I voted no for several reasons.
- Bind on Pickup is hurting the economy a lot, before Orsinium the sales on trading guild where skyrocketing almost 100 million a week from selling motifs, jewelry and the sets from Imperial City in the top trading guilds.
- The gear available in the boxes on PvP vendors doesn't scale to vr16 same with the reward loot from trials and vDSA and the gear that you get from rewards of the worthy dropped in price a lot 2 weeks after Orsinium came out.
- The estimated amount of gold a regular non trading focused player makes every week has dropped significantly since the release of so many BoP gears in most of the PvE content leaving no income for PvE players.
- On the next DLC the separation between PvP gear and PvE gear will make the costumer pool smaller making the sets drop in price in just 2 weeks of being released.
Everything is not dark tough we have gone a huge step from Orsinium where all the sets are bound to the Thieves Guild DLC where only a few selected ones are bound for competitive reasons.
iamnotweakrwb17_ESO wrote: »Eso's guild trader system is a gatekeeper system. All gatekeeper systems are fundamentally the same. They are, by definition, the inversion of natural law and as such are unsustainable. They differentiate only in the amount of time they take to consume themselves. Their purpose is always to elevate the few over the many. In essence, to be kings of the earth until the system crumbles into dust.
Cherryblossom wrote: »I don't believe any economy can be strong if the selling of goods is limited, like it is in ESO. Due to the Guild Trader system, there is a finite number of sellers to the Community, about 70,000 people maximum are able to sell to the comunity.
Whilst there is such a restriction on being able to sell there will never be a thriving economy.
My calculation above also doesn't take into account the ball ache of trying to buy!
The Guild System is only good for those that are already in the Trade Guilds in Choice places, which now monopolise and fix the prices of items.
Cherryblossom wrote: »I don't believe any economy can be strong if the selling of goods is limited, like it is in ESO. Due to the Guild Trader system, there is a finite number of sellers to the Community, about 70,000 people maximum are able to sell to the comunity.
Whilst there is such a restriction on being able to sell there will never be a thriving economy.
My calculation above also doesn't take into account the ball ache of trying to buy!
The Guild System is only good for those that are already in the Trade Guilds in Choice places, which now monopolise and fix the prices of items.
anitajoneb17_ESO wrote: »iamnotweakrwb17_ESO wrote: »Eso's guild trader system is a gatekeeper system. All gatekeeper systems are fundamentally the same. They are, by definition, the inversion of natural law and as such are unsustainable. They differentiate only in the amount of time they take to consume themselves. Their purpose is always to elevate the few over the many. In essence, to be kings of the earth until the system crumbles into dust.
Except that ESO is NOT a "natural system".
Nature as in real life has limitations (raw materials, polluting output, etc...). ESO has none : nodes, mobs, dungeons, will always respawn. The availability of things is in direct, stable correlation with the amount of time/work/grind/farm that players put into it, and absolutely unlimited. In such a system, without limitations, nothing would be worth a dime after a short while (as seen in other MMOs with global AH). It would not be an "economy" but merely a barter / swap system. If it were the case in real life I'd call that paradise, but in a GAME, where it is supposed to be an "economy", there is a need for limitations and gold sinks. Hence the trader system.
Don't intent to start yet another "trader system" discussion, but wanted to comment on your "natural law" analogy.
.
Cherryblossom wrote: »I don't believe any economy can be strong if the selling of goods is limited, like it is in ESO. Due to the Guild Trader system, there is a finite number of sellers to the Community, about 70,000 people maximum are able to sell to the comunity.
Whilst there is such a restriction on being able to sell there will never be a thriving economy.
My calculation above also doesn't take into account the ball ache of trying to buy!
The Guild System is only good for those that are already in the Trade Guilds in Choice places, which now monopolise and fix the prices of items.
To be fair I'm in three trade guilds that are all in prime spots with 500 active players a piece. There has never been a draft or mail message saying...hey Everyone drop your tempers in at 10k a piece. infact market manipulation of goods will get you black listed and kicked out of the guild. IE putting a very rare item up for 300k and having your friends buy it, and then reselling it now that MM has it priced at that amount for 70k is a BIG no no.
occasionally some big money will come in and buy all the materials and price then resell them for a 20% upmark...but this is frowned upon as well. Generally things go for whatever the market will take. and market manipulation as a whole doesn't work. because as a guild if people mess with our MM price averages to much...we all lose because everywhere else becomes cheaper. and our weekly bids become harder to accomplish. as it is, we have to rely on auctions and gambling to even get ahead because the 3.5% guild cut (the other 3.5% of the tax goes to artificial gold sink) does not cut it in prime locations at all. Bids in prime locations go for multi-million gold amounts.
iamnotweakrwb17_ESO wrote: »Eso's trading system is bound by the same fundamental laws that govern the universe. Everything is subject to it because ALL things are created from it. You cannot think, act, feel or invent any system that operates outside of it. If you do not understand what I just said, i'd suggest you go sit down and have a good long think.
anitajoneb17_ESO wrote: »What do you mean by "strong" ?
An economy is what it is, it can only be stronger or weaker than... another economy... but in ESO there's nothing else than the ESO economy...
anitajoneb17_ESO wrote: »What do you mean by "strong" ?
An economy is what it is, it can only be stronger or weaker than... another economy... but in ESO there's nothing else than the ESO economy...
Tamriel's economy has seen better days, but it's nothing like the great recession in 2E431. However, it could be argued that its relative strength is due to the shortcomings of its contenders.
Lately the Akaviri Central Bank has been trying to devalue its currency compared to the Tamriel Drake, but their growth has been stagnant over the last two quarters and the little they could muster is mostly based on dodgy futures trading. Meanwhile, the Atmoran housing market still hasn't recovered, and the bail-outs provided to the chief banks by the Giant Kings leave their whole economy on the brink of runaway inflation - to the point where several investment banks on the Sea of Ghosts have had their assets frozen. Pyandonea to the south suffers similarly from low interest rates, which halts investments especially in the infrastructure of King Orgnum's Mao-r-Mers' Republic of Aldmeris.
Many mirror-analysts of the Alinor rating faculties see the strongest competition for Tamriel in the growing markets to the west, in Yokuda. The investment blunders of the past have been largely written off as sunk costs, and recent advancements in pankratological arms technology see the Oricalc Valley on the rise again!
.. I know nothing about economics, sry.