lolo_01b16_ESO wrote: »No, I'd prefer to have a different race that gets a bonus to magic damage. You shouldn't buff the strongest race any further if you care for game balance.
mistermutiny89 wrote: »Got hit by a 21k crystal frag yesterday. I'm pretty sure it doesn't need a further buff.
lolo_01b16_ESO wrote: »Thinking about this a bit more, you could give all races a buff to a certain playstyle:
- Breton: Increased magic damage
- Bosmer: Increased range damage
- Argonian: Increased healing done (and max magicka somewhere)
- Khajiit: Increased poison damage
- Redguard: Increased physical damage
- Nord: Increased bleed damage
- Altmer: Increased elemental damage
- Dunmer: Increased fire damage
- Orc: Increased melee damage
Resipsa131 wrote: »Yeah sure and Imperials need a health buff