Now the only reason I can think of for this disparity is that it's capable of some surprising damage when combined with the various werewolf skills, which can be kept active for quite some time if played right.
PainfulFAFA wrote: »Completely agree.Now the only reason I can think of for this disparity is that it's capable of some surprising damage when combined with the various werewolf skills, which can be kept active for quite some time if played right.
Thats not reasonable because Meteor is also capable of surprising damage especially when combined with every other skill in the game.
This statement is wrong and that's the whole problem. Only skills with a maximum range of 8m or less (and charges) are considered melee. Piercing howl has 10m range and therefore is by definition a ranged physical projectile, similar to magnum shot.It's a melee ranged knockdown
Piercing howl shouldn't be reflectance. It's not a projectile. I mean is not like other similar abilities like steel tornado is reflectable.
hammayolettuce wrote: »I think its reflectable because once in WW you are capable of continuous 11k+ howls that can crit much higher. With it being reflectable it creates a necessary for the WW player to be smart about when to time a fear and blast away on the Howls.
Personally being reflactable has never bothered me after the first few times getting used to timing it.
lolo_01b16_ESO wrote: »This statement is wrong and that's the whole problem. Only skills with a maximum range of 8m or less (and charges) are considered melee. Piercing howl has 10m range and therefore is by definition a ranged physical projectile, similar to magnum shot.It's a melee ranged knockdown
Easiest fix would probably be to reduce the range to 8m.
Piercing howl shouldn't be reflectance. It's not a projectile. I mean is not like other similar abilities like steel tornado is reflectable.
How is a 12-13k stomp with a knock down from a furry tank that causes bleed damage on heavy hitting light attacks even remotely comparable to a nerfed steel tornado?
Piercing howl shouldn't be reflectance. It's not a projectile. I mean is not like other similar abilities like steel tornado is reflectable.
How is a 12-13k stomp with a knock down from a furry tank that causes bleed damage on heavy hitting light attacks even remotely comparable to a nerfed steel tornado?
That's wrong, howl is a projectile, because it fits the definiton if a projectile in this game. It is a single target skill, has a maximum range of more than 8m and is not a charge. I'm not saying this is how it should be, just describing how game mechanics work.Piercing howl shouldn't be reflectance. It's not a projectile. I mean is not like other similar abilities like steel tornado is reflectable.
How is a 12-13k stomp with a knock down from a furry tank that causes bleed damage on heavy hitting light attacks even remotely comparable to a nerfed steel tornado?
They are both non projectiles, thought I made that pretty clear.
... and the are both stamina based abilities (my understanding is that d stance can reflect it even though it is not a spell, however I am open to being wrong about that)
Don't get me wrong, I'm all for balancing mechanics, but you can't at the same time cherry pick which mechanics should be standardized and which shouldn't. If it's not a projectile, it's not reflectable; that's the current game standard. At the very least it needs to be classed in the tooltip as a projectile and not be reflectable by dstance to remain the same as is.
lolo_01b16_ESO wrote: »That's wrong, howl is a projectile, because it fits the definiton if a projectile in this game. It is a single target skill, has a maximum range of more than 8m and is not a charge. I'm not saying this is how it should be, just describing how game mechanics work.Piercing howl shouldn't be reflectance. It's not a projectile. I mean is not like other similar abilities like steel tornado is reflectable.
How is a 12-13k stomp with a knock down from a furry tank that causes bleed damage on heavy hitting light attacks even remotely comparable to a nerfed steel tornado?
They are both non projectiles, thought I made that pretty clear.
... and the are both stamina based abilities (my understanding is that d stance can reflect it even though it is not a spell, however I am open to being wrong about that)
Don't get me wrong, I'm all for balancing mechanics, but you can't at the same time cherry pick which mechanics should be standardized and which shouldn't. If it's not a projectile, it's not reflectable; that's the current game standard. At the very least it needs to be classed in the tooltip as a projectile and not be reflectable by dstance to remain the same as is.
I'm not even sure if this is intended, maybe it was just a mistake. Howl was added to the game later on, so it could be possible that the designer didn't know about the build in "8m rule" and thought he would do wws a favour when increasing their attack range compared to other melee users.
As stated before, reducing the range to 8m would be an easy fix. Adding it as exceptional melee attack could work as well, but will cause inconsistance and is vulnerable to bugs.