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What if Rune Focus was the Templar's house?

  • myrrrorb14_ESO
    myrrrorb14_ESO
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    If they want us to not move out of a 3 meter area we need some serious buffs to stay in our house.

    Major protection would be nice. Minor is probably more reasonable.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    What if......... your house was made of LEGO's? They come in blow up your house--



    And die to stepping on those little LEGO's pieces scattered all over 1.0Yeaaah Get rekt'ed guy who came into MY house!
  • dodgehopper_ESO
    dodgehopper_ESO
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    Alucardo wrote: »
    Lore_lai wrote: »
    Alucardo wrote: »
    Alucardo wrote: »
    So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.

    OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do

    - While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
    - Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
    - Templar offensive abilities are amplified by X% while standing inside the rune

    Basically drop a Nova in your rune and watch the world burn.

    And how would this fix the Templars mobility issues?

    Just like DKs, Templars shouldn't have mobility.. that's the point. They should both be able to stand their ground, not run away like rabbits Sorcerer and Nightblade style.

    Mobility is not only for running away. ;)
    Plus, with next patch, Templar will be the only class that will have no way to get Major Expedition within their class skills AND have the Major spell/phys resist buff stick to them for the least time.

    You mean because DKs get a 2 sec mobility using a crappy skill like chains? I have no idea why that was even added.

    Chains were so cool in Beta and the early game. :(

    I was also thinking they could have Cleansing Ritual apply defile (or another solid debuff) on all enemies in its range. That would help with the House mechanics, and actually make it a better alternative than efficient purge (Which it should be since it is a class defining skill).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • LadyNalcarya
    LadyNalcarya
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    The "house" idea is plain stupid since the mechanics they implement in challenging content (IC dungeons, vMA, upcoming trial) dont really support this playstyle.
    And there's pvp as well...
    Edited by LadyNalcarya on February 19, 2016 7:03PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Solariken
    Solariken
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    I like your thoughts @Alucardo and I think it would be great for Templars to have a viable option for a "house" build if they want.

    But I and others very much prefer a build where the Templar IS the house, and run people down like a holy freight train. I want this type of build option and I will lobby for it until the end of days.

    WTB Minor Expedition at all times while an Aedric Spear ability is slotted.
  • Lightninvash
    Lightninvash
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    Alucardo wrote: »
    Alucardo wrote: »
    So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.

    OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do

    - While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
    - Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
    - Templar offensive abilities are amplified by X% while standing inside the rune

    Basically drop a Nova in your rune and watch the world burn.

    Another fix is increasing the radius size so we can walk around in our "house"

    Agree. It's more like a tent

    This is always my biggest thing I use the rune often and when I grind I move around a lot( I do a lot of sewers grind so I'm constantly doing circles so I can see any enemies) and I always step out of the circle and lose my magicka regen because of it. If it were a larger circle that I could evade heavy attacks by dodgeroll or something that'd make me more happy.

    EDIT: it should give us a shield when we cast our house or something haha
    Edited by Lightninvash on February 19, 2016 7:11PM
  • Sallington
    Sallington
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    *Activate again to be teleported to your house*

    ZOS PLS.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • tinythinker
    tinythinker
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    I like the idea of a stronger house. How about:

    - replace Extended Ritual with Cauterizing Ritual. Can still be used by allies to remove negative effects, still has a HoT, but also applies a flame DoT to enemies in the AoE
    - allow the caster to activate either Rune Focus or Cleaning Ritual (and their morphs) again while inside the circle to "use it up", granting half of whatever healing, resource recovery, or damage that was remaining before the ability would normally have expired
    - replace the somewhat defunct Master Ritualist with Divine Sanction: "Enemies within the area of effect of Cleansing Ritual or Rune focus have their magicka, health, and stamina regeneration decreased by 15/30%."

    Details here.

    /edited for grammar
    Edited by tinythinker on February 19, 2016 7:34PM
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  • dodgehopper_ESO
    dodgehopper_ESO
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    I like the idea of a stronger house. How about:

    - replace Extended Ritual with Cauterizing Ritual. Can still be used by allies to remove negative effects, still has a HoT, but also applies a flame DoT to enemies in the AoE
    - allow the caster to activate the either Rune Focus or Cleaning Ritual (and their morphs) again while inside the circle to "use it up", granting half of whatever healing, resource recovery, or damage that was remaining before the ability would normally have expired
    - replacing the somewhat defunct Master Ritualist with Divine Sanction: "Enemies within the area of effect of Cleansing Ritual or Rune focus have their magicka, health, and stamina regeneration decreased by 15/30%."

    Details here.

    I love this idea @tinythinker
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Hand_Bacon wrote: »
    So the rune focus as a small pulsing PBAOE, either as a 10 sec duration, or a toggle in exchange for 10% magicka.

    The area does not have to be much larger than it is now, but it'll have to have a small dmg element and have it as a resource return for stamina that the class badly lacks. The stamina return could be based on the number of enemies inside the pulse.

    This would aid Templars' mobility and still give them a tiny house.

    PvP
    It could be used for popping players out of stealth.

    PvE
    It could help Templar tanks by returning stamina based on mobs in the pbaoe.

    EDIT: probably a crap idea, but I was drinking my coffee, digressing.

    No I like this idea too, and honestly it is more in line with what I preferred. My early feedback emails to the devs actually specifically stated that I didn't like the way Rune Focus forced me to stand in place for its effect. If you're playing the 'shining knight' version of Templar, you picture a heavy armored hero charging into battle, not standing around hoping to not get killed in 1-2 seconds. I like the idea of a pulse of Fire/Magic Damage. Even with this change though we still have a major problem with ranged attackers that isn't being dealt with because Eclipse is just plain terrible. I use Defensive Posture all day every day instead of Eclipse. Again this brings up my point that almost every Templar skill can be done better with something else. I'd like to point out the same can be true of Breath of Life. I've actually run builds where I use Combat Prayer instead of BoL because A) I can reliably assume I will get the heal when I want it and need it and B) The skill actually buffs my damage output. Admittedly the heal isn't quite as good, but its a heal I can trust. I personally rate Combat Prayer over BoL - Just saying. I will admit as well Repentance is a pretty signature skill that other classes don't have access to, but in all fairness it is really only useful in very niche situations, namely its purpose is to restore health and stamina after a battle so that your team can run to the next one rapidly. This makes Repentance mostly a Farming and Dungeon Crawling skill, and to a lesser extent it has its uses if you're running a Zerg in pvp and keep mowing over enemies from place to place. I don't really feel Templar is unique, and the notion that we have a 'Healing' skill line is personally to me very laughable particularly in this Thieves Guild update. Like I've said before I've already converted my Dragon Knight into a healer. I've played 'Bubble healers' before in other games to great success, and I see a lot of potential for DK's in this regard now. Preemptive healing can be awesome.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Cinbri
    Cinbri
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    They won't buff Rune Focus coz it balanced skill alread: Restoring Focus - giving Major Ward, Major Resolve, proc Focused Healing, Minor Protection, Minor Vitality. Thats already a lot. What they must do is buff currently most useless skills like Radaint Ward and Eclipse.
    http://forums.elderscrollsonline.com/en/discussion/248012/
  • WalkingLegacy
    WalkingLegacy
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    They should just make it Consecration. AoE damage if your standing in it as an enemy....allies stand in it for healing/damage reduction...whatever.
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