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Please please PLEASE remove the artificial group requirements in Craglorn

  • Emma_Overload
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    +1

    Players have been asking for this since 2014, though, so I wouldn't get your hopes up.
    #CAREBEARMASTERRACE
  • Enodoc
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    More solo content in an MMO....sigh
    Who said that? Nobody said that. Removing forced grouping doesn't suddenly stop the content from being group oriented.
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  • WalkingLegacy
    WalkingLegacy
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    Tandor wrote: »
    More solo content in an MMO....sigh

    No-one much has a problem with group content in a MMO, but as a game evolves and people advance to new content some of the old group content needs to be adjusted to allow for the fact that there simply aren't enough people consistently wanting to do that content to form groups any more. It's either that or let the zone remain unused which is a waste.

    And I would agree with this if the developers showed any interest in the future of an MMO with their two newest DLC which are solo content as well.

    I suspect DB to be as well.
  • Khaos_Bane
    Khaos_Bane
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    Agreed, we cannot even enjoy the content anymore.
  • Drazorious
    Drazorious
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    +1 Sounds like a great idea
    Stuff and things
  • kyle.wilson
    kyle.wilson
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    I think having it scaled v16 or scaled to level would liven it up from how it is.
    The only people I know that go to craglorn are either buying from a trader or farming nirncrux.
  • Shunravi
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    I think having it scaled v16 or scaled to level would liven it up from how it is.
    The only people I know that go to craglorn are either buying from a trader or farming nirncrux.

    Thats about it, yea. And it wasnt very lively when people were at level for it so im not holding my breath.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • bedlom
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    100% agree, its such a waste of a great zone.
  • DirtySmeegs33
    DirtySmeegs33
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    +1 love the zone. Hate the non combat group requirement
  • phreatophile
    phreatophile
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    altemriel wrote: »
    yes, make it soloable, scale it to character level, like Wrothgar -> Craglorn risen from the dead!

    @ZOS_GinaBruno @ZOS_KaiSchober @Wrobel

    +1
  • Taryf
    Taryf
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    No scaling !
    There's already too much scaling in this game, I'm a little bit annoyed with "scaling everywhere". It makes progression meaningless.

    .

    After thinking a while - im totaly agree with You. No need to scaling.
    Something uniwersal, like... Epic/ legendary tempers

    Now... Make daily quests to run complete few dungeons in this zone (there is already something like that with time limit).

    Reward should be box that may include:

    1. Violet Tempers (all kind)
    2. Gold Tempers (all kind)
    3. Random craft style
    4. Rekuta rune
    5. Kuta rune
    7. Scaled Aspect rune
    8. Scaled Alchemy water
    9. Scaled craft material
    10. Nirn trait item

    Those will be most desirable, boxes may gives also some less worthy items.



    Do anything just NOT REMOVE GROUP ASPECT of this zone.
    Edited by Taryf on February 16, 2016 6:56PM
    PS4
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  • Espionage-
    Espionage-
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    +1

    I've been sat outside the Star-Gazers Observatory waiting for randoms to come up and ask them if they want too group with without success.

    I'm looking for 3 people to do the "The Missing Guardian" quest.
    If you are on PS4 - NA Server - DC
    Feel free to add me as I'm sick of waiting.

    PSN: Espionage-
    Edited by Espionage- on February 16, 2016 6:56PM
    PS4 | DC |
  • Rabbyrow1234
    Rabbyrow1234
    Soul Shriven
    Agreed! I'm frustrated by the quests where I need 4 people to complete and nobody around :(
  • Rescorla_ESO
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    Craglorn is some of the most fun content in the game if you are fortunate enough to have a full group of four to do all the quests and you have several hours of consecutive free time to do everything back to back. I feel sorry for the PVEers who miss out on it because they can't find others who want to do it.
  • Artjuh90
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    +1 i like craglorn but having to do some mechanics with 2 or 4 people is just annoying. doesn't add anything to the quests
  • khele23eb17_ESO
    khele23eb17_ESO
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    This needs to happen.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • DaveMoeDee
    DaveMoeDee
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    NBrookus wrote: »
    1. Remove the group requirements on those locked rooms.
    2. Make the delves public instead of instanced.
    3. Voila! Cheap refreshed content!

    Surely there's an intern or something can work on this for a week? It's not like it requires art changes or media, and uses existing mechanics.

    While we're at it, that one public dungeon in the Alik'r Desert has the same stupid pressure plates on the group boss event for no reason I can fathom.

    I hate those pressure plates.
  • DaveMoeDee
    DaveMoeDee
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    More solo content in an MMO....sigh

    Ugh, another useless "this is an MMO" comment.

    If no one is doing any of the zone content in Craglorn, there is a problem with the zone. Regardless of genre, it makes the zone a failure.

    I considered the zone a mess when it first came out as it was just large groups cycling from spot to spot to kill bosses. Sad.
    Edited by DaveMoeDee on February 17, 2016 7:45AM
  • N0TPLAYER2
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    I too agree.

    I researched some and realized its only really rb first and last mission of the main quest that really requires a group. Is this right?

    Also, I managed to solo all delves in lower, and ran with a small group to finish the upper ones. I am a completionist and have been working and grinding up my friends character with him, with the end goal being of running through the rest of the quest with him.

    It shouldn't be such a difficult task. We clearly want the option for group requirement turned off.. It could be done in an afternoon if they really tried.

    Please listen. We will thank you tremendously!
  • mistermutiny89
    mistermutiny89
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    Agree times infinity!!

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  • khele23eb17_ESO
    khele23eb17_ESO
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    As it is now, its the zone is a waste of invested dev time.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Gidorick
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    As it is now, its the zone is a waste of invested dev time.

    SO much this.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Mikatrick_NL
    Mikatrick_NL
    Soul Shriven
    I agree, or make it so we have "surrogate npc's" that can make up for the missing group members. Like in completing that puzzle.
  • Gidorick
    Gidorick
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    I suggested that very thing @Mikatrick_NL here: http://forums.elderscrollsonline.com/en/discussion/146133/hirable-npc-companion-concept/p1

    check it out!

    And welcome to the forums! I'm honored to probably be the first person to tag you in a post! :smiley:
    Edited by Gidorick on February 18, 2016 6:39AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Mikatrick_NL
    Mikatrick_NL
    Soul Shriven
    @Gidorick thanks M8! I'll check and+1 that one aswell!
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