To be honest that would kind of suck because i LOVE waiting for the right light to take screenshots in the game, lovely concept but i really love going screenshot spree.
10 doesn't fit into 24 which is our hours in a day. Whereas 6 does. 2 days and 2 nights in our 24 hours.
It would have to be 12 hour days which isn't much different from 6. The problem with this however is say day time starts at 00:00 and ends at 12:00 midday. Monday 18:00 would be night time in game, then it should be the same on Tuesday and every other day. Some people would only be playing at night time in game.
6 hours is a healthy enough cycle I believe for everyone.
10 doesn't fit into 24 which is our hours in a day. Whereas 6 does. 2 days and 2 nights in our 24 hours.
It would have to be 12 hour days which isn't much different from 6. The problem with this however is say day time starts at 00:00 and ends at 12:00 midday. Monday 18:00 would be night time in game, then it should be the same on Tuesday and every other day. Some people would only be playing at night time in game.
6 hours is a healthy enough cycle I believe for everyone.
That's why the OP suggested 10 hour days - precisely because they don't fit.
I don't care what change is made, I just want the night and day times to be at different times of the day from day to day. A 10 hour or 5 hour or even 7 hour day would do that.
While there is some time creep so that eventually things move around, it is not enough. I am basing this on trying to get that certain fish in Wrothgar and during my normal play time (evenings Mountain Time) it is almost always Day Time. However late afternoon and later at night, it is night time in the game.
Plus, I prefer to farm for Enchanting runes in game night as they are easier to see.
Gidorick wrote:...a player who plays every day at the exact same time (seeing) the time of day shift one full day and night cycle over a period of 5 days.
What I do not like with such long days is, that casual players, who play just 1 or 2 hours and maybe not even per day but just on a few days per week might encounter day/night and it will be so for all of the game time on this day. So basically if they catch a time which is not really after their liking, they can forget to play at this specific day, just because the Tamriel day is too long. This can already happen with the current system, but in would be even more likely with a longer day/night cycle.
I have a couple of friends in ESO, who are like this - I see them playing for like 2 hours twice a week - and those might be really f***ed with such a longer day/night cycle - and the chance would be high that they encounter this every week - what ruins basically 50% of the available time for gaming.
All I want is that you consider as well this type of players. They might not play that often, but they are paying customers and they love ESO just as we do, they just have less time available for gaming. They should not be treated as players 2nd class.
I tried to consider this type of player @Lysette, Lets say your friend plays 2 hours on Monday and it's right smack in the middle of the day. and then plays 2 hours on Wednesday, it would be in the middle of the night. While individual play sessions wouldn't see a lot of variety, over a long period of time, if these players can only play a couple times a week at the same time, they will frequently see a different time of day adding to player variety.
Then you have players who prefer day, their days would be longer so they get more of what they want, same for players who like to play at night.
While I completely understand why a player would like to see a full day/night rotation in one play session, I think we need to consider all types of gamers. There are players who would prefer to only play at night and those that would prefer to only play during the day. The longer day and nights would cater to them. There are a LOT of players who spend +4 hours a day in Tamriel.
And a 10 hour day wouldn't be 5 hours complete dark , 5 hours complete day. It would be a gradient. So we would have like... 4 hours of straight day, 4 hours of straight night with an hour of dusk and dawn in between. If ZOS did the variable day/night we would see during the summer solstice more like 5 hours day, 3 hours night with an hour of dusk and dawn... to me that seems like a really reasonable amount of time. People who only play 2 hours would, many times, end up playing during a transition period from day to dusk or night to dawn... I think it would be nice for those players... but that' just my own personal opinion. I'm sure other opinions differ.
While you can't make everyone happy by giving everyone what they want think a 10 hour day cycle would offer the most options for all players and for ZOS in terms of creating a living Tamriel, something I personally believe is sorely missing from ESO.
The reason it took me a while to write this up is I took a few days to go into ESO at the same time every day, but I kept missing a day because of scheduling conflicts so I wasn't sure if every day a the same time would be the same time of day in Tamriel. Only after I got confirmation of what I was seeing from @Nestor did I feel like I could make this suggestion with confidence. Of course, I do agree with @Nestor that it could be a shorter day... as long as it isn't a factor of 24.
Well what i suggested would work as well - with 45 minutes daylight and 30 minutes night - of course it would be a much shorter night, but it would be night again 45 minutes later. In TES single player games the time scale was set to 30, what was about 50% faster even than what I suggested.
So if someone plays just for 1-2 hours, he will for certain have some time at day light and most likely even a full day. And this at any given time where he might want to play. Someone who plays for 5 hours will experience 4 days - he plays longer and it feels longer, because he goes through 4 full days in game. I think that is much fairer than longer day/night cycles.
Except such a short day takes none of the other aspects of day/night into consideration.
The establishing of a calendar so that scheduling events is meaningful. An RP group that hosts a wedding would have their wedding take more than a full day... a "night party" could only last 30 minutes.
Players would spend more than an entire day organizing their inventory and crafting.
Forget making holidays lasting 1 day in ESO. SO many players would just.. miss it.
Making night gameplay different than day gameplay wouldn't be meaningful because night would be too short to make a difference in the atmosphere and gameplay.
Players like @Ra'Shtar who likes to take screenshots would have more of that "Golden Hour" with which to work... a 1.25 hour day would severely limit that "Golden Hour" to the point of literally lasting a couple of moments.
What you are suggesting would serve one purpose... and one purpose only it would allow players who play only for a few hours to visually see day and night... sure players who play for a long time would experience multiple days but I think there is something to be said for playing through a "Long hard night"
My suggestion is to make day and night MUCH more than a visual "treat" for payers. It's to make the day and night meaningful to gameplay and to players. That meaningfulness would feed into many other systems and lead to many opportunities for both ZOS and the community. It's not just visual, it would help make day and night an actual aspect of gameplay.
I completely and fully understand why you would like such a short day... I have gotten frustrated when I play for a couple hours multiple days in a row and it's ALWAYS night... I get that frustration and I get that it would be cool to see a day night shift no matter how long I play.
It's not so much that I disagree with the concept of a short day being cool esthetically, it's that I feel like a longer day would have greater far reaching effects and opportunities for the community and the game as a whole.
Edit: Most people do not even have 40 hours/month to spend on gaming, if they have a job and a family. To cater for people who play 100+ hours per month or maybe even 200/300+ is not realistic when you have a mature audience, with people who tend to have a career and family.
Catering exclusively to any one group of players is never a good thing. a 10 hour day concept considers those who can't play for long periods of time by having a full day and night cycle shift occur every 5 days so that each time the player is in game they will be treated to a different time of day. It also takes RP events into consideration. It takes day players into consideration as well as night players... it could lead to more robust werewolf and vampire systems, taking those payers into consideration. It would allow players to very deliberately play during specific times of day if they so choose to do.
A 1.25 hour day just wouldn't do any of these things.
I personally agree with you, but I am a person with a lot of spare time throughout the day/night, because my work does not require my permanent attention even it has in total by far more hours than any "normal" job. So I can put in a lot of hours, which others cannot, and for me your suggestion would be fine - for me personally that is.
But I am thinking as well about normal family guys, who are for like 10-12 hours away from home (at work or in transit), sleep for 7-8 hours (if they are lucky and not on baby care all night long), run errands for like 1 hour and have to spend time with their family and spouse as well, if they want their relationship to last. If those can afford to have 1-2 hours for themselves and play a game, they are really lucky guys, because this is often not possible at all, especially not with younger kids and a demanding career, which requires over hours or work at home. To spend more hours on gaming, will cause trouble with their spouse, which then again would take more time to quarrel and find solutions - that is what I see as well with my suggestion.
True, but people had days with 48 minutes in Skyrim and Oblivion and did you see a lot complaining about it? This is not without a reason set to a factor of 30 - I think this was chosen, because a lot of people have just 1-2 hours to play - and Bethesda made this time scale to cater to this "normal" gaming behavior.
heh.. it's funny because the player you are taking into consideration is the kind of player I am. I am away from my computer a lot and I'm on the forums frequently because I'm not somewhere I can play (phone forum access FTW!!). I only play a few times a week and when I do it's only for a couple hours each time.
well, in the core TES games when you leave the game, time stops. This doesn't happen in ESO.
Also, there were plenty of people that didn't like the timescale in the TES games... and it's something a player can change VERY easily. It's not something that you can really complain about when you can just alter it to your liking using a simple console command.
Still... here is a Google search to see that people wanted longer days...
https://www.google.com/?gws_rd=ssl#q=skyrim+should+have+longer+days