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Convert to Imperial Style, and more!

  • Mettaricana
    Mettaricana
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    Should add a like $20 crown crafters pack when bought allows players to use style material to convert any gear to a style they know the motif of and binds it to player like converting to imperial style. Make it work on dropped gear also it would actually help economy as sellers of motifs and pages will increase and stay steady and sellers of desired drop gear but hated drop gear looks will be in business I can't begin to tell you how much people hated martial knowledge gear looks and zenimax can make money from crafters buying crown motifs and players buying the crown crafter pack. Option two could be a service of eso plus. Crafters also won't be hurt because they still have to make gear for players and those not willing to buy conversion still have to pay crafter for that style they want.
  • RizzlyBear
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    Hermod wrote: »
    What the game needs is "Convert to my Racial Style"

    Agreed! Also being able to convert named pieces with basic motives. e.g gear of the Footman (Orc style by default)
  • Prof_Bawbag
    Prof_Bawbag
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    k9mouse wrote: »
    Well, considering how much The Imperial, Glass and Dwemer motifs are in the CS, those 3 should at least have the option to convert. Not the in-game ones, just the CS versions. Basically just how the in-game Imperial motif doesn't allow this function. The rest, well, they cost nowhere near what those 3 aforementioned motifs cost. After all, I purchased the imperial edition for £10 less than what the they're asking just for the motif. Those should come with extra perks.

    .. better if one earn them by playing the game. Are you saying you want a pay to win and you want to pay to get out of playing ESO? You got your "extra perk" if got the Imperial Edition (I do have it also), then one can convert the style to Imperial. That is all the perk one needs, IMHO.

    @k9mouse

    Yeah, I totally paid to win by buying the imperial version. Being able to convert my armour to imperial is worth like at least 3000 cp's. When i go running into battle with my bound imperial armour, everyone trembles in my wake. Bound racial designs are waaaaaaaaaaaaaay too OP. Nerf them ZOS.

    I remember converting my Martial Knowledge set from its usual horrid look to imperial catapulted me from nowhere in the leader boards to 1st.

    Imagine having that same perk attached to both CS bought 5000 crowns Dwemer and glass motifs. It would be game breaking. you're right and I'm wrong.

    Edited by Prof_Bawbag on October 18, 2015 10:21AM
  • Fat-Larry-Makes-All
    Nah bad idea. Getting the exact set you wanted gets too easy this way in my opinion, it's far more satisfying if you have to struggle a bit to get exactly what you want.
    Fat Argonian Cook.
  • k9mouse
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    Nah bad idea. Getting the exact set you wanted gets too easy this way in my opinion, it's far more satisfying if you have to struggle a bit to get exactly what you want.

    I agree with you! This is such a bad idea and so many loop holes in how a player / ZOS / Crown Store can screw crafters.

  • k9mouse
    k9mouse
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    Katahdin wrote: »
    k9mouse,

    You do know that anyone that has the motif whether they purchased it from the crown store or found it in game, has to invest skill points into the crafting lines in order to be able to craft the high level armor? Why wouldnt they?

    So this proposal would allow anyone who KNOWS the motif already to convert a picked up item to the style that they ALREADY KNOW and it would be account bound. It doesnt hurt you as a crafter one iota and allows the anyone that KNOWS THE MOTIF ALREADY to use that style if they happen to pick up an item with stats they can use. In fact as a crafter that KNOWS THE MOTIF, you can do it too.

    Anyone that KNOWS THE MOTIF ALREADY doesnt need to buy armor from you or any other crafter because they can make it for themselves.
    .

    Here is a story: a person respect and put skills in the crafter skill lines, the user YOUR bad idea of a menu system, then respect out of crafting. Now they have no reason to use a crafter and they can use the skills in other non-crafter skill lines.

    Yes, in fact, it does hurt crafting.
  • ADarklore
    ADarklore
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    Here is another idea... how about showing us a darn PREVIEW of what something will actually look like before we craft it? I don't know how many times I've had to craft a bow in all the different styles just to see what each will look like on my character. Sure there are sites online that show you each item, but showing them and seeing them on your character are two different things. How many times have we crafted something only to later discover, when equipped, that it cuts into your character's back, head or hair? :s
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    General information you can only covert items that come in multiple styles.

    Arch-Mage only comes as Breton, Breton style lock

    Elf Bane only comes as Argonian, Argonians style sexy armor anyway (not the Helm I love Argonian style but that heavy helm toggle hide)

    Ash Mountain is weird all pieces are in the Ashlander style but the Helmet. It can come in an race style so you can convert it to Imperial. But just the helmet.

    There are some nice sets I don't run just cause they look like sh*t like Ash Mountain I like the set's bonus but the way it looks really don't care enough about to small stat boost.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Fat-Larry-Makes-All
    General information you can only covert items that come in multiple styles.

    Arch-Mage only comes as Breton, Breton style lock

    Elf Bane only comes as Argonian, Argonians style sexy armor anyway (not the Helm I love Argonian style but that heavy helm toggle hide)

    Ash Mountain is weird all pieces are in the Ashlander style but the Helmet. It can come in an race style so you can convert it to Imperial. But just the helmet.

    There are some nice sets I don't run just cause they look like sh*t like Ash Mountain I like the set's bonus but the way it looks really don't care enough about to small stat boost.

    Argonian heavy helmet looks like a chamber pot put on upside down. I absolutely love it.
    Fat Argonian Cook.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    General information you can only covert items that come in multiple styles.

    Arch-Mage only comes as Breton, Breton style lock

    Elf Bane only comes as Argonian, Argonians style sexy armor anyway (not the Helm I love Argonian style but that heavy helm toggle hide)

    Ash Mountain is weird all pieces are in the Ashlander style but the Helmet. It can come in an race style so you can convert it to Imperial. But just the helmet.

    There are some nice sets I don't run just cause they look like sh*t like Ash Mountain I like the set's bonus but the way it looks really don't care enough about to small stat boost.

    Argonian heavy helmet looks like a chamber pot put on upside down. I absolutely love it.

    A love love love!!! The look of Argonian armor all but the light belt and heavy helm.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Recremen
    Recremen
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    I'm 100% for this, I'd go so far as to say that I'd also like to be able to change it to look like (but not function like) a different level or material of armor. You really like the cotton-level Nord shirt, but are a 100% heavy armor tank? Dang, sure, just convert to that style and you keep the heavy armor stats but upgrade to your new sleek look! They'd have to make it so you can convert set items and really everything as well, though, otherwise it's a waste!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Strider_Roshin
    Strider_Roshin
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    Recremen wrote: »
    I'm 100% for this, I'd go so far as to say that I'd also like to be able to change it to look like (but not function like) a different level or material of armor. You really like the cotton-level Nord shirt, but are a 100% heavy armor tank? Dang, sure, just convert to that style and you keep the heavy armor stats but upgrade to your new sleek look! They'd have to make it so you can convert set items and really everything as well, though, otherwise it's a waste!

    Lol I don't think they'll go that far with it, but yeah the more customization the better!
  • Ferretstalker
    Ferretstalker
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    EDIT: Wow, what a necro. I'm just going to stop drinking, I think.
    Edited by Ferretstalker on February 24, 2016 2:49AM
  • FailSaucePro
    FailSaucePro
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    EDIT: Wow, what a necro. I'm just going to stop drinking, I think.

    Still a fantastic idea and relevant today. It's a bummer that it got trolled so hard by a certain individual.
  • arasysb14_ESO
    arasysb14_ESO
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    @ZOS_GinaBruno I wish mimic stones could allow us to convert based on motifs we learned, that would also encourage more people to buy them from crown store and make both players and ZOS happy.
    Arasys Llanor, CP 800+ Magicka Sorcerer NA

    Please do not use the same Fallout 76 engine for TES VI
  • Volkodav
    Volkodav
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    It's always been when you get the Imperial bit,you can convert your armor to that style.
  • olsborg
    olsborg
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    Yes to converting stuff..

    PC EU
    PvP only
  • khele23eb17_ESO
    khele23eb17_ESO
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    Vanity tab.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Strider_Roshin
    Strider_Roshin
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    Yeah it's too bad they didn't implement anything like this with the mimic stone.
  • Flak
    Flak
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    I would be happy already if they would just make every armor convertible to Imperial. vWGT and vICP loot was convertible but Xivkyn looks so nice I didn't do it... Now Orsinium with those ugly Barbaric Style Sets is not.
    I'm not a big fan of Imperial Armor except for the heavy version but it would still be alot better since its kind of a neutral style then having uncolourable bones clipping through the rest of your gear.

    GM of the progressive raiding Guild Ghosts and Goblins | Recruitment: Open

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  • Strider_Roshin
    Strider_Roshin
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    Flak wrote: »
    I would be happy already if they would just make every armor convertible to Imperial. vWGT and vICP loot was convertible but Xivkyn looks so nice I didn't do it... Now Orsinium with those ugly Barbaric Style Sets is not.
    I'm not a big fan of Imperial Armor except for the heavy version but it would still be alot better since its kind of a neutral style then having uncolourable bones clipping through the rest of your gear.

    I'd like to be able to convert monster helmets. Monster helmets inspire me to hide helmet lol
  • NewBlacksmurf
    NewBlacksmurf
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    Defeats the point of having motifs and effects the games economy drastically if this expands beyond Imperials.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Strider_Roshin
    Strider_Roshin
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    Defeats the point of having motifs and effects the games economy drastically if this expands beyond Imperials.

    So converting drop sets and monster sets into a motif that you've learned defeats the point of motifs? Makes sense.
  • NewBlacksmurf
    NewBlacksmurf
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    Defeats the point of having motifs and effects the games economy drastically if this expands beyond Imperials.

    So converting drop sets and monster sets into a motif that you've learned defeats the point of motifs? Makes sense.

    Yes it does defeat the purpose of motifs, racial mats and crafting as a whole.

    -This is basically another transmogrify idea....which sounds cool until you actually look at what it changes.

    -Converting anything has an impact on the materials, motif, skill points, etc.
    In order to learn certain motif, it requires skill progression.
    In order to make certain motif, it requires mats and style items
    In order to make level effective gear with motif, it requires...skill, mats, style items
    In order to have set gear....at level, you either have to run research items, run dungeons, trials, MSA, random drops in certain level ranges, etc.

    This drastically effects everything, so instead we have costumes which seem to come every month and perhaps with these, ZOS could offer something closer to you're desires but allowing anyone other than the Imperial situation to change its appearance is not going to have a positive impact overall to the games economy which matters for gear progression and crafting progression.

    Edited by NewBlacksmurf on February 24, 2016 1:40PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Elijah_Crow
    Elijah_Crow
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    I support being able to convert (and thus bind to you) any gear you have to the style of any Motif you have learned personally. I would even support bind to character and not account for this (can't deposit in bank, etc).
  • Strider_Roshin
    Strider_Roshin
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    Defeats the point of having motifs and effects the games economy drastically if this expands beyond Imperials.

    So converting drop sets and monster sets into a motif that you've learned defeats the point of motifs? Makes sense.

    Yes it does defeat the purpose of motifs, racial mats and crafting as a whole.

    -This is basically another transmogrify idea....which sounds cool until you actually look at what it changes.

    -Converting anything has an impact on the materials, motif, skill points, etc.
    In order to learn certain motif, it requires skill progression.
    In order to make certain motif, it requires mats and style items
    In order to make level effective gear with motif, it requires...skill, mats, style items
    In order to have set gear....at level, you either have to run research items, run dungeons, trials, MSA, random drops in certain level ranges, etc.

    This drastically effects everything, so instead we have costumes which seem to come every month and perhaps with these, ZOS could offer something closer to you're desires but allowing anyone other than the Imperial situation to change its appearance is not going to have a positive impact overall to the games economy which matters for gear progression and crafting progression.

    What I'm suggesting isn't that everyone can convert their gear into everything regardless of knowledge. What I'm getting at is that if you already have the knowledge to craft gear in a particular motif then you should be able to convert something you can't craft into a motif that you know. This is completely independent of crafting. This is simply having the capability to change the look of something you can't craft.
  • NewBlacksmurf
    NewBlacksmurf
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    Defeats the point of having motifs and effects the games economy drastically if this expands beyond Imperials.

    So converting drop sets and monster sets into a motif that you've learned defeats the point of motifs? Makes sense.

    Yes it does defeat the purpose of motifs, racial mats and crafting as a whole.

    -This is basically another transmogrify idea....which sounds cool until you actually look at what it changes.

    -Converting anything has an impact on the materials, motif, skill points, etc.
    In order to learn certain motif, it requires skill progression.
    In order to make certain motif, it requires mats and style items
    In order to make level effective gear with motif, it requires...skill, mats, style items
    In order to have set gear....at level, you either have to run research items, run dungeons, trials, MSA, random drops in certain level ranges, etc.

    This drastically effects everything, so instead we have costumes which seem to come every month and perhaps with these, ZOS could offer something closer to you're desires but allowing anyone other than the Imperial situation to change its appearance is not going to have a positive impact overall to the games economy which matters for gear progression and crafting progression.

    What I'm suggesting isn't that everyone can convert their gear into everything regardless of knowledge. What I'm getting at is that if you already have the knowledge to craft gear in a particular motif then you should be able to convert something you can't craft into a motif that you know. This is completely independent of crafting. This is simply having the capability to change the look of something you can't craft.

    I understand what you're suggesting and do believe it has negative impacts outside of this idea.

    ie: ZOS announces, now any set item dropped in MSA, vMSA, Craglorn, Dungeons or Dolemens, or any new similar encounter will allow anyone to change the appearance as long as they have the following:

    -Motif
    -other requirements

    It now becomes the new carrot so motif prices sky rocket, ppl farming motif grow, and the purpose of crafters drastically falls because the new LFG change is coming in a week or so, so it will be easier to obtain these types of items which then draws more focus to runs for these. Why would anyone pay a crafter to make armor if they could find a set piece and only need a motif to change its look.

    Additionally, this situation removes the requirements of leveling each crafting tree, using skill points (other than top motif) which then becomes a lets me level this up to learn the motif and then reset my skills.
    Now ppl are buying and grabbing "trash loot" to decon for progression

    It seems harmless but it touches so many other parts of crafting.....I don't agree that this is good.
    I do feel that perhaps more costumes could fall from these same type of runs and that accomplishes your idea.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Strider_Roshin
    Strider_Roshin
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    Defeats the point of having motifs and effects the games economy drastically if this expands beyond Imperials.

    So converting drop sets and monster sets into a motif that you've learned defeats the point of motifs? Makes sense.

    Yes it does defeat the purpose of motifs, racial mats and crafting as a whole.

    -This is basically another transmogrify idea....which sounds cool until you actually look at what it changes.

    -Converting anything has an impact on the materials, motif, skill points, etc.
    In order to learn certain motif, it requires skill progression.
    In order to make certain motif, it requires mats and style items
    In order to make level effective gear with motif, it requires...skill, mats, style items
    In order to have set gear....at level, you either have to run research items, run dungeons, trials, MSA, random drops in certain level ranges, etc.

    This drastically effects everything, so instead we have costumes which seem to come every month and perhaps with these, ZOS could offer something closer to you're desires but allowing anyone other than the Imperial situation to change its appearance is not going to have a positive impact overall to the games economy which matters for gear progression and crafting progression.

    What I'm suggesting isn't that everyone can convert their gear into everything regardless of knowledge. What I'm getting at is that if you already have the knowledge to craft gear in a particular motif then you should be able to convert something you can't craft into a motif that you know. This is completely independent of crafting. This is simply having the capability to change the look of something you can't craft.

    I understand what you're suggesting and do believe it has negative impacts outside of this idea.

    ie: ZOS announces, now any set item dropped in MSA, vMSA, Craglorn, Dungeons or Dolemens, or any new similar encounter will allow anyone to change the appearance as long as they have the following:

    -Motif
    -other requirements

    It now becomes the new carrot so motif prices sky rocket, ppl farming motif grow, and the purpose of crafters drastically falls because the new LFG change is coming in a week or so, so it will be easier to obtain these types of items which then draws more focus to runs for these. Why would anyone pay a crafter to make armor if they could find a set piece and only need a motif to change its look.

    Additionally, this situation removes the requirements of leveling each crafting tree, using skill points (other than top motif) which then becomes a lets me level this up to learn the motif and then reset my skills.
    Now ppl are buying and grabbing "trash loot" to decon for progression

    It seems harmless but it touches so many other parts of crafting.....I don't agree that this is good.
    I do feel that perhaps more costumes could fall from these same type of runs and that accomplishes your idea.

    Putting trait restrictions on crafted gear would help prevent any negative impacts. For instance if you wanted to convert a Hunding's rage set that someone made for you; you'll get a pop up message that states "you need to know 6 traits for this item type in order to convert it". This way the main change you'll see in the market is the increased cost of motifs; which isn't a bad thing.
  • NewBlacksmurf
    NewBlacksmurf
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    Defeats the point of having motifs and effects the games economy drastically if this expands beyond Imperials.

    So converting drop sets and monster sets into a motif that you've learned defeats the point of motifs? Makes sense.

    Yes it does defeat the purpose of motifs, racial mats and crafting as a whole.

    -This is basically another transmogrify idea....which sounds cool until you actually look at what it changes.

    -Converting anything has an impact on the materials, motif, skill points, etc.
    In order to learn certain motif, it requires skill progression.
    In order to make certain motif, it requires mats and style items
    In order to make level effective gear with motif, it requires...skill, mats, style items
    In order to have set gear....at level, you either have to run research items, run dungeons, trials, MSA, random drops in certain level ranges, etc.

    This drastically effects everything, so instead we have costumes which seem to come every month and perhaps with these, ZOS could offer something closer to you're desires but allowing anyone other than the Imperial situation to change its appearance is not going to have a positive impact overall to the games economy which matters for gear progression and crafting progression.

    What I'm suggesting isn't that everyone can convert their gear into everything regardless of knowledge. What I'm getting at is that if you already have the knowledge to craft gear in a particular motif then you should be able to convert something you can't craft into a motif that you know. This is completely independent of crafting. This is simply having the capability to change the look of something you can't craft.

    I understand what you're suggesting and do believe it has negative impacts outside of this idea.

    ie: ZOS announces, now any set item dropped in MSA, vMSA, Craglorn, Dungeons or Dolemens, or any new similar encounter will allow anyone to change the appearance as long as they have the following:

    -Motif
    -other requirements

    It now becomes the new carrot so motif prices sky rocket, ppl farming motif grow, and the purpose of crafters drastically falls because the new LFG change is coming in a week or so, so it will be easier to obtain these types of items which then draws more focus to runs for these. Why would anyone pay a crafter to make armor if they could find a set piece and only need a motif to change its look.

    Additionally, this situation removes the requirements of leveling each crafting tree, using skill points (other than top motif) which then becomes a lets me level this up to learn the motif and then reset my skills.
    Now ppl are buying and grabbing "trash loot" to decon for progression

    It seems harmless but it touches so many other parts of crafting.....I don't agree that this is good.
    I do feel that perhaps more costumes could fall from these same type of runs and that accomplishes your idea.

    Putting trait restrictions on crafted gear would help prevent any negative impacts. For instance if you wanted to convert a Hunding's rage set that someone made for you; you'll get a pop up message that states "you need to know 6 traits for this item type in order to convert it". This way the main change you'll see in the market is the increased cost of motifs; which isn't a bad thing.



    You're missing it....
    That's crafting basically....either you're a crafter all the way or you wear the artwork on drops.
    Aside from ZOS artists work and reason.

    If someone needs to research, decon, and use skills for motifs, they just need to be a crafter. When you start mixing and matching giving access to a little of this and that for something else, you dynamically change both.

    I think this idea works best as a costume request.
    So let's use your set up.
    You find XYZ BoP set or what not but you really want it to look different, it had to be designed first by ZOS artists for each motif outcome. If they are going to do that work, it may as well be craftable.

    Now what about finding costumes or RP gear in these encounters that can be worn by anyone from level "X" and up but BoP too that can slot on top like a costume, to me (requires details and more work) but it would offer you what you desire without impacting the economy negatively.

    And I think it's another large thread too about costume options and RP gear

    Also....it's just my opinion. I could be completely off base so don't give up on your idea cause of me.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • GreenSoup2HoT
    GreenSoup2HoT
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    Rewards of the Worthy set's cannot be converted....
    PS4 NA DC
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