D0ntevenL1ft wrote: »ZOS is specifically trying to make classes have their own uniqueness to them. This is the whole idea behind wrobels "come into my house" statement for templars staying in the fight regards to mobility. I swear some people would be happy if they changed pvp in this game to light attacks only. Is that balanced enough?
rager82b14_ESO wrote: »D0ntevenL1ft wrote: »ZOS is specifically trying to make classes have their own uniqueness to them. This is the whole idea behind wrobels "come into my house" statement for templars staying in the fight regards to mobility. I swear some people would be happy if they changed pvp in this game to light attacks only. Is that balanced enough?
Really?
I see Bow users using the same attack.
I See most Stam builds using WB.
I See Ward stacking as the normal.
NB was one of the few classes that had a Stam option for melee other than WB, and it got destoryed in the worse way.
Also, Templars are dead. ZOS does not have the skill to balance even our most weakest skills in the game. How can you balance. Stand in our house? When movement plays a key part of this action base game. LMAO
Templar class design at its core counters one of the few good things this game has. Might as well delete the class.D0ntevenL1ft wrote: »ZOS is specifically trying to make classes have their own uniqueness to them. This is the whole idea behind wrobels "come into my house" statement for templars staying in the fight regards to mobility. I swear some people would be happy if they changed pvp in this game to light attacks only. Is that balanced enough?
D0ntevenL1ft wrote: »ZOS is specifically trying to make classes have their own uniqueness to them. This is the whole idea behind wrobels "come into my house" statement for templars staying in the fight regards to mobility. I swear some people would be happy if they changed pvp in this game to light attacks only. Is that balanced enough?
D0ntevenL1ft wrote: »ZOS is specifically trying to make classes have their own uniqueness to them. This is the whole idea behind wrobels "come into my house" statement for templars staying in the fight regards to mobility. I swear some people would be happy if they changed pvp in this game to light attacks only. Is that balanced enough?
Problem is that what they are doing is taking away the "uniqueness" of the classes.They are nerfing the tar out of certain classe's skills to even the entire game out.And so,there wont be anymore uniqueness.
Besides,what happened to "play as you want"?
D0ntevenL1ft wrote: »D0ntevenL1ft wrote: »ZOS is specifically trying to make classes have their own uniqueness to them. This is the whole idea behind wrobels "come into my house" statement for templars staying in the fight regards to mobility. I swear some people would be happy if they changed pvp in this game to light attacks only. Is that balanced enough?
Problem is that what they are doing is taking away the "uniqueness" of the classes.They are nerfing the tar out of certain classe's skills to even the entire game out.And so,there wont be anymore uniqueness.
Besides,what happened to "play as you want"?
I agree they have an odd goal of "balancing classes" and "making all classes special in specific situations" or as most people say "not balanced"
D0ntevenL1ft wrote: »
Honestly didn't read. I said zos is TRYING. Not what they are actually achieving.
rager82b14_ESO wrote: »D0ntevenL1ft wrote: »
Honestly didn't read. I said zos is TRYING. Not what they are actually achieving.
I know you said trying. I am just amazed that you see this as trying lol.
D0ntevenL1ft wrote: »rager82b14_ESO wrote: »D0ntevenL1ft wrote: »
Honestly didn't read. I said zos is TRYING. Not what they are actually achieving.
I know you said trying. I am just amazed that you see this as trying lol.
If you honestly and truly believe that the developers have a deep rooted hate for one of the classes that they created then there is no hope for you.
Forestd16b14_ESO wrote: »It's because "stealthers" can basically reset the battle for them selves having their resources nearly full at any time they want while the other player is stuck at their fatigue state leaving alot of battles one sided for any one non-NB and most of the time loosing.
And don't say that's how the NB class was designed I'm pretty sure ZOS never had the intent to make NBs the divine class that allows them to reset the battle for them at any moment they want by literally pushing 1 button.
rager82b14_ESO wrote: »Forestd16b14_ESO wrote: »It's because "stealthers" can basically reset the battle for them selves having their resources nearly full at any time they want while the other player is stuck at their fatigue state leaving alot of battles one sided for any one non-NB and most of the time loosing.
And don't say that's how the NB class was designed I'm pretty sure ZOS never had the intent to make NBs the divine class that allows them to reset the battle for them at any moment they want by literally pushing 1 button.
Let me look at my skills for defense....Hmmm..Leeching strikes? LOL ummm..Sorry NB don't have god wards, and StamNB can cloak 3 or 4ish time. It took skill to do as you had to manage your resource.
NB are squishy, It might make you upset they get away and can reset a fight, but it makes me upset that walking DPS gods of damage Sorcs can do what they do. It makes me upset that Bows only have 1 good skill and it is like spamming wb.
So yes, the class design shows that THAT is what the class is balance around. Starting fights, and getting away.
Forestd16b14_ESO wrote: »rager82b14_ESO wrote: »Forestd16b14_ESO wrote: »It's because "stealthers" can basically reset the battle for them selves having their resources nearly full at any time they want while the other player is stuck at their fatigue state leaving alot of battles one sided for any one non-NB and most of the time loosing.
And don't say that's how the NB class was designed I'm pretty sure ZOS never had the intent to make NBs the divine class that allows them to reset the battle for them at any moment they want by literally pushing 1 button.
Let me look at my skills for defense....Hmmm..Leeching strikes? LOL ummm..Sorry NB don't have god wards, and StamNB can cloak 3 or 4ish time. It took skill to do as you had to manage your resource.
NB are squishy, It might make you upset they get away and can reset a fight, but it makes me upset that walking DPS gods of damage Sorcs can do what they do. It makes me upset that Bows only have 1 good skill and it is like spamming wb.
So yes, the class design shows that THAT is what the class is balance around. Starting fights, and getting away.
Yes the NBs were designed for hit and run tactics that's what ZOS designed them for but you missed my point it was players who abused this mechanic and learned that they could reset the battle for them to nearly perfect conditions thus making them the divine class to play.
ZOS idea for NBs: Stealth, attack, cloak, run, end
Players idea for NBs: Stealth, attack, cloak, reset, attack, cloak, reset, attack,cloak, reset. attack, spam killer blade 10X, end
rager82b14_ESO wrote: »Forestd16b14_ESO wrote: »rager82b14_ESO wrote: »Forestd16b14_ESO wrote: »It's because "stealthers" can basically reset the battle for them selves having their resources nearly full at any time they want while the other player is stuck at their fatigue state leaving alot of battles one sided for any one non-NB and most of the time loosing.
And don't say that's how the NB class was designed I'm pretty sure ZOS never had the intent to make NBs the divine class that allows them to reset the battle for them at any moment they want by literally pushing 1 button.
Let me look at my skills for defense....Hmmm..Leeching strikes? LOL ummm..Sorry NB don't have god wards, and StamNB can cloak 3 or 4ish time. It took skill to do as you had to manage your resource.
NB are squishy, It might make you upset they get away and can reset a fight, but it makes me upset that walking DPS gods of damage Sorcs can do what they do. It makes me upset that Bows only have 1 good skill and it is like spamming wb.
So yes, the class design shows that THAT is what the class is balance around. Starting fights, and getting away.
Yes the NBs were designed for hit and run tactics that's what ZOS designed them for but you missed my point it was players who abused this mechanic and learned that they could reset the battle for them to nearly perfect conditions thus making them the divine class to play.
ZOS idea for NBs: Stealth, attack, cloak, run, end
Players idea for NBs: Stealth, attack, cloak, reset, attack, cloak, reset, attack,cloak, reset. attack, spam killer blade 10X, end
That is a option they have. Each cloak a Stam NB use for attack is one less cloak they have to get away. With a very limited magic pool. Also, the cloak design itself and stealth system supports that play style. I see nothing wrong with it. That is how they dish out damage. SA+Cloak was a combo that NB Stam had that was not the typical WB spam. Now, because of the changes. A playstyle gets hinder and we are back at being clones of stam using WB.
From what I heard last Friday, they are taking "play as you want" to mean that each class should have class skills that make them more or less equally good at Tank, Damage Dealer, and Healer. But on the other hand, because they don't want to homogenize the classes, DK's get to do fire stuff, Sorcs get to do storm stuff, NBs get to pretend they can do stealth stuff, and Templars get to be slow.D0ntevenL1ft wrote: »ZOS is specifically trying to make classes have their own uniqueness to them. This is the whole idea behind wrobels "come into my house" statement for templars staying in the fight regards to mobility. I swear some people would be happy if they changed pvp in this game to light attacks only. Is that balanced enough?
Problem is that what they are doing is taking away the "uniqueness" of the classes.They are nerfing the tar out of certain classe's skills to even the entire game out.And so,there wont be anymore uniqueness.
Besides,what happened to "play as you want"?
tinythinker wrote: »From what I heard last Friday, they are taking "play as you want" to mean that each class should have class skills that make them more or less equally good at Tank, Damage Dealer, and Healer. But on the other hand, because they don't want to homogenize the classes, DK's get to do fire stuff, Sorcs get to do storm stuff, NBs get to pretend they can do stealth stuff, and Templars get to be slow.D0ntevenL1ft wrote: »ZOS is specifically trying to make classes have their own uniqueness to them. This is the whole idea behind wrobels "come into my house" statement for templars staying in the fight regards to mobility. I swear some people would be happy if they changed pvp in this game to light attacks only. Is that balanced enough?
Problem is that what they are doing is taking away the "uniqueness" of the classes.They are nerfing the tar out of certain classe's skills to even the entire game out.And so,there wont be anymore uniqueness.
Besides,what happened to "play as you want"?
I hear this argument a lot from those annoyed by those that play a little stealthier. I don't get it, though. The argument is essentially saying that the the person want NBs and Sorcs to have to stand and fight because it better suits their playstyle. Why is that being supported by ZOS? Why should glass cannons be forced to go toe to toe with tankier classes and builds? I guess I don't understand the reasoning behind this argument beyond it just being about pure selfishness. Can someone please explain how forcing every class and build to "stand and fight" is good for the game? How is homogenization of fighting and playstyles good for the long-term life of the game? It just seems kind of boring.
Yolokin_Swagonborn wrote: »what happened to surprise attack?
Yolokin_Swagonborn wrote: »what happened to surprise attack?