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How About an AP Reset?

  • Kartalin
    Kartalin
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    The logic here is baffling. I spent all the AP I needed to in order to get siege and repair kits, etc. But I still have a lot left over.

    So I saved up a lot of AP because there was nothing else to buy. Now there's coming stuff I would be interested in buying and you're saying I shouldn't have that AP?

    I'm sure I could farm it off your sorry ass pretty quickly, but no f***king way.

    You say that LOTRO did it, but I assume they had stuff you would actually spend it on?
  • GRxKnight
    GRxKnight
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    This is a completely dumb idea as, how is this even a topic of discussion?
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  • vortexman11
    vortexman11
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    I understand that this is a better alternative to an AP cap, but I still see it as completely unnecessary, the idea that people who saved their AP should suffer by either loosing it or not getting upgraded bags is absurd and we all know it.

    If they upgraded the bags on a regular basis there would of been no need to save AP... ZOS shouldn't punish people who's actions are the direct result of a problem THEY created.
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  • Manoekin
    Manoekin
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    People have as much AP as they currently do because they didn't upgrade the gear to V16 in the first place. Upgrade it and let it run its course. Everything will even out after a couple weeks.

    Also, people had millions of AP even when the gear sets were max level. I don't see how that's an actual argument.
  • PosternHouse
    PosternHouse
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    @Wheeler

    Maybe we wouldn't have so much bloody AP saved up if we had something worthwhile to spend it on.
  • Takllin
    Takllin
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    Manoekin wrote: »
    People have as much AP as they currently do because they didn't upgrade the gear to V16 in the first place. Upgrade it and let it run its course. Everything will even out after a couple weeks.

    Also, people had millions of AP even when the gear sets were max level. I don't see how that's an actual argument.

    It's not, it's just a new excuse that they are using. First one was they didn't want PvP players to dominate the economy, now they don't want to do it because they think PvPers won't PvP once they get lots of gold from selling the items from the bags...it shows how out of touch they are with their game if they truly think this.
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  • Ghostbane
    Ghostbane
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    In the heart of being constructive and somewhat non-offensive, I am just going to start and end with No.
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  • Ishammael
    Ishammael
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    False dilemma presented by the OP.

    The reason we have millions of AP is because there is nothing to spend it on. There is nothing to spend it on b/c the AP vendors weren't updated to v16. Not much else needs to be said.
  • frozywozy
    frozywozy
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    Manoekin wrote: »
    People have as much AP as they currently do because they didn't upgrade the gear to V16 in the first place. Upgrade it and let it run its course. Everything will even out after a couple weeks.

    Also, people had millions of AP even when the gear sets were max level. I don't see how that's an actual argument.

    Aaaaaaaaaaaaand because most ap farmers with millions and millions of APs will never siege except to flag a keep if it's taking too long for curious pugs to check a contested ressource so they can keep farming them.

    My personnal thoughts : When we finally get arenas and battlegrounds in 1year or so, they should add rating to the game and let you buy specific sets of gear every 2 months or so with higher stats on them depending of your rating achieved in rated bgs / arenas.
    Edited by frozywozy on February 19, 2016 6:24PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • _Chaos
    _Chaos
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    This idea of capping or zeroing out AP is a result, effect if you will, that is caused by not having anything to spend it on. Lets break this down in layman's terms shall we!
    1. Gear in the Vendor shops and Rewards for the Worthy(RftW) are on par with the level cap, we have no issues.
    2. Level cap was increased, vendors and RftW still only have VR14 set gear when the level cap is VR16
    3. People naturally use the Best in Slot (BiS) items, wait for it... they're VR16! Who woulda thunk!
    4. Anyone with AP and a functioning brain see's that buying VR14 gear would be a waste at VR16, so they save up.
    5. We continue saving AP until a more economically feasible option comes around (See #1 for the solution)
    CauseEffect1.jpg

    Let's not pretend the PVP community is the mentally disabled child.
    Why would we cap AP, while not Gold? Both are a currency, both need to be earned. One through PVE, the other PVP.
    Why would PVE players get the best BoE gear off the hop, and leave out the PVPers?

    @Wrobel @ZOS_BrianWheeler @ZOS_RichLambert

    TL;DR - No matter how you slice it, anything that is Bind on Equip will be sold on the markets for gold. If you're going to cap AP, you need to cap gold. We all know capping gold would make the PVE crowd go batsnip crazy, so why in the world did it even cross your mind to cap AP instead of addressing the root cause?
    'Chaos
  • Manoekin
    Manoekin
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    frozywozy wrote: »
    Manoekin wrote: »
    People have as much AP as they currently do because they didn't upgrade the gear to V16 in the first place. Upgrade it and let it run its course. Everything will even out after a couple weeks.

    Also, people had millions of AP even when the gear sets were max level. I don't see how that's an actual argument.

    Aaaaaaaaaaaaand because most ap farmers with millions and millions of APs will never siege except to flag a keep if it's taking too long for curious pugs to check a contested ressource so they can keep farming them.

    My personnal thoughts : When we finally get arenas and battlegrounds in 1year or so, they should add rating to the game and let you buy specific sets of gear every 2 months or so with higher stats on them depending of your rating achieved in rated bgs / arenas.

    I'm one of the people with millions and millions of AP, and I siege keeps and repair walls. It's not like sieging is particularly expensive.
  • Islyn
    Islyn
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    Or:
    ZWrdro0.jpg
    Member of the Old Guard - Closed Betas 2013
  • pmn100b16_ESO
    pmn100b16_ESO
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    Ishammael wrote: »
    False dilemma presented by the OP.

    The reason we have millions of AP is because there is nothing to spend it on. There is nothing to spend it on b/c the AP vendors weren't updated to v16. Not much else needs to be said.

    Even if we had v16 boxes now and a ton of stuff to spend AP on people would still be hoarding AP in anticipation of new sets coming out, and I agree there's nothing wrong with that. Personally, I would prefer it if we could buy the stuff right away with our stored up AP. But in the last ESO live I thought that was a clear message that we won't ever be able to get the latest gear from the vendors again, but I've jumped the gun and we're still in the 'give us our v16 boxes' stage, so I'll just jump on that band wagon for now.

    Wrobel where's our v16 boxes.
  • Sallington
    Sallington
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    My whole thing is, so what if people horde AP and can fully gear out 8 v16 toons on release of new sets? They earned and saved all of that AP so they'd be able to do exactly that.

    Edited by Sallington on February 19, 2016 7:09PM
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  • Ghostbane
    Ghostbane
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    I would like v16 crafting mats to be available via AP purchase. Or for the Tel Var merchants to accept AP on all goods.
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  • Satiar
    Satiar
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    Hey, remember when there was good v14 gear to buy and the level cap was vr14? We spent all our AP on it! I remember Havoc being broke as hell for AP, they sold it all. Almost as if people spend currency on viable items..
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  • pmn100b16_ESO
    pmn100b16_ESO
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    Sallington wrote: »
    My whole thing is, so what if people horde AP and can fully gear out 8 v16 toons on release of new sets? They earned and saved all of that AP so they'd be able to do exactly that.

    I agree. But I guess now we're b2p and ZoS's whole idea of a business model going forward seems to be grind grind grind, as proved by 130 mats per v16 armour piece, I don't see them giving us v16 boxes as easily as that. I don't see v16 boxes without some AP conversion and reset, or some AP cap (which Wrobel brought up in ESO live). Nature of the game now.
  • pmn100b16_ESO
    pmn100b16_ESO
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    Ghostbane wrote: »
    I would like v16 crafting mats to be available via AP purchase. Or for the Tel Var merchants to accept AP on all goods.

    Definitely, and straight up AP for gold so pvpers that don't have IC and access to the vendors there can buy mats off the guild stores. I'd rather pvp for v16 mats than farm npcs in the sewers.
  • Planchard
    Planchard
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    One of the main reasons I stopped playing this game was because I didn't want to grind for gear every 3 months. I only play this game to PvP. Other aspects of the game just don't interest me. If I were able to buy VR16 vendor bags with a chance for some of that gear, I'd still be playing on a regular basis and my ESO+ would still be active.

    Asking for an AP reset for every major patch is just ludicrous. Last year when I hit VR14 on my DK, it took me almost 4 million AP to get all the pieces of gear that I wanted. Of course you could get lucky and spend less than 100k AP and get everything you need but most the time you'll spend millions of AP.

    If ZOS is afraid of having the PvP players control the market for gear, then make PvE dungeon gear bind on equip. Then the players who don't like to PvE, can purchase gear from the PvE heroes and people who avoid PvP can purchase that gear from PvP heroes.
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  • Ghostbane
    Ghostbane
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    Or, if this will continue to be a problem,

    Keep AP flow as a continuous rank leveler, but abolish the currency aspect of it. Whenever I 'earn' AP, I should receive some gold automatically, to my account. If I kill an enemy player, that would give me 800AP to my rank, I will automatically receive a balanced conversion rate of 800AP to gold.

    Problem solved.
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    Addons
  • MountainHound
    MountainHound
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    I would only agree to this if every patch they scrapped everyone's monster helms and shoulders and reset undaunted ranks to zero whilst wiping everyone's gold to zero as well... O wait that is a *** suggestion...
  • Sallington
    Sallington
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    Ghostbane wrote: »
    Or, if this will continue to be a problem,

    Keep AP flow as a continuous rank leveler, but abolish the currency aspect of it. Whenever I 'earn' AP, I should receive some gold automatically, to my account. If I kill an enemy player, that would give me 800AP to my rank, I will automatically receive a balanced conversion rate of 800AP to gold.

    Problem solved.

    I'd be more than OK with that. Id be more than OK with a 1:2 gold to AP ratio even.

    If I spent the same amount of time in PvE farming mats and mobs, I'd have more gold than a 1:1 ratio would have given me most likely.
    Edited by Sallington on February 19, 2016 8:32PM
    Daggerfall Covenant
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    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
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  • MountainHound
    MountainHound
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    If we are going to be serious as many have mentioned introduce stuff people would use to buy stuff with it. One thing comes to mind, Tri pots. Give us v15 tri pots we can get by spending AP. I am sure many pvp players with 1m+ ap are skint as fook in terms of gold due to buying them.
  • SneaK
    SneaK
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    The notion of AP caps was about as heinous as him mentioning how he spreads his seed in ESO.

    OP's suggestion is up there also.
    "IMO"
    Aldmeri Dominion
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  • Islyn
    Islyn
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    SneaK wrote: »
    The notion of AP caps was about as heinous as him mentioning how he spreads his seed in ESO.

    OP's suggestion is up there also.

    Ick. Keep it to yourself, Wrobel.
    Member of the Old Guard - Closed Betas 2013
  • frozywozy
    frozywozy
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    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    People have as much AP as they currently do because they didn't upgrade the gear to V16 in the first place. Upgrade it and let it run its course. Everything will even out after a couple weeks.

    Also, people had millions of AP even when the gear sets were max level. I don't see how that's an actual argument.

    Aaaaaaaaaaaaand because most ap farmers with millions and millions of APs will never siege except to flag a keep if it's taking too long for curious pugs to check a contested ressource so they can keep farming them.

    My personnal thoughts : When we finally get arenas and battlegrounds in 1year or so, they should add rating to the game and let you buy specific sets of gear every 2 months or so with higher stats on them depending of your rating achieved in rated bgs / arenas.

    I'm one of the people with millions and millions of AP, and I siege keeps and repair walls. It's not like sieging is particularly expensive.

    I got to 1 million APs recently but have always been sitting around 500k. I'm 4grades away from rank 50. Why? Not because I sell APs, because I focus on objectives 95% of my playtime and use a ton of sieges, like everybody should do instead of complaining that there is nothing to buy.

    This doesn't surprise me though. The amount of times I've been following the transit lines and arriving to the front lines objective, seeing 40 EP pugs walking around with one guy sieging with a fire balista.. countless! We're getting better lately though.

    Or the amount of times I've seen EP/AD/DC groups farming a strategic location for hours instead of sieging is also countless. Each his own. You wanna focus on straight killing? Sure. In the meantime, the rest of the people will focus on objectives and will use sieges accordingly and will sit on 1million AP or so. Not millions and millions.. that's ridiculous.
    Edited by frozywozy on February 19, 2016 9:44PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
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    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Satiar
    Satiar
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    frozywozy wrote: »
    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    People have as much AP as they currently do because they didn't upgrade the gear to V16 in the first place. Upgrade it and let it run its course. Everything will even out after a couple weeks.

    Also, people had millions of AP even when the gear sets were max level. I don't see how that's an actual argument.

    Aaaaaaaaaaaaand because most ap farmers with millions and millions of APs will never siege except to flag a keep if it's taking too long for curious pugs to check a contested ressource so they can keep farming them.

    My personnal thoughts : When we finally get arenas and battlegrounds in 1year or so, they should add rating to the game and let you buy specific sets of gear every 2 months or so with higher stats on them depending of your rating achieved in rated bgs / arenas.

    I'm one of the people with millions and millions of AP, and I siege keeps and repair walls. It's not like sieging is particularly expensive.

    I got to 1 million APs recently but have always been sitting around 500k. I'm 4grades away from rank 50. Why? Not because I sell APs, because I focus on objectives 95% of my playtime and use a ton of sieges, like everybody should do instead of complaining that there is nothing to buy.

    This doesn't surprise me though. The amount of times I've been following the transit lines and arriving to the front lines objective, seeing 40 EP pugs walking around with one guy sieging with a fire balista.. countless! We're getting better lately though.

    Or the amount of times I've seen EP/AD/DC groups farming a strategic location for hours instead of sieging is also countless. Each his own. You wanna focus on straight killing? Sure. In the meantime, the rest of the people will focus on objectives and will use sieges accordingly and will sit on 1million AP or so. Not millions and millions.. that's ridiculous.

    Most of my farms come from trying to siege a keep, getting chased off by numbers, and than settling in until they're scared enough to let me start a siege line. Chal mine is amazing for that, you can focus people on it by staying there for 30 min, sneak off, quick flag Chal north before anyone realizes what happened.

    But I dunno, AP is just easy to get. I buy over 40 siege Per Raid! Not to mention wall repair, all the AP pots I burn through... And I'm still sitting at 8.7 million :/

    My EP toon only has 1.3m because, surprise surprise, I sold it all when there were sets worth buying.
    Edited by Satiar on February 19, 2016 9:59PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Glory
    Glory
    Class Representative
    Ghostbane wrote: »
    Or, if this will continue to be a problem,

    Keep AP flow as a continuous rank leveler, but abolish the currency aspect of it. Whenever I 'earn' AP, I should receive some gold automatically, to my account. If I kill an enemy player, that would give me 800AP to my rank, I will automatically receive a balanced conversion rate of 800AP to gold.

    Problem solved.

    Dat ratio though. 1:1 and we would go from the poorest of the poor to the richest of the rich as PvPers :D
    mDK will rise again.
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    Ádamant

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  • Alorier
    Alorier
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    I vote No
  • Pain In The Axe
    Pain In The Axe
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    Your kidding me, how would you feel if someone reset all your gold to 0 every patch lol...
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