FireCowCommando wrote: »Tanks and healers get plenty in this game, every time players die its always at least one if not both of their faults!
Forestd16b14_ESO wrote: »FireCowCommando wrote: »Tanks and healers get plenty in this game, every time players die its always at least one if not both of their faults!
Oh really? It is never the dumb arse DPS player fault for oh IDK charging into the mob first leaving every one else behind including the tank before they can start taunting ?
Oh what am I saying of course not the DPS player can never do anything wrong cause their the "perfect role".
As a healer you get Twilight Remedy to boost the DPS of your group (believe it or not that's one of the healers jobs) in addition to Spell Power Cure. Tanks get a 4% damage reduction against bosses in a 3-piece set. That in itself is viable and the Lunar 5-piece isn't too bad either. For PvP tanks they get Fasalla's Guile. I understand where you're coming from...power creep is bad, but it's hardly fair to say tanks and healers get nothing.
Forestd16b14_ESO wrote: »FireCowCommando wrote: »Tanks and healers get plenty in this game, every time players die its always at least one if not both of their faults!
Oh really? It is never the dumb arse DPS player fault for oh IDK charging into the mob first leaving every one else behind including the tank before they can start taunting ?
Oh what am I saying of course not the DPS player can never do anything wrong cause their the "perfect role".
As a healer you get Twilight Remedy to boost the DPS of your group (believe it or not that's one of the healers jobs) in addition to Spell Power Cure. Tanks get a 4% damage reduction against bosses in a 3-piece set. That in itself is viable and the Lunar 5-piece isn't too bad either. For PvP tanks they get Fasalla's Guile. I understand where you're coming from...power creep is bad, but it's hardly fair to say tanks and healers get nothing.
@RinaldoGandolphi some good points.
And for the poster I quoted. You realize you are reinforcing OP's point? Healer's job isn't to .. umm heal? but to buff specifically dps?
Some games have had pure healers. Some buffing healers. Some buffing dpsers. Sometimes buff classes, in the past, in other games, who were or were not healers were expected to buff many other things. Like enchanters in EQ1 that buffed regen and couldn't heal for one example.
Not only are healers and tanks behind the gear power curve, but for a game with the lineage of Elder Scrolls (granted single player) heritage, it is narrowing viable build diversity further and further in opposition to statements in the last dev twitch talk. Of course, that issue is not just gear but no softcaps. Because without softcaps, the only strong differentiation is dps.
Forestd16b14_ESO wrote: »FireCowCommando wrote: »Tanks and healers get plenty in this game, every time players die its always at least one if not both of their faults!
Oh really? It is never the dumb arse DPS player fault for oh IDK charging into the mob first leaving every one else behind including the tank before they can start taunting ?
Oh what am I saying of course not the DPS player can never do anything wrong cause their the "perfect role".
In this game you need few heals to actually keep your team alive. You are an extremely selfish healer if all you do is heal. And this is where a lot of people go wrong. Just because it's named a healer, doesn't mean you only heal. It's secondary. If the healer buffs group DPS, does the Trial not get done faster leading to a better score?
We don't have "buff classes". Each class has a single passive that is able to benefit their group, and all of the favorable group buffs are found in sets. A healer doesn't need min/maxed sets and neither does a tank...so why should the healer and the tank NOT run sets for the group's benefit?
RinaldoGandolphi wrote: »Yup
To add to @Hechicera comments whihc i may add he hit the nail on the head.
Look at any toon in this game that is VR16 with 250 Champion Points and using one of the common "DPS" sets....all the dungeons except Vet Imperial City Prison and Vet Whitegold Tower are a faceroll.
Try fighting Praxin in Vet Spindleclutch prior to the CS without a solid healer and tank and you would get smashed.
Try finishing Vet City of Ash back in the days before the CS
those dungeons were designed around each class role having an equal value of importance in order to complete them.
Today though, since they never went back and properly scaled and updated them, the CS and the power/gear creep allows folks to get so much DPS they simply bypass the mechanics or lessen the mechanics significantly.
Even Vet Maelstrom Arena, good luck completing it with a Tank or a primary healer and off dps toon. It specifically favors high DPS builds, ranged more then anything, but even high dps melee builds like Templar Sweeps have a far easier time.
The fact Vet MSA is a solo instance that is clearly designed and favors DPS based characters is troubling. Do we really want the future of this game to be DPS, DPS, DPS and nothing else? something has to give.
Tanks and even healers are in low demand in Stormhaven nowadays but DPS are everywhere.
FireCowCommando wrote: »Tanks and healers get plenty in this game, every time players die its always at least one if not both of their faults!
RinaldoGandolphi wrote: »Yup
To add to @Hechicera comments whihc i may add he hit the nail on the head.
Look at any toon in this game that is VR16 with 250 Champion Points and using one of the common "DPS" sets....all the dungeons except Vet Imperial City Prison and Vet Whitegold Tower are a faceroll.
Try fighting Praxin in Vet Spindleclutch prior to the CS without a solid healer and tank and you would get smashed.
Try finishing Vet City of Ash back in the days before the CS
those dungeons were designed around each class role having an equal value of importance in order to complete them.
Today though, since they never went back and properly scaled and updated them, the CS and the power/gear creep allows folks to get so much DPS they simply bypass the mechanics or lessen the mechanics significantly.
Even Vet Maelstrom Arena, good luck completing it with a Tank or a primary healer and off dps toon. It specifically favors high DPS builds, ranged more then anything, but even high dps melee builds like Templar Sweeps have a far easier time.
The fact Vet MSA is a solo instance that is clearly designed and favors DPS based characters is troubling. Do we really want the future of this game to be DPS, DPS, DPS and nothing else? something has to give.
Tanks and even healers are in low demand in Stormhaven nowadays but DPS are everywhere.
RinaldoGandolphi wrote: »Yup
To add to @Hechicera comments whihc i may add he hit the nail on the head.
Look at any toon in this game that is VR16 with 250 Champion Points and using one of the common "DPS" sets....all the dungeons except Vet Imperial City Prison and Vet Whitegold Tower are a faceroll.
Try fighting Praxin in Vet Spindleclutch prior to the CS without a solid healer and tank and you would get smashed.
Try finishing Vet City of Ash back in the days before the CS
those dungeons were designed around each class role having an equal value of importance in order to complete them.
Today though, since they never went back and properly scaled and updated them, the CS and the power/gear creep allows folks to get so much DPS they simply bypass the mechanics or lessen the mechanics significantly.
Even Vet Maelstrom Arena, good luck completing it with a Tank or a primary healer and off dps toon. It specifically favors high DPS builds, ranged more then anything, but even high dps melee builds like Templar Sweeps have a far easier time.
The fact Vet MSA is a solo instance that is clearly designed and favors DPS based characters is troubling. Do we really want the future of this game to be DPS, DPS, DPS and nothing else? something has to give.
Tanks and even healers are in low demand in Stormhaven nowadays but DPS are everywhere.
Even worse, classes that are design intended for "stand your ground tank" roles are severely over shadowded by classes with better DPS, regen and mobility options. Even those DPS classes have better dmg mitigation skills further reducing the need for dedicated tank/healer builds.
Having minimal healer/tank gear further widens the build diversity gap this game was originally set out to provide. The CP regen inflammation doesn't help either.
Darkonflare15 wrote: »RinaldoGandolphi wrote: »Yup
To add to @Hechicera comments whihc i may add he hit the nail on the head.
Look at any toon in this game that is VR16 with 250 Champion Points and using one of the common "DPS" sets....all the dungeons except Vet Imperial City Prison and Vet Whitegold Tower are a faceroll.
Try fighting Praxin in Vet Spindleclutch prior to the CS without a solid healer and tank and you would get smashed.
Try finishing Vet City of Ash back in the days before the CS
those dungeons were designed around each class role having an equal value of importance in order to complete them.
Today though, since they never went back and properly scaled and updated them, the CS and the power/gear creep allows folks to get so much DPS they simply bypass the mechanics or lessen the mechanics significantly.
Even Vet Maelstrom Arena, good luck completing it with a Tank or a primary healer and off dps toon. It specifically favors high DPS builds, ranged more then anything, but even high dps melee builds like Templar Sweeps have a far easier time.
The fact Vet MSA is a solo instance that is clearly designed and favors DPS based characters is troubling. Do we really want the future of this game to be DPS, DPS, DPS and nothing else? something has to give.
Tanks and even healers are in low demand in Stormhaven nowadays but DPS are everywhere.
I agree with every thing except vet maelstrom arena. Why do you need a healer or a tank for vet maelstrom? Healer and tanks are group roles. If your using a tank build for vet maelstrom who are you going to tank for? It does not make since for role that is needed for groups to work in a solo arena. Now you can be built like one of the roles but if your doing that content you cannot be doing your role since you have to kill. You do not even need high DPS. All you need is some average damage and some sustainment to keep you alive via healing, shields,movement speed, and defense buffs. Your basically all roles into one. You have heal yourself, either avoid or take the damge and do damage. I have friends that made a tankish build with some decent dps get though vet maelstrom.
Darkonflare15 wrote: »RinaldoGandolphi wrote: »Yup
To add to @Hechicera comments whihc i may add he hit the nail on the head.
Look at any toon in this game that is VR16 with 250 Champion Points and using one of the common "DPS" sets....all the dungeons except Vet Imperial City Prison and Vet Whitegold Tower are a faceroll.
Try fighting Praxin in Vet Spindleclutch prior to the CS without a solid healer and tank and you would get smashed.
Try finishing Vet City of Ash back in the days before the CS
those dungeons were designed around each class role having an equal value of importance in order to complete them.
Today though, since they never went back and properly scaled and updated them, the CS and the power/gear creep allows folks to get so much DPS they simply bypass the mechanics or lessen the mechanics significantly.
Even Vet Maelstrom Arena, good luck completing it with a Tank or a primary healer and off dps toon. It specifically favors high DPS builds, ranged more then anything, but even high dps melee builds like Templar Sweeps have a far easier time.
The fact Vet MSA is a solo instance that is clearly designed and favors DPS based characters is troubling. Do we really want the future of this game to be DPS, DPS, DPS and nothing else? something has to give.
Tanks and even healers are in low demand in Stormhaven nowadays but DPS are everywhere.
I agree with every thing except vet maelstrom arena. Why do you need a healer or a tank for vet maelstrom? Healer and tanks are group roles. If your using a tank build for vet maelstrom who are you going to tank for? It does not make since for role that is needed for groups to work in a solo arena. Now you can be built like one of the roles but if your doing that content you cannot be doing your role since you have to kill. You do not even need high DPS. All you need is some average damage and some sustainment to keep you alive via healing, shields,movement speed, and defense buffs. Your basically all roles into one. You have heal yourself, either avoid or take the damge and do damage. I have friends that made a tankish build with some decent dps get though vet maelstrom.
@Darkonflare15 ,
you say:
"I agree with every thing except vet maelstrom arena. Why do you need a healer or a tank for vet maelstrom? Healer and tanks are group roles. If your using a tank build for vet maelstrom who are you going to tank for? It does not make since for role that is needed for groups to work in a solo arena".
I agree as such,
But if your main character is a tank, you either have to rebuild your tank into a more DPS build, get you some other gear, and/or roll a new character.
....and not everybody has the time to do that !!!
and yes, you can do already some by shifting Health attributes to Mag/Stam attributes for 3k gold.
What I miss here from ZOS is some empathy for players like this....
some love and attention for players that have just a tank as main character....
Love and attention resulting in the effort for some creativity to come with a helping hand.
Just as an example for such a creative solution:
Why not add to the Taunt that you get 20% les DPS for 20% flat damage mitigation.
That would enable a tank to evolve into a build that does vanilla more DPS...
and when he really has to tank, he can taunt to get in heavy duty mode.
and for sure... there will be many more solutions that ZOS can figure out....
if they care and have empathy for tank builds