ninjaguyman wrote: »There are too many drawbacks on it as it is now. not only is it a toggle, but it also gives a 20% damage penalty on top of that? The fact that it is a toggle should be penalty enough for the skill. I say take off the toggle since so many other skills in the game are having their toggles removed like magelight, sorc pets, and the dk crit ability. Also take off the damage penalty because what other skill in the game imposes that sort of penalty just for using the skill? Then maybe increase the resource gain on light and heavy attacks.
Even if the toggle and the damage penalty are removed, this skill will still be overlooked for siphoning attacks, so something else would still be needed. I was thinking like major mending for a few seconds like igneous shield. Maybe that might cause a few tanks to swap over to leeching.
ninjaguyman wrote: »Also take off the damage penalty because what other skill in the game imposes that sort of penalty just for using the skill?
Leeching Strikes is still a thing? I could understand how tanks may find it useful, with out the multiple drawbacks, but it's utter garbage currently.
there are people who try to pass off leeching strikes as an effective self heal. One does not even need to play the class to understand how bad it is, 2% heal IS NOT self sustaining.