TheM0rganism wrote: »phillyproduct wrote: »Can any explain back lash? Still confused has anyone tested this?
Can it crit?
They reduced the player/group's damage going INTO the skill, but increased the overall damage WHEN IT POPS. This is an overwhelming buff, since most groups could hit the cap in the first few seconds anyway.
It can crit up to it's max damage tooltip, but never over it.
Magplars got some dps buffs for PvE, mostly tied to CP changes so stuff that benefits all magicka builds including "weak" sorcerers. RIP stamina.
Stamplars got major mending, like 8 months to late.
Overall templars got just as many nerfs as buffs in this patch.
Nerf to the last bit of mobility a templar could possibly get.
No buffs to survivability or utility. The opposite. Both Eclipse, BoL and Cleansing Ritual got nerfed used defensively.
Promised buffs for almost a year, but nothing ever changes. Third major patch in a row now where underperforming templar class is grinded down by clueless devs not knowing their own damn game+ streamers joining in and being happy&smug about it because they dislike healers.
Nothing that mattered was actually fixed, like Toppling Charge.
The streamer hate is strong, yet no accountability against templars that only used BOL with dual weld as a main heal for more than half year as meta.
TBH the community did ask for healing staff to be strong/utilized over DW swords for healing. Reduced BOL target quantity doesn't harm your solo heal, it limits how you group heal.
Is there a better chance available? Probably. But placing sole blame on streamers is juvenile, when the problem was soley between templars abusing their one skill and ZOS for not taking time to implement a proper solution.
Who the hell did that?? Lol. And even if so, ooooh someone used one skill in dedicated healing tree to heal!! Stop the insanity.
By insanity I mean: stop complaining about dumb things.
Animal_Mother wrote: »TheM0rganism wrote: »phillyproduct wrote: »Can any explain back lash? Still confused has anyone tested this?
Can it crit?
They reduced the player/group's damage going INTO the skill, but increased the overall damage WHEN IT POPS. This is an overwhelming buff, since most groups could hit the cap in the first few seconds anyway.
It can crit up to it's max damage tooltip, but never over it.
For solo it's not that great. I'm receiving a consistent 18% return on damage, which means I have to have to land at least 6 attacks in 6 seconds to over come the time it takes to cast the ability. I can do this with weapon attacks but Templar attacks, because we are "slower by design", I can only get in 3, maybe 4 attacks, if I'm lucky. If I'm really lucky, Backlash crits. Then I'm receiving a 27-32% return making it's use worthwhile.
In a group against bosses it can be great.
In PvP? IDK. Never used it in PvP. It can be purged, right? That would make it worthless.
TheM0rganism wrote: »Animal_Mother wrote: »TheM0rganism wrote: »phillyproduct wrote: »Can any explain back lash? Still confused has anyone tested this?
Can it crit?
They reduced the player/group's damage going INTO the skill, but increased the overall damage WHEN IT POPS. This is an overwhelming buff, since most groups could hit the cap in the first few seconds anyway.
It can crit up to it's max damage tooltip, but never over it.
For solo it's not that great. I'm receiving a consistent 18% return on damage, which means I have to have to land at least 6 attacks in 6 seconds to over come the time it takes to cast the ability. I can do this with weapon attacks but Templar attacks, because we are "slower by design", I can only get in 3, maybe 4 attacks, if I'm lucky. If I'm really lucky, Backlash crits. Then I'm receiving a 27-32% return making it's use worthwhile.
In a group against bosses it can be great.
In PvP? IDK. Never used it in PvP. It can be purged, right? That would make it worthless.
Again, I said I use it to TANK. As in a group for a dungeon.
But on the solo note: have you factored in the difference in damage against a mob afflicted with the minor fracture vs. without? There's something to be said about a MA/LA user w/ ~10% less physical defense.
Wreuntzylla wrote: »"Fixed an issue where this ability and its morphs could be used to cleanse projectiles that were mid-flight. It now matches the behavior of the Purge ability."
This one change dropped Templar survivability in PvP so much that all the buffs combined cannot compensate.
What possible reason for this change? It clearly did not make Templars competitive in 1v1 or 1vx. And if you are casting purify you are using up a cooldown in which to heal or DPS.
cazlonb16_ESO wrote: »Wreuntzylla wrote: »"Fixed an issue where this ability and its morphs could be used to cleanse projectiles that were mid-flight. It now matches the behavior of the Purge ability."
This one change dropped Templar survivability in PvP so much that all the buffs combined cannot compensate.
What possible reason for this change? It clearly did not make Templars competitive in 1v1 or 1vx. And if you are casting purify you are using up a cooldown in which to heal or DPS.
Technically it is a bug fix and bug fixes are good. If only ZOS were as eager to fix bugs and glitches detrimental to Templar performance...