Well, it is a game, not reality. In reality you hardly ever see wildlife even it is all over the place in wilderness. And sometimes when you see them, they are not where they should be - like a giraffe on the runway where I want to land and it does not go away even if I fly over it and make noise. But when you hunt, it can take hours until you finally see game to hunt. These places are full of wildlife, but it is hard to discover them, because they are so well camouflaged or are simply avoiding you.
Well, it is a game, not reality. In reality you hardly ever see wildlife even it is all over the place in wilderness. And sometimes when you see them, they are not where they should be - like a giraffe on the runway where I want to land and it does not go away even if I fly over it and make noise. But when you hunt, it can take hours until you finally see game to hunt. These places are full of wildlife, but it is hard to discover them, because they are so well camouflaged or are simply avoiding you.
I understand that its a game.Obviously.
I also understand about wildlife.I used to hunt with my father for our winter meat when we lived in Montana.We'd hunt deer,Bear,and other small wildlife.I've skinned and dressed them as well.Our freezers were always filled by the end of Fall.So I really do understand about the habits of wildlife.
I was posting about how people want more realism,and yet say nothing about the oddness of the animals.They want more real looking armor,etc.
Well, it is a game, not reality. In reality you hardly ever see wildlife even it is all over the place in wilderness. And sometimes when you see them, they are not where they should be - like a giraffe on the runway where I want to land and it does not go away even if I fly over it and make noise. But when you hunt, it can take hours until you finally see game to hunt. These places are full of wildlife, but it is hard to discover them, because they are so well camouflaged or are simply avoiding you.
I understand that its a game.Obviously.
I also understand about wildlife.I used to hunt with my father for our winter meat when we lived in Montana.We'd hunt deer,Bear,and other small wildlife.I've skinned and dressed them as well.Our freezers were always filled by the end of Fall.So I really do understand about the habits of wildlife.
I was posting about how people want more realism,and yet say nothing about the oddness of the animals.They want more real looking armor,etc.
I see, I guess, I have not said what I wanted to say with it - the way people behave in game, running, being loud and noisy, rushing their horses - they would never see ANY wildlife at all, because those would stay away from them as far as they could early on, much further away already that someone behaving like this would never get them into his/her view. If it would be realistic, you would see no wildlife at all or just the big and "stubborn" ones like giraffes. That is what I wanted to say with it.
You are worried about the placement of animals citing its unrealistic...........lets forget about the fact people cast crystal frags from their bare hands or summon a meteor from the sky......lets forget about people turn into werewolves or there are vampires......lets forget you can pull a giant trebuchet from your pocket during pvp or you can actually carry 100 of them in your mary poppins bag if you wish.
Come on folks, dont use reality in a fantasy game as any reason.
I mostly notice it in Reaper's March and the Rift. Sabres and Senche everywhere. What are they eating?? In the Rift at least, most people seem unscathed, there's an (un)healthy population of skeevers and very few big skeletons they would be eating off of. Removing the sabre population by about half would make it less weird in that zone. Even without proper movement and behavior patterns just reducing the obvious large predator numbers a bit would be reasonable.
Is it only me who thinks the amount of animals,their mingling and placing can sometimes be downright weird and annoying?
Ya know,people call for realism and accuracy,but no one says a word about how we have wolves lounging on beaches right close to bears on beaches,Tigers and Skeevers all over in places so much you cannot move without being forced to fight two or three of them.Oh,..and Giant Bats patrolling the forests,..in broad daylight.
In reality,the Bears would have eaten the Wolves,the Tigers would have eaten the Skeevers,which are just big rats,and those Giant Bats would be asleep during the day.
(sorry,I just to have this small rant)
KanedaSyndrome wrote: »Is it only me who thinks the amount of animals,their mingling and placing can sometimes be downright weird and annoying?
Ya know,people call for realism and accuracy,but no one says a word about how we have wolves lounging on beaches right close to bears on beaches,Tigers and Skeevers all over in places so much you cannot move without being forced to fight two or three of them.Oh,..and Giant Bats patrolling the forests,..in broad daylight.
In reality,the Bears would have eaten the Wolves,the Tigers would have eaten the Skeevers,which are just big rats,and those Giant Bats would be asleep during the day.
(sorry,I just to have this small rant)
None of the mobs makes sense in this WoW-esque mob system.
If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRLIf we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
It's not that I want realism,it's that there are a ton of people who cry for realism,and yet never mention the weirdness of a huge bat flying around in daylight,or wolves sitting on the beach a few feet from a bear,..also just sitting there or sleeping there on the beach.
And others also think it's weird that Tigers blanket the ground in certain places,while skeevers cavort next to them.Tigers would eat rats. Get it?
I personally dont need a lot of realism,but some things just stick out there.
As to your ideas:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
Ok,lets address them::
Eat/drink would be a nice addition to the game.
Bathing? IRL most people in the medieval days only bathed once or twice a year.
Time zones is a bit over the top.
Crafting shouldnt take weeks or months at all.IRL I have made jewelry that takes only a few hours,as well as some clay pots I've done.Not all things take a lot of time.
No level ups,and aging will never happen in any game. You're just being silly on purpose,I think.
Dying happens all the time.
Diseases,..What diseases? Well,the plague could be caught from zombies perhaps. Then you'd have go to a Shrine in a temple to cure it,as in Morrowind.
If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRLIf we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
It's not that I want realism,it's that there are a ton of people who cry for realism,and yet never mention the weirdness of a huge bat flying around in daylight,or wolves sitting on the beach a few feet from a bear,..also just sitting there or sleeping there on the beach.
And others also think it's weird that Tigers blanket the ground in certain places,while skeevers cavort next to them.Tigers would eat rats. Get it?
I personally dont need a lot of realism,but some things just stick out there.
As to your ideas:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
Ok,lets address them::
Eat/drink would be a nice addition to the game.
Bathing? IRL most people in the medieval days only bathed once or twice a year.
Time zones is a bit over the top.
Crafting shouldnt take weeks or months at all.IRL I have made jewelry that takes only a few hours,as well as some clay pots I've done.Not all things take a lot of time.
No level ups,and aging will never happen in any game. You're just being silly on purpose,I think.
Dying happens all the time.
Diseases,..What diseases? Well,the plague could be caught from zombies perhaps. Then you'd have go to a Shrine in a temple to cure it,as in Morrowind.
So you're saying my arguments for realism in-game are just as pedantic as yours. Got it
I do agree that people tend to be selective when it comes to what they want out of their games, but that's human nature.
So yeah, people will ask for certain things while omitting others -shrug-
BTW, those are all arguments I've heard brought up in other MMO's over the years. I just wanted to point that out because it amuses me.
Also, you didn't attempt to shoot down my Bal Foyen statement. Interesting
stuff
If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
Well, it is a game, not reality. In reality you hardly ever see wildlife even it is all over the place in wilderness. And sometimes when you see them, they are not where they should be - like a giraffe on the runway where I want to land and it does not go away even if I fly over it and make noise. But when you hunt, it can take hours until you finally see game to hunt. These places are full of wildlife, but it is hard to discover them, because they are so well camouflaged or are simply avoiding you.
KanedaSyndrome wrote: »If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
- realistic day/night cycle; complete with time zones <- I want
- the need to eat/drink <- I want
- crafting should take weeks/months <- I want
- characters age and die <- I want
- No level ups; characters get better as they train, but there are limits <- I want
- diseases <- I want
To be fair, I find the placement of mobs in this game far more realistic than in games like WoW or Tera where you see wolves pacing back and forth aimlessly right outside a village or ambushers(!) standing out in the open, waiting to be picked off one-by-one. Not to mention that in those games there was at least one pointless trash mob per every square centimetre, separated into neat geological groups for the player's convenience. Want to do quest A and B? Go south. Hyenas to the left, boars to the right. Wish to farm cloth? North-east, next to the lake, wizards. It's all very artifical.
KanedaSyndrome wrote: »If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
- realistic day/night cycle; complete with time zones <- I want
- the need to eat/drink <- I want
- crafting should take weeks/months <- I want
- characters age and die <- I want
- No level ups; characters get better as they train, but there are limits <- I want
- diseases <- I want
You want to grow old and die,therefore losing your top character permanently?You'd have to make a new one then.
You want to take that long to make a set of greaves?
You want time zones? What good would that do for the gameplay?
And why would it be a problem about what time it is in real life as opposed to what time it is ingame? Dont you have a clock near you?
I can see the eat/drink bit.
Also,if there were no levels what would you suggest in replacement?
Not being snarky,just wondering why you would want all of that.
To be fair, I find the placement of mobs in this game far more realistic than in games like WoW or Tera where you see wolves pacing back and forth aimlessly right outside a village or ambushers(!) standing out in the open, waiting to be picked off one-by-one. Not to mention that in those games there was at least one pointless trash mob per every square centimetre, separated into neat geological groups for the player's convenience. Want to do quest A and B? Go south. Hyenas to the left, boars to the right. Wish to farm cloth? North-east, next to the lake, wizards. It's all very artifical.
Go to Malobal Tor.Near Rawl Kha.There are tons of mobs of animals just blanketing the place with their prey siting right along side them.