Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job
Uncle_Voodoo wrote: »I wouldn't even mind if they made you use a style stone and maybe a little gold for a "style conversion kit". This game really needs more customization with armor style.
I've always thought this would be a great idea. Hopefully one day they may consider it, but more than likely they will not
I've always thought this would be a great idea. Hopefully one day they may consider it, but more than likely they will not
No Thanks! Bad Idea! I enjoy crafting and worked (still is working) very hard to be the best craft. This idea will destroy the crafting in the game.I've always thought this would be a great idea. Hopefully one day they may consider it, but more than likely they will not
If ZOS is smart, they will NOT add this to the ESO.
TheShadowScout wrote: »What the game needs is a "reforge/reswe/recarve" to any larened style function in our crafting stations. Should take quite a bit of resources, and have a destruction chance like temper improvements (which can be raised by using more resources), and maaaaybe even require some extra rare transformative ingredient... but it ought to be available.
For justice, and our gear appereance costomization needs!
That certainly would make the different styles more attractive to collect as well, which may even lead more people to shelling out for the crown store stylebooks... -continues dangling the notion of profit on a string in front of the ZOS suits-
this will give no reason to research traiths anymore that's why i'm against it
Strider_Roshin wrote: »Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job
Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.
Strider_Roshin wrote: »Right now if you purchased the imperial edition you can convert any piece of equipment that you own into the imperial style. Why is such as awesome feature limited to just the imperial style?
If they were to do this with every motif that you have learned, and make "convert to" a drop down menu that would create so much more customization in the game, and remove the burden of being stuck with a drop set style that you don't care for.
DaveMoeDee wrote: »Strider_Roshin wrote: »Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job
Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.
First, I don't care about people's "jobs". Whatever.
Second, converting to Imperial binds the gear to your account. You can't trade it after that.
DaveMoeDee wrote: »Strider_Roshin wrote: »Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job
Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.
First, I don't care about people's "jobs". Whatever.
Second, converting to Imperial binds the gear to your account. You can't trade it after that.
To some of us -- Learning high end crafting styles is OUR END GAME CONTENT. Why would ZOS take that away from the crafter community? Being able to craft for others, gives crafting (and the crafter) meaning. Having an option in a menu system will take away from that aspect. ZOS already screwed the crafter community once by offering the new DLC style just a week after it come out. Do you want ZOS to that again to the crafters and their play style? How would you feel like if someone is asking ZOS to take away your play style and put it in a menu system?
DaveMoeDee wrote: »Strider_Roshin wrote: »Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job
Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.
First, I don't care about people's "jobs". Whatever.
Second, converting to Imperial binds the gear to your account. You can't trade it after that.
To some of us -- Learning high end crafting styles is OUR END GAME CONTENT. Why would ZOS take that away from the crafter community? Being able to craft for others, gives crafting (and the crafter) meaning. Having an option in a menu system will take away from that aspect. ZOS already screwed the crafter community once by offering the new DLC style just a week after it come out. Do you want ZOS to that again to the crafters and their play style? How would you feel like if someone is asking ZOS to take away your play style and put it in a menu system?
I don't think you understand what the OP is asking for here. Let me try to explain
Steps:
1. Learn "x" Motif (let's say Glass)
2. Make "y"-styled gear (let's say Dunmer)
3. Put on Dunmer gear, realize you don't like it
4. Right click Dunmer gear, convert it to the Glass style that you learned earlier.
If collecting motifs truly is your endgame content, then there's no reason why you wouldn't want to be able to take any gear you have, and convert it to a style you know how to make.
DaveMoeDee wrote: »Strider_Roshin wrote: »Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job
Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.
First, I don't care about people's "jobs". Whatever.
Second, converting to Imperial binds the gear to your account. You can't trade it after that.
To some of us -- Learning high end crafting styles is OUR END GAME CONTENT. Why would ZOS take that away from the crafter community? Being able to craft for others, gives crafting (and the crafter) meaning. Having an option in a menu system will take away from that aspect. ZOS already screwed the crafter community once by offering the new DLC style just a week after it come out. Do you want ZOS to that again to the crafters and their play style? How would you feel like if someone is asking ZOS to take away your play style and put it in a menu system?
I don't think you understand what the OP is asking for here. Let me try to explain
Steps:
1. Learn "x" Motif (let's say Glass)
2. Make "y"-styled gear (let's say Dunmer)
3. Put on Dunmer gear, realize you don't like it
4. Right click Dunmer gear, convert it to the Glass style that you learned earlier.
If collecting motifs truly is your endgame content, then there's no reason why you wouldn't want to be able to take any gear you have, and convert it to a style you know how to make.
Prof_Bawbag wrote: »Well, considering how much The Imperial, Glass and Dwemer motifs are in the CS, those 3 should at least have the option to convert. Not the in-game ones, just the CS versions. Basically just how the in-game Imperial motif doesn't allow this function. The rest, well, they cost nowhere near what those 3 aforementioned motifs cost. After all, I purchased the imperial edition for £10 less than what the they're asking just for the motif. Those should come with extra perks.
nimander99 wrote: »
Prof_Bawbag wrote: »Well, considering how much The Imperial, Glass and Dwemer motifs are in the CS, those 3 should at least have the option to convert (the items would become bound). Not the in-game ones, just the CS versions. Basically just how the in-game Imperial motif doesn't allow this function. The rest, well, they cost nowhere near what those 3 aforementioned motifs cost so not really fussed about those. After all, I purchased the imperial edition for £10 less than what the they're asking just for the motif. Those should come with extra perks.