I know the thieves guild patch is coming in a month lol. But to me it just seems like more of the same stuff. I really really enjoy this game but to me there feels like there's something missing. They only thing you can do is fight mobs for gear. Yea I do realize that's what you do in mmo games but there needs to be something more than just gear hunting. To be honest it doesnt even feel like it needed in this game. I can go and kill 20 mobs at my current level and have new gear if needed. Sure is not the best gear I could have but does the job. That's just the gear problem lol
The crafting in this game to me as someone who LOVES to craft in games just doesn't feel like a reason for me to craft most of my levels are past 45 But besides the daily writs I don't craft. The crafting on here is like a prequel to a vanilla craft. There is no steps needed in crafting on here. Making the ingots or refined raw materials doesn't feel like a normal step in the process of making items to me. There's no chance at high quality items it's all the same. To make those you just add tannins to the item and that it. There is no craft specialization everyone is the same. There is the motifs but hell it's so hard to see in game what your making unless you've checked via a Google search you might not even know what it is besides man that person's armor out weapon looks cool wish I knew what it was. You can't examine other gamers gear to see what it is. And that's all just for armor and gear crafting.
I will say that I honestly think Alchemy on here is top notch. Probably one of the better alchemy crafting schemes I've seen.
Then provisioning... Finding the recipes is awesome love it! But after 10 days of a dlc coming out the markets are flooded with green recipes. I mean hell it's like giving out free cheese even you ain't even wanting food. Kill a black bear he's some free cheese. Complete a writ here's some free cheese. Rob a house there's more free cheese. It's almost as bad as people standing on their front lawn giving out Halloween candy to everyone passing by in the middle of summer. Way too many green recipes. And the actual crafting on the recipes is again prequel to vanilla. There's no prerequisite crafting. You just throw items into a pot and bam you've got gourmet meals. The only difference in the foods is the amount of items needed. And just recently with the raw purple ingredients was there any challenge tho getting the materials. In fact to get the provisioning materials you either pay 150 for a single carrot or you steal them. Well that's not even remotely close to realistic. Not everyone wants to run around stealing food stuffs lol.
The fishing is another area at first I thought was lame. Why can't I throw a pole in the water anywhere I want and catch a fish. Well even in the real world there are schools of fish and if you ain't onto the school you probably won't catch a fish. So in that aspect awesome I love it. Then you fillet the fish in hopes of perfect roe let's be honest. But for some reason the fillets all become "fish". No distinction is made between them. Rare fish are not even filletable that would ad extra rare ingredients to food dishes. Just like tendon rare meat or bone or leather droppings from special monsters like those special world monsters or ones from dolemns. These would make crafting something to do as they could increase the ratings on the weapons and still could be crafted into said motifs.
And then there is no housing. With housing you could special special wood or dig for special gems or wait for it grow your own 150 vendor priced carrots and not have to be a common thief just to be a cook...
Anyways after ask this I still have hope for the game I still need my mount stats raised and a few traits learned so I'll keep logging in fit that. And stockpiling the raw mats I get daily instead of actually having to gather them or pay for someone else to gather them