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Surge heals for sorc, Deadric Curse and Mines not affected? Intended ZOS?

olsborg
olsborg
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So im aware that curse and mines is considered a dot. But they are one of the sorcs hardest hitting spells apart from Crystal, so they wont procc your Surge heal...is this really,really intended? @ZOS_GinaBruno @Wrobel

PC EU
PvP only
  • daemonios
    daemonios
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    Curse should never be considered a DoT. Never. There is one tick from this ability, and it takes several seconds to go off.
  • Birdovic
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    Sorry for offtopic, but I just checked how Damage scales based on Elemental Expert als Thaumaturge.

    I noticed the damage increases on "non dot abilities" like Frag / Webs, too if I put CP into Thaumaturge.

    Im pretty sure these are no dots ...and this Is a Bug, Right?
  • olsborg
    olsborg
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    Sorry for offtopic, but I just checked how Damage scales based on Elemental Expert als Thaumaturge.

    I noticed the damage increases on "non dot abilities" like Frag / Webs, too if I put CP into Thaumaturge.

    Im pretty sure these are no dots ...and this Is a Bug, Right?

    No idea if its a bug, its been like this for quite some time now, curse has been considered a dot since forever, but i never rly tought it wasnt considered for surge heals, I just recently started using surge, but thinking about if that will be a waste or not since my 3 main dmg spells is Mines, Curse and Crystal.

    PC EU
    PvP only
  • Birdovic
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    Its a wrong tooltip and values are wrong too,...well that what people say.

    Concerning Surge: It.Sucks.
    Im wondering how much time it will take, until they finally listen to the People on the forum.
    Also on Surge there were endless threads, discussions, suggestions, etc. but nothing...
  • daemonios
    daemonios
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    Its a wrong tooltip and values are wrong too,...well that what people say.

    Concerning Surge: It.Sucks.
    Im wondering how much time it will take, until they finally listen to the People on the forum.
    Also on Surge there were endless threads, discussions, suggestions, etc. but nothing...

    I disagree: Power Surge gives you a fairly long Major Sorcery buff in addition to healing you on crits. I have a crit build for my Sorc and try to keep Power Surge up at all times. It definitely procs on light/heavy attacks and force pulse, for instance. It's not a reliable heal, in the sense that you can't guarantee it's going to heal you due to only proccing on crits, but it's a good way to keep yourself alive if you stray too far from the healer, or while you fumble with your bars to recast your ward. It definitely doesn't suck IMHO.
  • Birdovic
    Birdovic
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    daemonios wrote: »
    Its a wrong tooltip and values are wrong too,...well that what people say.

    Concerning Surge: It.Sucks.
    Im wondering how much time it will take, until they finally listen to the People on the forum.
    Also on Surge there were endless threads, discussions, suggestions, etc. but nothing...

    I disagree: Power Surge gives you a fairly long Major Sorcery buff in addition to healing you on crits. I have a crit build for my Sorc and try to keep Power Surge up at all times. It definitely procs on light/heavy attacks and force pulse, for instance. It's not a reliable heal, in the sense that you can't guarantee it's going to heal you due to only proccing on crits, but it's a good way to keep yourself alive if you stray too far from the healer, or while you fumble with your bars to recast your ward. It definitely doesn't suck IMHO.

    Is this from a PvP Perspective?
  • daemonios
    daemonios
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    daemonios wrote: »
    Its a wrong tooltip and values are wrong too,...well that what people say.

    Concerning Surge: It.Sucks.
    Im wondering how much time it will take, until they finally listen to the People on the forum.
    Also on Surge there were endless threads, discussions, suggestions, etc. but nothing...

    I disagree: Power Surge gives you a fairly long Major Sorcery buff in addition to healing you on crits. I have a crit build for my Sorc and try to keep Power Surge up at all times. It definitely procs on light/heavy attacks and force pulse, for instance. It's not a reliable heal, in the sense that you can't guarantee it's going to heal you due to only proccing on crits, but it's a good way to keep yourself alive if you stray too far from the healer, or while you fumble with your bars to recast your ward. It definitely doesn't suck IMHO.

    Is this from a PvP Perspective?

    I mostly PvE on my Sorc. Haven't really played PvP in a long time, other than joining groups on alts to get their Alliance War skils. Still, the Major Sorcery buff alone would be interesting for PvP, the heals, while unreliable, can save your life, having it on your bar gives you more class passives since it's a class ability... Sure you can choose to go with other skills, but I don't think it's absolue rubbish. Oh, and it can proc your Crystal Frags for a buffed opener that stuns your enemy if you catch them unaware.
  • ToRelax
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    daemonios wrote: »
    daemonios wrote: »
    Its a wrong tooltip and values are wrong too,...well that what people say.

    Concerning Surge: It.Sucks.
    Im wondering how much time it will take, until they finally listen to the People on the forum.
    Also on Surge there were endless threads, discussions, suggestions, etc. but nothing...

    I disagree: Power Surge gives you a fairly long Major Sorcery buff in addition to healing you on crits. I have a crit build for my Sorc and try to keep Power Surge up at all times. It definitely procs on light/heavy attacks and force pulse, for instance. It's not a reliable heal, in the sense that you can't guarantee it's going to heal you due to only proccing on crits, but it's a good way to keep yourself alive if you stray too far from the healer, or while you fumble with your bars to recast your ward. It definitely doesn't suck IMHO.

    Is this from a PvP Perspective?

    I mostly PvE on my Sorc. Haven't really played PvP in a long time, other than joining groups on alts to get their Alliance War skils. Still, the Major Sorcery buff alone would be interesting for PvP, the heals, while unreliable, can save your life, having it on your bar gives you more class passives since it's a class ability... Sure you can choose to go with other skills, but I don't think it's absolue rubbish. Oh, and it can proc your Crystal Frags for a buffed opener that stuns your enemy if you catch them unaware.

    I only use Surge for PvP instead of Entropy because it lasts longer so I can store it on overload. For heals it's not that great and an utter joke compared to 1.5. I am surprised you find it that great for PvE as well, I'd use Entropy anytime for that because it deals damage itself and the mage's guild passives are better than Expert Mage. The buff system and cooldown that were introduced in 1.6 butchered the ability.

    PS: also funny you mention force pulse, that skill is like the epitome of what is wrong with Surge...
    Edited by ToRelax on February 22, 2016 1:26PM
    DAGON - ALTADOON - CHIM - GHARTOK
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    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Dyride
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    Now imagine yourself a stam sorc that can't get a heal on anyone with shields...

    Thaumaturge on the PTS still effects magic abilities, it is almost like they only changed the tooltip but nothing else.
    V Є H Є M Є И C Є
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      Revenge of the Bear

      ØMNI
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      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. daemonios
      daemonios
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      ToRelax wrote: »
      daemonios wrote: »
      daemonios wrote: »
      Its a wrong tooltip and values are wrong too,...well that what people say.

      Concerning Surge: It.Sucks.
      Im wondering how much time it will take, until they finally listen to the People on the forum.
      Also on Surge there were endless threads, discussions, suggestions, etc. but nothing...

      I disagree: Power Surge gives you a fairly long Major Sorcery buff in addition to healing you on crits. I have a crit build for my Sorc and try to keep Power Surge up at all times. It definitely procs on light/heavy attacks and force pulse, for instance. It's not a reliable heal, in the sense that you can't guarantee it's going to heal you due to only proccing on crits, but it's a good way to keep yourself alive if you stray too far from the healer, or while you fumble with your bars to recast your ward. It definitely doesn't suck IMHO.

      Is this from a PvP Perspective?

      I mostly PvE on my Sorc. Haven't really played PvP in a long time, other than joining groups on alts to get their Alliance War skils. Still, the Major Sorcery buff alone would be interesting for PvP, the heals, while unreliable, can save your life, having it on your bar gives you more class passives since it's a class ability... Sure you can choose to go with other skills, but I don't think it's absolue rubbish. Oh, and it can proc your Crystal Frags for a buffed opener that stuns your enemy if you catch them unaware.

      I only use Surge for PvP instead of Entropy because it lasts longer so I can store it on overload. For heals it's not that great and an utter joke compared to 1.5. I am surprised you find it that great for PvE as well, I'd use Entropy anytime for that because it deals damage itself and the mage's guild passives are better than Expert Mage. The buff system and cooldown that were introduced in 1.6 butchered the ability.

      PS: also funny you mention force pulse, that skill is like the epitome of what is wrong with Surge...

      I used entropy, but switched to surge because it lasts longer and gives an additional Sorc skill on your bar for class passives. I didn't notice any drop in DPS from losing the entropy. If I used any ultimate other than overload I might try out entropy immediately before dropping the ultimate for the additional 20% damage from the Mages Guild empower passive.
    2. Erraln
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      Not sure what's going on with the tooltips, but the damage testing for CP boosts for skills mentioned in this thread is:

      Crystal Frags/Blast: E.E. yes, Thaum no. Time component: none. Surge Heal: Yes
      Spider Silk/Shadow Silk: E.E. Yes, Thaum no. Time component: none. Surge Heal: Yes
      Curse/Prey/Velo.: EE yes, Thaum yes. Time component: 3/6s wait for damage tick. Surge Heal: No
      Mines/Minefield/Tomb: EE yes, Thaum yes. Time component: 30s mine duration. Surge Heal: No

      Thaum affected skills proc Skoria: yes

      Seems consistent to me?
      Edited by Erraln on February 22, 2016 2:11PM
    3. Xeven
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      When they were writing the encapsulating classes for the abilities, they made one for dots. Curse fit well into that class because there is a time component and a damage tick. The problem is that anything in that classification will also be treated as a dot.

      We as players know it is silly to treat curse as a dot, but when coding an ability like curse, it behaves just like a dot does.

      Regardless, they need to fix it.

      Does anyone know if curse can cure us with the blood magic passive?
    4. smacx250
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      The thing that kills me is that this was ZOS's way of "giving us what we asked for"! Namely, people were (rightly) complaining that after the cool-down was added to surge (to nerf the procs from impulse), that it was proc'ing mostly on DOTs and not the major skills. So ZOS shortened the cool-down and made DOTs not proc, and that's where things stayed. Thanks a lot! :(
    5. Autolycus
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      The heal component of Crit Surge is significant for those skills that actually proc it. I can get behind having Curse apply a heal as well, but I disagree with those of you saying that the healing is insignificant. It's not the most reliable source of healing, but the amount of healing it does when it procs has very high potential. This is applicable to both stamina and magicka sorcs... WB and frags can both proc heals for 10k+
    6. Emma_Overload
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      smacx250 wrote: »
      The thing that kills me is that this was ZOS's way of "giving us what we asked for"! Namely, people were (rightly) complaining that after the cool-down was added to surge (to nerf the procs from impulse), that it was proc'ing mostly on DOTs and not the major skills. So ZOS shortened the cool-down and made DOTs not proc, and that's where things stayed. Thanks a lot! :(

      Yes, this is exactly what happened.

      Personally, I think it's time for Surge to proc on DOTs again. Since the cooldown is down to 100 ms, now, I think it would be fine.

      @Wrobel, can you take a look at this?
      #CAREBEARMASTERRACE
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