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Change The Undaunted Passive Armor Requirements

Xeven
Xeven
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What is the point of making players choose between maxing out their chosen armor passives, and maxing out the Undaunted passive?

Make it a flat 3% at level 1 and 6% at level 2. No armor requirements.

Edited by Xeven on February 17, 2016 7:38PM
  • RoyJade
    RoyJade
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    Why ? Stam build will be more powerful, magbuild will have even more resources, heavy build won't gain anything. That's a great passive who trade more resources and damage against resource management and critical chance (stam). Why giving a flat boost to everyone, it give literally nothing to build diversity.
  • Jura23
    Jura23
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    why?

    Current system at least gives some comfort to ppl who dont have Undaunted if they go 7/0/0.
    Georgion - Bosmer/Templar - PC/EU
  • Xeven
    Xeven
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    Jura23 wrote: »
    why?

    Current system at least gives some comfort to ppl who dont have Undaunted if they go 7/0/0.

    I suppose this is true. I was going to ask why not?
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    The more light armour you wear = more magicka
    The more medium armour you wear = more stamina
    The more heavy armour you wear = more health, stamina and magicka


    What? Its about time tanks get some love.
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