no lag at the beggining.
Things went to *** when:
-They moved EU server to Europe (funny, right?)
-Lightning patch happend
-Line of sight check patch happend
-AOE cap patch happend
Also I think there was one more thing, but can't really recall which one.
Fighting bots - this is basically the moment where they had to move code from the client back into the server and the hack and advantage with using client machine's performance, for things the server would have to do, was lost.
ShadowDisciple wrote: »You guys seriously need to get your facts straight......
LAG and FPS is NOT THE SAME...
FPS is completely CLIENT SIDE...that mean VISUAL REPRESENTATION OF THE GAME IS 100% ON YOUR MACHINE...
which includes but not limited to:
-animations
-non interactable assets in the world
-etc
LAG is network COMPONENT that sends and recieves various reports in "real time" that keeps track of your interactions...
when 50vs50 people confront each other in cyrodiil SERVER has to do TOONS OF CALCULATIONS..
To put it into picture...
100 PLAYERS
-all have at least 5 buffs including Boon and Food etc
-Buffs keep applying and remmoved during the fights
-AoE abilities affecting multiple ppl in fight - now server has to calculate ressistances, passives,dodges,buffs
-and tons more stuff
AND IT HAS TO BE IN 50-80MS for us to be happy....ITS FREAKING HARD...not to mention all the other back end stuff server has to do...
it has to travel crazy amount...YOU>SERVER>ENEMIES>SERVER>YOU...simplified but it has to run throug entire world and back to you in a hearthbeat (even faster)...
server technologies is a mysterious game...and i played MMO's almost exclusivelly for the last 14years and i cant find 1 mmo that has ESO's combat system + pvp enviroment....its unique...and therfore there isnt a template devs have to follow...
if you have no clue what im talking about then just go to any pve zone and walk around, and ask you mom to pull the plug on your router...
THE SECOND SHE PULLS THE PLUG YOUR LAG IS OVER 9000 (DC FROM SERVER) AND SEE IF YOUR FPS FALLS...IT WONT..CUZ NETWORK COMPONENT DOES NOT AFFECT HARDWARE PERFORMANCE OF YOUR VISUAL REPRESENTATION.
ZOS_GinaBruno wrote: »Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.
Nobody is asking for a magic bullet, people have been very patient about this issue and the strong criticism in this and many other threads rather comes from despair then from actual rudeness as it appears to many that they are not being heard in this particular issue.
It is a fact that there was a point in the evolution of this game where the lag hit Cyrodiil, which change it was exactly no-one of us can tell for sure, but it was in the time of the AOE-Cap and there have been calculations - right or wrong - that showed how they massively increased the server load. So I think you have to understand that people want to have this changed, but you are ignoring this topic for almost a year now.
If the Lag has nothing to do with the Caps and we are all wrong - fine, but you are not even trying it, not even explaining it, not just even saying No. There have been a lot of smaller changes to PvP like deers and animation so I believe that you are trying to fix this, but completely ignoring what seems like the biggest problem looks like you are pruning the nettle instead of grabbing it by the root.
There would be no risk in changing this, try it on one campaign, do it on the PTS, whatever. If ZOS proves us wrong people will have more patience, the only way to loose is ignoring us. People care for this game a lot, but there's a limit to everything.
ZOS_GinaBruno wrote: »Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.
Yolokin_Swagonborn wrote: »Its not a magic bullet that is needed, its a magic rollback of the lighting and server-side anti-botting patches
ZOS_GinaBruno wrote: »Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.
Nobody is asking for a magic bullet, people have been very patient about this issue and the strong criticism in this and many other threads rather comes from despair then from actual rudeness as it appears to many that they are not being heard in this particular issue.
It is a fact that there was a point in the evolution of this game where the lag hit Cyrodiil, which change it was exactly no-one of us can tell for sure, but it was in the time of the AOE-Cap and there have been calculations - right or wrong - that showed how they massively increased the server load. So I think you have to understand that people want to have this changed, but you are ignoring this topic for almost a year now.
If the Lag has nothing to do with the Caps and we are all wrong - fine, but you are not even trying it, not even explaining it, not just even saying No. There have been a lot of smaller changes to PvP like deer and animation so I believe that you are trying to fix this, but completely ignoring what seems like the biggest problem looks like you are pruning the nettle instead of grabbing it by the root.
There would be no risk in changing this, try it on one campaign, do it on the PTS, whatever. If ZOS proves us wrong people will have more patience, the only way to loose is ignoring us. People care for this game a lot, but there's a limit to everything.
Just give us separate PvP servers like other games do!
Keepercraft wrote: »I'm want to play and subscribe, but it huts... :'(
WalkingLegacy wrote: »ZOS_GinaBruno wrote: »Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.
You shouldn't even run PvP like this its totally unplayable and i feel like im scammed 500-900 ms in Cyrodiil while questing... i just don't have words... No fixes nothing radio silence... The game was running smooth before anti bot and lightning patch just revert it back...
How would you suggest they fix the lag? Wave their magic wand and say the secret magic word?
One thing is for sure. Your stupid poll isn't gonna fix anything.
Did you not read the post?
Before AoE caps, lightning patch and the anti bot.exe on the server, there was no lag. Cyrodil use to be lag free.
All I can say is ......
LIMIT REACHED for myself and many of my guild.... when it comes to PvP in this game!
I still manage my guild and play occasionally, but I am done supporting the game until what I enjoy playing has a REAL and substantial fix to it. If it doesn't happen there is another option being added March 7th to the MMO world.
ESO isn't built with the Hero engine, they just used it for prototyping. They created their own for the game.
pcgameshardware.com/aid,1034123/The-Elder-Scrolls-Online-Improved-effects-with-DirectX-11-Exclusive-Tech-Interview/News/

Not really. They could have built in house engine that mimic'd hero engine easily.