The strangeness of ESO's Animal kingdom

Volkodav
Volkodav
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Is it only me who thinks the amount of animals,their mingling and placing can sometimes be downright weird and annoying?
Ya know,people call for realism and accuracy,but no one says a word about how we have wolves lounging on beaches right close to bears on beaches,Tigers and Skeevers all over in places so much you cannot move without being forced to fight two or three of them.Oh,..and Giant Bats patrolling the forests,..in broad daylight.
In reality,the Bears would have eaten the Wolves,the Tigers would have eaten the Skeevers,which are just big rats,and those Giant Bats would be asleep during the day.
(sorry,I just to have this small rant)
Edited by Volkodav on February 28, 2016 7:39AM
  • Lysette
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    Well, it is a game, not reality. In reality you hardly ever see wildlife even it is all over the place in wilderness. And sometimes when you see them, they are not where they should be - like a giraffe on the runway where I want to land and it does not go away even if I fly over it and make noise. But when you hunt, it can take hours until you finally see game to hunt. These places are full of wildlife, but it is hard to discover them, because they are so well camouflaged or are simply avoiding you.
  • Volkodav
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    Lysette wrote: »
    Well, it is a game, not reality. In reality you hardly ever see wildlife even it is all over the place in wilderness. And sometimes when you see them, they are not where they should be - like a giraffe on the runway where I want to land and it does not go away even if I fly over it and make noise. But when you hunt, it can take hours until you finally see game to hunt. These places are full of wildlife, but it is hard to discover them, because they are so well camouflaged or are simply avoiding you.

    I understand that its a game.Obviously.
    I also understand about wildlife.I used to hunt with my father for our winter meat when we lived in Montana.We'd hunt deer,Bear,and other small wildlife.I've skinned and dressed them as well.Our freezers were always filled by the end of Fall.So I really do understand about the habits of wildlife.

    I was posting about how people want more realism,and yet say nothing about the oddness of the animals.They want more real looking armor,etc.
    Edited by Volkodav on February 28, 2016 8:02AM
  • Lysette
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    Volkodav wrote: »
    Lysette wrote: »
    Well, it is a game, not reality. In reality you hardly ever see wildlife even it is all over the place in wilderness. And sometimes when you see them, they are not where they should be - like a giraffe on the runway where I want to land and it does not go away even if I fly over it and make noise. But when you hunt, it can take hours until you finally see game to hunt. These places are full of wildlife, but it is hard to discover them, because they are so well camouflaged or are simply avoiding you.

    I understand that its a game.Obviously.
    I also understand about wildlife.I used to hunt with my father for our winter meat when we lived in Montana.We'd hunt deer,Bear,and other small wildlife.I've skinned and dressed them as well.Our freezers were always filled by the end of Fall.So I really do understand about the habits of wildlife.

    I was posting about how people want more realism,and yet say nothing about the oddness of the animals.They want more real looking armor,etc.

    I see, I guess, I have not said what I wanted to say with it - the way people behave in game, running, being loud and noisy, rushing their horses - they would never see ANY wildlife at all, because those would stay away from them as far as they could early on, much further away already that someone behaving like this would never get them into his/her view. If it would be realistic, you would see no wildlife at all or just the big and "stubborn" ones like giraffes. That is what I wanted to say with it.

    Edit. My respect though for hunting bear - I would be far too scared to take on such a majestic animal.
    Edited by Lysette on February 28, 2016 8:14AM
  • Volkodav
    Volkodav
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    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Well, it is a game, not reality. In reality you hardly ever see wildlife even it is all over the place in wilderness. And sometimes when you see them, they are not where they should be - like a giraffe on the runway where I want to land and it does not go away even if I fly over it and make noise. But when you hunt, it can take hours until you finally see game to hunt. These places are full of wildlife, but it is hard to discover them, because they are so well camouflaged or are simply avoiding you.

    I understand that its a game.Obviously.
    I also understand about wildlife.I used to hunt with my father for our winter meat when we lived in Montana.We'd hunt deer,Bear,and other small wildlife.I've skinned and dressed them as well.Our freezers were always filled by the end of Fall.So I really do understand about the habits of wildlife.

    I was posting about how people want more realism,and yet say nothing about the oddness of the animals.They want more real looking armor,etc.

    I see, I guess, I have not said what I wanted to say with it - the way people behave in game, running, being loud and noisy, rushing their horses - they would never see ANY wildlife at all, because those would stay away from them as far as they could early on, much further away already that someone behaving like this would never get them into his/her view. If it would be realistic, you would see no wildlife at all or just the big and "stubborn" ones like giraffes. That is what I wanted to say with it.

    Right.That's what I meant too.
    The Devs should at least put some of those creatures back into their rightful habitats.Like the Bats,or the Wolves.One loves the night,the other loves the forests.
  • Scamandros
    Scamandros
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    https://www.youtube.com/watch?v=Za8RqiyLTck

    I don't think it gets much stranger
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    Felt unnatural to me and very clumsy to me

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    In reality I love them also.

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    At Mighty Eagle however

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    But clashing with Mighty Eagle
    Just not feel right


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    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • Buffler
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    You are worried about the placement of animals citing its unrealistic...........lets forget about the fact people cast crystal frags from their bare hands or summon a meteor from the sky......lets forget about people turn into werewolves or there are vampires......lets forget you can pull a giant trebuchet from your pocket during pvp or you can actually carry 100 of them in your mary poppins bag if you wish.

    Come on folks, dont use reality in a fantasy game as any reason.
  • TheShadowScout
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    Yeah, animals are wierd in ESO. Too many predators, too little prey to sustain them... its no wonder they leave their usual habitats and attack humans at first sight which half of them would rather not do out in the wilds, they are all desperate and starving! ;)
    The true wonder is how they don't all attack each other, and how the fu... uhm... I mean, how in sheogoraths name they all managed to grow to adulthood with that little prey to feed them.

    But eh. its a game.

    Same thing about three scruffy bandits thinking it a good idea to waylay that battle-hardened sorceror who quite obviously can turn them all to ash with one good spell. Or change the veteran knight in full plate armor with their rusty swords.

    (sometimes I wished the mobs in the game had to make morale checks, to aggro, and to keep fighting when they notice just how overmatched they are...)
  • JD2013
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    The animals in this game are kind of strange.

    I keep seeing dogs with broken tails . . .
    Sweetrolls for all!

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  • Kendaric
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    Yeah, I wish they'd add a more realistic animal behavior... and loot for that matter.
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    • Danikat
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      It comes down to developer effort, and server load.

      It is possible to program the animals to act realistically - for wolves to move and hunt in packs and stay relatively hidden at other times. To make skeevers and other small animals run away from tigers and other big predators, or any loud noise. It's even possible to program things like tigers mainly eating skeevers unless something (like players killing them) reduces the population, so they move to new areas and start hunting different things, until something shifts the balance again. Or for it to cause tigers to starve so there are fewer tigers until it reaches a new balance.

      But the problem is that it takes a lot of time and effort to program all of that (especially if you want to make it really believable and not a few simple scripted reactions) and then the server needs to run all those scripts in the background, on top of everything it's already doing. And the benefit for most players is fairly minimal.

      As people have said the end result for most people would simply be seeing fewer animals, and only when they're running away. They might occasionally remember that last time they were in that area there were more skeevers and fewer tigers, but they're likely to put it down to someone else killing them.

      (Fun fact: Ultima Online actually had a system like this at launch - the population of predators depended on the number of prey animals and they depended on the number of plants. Then they found players would charge through an area killing all the animals and collecting all the plants regardless and the only people who did notice reported it as a bug that animals weren't spawning or were spawning in the wrong places. So they scrapped the system and dramatically increased the number of animals to compensate for the number being killed every time someone passed by.)
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    • Daraugh
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      I mostly notice it in Reaper's March and the Rift. Sabres and Senche everywhere. What are they eating?? In the Rift at least, most people seem unscathed, there's an (un)healthy population of skeevers and very few big skeletons they would be eating off of. Removing the sabre population by about half would make it less weird in that zone. Even without proper movement and behavior patterns just reducing the obvious large predator numbers a bit would be reasonable.
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    • Volkodav
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      Buffler wrote: »
      You are worried about the placement of animals citing its unrealistic...........lets forget about the fact people cast crystal frags from their bare hands or summon a meteor from the sky......lets forget about people turn into werewolves or there are vampires......lets forget you can pull a giant trebuchet from your pocket during pvp or you can actually carry 100 of them in your mary poppins bag if you wish.

      Come on folks, dont use reality in a fantasy game as any reason.

      Look,if you had read the first few comments,we already know its a fantasy game,ok? Snarkiness isnt interesting.
    • Volkodav
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      Daraugh wrote: »
      I mostly notice it in Reaper's March and the Rift. Sabres and Senche everywhere. What are they eating?? In the Rift at least, most people seem unscathed, there's an (un)healthy population of skeevers and very few big skeletons they would be eating off of. Removing the sabre population by about half would make it less weird in that zone. Even without proper movement and behavior patterns just reducing the obvious large predator numbers a bit would be reasonable.

      Yup.That's the best thing I can see for them to do.And it wouldnt take a lot of the Dev's time to do it.Just go in and change the numbers in each area.
    • KanedaSyndrome
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      Volkodav wrote: »
      Is it only me who thinks the amount of animals,their mingling and placing can sometimes be downright weird and annoying?
      Ya know,people call for realism and accuracy,but no one says a word about how we have wolves lounging on beaches right close to bears on beaches,Tigers and Skeevers all over in places so much you cannot move without being forced to fight two or three of them.Oh,..and Giant Bats patrolling the forests,..in broad daylight.
      In reality,the Bears would have eaten the Wolves,the Tigers would have eaten the Skeevers,which are just big rats,and those Giant Bats would be asleep during the day.
      (sorry,I just to have this small rant)

      None of the mobs makes sense in this WoW-esque mob system.
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    • Volkodav
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      Volkodav wrote: »
      Is it only me who thinks the amount of animals,their mingling and placing can sometimes be downright weird and annoying?
      Ya know,people call for realism and accuracy,but no one says a word about how we have wolves lounging on beaches right close to bears on beaches,Tigers and Skeevers all over in places so much you cannot move without being forced to fight two or three of them.Oh,..and Giant Bats patrolling the forests,..in broad daylight.
      In reality,the Bears would have eaten the Wolves,the Tigers would have eaten the Skeevers,which are just big rats,and those Giant Bats would be asleep during the day.
      (sorry,I just to have this small rant)

      None of the mobs makes sense in this WoW-esque mob system.

      Agreed. I mean,there's just no food,and lots of time no water available,and all those prey in some areas not even being afraid of the tigers. No normal animals seem to eat but in just a very few places. Running through the countryside,sometimes it just feels so weird is all.
    • Cadbury
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      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
      "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
    • Volkodav
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      Cadbury wrote: »
      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
      Cadbury wrote: »
      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL

      It's not that I want realism,it's that there are a ton of people who cry for realism,and yet never mention the weirdness of a huge bat flying around in daylight,or wolves sitting on the beach a few feet from a bear,..also just sitting there or sleeping there on the beach.
      And others also think it's weird that Tigers blanket the ground in certain places,while skeevers cavort next to them.Tigers would eat rats. Get it?
      I personally dont need a lot of realism,but some things just stick out there.

      As to your ideas:
      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      Ok,lets address them::

      Eat/drink would be a nice addition to the game.
      Bathing? IRL most people in the medieval days only bathed once or twice a year.
      Time zones is a bit over the top.
      Crafting shouldnt take weeks or months at all.IRL I have made jewelry that takes only a few hours,as well as some clay pots I've done.Not all things take a lot of time.
      No level ups,and aging will never happen in any game. You're just being silly on purpose,I think.
      Dying happens all the time.
      Diseases,..What diseases? Well,the plague could be caught from zombies perhaps. Then you'd have go to a Shrine in a temple to cure it,as in Morrowind.
      Edited by Volkodav on February 28, 2016 3:18PM
    • Cadbury
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      Volkodav wrote: »
      Cadbury wrote: »
      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
      Cadbury wrote: »
      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL

      It's not that I want realism,it's that there are a ton of people who cry for realism,and yet never mention the weirdness of a huge bat flying around in daylight,or wolves sitting on the beach a few feet from a bear,..also just sitting there or sleeping there on the beach.
      And others also think it's weird that Tigers blanket the ground in certain places,while skeevers cavort next to them.Tigers would eat rats. Get it?
      I personally dont need a lot of realism,but some things just stick out there.

      As to your ideas:
      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      Ok,lets address them::

      Eat/drink would be a nice addition to the game.
      Bathing? IRL most people in the medieval days only bathed once or twice a year.
      Time zones is a bit over the top.
      Crafting shouldnt take weeks or months at all.IRL I have made jewelry that takes only a few hours,as well as some clay pots I've done.Not all things take a lot of time.
      No level ups,and aging will never happen in any game. You're just being silly on purpose,I think.
      Dying happens all the time.
      Diseases,..What diseases? Well,the plague could be caught from zombies perhaps. Then you'd have go to a Shrine in a temple to cure it,as in Morrowind.

      So you're saying my arguments for realism in-game are just as pedantic as yours. Got it

      I do agree that people tend to be selective when it comes to what they want out of their games, but that's human nature.

      So yeah, people will ask for certain things while omitting others -shrug-
      BTW, those are all arguments I've heard brought up in other MMO's over the years. I just wanted to point that out because it amuses me.

      Also, you didn't attempt to shoot down my Bal Foyen statement. Interesting :wink:
      "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
    • Volkodav
      Volkodav
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      Cadbury wrote: »
      Volkodav wrote: »
      Cadbury wrote: »
      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
      Cadbury wrote: »
      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL

      It's not that I want realism,it's that there are a ton of people who cry for realism,and yet never mention the weirdness of a huge bat flying around in daylight,or wolves sitting on the beach a few feet from a bear,..also just sitting there or sleeping there on the beach.
      And others also think it's weird that Tigers blanket the ground in certain places,while skeevers cavort next to them.Tigers would eat rats. Get it?
      I personally dont need a lot of realism,but some things just stick out there.

      As to your ideas:
      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      Ok,lets address them::

      Eat/drink would be a nice addition to the game.
      Bathing? IRL most people in the medieval days only bathed once or twice a year.
      Time zones is a bit over the top.
      Crafting shouldnt take weeks or months at all.IRL I have made jewelry that takes only a few hours,as well as some clay pots I've done.Not all things take a lot of time.
      No level ups,and aging will never happen in any game. You're just being silly on purpose,I think.
      Dying happens all the time.
      Diseases,..What diseases? Well,the plague could be caught from zombies perhaps. Then you'd have go to a Shrine in a temple to cure it,as in Morrowind.

      So you're saying my arguments for realism in-game are just as pedantic as yours. Got it

      I do agree that people tend to be selective when it comes to what they want out of their games, but that's human nature.

      So yeah, people will ask for certain things while omitting others -shrug-
      BTW, those are all arguments I've heard brought up in other MMO's over the years. I just wanted to point that out because it amuses me.

      Also, you didn't attempt to shoot down my Bal Foyen statement. Interesting :wink:

      I wasnt attempting to shoot down anything really.You were being a bit over the top on purpose,and I responded.I didnt think the Bal Foyen remark was too far fetched. Sorry,I should have mentioned it,I guess.
      :}
    • Cadbury
      Cadbury
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      Volkodav wrote: »
      stuff

      Meh. Like I said, I see the "Why accept X when Y" argument in alot of other MMO's. Yeah, it can get pretty silly sometimes.

      Personally, my feelings are thusly (to paraphrase a quote from a cult 90's tv show):

      “It’s just a game; I should really just relax.”

      "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
    • Volkodav
      Volkodav
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      Cadbury wrote: »
      Volkodav wrote: »
      stuff

      Meh. Like I said, I see the "Why accept X when Y" argument in alot of other MMO's. Yeah, it can get pretty silly sometimes.

      Personally, my feelings are thusly (to paraphrase a quote from a cult 90's tv show):

      “It’s just a game; I should really just relax.”

      I never said "stuff".Dont know what you mean there.
    • Daraugh
      Daraugh
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      Not so much realism, I actually find too much realism in a game limiting. Just not sticking out like a sore thumb odd is what I, and I think (?) the op have in mind.

      Bathing? Rivers, streams, waterfalls, lots of places to get clean. Or skinnydip as one prefers.
      Bathrooms? Bushes, trees, buckets. Heck, there's portals everywhere! To Oblivion with that poo!

      It's fun to not have everything spelled out and come up with my own reasons for why many things happen as they do. Just not the stuff that's due to odd planning on the dev's part.
      May all beings have happiness
      May they be free from suffering
      May they find the joy that has never known suffering
      May they be free from attachment and hatred
    • KanedaSyndrome
      KanedaSyndrome
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      Cadbury wrote: »
      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
      • realistic day/night cycle; complete with time zones <- I want
      • the need to eat/drink <- I want
      • crafting should take weeks/months <- I want
      • characters age and die <- I want
      • No level ups; characters get better as they train, but there are limits <- I want
      • diseases <- I want


      KanedaSyndrome's Suggestions For Game Improvements
      The Fortuitous Collapse of the Wave Equation
      The Best Plans Require No Action
    • WalkingLegacy
      WalkingLegacy
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      Lysette wrote: »
      Well, it is a game, not reality. In reality you hardly ever see wildlife even it is all over the place in wilderness. And sometimes when you see them, they are not where they should be - like a giraffe on the runway where I want to land and it does not go away even if I fly over it and make noise. But when you hunt, it can take hours until you finally see game to hunt. These places are full of wildlife, but it is hard to discover them, because they are so well camouflaged or are simply avoiding you.

      That's because in todays reality the human blight has pushed the animal kingdom to the edges of the environment.

      Can't mimic a game off today's world or ESO would be closer to an apocalyptic story.
    • Volkodav
      Volkodav
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      Cadbury wrote: »
      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
      • realistic day/night cycle; complete with time zones <- I want
      • the need to eat/drink <- I want
      • crafting should take weeks/months <- I want
      • characters age and die <- I want
      • No level ups; characters get better as they train, but there are limits <- I want
      • diseases <- I want


      You want to grow old and die,therefore losing your top character permanently?You'd have to make a new one then.
      You want to take that long to make a set of greaves?
      You want time zones? What good would that do for the gameplay?
      And why would it be a problem about what time it is in real life as opposed to what time it is ingame? Dont you have a clock near you?
      I can see the eat/drink bit.
      Also,if there were no levels what would you suggest in replacement?
      Not being snarky,just wondering why you would want all of that.
    • Meanma
      Meanma
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      To be fair, I find the placement of mobs in this game far more realistic than in games like WoW or Tera where you see wolves pacing back and forth aimlessly right outside a village or ambushers(!) standing out in the open, waiting to be picked off one-by-one. Not to mention that in those games there was at least one pointless trash mob per every square centimetre, separated into neat geological groups for the player's convenience. Want to do quest A and B? Go south. Hyenas to the left, boars to the right. Wish to farm cloth? North-east, next to the lake, wizards. It's all very artifical.
    • Alabyn
      Alabyn
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      I think there is definitely room for improvement here. Certain species of wildlife could be associated with the game clock and appear at certain times, and furthermore be quest-related.

      There have been a few threads about noncombat quality-of-life improvements for the game. Hopefully Zos is working on some of these ideas.
    • Volkodav
      Volkodav
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      Meanma wrote: »
      To be fair, I find the placement of mobs in this game far more realistic than in games like WoW or Tera where you see wolves pacing back and forth aimlessly right outside a village or ambushers(!) standing out in the open, waiting to be picked off one-by-one. Not to mention that in those games there was at least one pointless trash mob per every square centimetre, separated into neat geological groups for the player's convenience. Want to do quest A and B? Go south. Hyenas to the left, boars to the right. Wish to farm cloth? North-east, next to the lake, wizards. It's all very artifical.

      Go to Malobal Tor.Near Rawl Kha.There are tons of mobs of animals just blanketing the place with their prey siting right along side them.
    • KanedaSyndrome
      KanedaSyndrome
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      Volkodav wrote: »
      Cadbury wrote: »
      If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:

      -realistic day/night cycle; complete with time zones
      -bathrooms and the need to bathe
      -the need to eat/drink
      -crafting should take weeks/months
      -characters age and die
      -No level ups; characters get better as they train, but there are limits
      -diseases

      and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
      • realistic day/night cycle; complete with time zones <- I want
      • the need to eat/drink <- I want
      • crafting should take weeks/months <- I want
      • characters age and die <- I want
      • No level ups; characters get better as they train, but there are limits <- I want
      • diseases <- I want


      You want to grow old and die,therefore losing your top character permanently?You'd have to make a new one then.
      You want to take that long to make a set of greaves?
      You want time zones? What good would that do for the gameplay?
      And why would it be a problem about what time it is in real life as opposed to what time it is ingame? Dont you have a clock near you?
      I can see the eat/drink bit.
      Also,if there were no levels what would you suggest in replacement?
      Not being snarky,just wondering why you would want all of that.

      You want to grow old and die,therefore losing your top character permanently?You'd have to make a new one then.
      Well, our characters would last decades. So realistically noone would really lose their character to old age, unless they start an already old character. You would be able to see you character age in some cases.

      You want to take that long to make a set of greaves?
      Yes!

      You want time zones? What good would that do for the gameplay?
      I don't want time zones per se, but rather realistic day/night cycles, with proper darkness etc. Who's not to say that the day is shorter or longer than in real life. But do I want a realistic model of a planet rotating, and thus creating days and nights, where the sun dawns and sets at different times based on your geological location? I certainly would love that!

      And why would it be a problem about what time it is in real life as opposed to what time it is ingame? Dont you have a clock near you?
      Not sure what you mean by this sentence/phrase

      I can see the eat/drink bit.
      :smile:

      Also,if there were no levels what would you suggest in replacement?
      Skills that you get better at + attributes, more old school DnD-like. But to be honest, I'm not much against levels, I just don't like the effect it usually has on locking you into zones where there's a certain level range monsters, or when they auto-level the world to match your level, feels artificial to me.
      KanedaSyndrome's Suggestions For Game Improvements
      The Fortuitous Collapse of the Wave Equation
      The Best Plans Require No Action
    • Cadbury
      Cadbury
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      Volkodav wrote: »
      Meanma wrote: »
      To be fair, I find the placement of mobs in this game far more realistic than in games like WoW or Tera where you see wolves pacing back and forth aimlessly right outside a village or ambushers(!) standing out in the open, waiting to be picked off one-by-one. Not to mention that in those games there was at least one pointless trash mob per every square centimetre, separated into neat geological groups for the player's convenience. Want to do quest A and B? Go south. Hyenas to the left, boars to the right. Wish to farm cloth? North-east, next to the lake, wizards. It's all very artifical.

      Go to Malobal Tor.Near Rawl Kha.There are tons of mobs of animals just blanketing the place with their prey siting right along side them.

      Plot Twist: the animals are joining together and forming their own factions in a bid for the Ruby Throne.

      I see what you did, Zos...

      "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
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