Well or they could scale pets like other skills in the game - with magica and spelldmg. That would helpespecially with making mixed builds viable.
Refuse2GrowUp wrote: »It would seem by the last couple major patches that you (ZOS) want Pet Sorcs to be a thing; this DLC certainly helps. I personally do not mind playing around with different Pet Sorc build options, even tho I do not see them being truly end-game, min-max viable. None the less, two suggestions, if I may, to help make Pet Sorcs more viable:
1. You MUST make pets stealth while you are stealthed in PvP. This of course does not apply to the Storm Atro, but the Twilight and Clanfear need to stealth when you go into stealth.
2. Unlike #1, this is more of a bone to throw than a necessity... It might help encourage Pet Sorc builds if you either scale the Necropotence set to 16 or create a new set with a similar 5 piece bonus. I cannot speak for anyone else, but I would absolutely try a Pet build (have a couple interesting theory builds in mind) if I could use a v16 Necropotence set.
Anyway, just something to consider.
Respectfully~
@ZOS_GinaBruno @Wrobel @ZOS_BrianWheeler
Well or they could scale pets like other skills in the game - with magica and spelldmg. That would helpespecially with making mixed builds vaible.
Refuse2GrowUp wrote: »
Refuse2GrowUp wrote: »
They scale with only magica - which is part of the problem why pets are such a niche spec. You have to fully commit to gearing for only magica to make them vaible. They don´t work well with "normal" gearsetups.
Refuse2GrowUp wrote: »
They scale with only magica - which is part of the problem why pets are such a niche spec. You have to fully commit to gearing for only magica to make them vaible. They don´t work well with "normal" gearsetups.
This is something @Wrobel or @ZOS_GinaBruno needs to read.
Refuse2GrowUp wrote: »
They scale with only magica - which is part of the problem why pets are such a niche spec. You have to fully commit to gearing for only magica to make them vaible. They don´t work well with "normal" gearsetups.
This is something @Wrobel or @ZOS_GinaBruno needs to read.
Should be easily adjusted - just learned yesterday that attronarch actually scales with spelldmg. After confirming that i cried a little because it makes even less sense to have the other two scale with magica only
Ive also been informed that pets dont get the battlespirit defence (50% less dmg from players) in cyrodiil. Also, the pets should have more hp and a healthar in the UI that you can see, hardward is also not refreshable on them like on yourself or other players.
Refuse2GrowUp wrote: »
They scale with only magica - which is part of the problem why pets are such a niche spec. You have to fully commit to gearing for only magica to make them vaible. They don´t work well with "normal" gearsetups.
Ive also been informed that pets dont get the battlespirit defence (50% less dmg from players) in cyrodiil. Also, the pets should have more hp and a healthar in the UI that you can see, hardward is also not refreshable on them like on yourself or other players.
mike.gaziotisb16_ESO wrote: »Refuse2GrowUp wrote: »
They scale with only magica - which is part of the problem why pets are such a niche spec. You have to fully commit to gearing for only magica to make them vaible. They don´t work well with "normal" gearsetups.
Just to throw my lot into this subject....
I don't think it's a bad thing that your "normal" setup doesn't work well with a pet build. Having pet damage scale with spell damage would just kill variance, just strap on your Kagrenac set and away you go. Make one gear set up legendary and use it for all scenarios, quite dull.
Having to fully commit into a build is not bad thing. A bad thing is not having any realistic option to commit to.
For example, there is a ridiculous number of available v16 sets, where boosting spell damage is their main theme:
- Kagrenac
- Julianos
- Clever Alchemist
- Willpower
- Overwhelming Surge
- Scathing Mage
- Spell Power Cure
- Elemental Succession
Likewise, we also have quite a few options themed around sustain (magicka regen, cost reduction or both):...and we previously even had Arch-mage that got nerfed and Warlock that did not get updated.
- Willow's Path
- Seducer
- Magnus
- Shroud of the Lich
- Alteration Mastery
- Worm Cult
- Desert rose
You can mix match the spell damage sets with the sustain sets and tweak your enchants to get the balance that you desire.
Now what are the pet build relevant options? And by that I don't just mean sets that have something specific to do with pets, but also sets where their main theme is boosting max magicka.
The only set that can be described as a sorc-relevant pet set is Necropotence and that has not even been updated past v12. The only v16 pet set is the Hunt set from vMA and that is for stamina builds. There is a v16 option for stamina pet builds but not one for magicka builds, how ridiculous is that?
Where can I find sets with a strong Max Magicka presence in the 2-4 pieces bonuses... and 5-piece boons like these:
- (Tharn's Heirloom) Increase your max magicka by 8% while wearing 5 pieces (or more) of light armor.
- (Enraged Summons) Your pets take 30% less damage and deal 20% more damage when their health drops below 50%.
- (Diseased Companion) When a summoned pet dies they infect their killer and apply Major Defile and 2k Disease damage every second for 8 seconds.
- (Loyal Defender) Your pets' health is increased by 20% and they take 50% less damage from critical hits and Bosses.
- (Essence of the Fallen Soul) When one of your summoned pets kills an enemy with a killing blow, it saps their essence and returns to you 8k HP, 4k Stam, 4k mag.
- (Rushed Incantation) Reduce the time it takes to summon a pet by 35% but their HP is decreased by 20% as a result.
Or something along those lines, you know? Having more options is always a good thing and never a bad thing. Keeps players interested in farming sets, testing builds...playing and sticking with the game.
mike.gaziotisb16_ESO wrote: »Refuse2GrowUp wrote: »
They scale with only magica - which is part of the problem why pets are such a niche spec. You have to fully commit to gearing for only magica to make them vaible. They don´t work well with "normal" gearsetups.
Just to throw my lot into this subject....
I don't think it's a bad thing that your "normal" setup doesn't work well with a pet build. Having pet damage scale with spell damage would just kill variance, just strap on your Kagrenac set and away you go. Make one gear set up legendary and use it for all scenarios, quite dull.
Having to fully commit into a build is not bad thing. A bad thing is not having any realistic option to commit to.
For example, there is a ridiculous number of available v16 sets, where boosting spell damage is their main theme:
- Kagrenac
- Julianos
- Clever Alchemist
- Willpower
- Overwhelming Surge
- Scathing Mage
- Spell Power Cure
- Elemental Succession
Likewise, we also have quite a few options themed around sustain (magicka regen, cost reduction or both):...and we previously even had Arch-mage that got nerfed and Warlock that did not get updated.
- Willow's Path
- Seducer
- Magnus
- Shroud of the Lich
- Alteration Mastery
- Worm Cult
- Desert rose
You can mix match the spell damage sets with the sustain sets and tweak your enchants to get the balance that you desire.
Now what are the pet build relevant options? And by that I don't just mean sets that have something specific to do with pets, but also sets where their main theme is boosting max magicka.
The only set that can be described as a sorc-relevant pet set is Necropotence and that has not even been updated past v12. The only v16 pet set is the Hunt set from vMA and that is for stamina builds. There is a v16 option for stamina pet builds but not one for magicka builds, how ridiculous is that?
Where can I find sets with a strong Max Magicka presence in the 2-4 pieces bonuses... and 5-piece boons like these:
- (Tharn's Heirloom) Increase your max magicka by 8% while wearing 5 pieces (or more) of light armor.
- (Enraged Summons) Your pets take 30% less damage and deal 20% more damage when their health drops below 50%.
- (Diseased Companion) When a summoned pet dies they infect their killer and apply Major Defile and 2k Disease damage every second for 8 seconds.
- (Loyal Defender) Your pets' health is increased by 20% and they take 50% less damage from critical hits and Bosses.
- (Essence of the Fallen Soul) When one of your summoned pets kills an enemy with a killing blow, it saps their essence and returns to you 8k HP, 4k Stam, 4k mag.
- (Rushed Incantation) Reduce the time it takes to summon a pet by 35% but their HP is decreased by 20% as a result.
Or something along those lines, you know? Having more options is always a good thing and never a bad thing. Keeps players interested in farming sets, testing builds...playing and sticking with the game.
Still fails to make those skills vaible if you only want to use one of them. Pet sets should buff other aspects of them (speed, healthpool, duration of special abilities). The scaling should match that of other skills to allow for a wider variety of builds and for pets to be used on normal builds.
If they add cast time to shields (all kind of shields) just omfg.. STUPIEST IDEA EVER! Increase dmg to shields from CPs was great move from ZOS side, soon we will get CP cap increase, so we would be able to put even more points there and imo it's enough, seriously no need to change shields.. Overall dmg increase from CPs + dmg to shields from CPs + dotable shields + shieldbreaker (for stamina users) what else u need to counter shields??
If they add cast time to shields (all kind of shields) just omfg.. STUPIEST IDEA EVER! Increase dmg to shields from CPs was great move from ZOS side, soon we will get CP cap increase, so we would be able to put even more points there and imo it's enough, seriously no need to change shields.. Overall dmg increase from CPs + dmg to shields from CPs + dotable shields + shieldbreaker (for stamina users) what else u need to counter shields??
You say: "STUPIEST IDEA EVER"
I guess the changes thought about will most probably have a very high impact on Damage Shields in general and for the Conjured Ward of Sorcs in particular, even more so if you run pets.
That's why I highlight the issue NOW.
To prevent being caught dumbfounded and discussing a fait-accompli when it has been developed into detail and part of the next PTS or so.
We better start now explaining how bad this idea could be with 1.5 seconds interruptable casting time.
If you care to know how, in what tone, Eric Wrobel mentions this thought on the last ESO live, listen for yourself:
Future Damage Shields starts at 47.00 minutes and ends at 51.00. At around 50.00 minutes he mentions a cast time of 1.5 seconds.https://www.youtube.com/watch?v=bKu7GnANIO8
I thought they already stealthed when you did.Refuse2GrowUp wrote: »It would seem by the last couple major patches that you (ZOS) want Pet Sorcs to be a thing; this DLC certainly helps. I personally do not mind playing around with different Pet Sorc build options, even tho I do not see them being truly end-game, min-max viable. None the less, two some suggestions, if I may, to help make Pet Sorcs more viable:
1. You MUST make pets stealth while you are stealthed in PvP. This of course does not apply to the Storm Atro, but the Twilight and Clanfear need to stealth when you go into stealth.
From my own testing even unscaled Necropotence gives the same or more magicka than other sets even at V16.3. Unlike #1, this is more of a bone to throw than a necessity... It might help encourage Pet Sorc builds if you either scale the Necropotence set to 16 or create a new set with a similar 5 piece bonus. I cannot speak for anyone else, but I would absolutely try a Pet build (have a couple interesting theory builds in mind) if I could use a v16 Necropotence set.
That would be awesome.
Patch 2.3.3 has some good news for pet builds
Sorcerer
Daedric Summoning
Conjured Ward: Fixed an issue with this ability and its morphs where the damage shield created for your pets was not updating its value when the ability was re-cast.
Patch 2.3.3 has some good news for pet builds
Sorcerer
Daedric Summoning
Conjured Ward: Fixed an issue with this ability and its morphs where the damage shield created for your pets was not updating its value when the ability was re-cast.
this is positive tho tbh sounds like they just forgot to apply the old bug that happened once onto the pets as well and only now that pets are becoming useful did it crop up :P