I sincerely hope ZOS that you listen to your playerbase for once especially on this issue.
BalticBlues wrote: »I once had the priviledge to work for a team of one of the best computer game designers of this world, Sid Meier (best known for "Civilization"). Several magazines put Meier at the top of their listing of the "Most Influential People in Computer Gaming of All Time". Meier is incredibly bright and successful, but everybody makes mistakes, and he would be the first to admit he also did. From his less successful designs, Sid gives this advice:
Sid Meier: "The Player Should Have The Fun, Not The Designer Or The Computer"
In Sid’s words, the player must be the "star": "As designers, we need to be the player’s greatest advocate during a game’s development, always considering carefully how design decisions affect the player’s agency in the world."
This thread shows why Templars are losing the fun, feeling more like victims instead of "stars".
We need the help of a designer who brings back the fun, not takes even more of it.
We need the help of a designer who puts our fun in the game first, not his fun as designer.
We need the help of a designer who designs class skills according to content requirements.
nagarjunna wrote: »I sincerely hope ZOS that you listen to your playerbase for once especially on this issue.
@BalticBlues summed it up well...BalticBlues wrote: »I once had the priviledge to work for a team of one of the best computer game designers of this world, Sid Meier (best known for "Civilization"). Several magazines put Meier at the top of their listing of the "Most Influential People in Computer Gaming of All Time". Meier is incredibly bright and successful, but everybody makes mistakes, and he would be the first to admit he also did. From his less successful designs, Sid gives this advice:
Sid Meier: "The Player Should Have The Fun, Not The Designer Or The Computer"
In Sid’s words, the player must be the "star": "As designers, we need to be the player’s greatest advocate during a game’s development, always considering carefully how design decisions affect the player’s agency in the world."
This thread shows why Templars are losing the fun, feeling more like victims instead of "stars".
We need the help of a designer who brings back the fun, not takes even more of it.
We need the help of a designer who puts our fun in the game first, not his fun as designer.
We need the help of a designer who designs class skills according to content requirements.
'Bout time the put their Customer Focus hats on.
nagarjunna wrote: »I sincerely hope ZOS that you listen to your playerbase for once especially on this issue.
@BalticBlues summed it up well...BalticBlues wrote: »I once had the priviledge to work for a team of one of the best computer game designers of this world, Sid Meier (best known for "Civilization"). Several magazines put Meier at the top of their listing of the "Most Influential People in Computer Gaming of All Time". Meier is incredibly bright and successful, but everybody makes mistakes, and he would be the first to admit he also did. From his less successful designs, Sid gives this advice:
Sid Meier: "The Player Should Have The Fun, Not The Designer Or The Computer"
In Sid’s words, the player must be the "star": "As designers, we need to be the player’s greatest advocate during a game’s development, always considering carefully how design decisions affect the player’s agency in the world."
This thread shows why Templars are losing the fun, feeling more like victims instead of "stars".
We need the help of a designer who brings back the fun, not takes even more of it.
We need the help of a designer who puts our fun in the game first, not his fun as designer.
We need the help of a designer who designs class skills according to content requirements.
'Bout time the put their Customer Focus hats on.
But once they put their Focus Hats on they can't it off, or they will only have thought process capability for 8 seconds.....
Khaos_Bane wrote: »nagarjunna wrote: »I sincerely hope ZOS that you listen to your playerbase for once especially on this issue.
@BalticBlues summed it up well...BalticBlues wrote: »I once had the priviledge to work for a team of one of the best computer game designers of this world, Sid Meier (best known for "Civilization"). Several magazines put Meier at the top of their listing of the "Most Influential People in Computer Gaming of All Time". Meier is incredibly bright and successful, but everybody makes mistakes, and he would be the first to admit he also did. From his less successful designs, Sid gives this advice:
Sid Meier: "The Player Should Have The Fun, Not The Designer Or The Computer"
In Sid’s words, the player must be the "star": "As designers, we need to be the player’s greatest advocate during a game’s development, always considering carefully how design decisions affect the player’s agency in the world."
This thread shows why Templars are losing the fun, feeling more like victims instead of "stars".
We need the help of a designer who brings back the fun, not takes even more of it.
We need the help of a designer who puts our fun in the game first, not his fun as designer.
We need the help of a designer who designs class skills according to content requirements.
'Bout time the put their Customer Focus hats on.
But once they put their Focus Hats on they can't it off, or they will only have thought process capability for 8 seconds.....
Are you saying they can't think outside the box? Or is it circle?
First off, I love this game it is amazing and ever since launch I played a Sorcerer then made a move onto Templar back in 1.5 because I loved the class, it was a fun thing to do healing and then figuring out how to maximize my damage and healing at the same time and then that became my build. I needed to be very mobile to be able to do it and then that whole playstyle took a massive increase of volume of Templars doing it in 1.6, everyone started to become more mobile learning their class a lot more figuring out how to actually deal good damage on a Templar. I'd like to say Update 6 was pretty much the most perfect update a Templar has had since launch. This includes PvE and PvP a lot of Templar DPS arised from PvP and a lot of Stamplars too, with @Alcast and his crew shifting the meta in VDSA causing everyone to pretty much reroll a Stamplar.
So, I have been doing a lot of thinking about what @Wrobel said on ESOLive and what his newest vision was for Templars, making them a stable tank and welcoming people into their homes, and honestly it's making me want to stop playing this game altogether, because this whole game is about mobility, it's a fast paced action MMO with constant dynamic mechanics to the environment, constant dynamic AoE's that you need to move out from whether it be from PvE or PvP. The class as a whole is having it's mobility stripped away from it. Causing Templars to be still, taking on a whole new direction - an ugly direction
The issue here is that a lot of players do not want ZOS to take this direction with the class as it was so perfect how it was 2 updates ago and has been taking a lot of indirect nerfs and changes to it for absolutely no reason, it was the most rounded and diverse class, now there are many hidden internal cooldowns and broken abilities that are not explained nor touched on.
Now to the main issue, slowly and surely ZOS are trying to remove the Templar mobility, this is focused around Rune Focus and it's morphs - this game is heavily mobile, the whole welcome to our house does not work, it never will - and further more, didn't we try to bury this toxic play style when we decided to nerf Dragonknights into the ground? Why are you trying to bring it back for Templars in such an odd way that no one even wants?
- There are many hidden cooldowns behind Puncturing Sweep and it feels so much weaker on PTS, theres something that hasn't been explained and ZOS are neglecting it.
- Toppling Charge is being ignored and won't ever be fixed.
- Sunshield is barely getting increases
- Dark Flare has been buffed in conjunction to @Wrobels new amazing player housing idea. (we all see this)
- The only class without access to Major Berserk
- The Breath of Life nerf was completely unreasonable - you always wanted one class to be the healer, now this is being slowly stripped away from Templars and not being changed.
There are some really nice Templar changes in the PTS but honestly, the class is taking too much of a hit and it's ruining my personal experience and I hope Zenimax actually take this feedback from the Templar thread and fix up the class hugely.
I have no idea why ZOS thinks it's good to go around in circles when something is so well balanced and perfect they change it around and make it worse without actually talking to players and taking their feedback.
I sincerely hope ZOS that you listen to your playerbase for once especially on this issue.
Breath of life is not balanced, in pvp or PVE imo. Its an easy mode button for a LARGE number of underachievers in cyrodiil and in dungeons. There should be more to healing than rotating BoL spams and ult heals. I agree about mobility 100%, I also don't think that the change to breath of life is going to fix the issue in cyrodiil. Groups will just get more Templars to spam and the nerf will mean nothing.
It has to start with the smart healing mechanic, don't really have the answer for how it can be fixed/balanced but adding another degree of difficulty somehow to BoL would encourage smarter play, and could cause smaller groups to be more successful. My own goal for balancing Templar would be to increase mobility and survivability (not BoL), balancing their dps to be up to par with other classes and decrease ease of heal spamming in groups. Make it happen guys lol.
Molag_Crow wrote: »
Yeah, you're right... the changes to about BoL hasn't really made us weaker.
nagarjunna wrote: »'Bout time the put their Customer Focus hats on.
Also how I cant even take advantage of the group speed buff from Rapid Maneuver next patch to avoid getting blown up. If I try to heal myself it will go away lol. So like do I wanna stand still in my little Rune and die or run while being unable to heal myself(because than I loose my buff) and die from that?
Just level an alt. Let Templars die an honorable death. Stick a fork it it's done.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
First off, I love this game it is amazing and ever since launch I played a Sorcerer then made a move onto Templar back in 1.5 because I loved the class, it was a fun thing to do healing and then figuring out how to maximize my damage and healing at the same time and then that became my build. I needed to be very mobile to be able to do it and then that whole playstyle took a massive increase of volume of Templars doing it in 1.6, everyone started to become more mobile learning their class a lot more figuring out how to actually deal good damage on a Templar. I'd like to say Update 6 was pretty much the most perfect update a Templar has had since launch. This includes PvE and PvP a lot of Templar DPS arised from PvP and a lot of Stamplars too, with @Alcast and his crew shifting the meta in VDSA causing everyone to pretty much reroll a Stamplar.
So, I have been doing a lot of thinking about what @Wrobel said on ESOLive and what his newest vision was for Templars, making them a stable tank and welcoming people into their homes, and honestly it's making me want to stop playing this game altogether, because this whole game is about mobility, it's a fast paced action MMO with constant dynamic mechanics to the environment, constant dynamic AoE's that you need to move out from whether it be from PvE or PvP. The class as a whole is having it's mobility stripped away from it. Causing Templars to be still, taking on a whole new direction - an ugly direction
The issue here is that a lot of players do not want ZOS to take this direction with the class as it was so perfect how it was 2 updates ago and has been taking a lot of indirect nerfs and changes to it for absolutely no reason, it was the most rounded and diverse class, now there are many hidden internal cooldowns and broken abilities that are not explained nor touched on.
Now to the main issue, slowly and surely ZOS are trying to remove the Templar mobility, this is focused around Rune Focus and it's morphs - this game is heavily mobile, the whole welcome to our house does not work, it never will - and further more, didn't we try to bury this toxic play style when we decided to nerf Dragonknights into the ground? Why are you trying to bring it back for Templars in such an odd way that no one even wants?
- There are many hidden cooldowns behind Puncturing Sweep and it feels so much weaker on PTS, theres something that hasn't been explained and ZOS are neglecting it.
- Toppling Charge is being ignored and won't ever be fixed.
- Sunshield is barely getting increases
- Dark Flare has been buffed in conjunction to @Wrobels new amazing player housing idea. (we all see this)
- The only class without access to Major Berserk
- The Breath of Life nerf was completely unreasonable - you always wanted one class to be the healer, now this is being slowly stripped away from Templars and not being changed.
There are some really nice Templar changes in the PTS but honestly, the class is taking too much of a hit and it's ruining my personal experience and I hope Zenimax actually take this feedback from the Templar thread and fix up the class hugely.
I have no idea why ZOS thinks it's good to go around in circles when something is so well balanced and perfect they change it around and make it worse without actually talking to players and taking their feedback.
I sincerely hope ZOS that you listen to your playerbase for once especially on this issue.