D0ntevenL1ft wrote: »I enjoy how this thread keeps growing without any reply from ZOS. Keep it up guys and maybe we can force change.
Lol please. Templar's are at over 2000 posts. If ZOS doesn't wanna acknowledge you they won't.
I feel for you guys but it looks like Stam balancing patch isn't till Dark Brotherhood.
I also agree to stam sorcs making use of their class utility such as streak and mobility, and I think they should mainly buff their physical dmg, like critsurge. The thing is that one loses 2 slots to bound armaments, 1 to critsurge and if you want to give them more assisting abilites even more. That doesn't leave much room for damage abilites that stamina sorcs will have to take from weapon skill lines. The nice thing however is that you have a optional 3rd skillbar that I'm making use of all the time and that is essential in all my stam sorc builds.
What I'm trying to say is, buffing is great, but if you have to keep 4 buffs with 15-20 sec uptime active your basically only buffing your whole combat. Other classes have their buffs integrated into their passives. So since all sorc passives are working okay, the needed buffs need to be applied to the skills that we use. Thats why I'm saying give critsurge also major fracture, and just twink the overall passives of bound armament and boundless storm.
This is a kind of a big deal. Awesome change.Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
Amongst other things, I hate that the best class skill for stam sorcs forces me to hide my armor....
Bound Armour would be okay if it had an active component, such as a bound weapon which caused your next light or heavy to caused a major fracture (breach for aegis) for 8s or something like that.
Bound Armour would be okay if it had an active component, such as a bound weapon which caused your next light or heavy to caused a major fracture (breach for aegis) for 8s or something like that.
That's not enough. Spending that global cooldown on a WB would do far more damage. However, if it had an active component, it wouldnt be a toggle.
A defensive active element to Bound Armour would have to be carefully considered to ensure it didn't buff magicka sorcerers too much as the combination of stacked wards and an active defensive buff might be quite op. Of course if zos gut ward's then this situation would change immediately.
Surge now should heal u when hitting shields btw. Its in the 2.3.4. notes.
Amongst other things, I hate that the best class skill for stam sorcs forces me to hide my armor....
It's only used because of the regen passive slot requirements, nobody would slot it otherwise. Best for stam is a tossup between lightning form and crit surge. I would take crit surge.
It needs to be untoggled, and former toggles need to work on both bars even if they are only on one.
For the life of me I cant understand why in a game with only 5 skill slots they would make these sort of limitations. It's not an interesting choice when you're limited to this extreme. It makes them far less interesting, actually.
Giving up one slot for a buff is an interesting choice. Giving up two is deliberately gimping ability, and the class overall.
To increase the viability of Bound Armaments and continue with the Bound weapons theme from previous ES games, adding a blue Morkuldin Sword to Bound Armaments as an active effect would be a nice boost to DPS.
I'd be more that super happy if at least anything changed for now. I don't even particulary want a spammable dps skill. If we want to follow our theme of buffing our normal attacks with spells as mentioned above, increasing the HA dmg would work perfectly for now. Maybe the dmg skill that sorcs should be using are light and heavy attacks? I like the idea and it would make them special and seperate from other classes.
Bound Armaments: Once toggled changes to "Lightning Slash" conjure a deadric weapon infused with the fury of the storm. Slash your enemy for X dmg additionally applies "charged" status resulting in all lightning damage being increased by 10% for 3-4 seconds. Damage simmilar to Surprise attack and scales with stam?
That would look awesome.
Edit: ZOS doesn't want to give you guys an instant attack though. /sad
I'd be more that super happy if at least anything changed for now. I don't even particulary want a spammable dps skill. If we want to follow our theme of buffing our normal attacks with spells as mentioned above, increasing the HA dmg would work perfectly for now. Maybe the dmg skill that sorcs should be using are light and heavy attacks? I like the idea and it would make them special and seperate from other classes.
What if the DMG skill tied to Bound Armaments had a 1s cast with random proc on other skills for instant? Like Frags, but a stam variant. It would need comparable dmg too.
Edit: Or chance to proc instant cast off light/heavy attacks. 10% for light, 25%+ for heavy?
kkampaseb17_ESO wrote: »I'd be more that super happy if at least anything changed for now. I don't even particulary want a spammable dps skill. If we want to follow our theme of buffing our normal attacks with spells as mentioned above, increasing the HA dmg would work perfectly for now. Maybe the dmg skill that sorcs should be using are light and heavy attacks? I like the idea and it would make them special and seperate from other classes.
What if the DMG skill tied to Bound Armaments had a 1s cast with random proc on other skills for instant? Like Frags, but a stam variant. It would need comparable dmg too.
Edit: Or chance to proc instant cast off light/heavy attacks. 10% for light, 25%+ for heavy?
Wow....what an amazing idea actually.