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Please please PLEASE remove the artificial group requirements in Craglorn

  • richardjameshillb16_ESO
    +1 A simple change and you have a whole zone to mess about in,

    Some of us actually like the stories, and read the books / text
  • Tandor
    Tandor
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    No need for scaling, just make it soloable. There's still content for groups and they'd still be able to do Craglorn anyway at a lower level dependent on the size of the group. The more alternative high-level content there is to Cadwell's the better.
  • Milvan
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    They could make it more difficult, it would gives us a real reason to group up.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
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  • ajwest927
    ajwest927
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    +1
  • Shunravi
    Shunravi
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    Those group locks have been a large barrier to enjoyment of the zone. They need to get rid of them last year.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Digiman
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    davidtxr wrote: »
    Yep do something with craglorn as its now just a empty wasteland

    This was always going to be it's fate, all players knew this and pointed this out. It was a ametur design choice and a terrible gimmick to force players into a 4 man zone that would eventually be outgrown as it was the newest DLC zone added to the game.

    Good news is they have learned there lesson especially after IC debacle. Hopefully they will address this but at the moment you are forced to use friends to get this zone cleared.

  • Enodoc
    Enodoc
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    Taryf wrote: »
    -1

    I like idea of group Co-Op in MMO.
    It is hard to find party (on console without chat almost imposible), but i think better reward (scaled to player level?) will make it better.
    Nobody wants to take away the ability or opportunity to do the content as a group, which is why nobody is asking for it to be made easier. What we don't like is the fact that you are forced to be in a group.
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  • jzholloway
    jzholloway
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    +1 -
    either get rid of grouping requirements... or, make some additions to Craglorn to bring players back. No scaling please!
    PC/NA
  • Slurg
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    I would love to see this happen but I think it's unlikely they would divert development resources away from paid DLCs to change the forced group size quests in a base game zone.

    However one could make a case that small quality of life changes like this one would go a long way toward making this zone fun for everyone instead of being a giant hassle with unnecessary group size barriers. Allowing customers to have a good time in the base game tends to give them a reason to want to pay for more content, which is good for the bottom line.
    Happy All the Holidays To You and Yours!
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  • Inarre
    Inarre
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    +1
  • WldKarde
    WldKarde
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    +1

    Caught the fish and farmed more nirncrux than I know what to do with. I would love to be able to do the content of this zone also ;)
    PC NA
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  • Gidorick
    Gidorick
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    Agreed. I went to Craglorn ONCE and got rolled by a group of bees... I won't go back as long as it's a "group" area... or as long as I can't hire NPCs to go with me.
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  • Alucardo
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    Me: Can you help me with a quest?
    Friend: Sure man. Where you at?
    Me: Craglorn
    Friend has gone offline

    +1 Please remove the blocks that require groups so it can be solo, because not even Craglorn likes Craglorn
  • WalkingLegacy
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    More solo content in an MMO....sigh

  • Xellos77
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    I disagree. I think they should expand the party requirements and make Craglorn one giant raid.

    16 party members: 8 dps, 4 tanks, 4 healers.

    Why? Because group content is poorly recognized in ESO. That, and I simply like to disagree. So there's that.
    Ebonheart Pact/PS4/NA
  • Ommy71
    Ommy71
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    -1

    Buff Craglorn, istead.
    It's a MMO!
    ommyy - Stamblade - Brigadier - Master Angler - Former Emperor - All trophies Done - Stormproof - 27400 Achievement Points....
    PC-EU
  • DaveMoeDee
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    I completely agree with the point that it is hard to enjoy the story with the forced grouping. Any quests I completed in Craglorn were in groups that were grinding back in the day.
  • WalkingLegacy
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    Craglorn should stay group heavy.

    There is TOO MUCH soloing in this wanna be MMO already.
  • Jura23
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    Craglorn should stay group heavy.

    There is TOO MUCH soloing in this wanna be MMO already.

    No problem, but then it needs new rewards, so we can actually play it. But ZOS will never do it, because they dont wanna invest time and work into old content. Thats why the only realistic sugestion is to remove group only requirements and move on.
    Georgion - Bosmer/Templar - PC/EU
  • NBrookus
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    1. Remove the group requirements on those locked rooms.
    2. Make the delves public instead of instanced.
    3. Voila! Cheap refreshed content!

    Surely there's an intern or something can work on this for a week? It's not like it requires art changes or media, and uses existing mechanics.

    While we're at it, that one public dungeon in the Alik'r Desert has the same stupid pressure plates on the group boss event for no reason I can fathom.
  • ADarklore
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    +1 for this!! I thought the devs said they would go back and take a look at Craglorn at some point in the future, perhaps this is part of the '80 other systems' that are being worked on prior to the Barbershop being implemented. ;)
    Craglorn should stay group heavy.

    There is TOO MUCH soloing in this wanna be MMO already.

    You do realize that ESO was designed more about solo players than group, right? Because the overwhelming majority of players were expected to be, and are, previous Elder Scrolls single player gamers. The devs KNOW how many people group and how many don't, they also know which is their most popular content- solo vs grouped- and should adjust the content accordingly. ESO was never designed to be a 'forced group' MMO like other MMOs... hence it's popularity with usual single player gamers who want the OPTION to group when they choose.

    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Shunravi
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    Craglorn should stay group heavy.

    There is TOO MUCH soloing in this wanna be MMO already.

    Group heavy in terms of dificulty, sure. But these locks also hurt the groups im in that want to do craglorn.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Teridaxus
    Teridaxus
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    When i did craglorn 1 year ago, i spend a whole month on the questline because of those forced group quests.
    I can't even image how its now.
  • Katahdin
    Katahdin
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    Craglorn should stay group heavy.

    There is TOO MUCH soloing in this wanna be MMO already.

    So how is the forced grouping working? The zone is a deserted wasteland. Those of us that didn't rush to do it when it first came out are left out in the cold. I have done most of it on one character and I want to do these quests on my others but I can't because there is no one left to group with.

    There needs to be other options so people can do these quests. I am all for scaling them so people can do them solo if they want and it scales up in difficulty with each person added to the group.
    Beta tester November 2013
  • WalkingLegacy
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    Katahdin wrote: »
    Craglorn should stay group heavy.

    There is TOO MUCH soloing in this wanna be MMO already.

    So how is the forced grouping working? The zone is a deserted wasteland. Those of us that didn't rush to do it when it first came out are left out in the cold. I have done most of it on one character and I want to do these quests on my others but I can't because there is no one left to group with.

    There needs to be other options so people can do these quests. I am all for scaling them so people can do them solo if they want and it scales up in difficulty with each person added to the group.

    You know why it's a wasteland?

    Because this company has zero development allotment to keep old content up to date and assure QoL.

    They're doing it with new zones, where it scales resources and mobs to your level...but they don't want to go back and give that treatment to older zones.

    You all should be picketing for that.

    I don't care to hear any argument about "people expecting solo play because of Skyrim"

    MMO is MMO. This game is an MMO and should be continually developed as such. If I want to play solo play Elder Scrolls, I have TES I-V to play and happily await TES 6.
  • Katahdin
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    I never played Skyrim or any other ES game so your comment about wanting Skyrim is incorrect as far as I am concerned.

    I just want to be able to do the damn content I paid for. As it is now that is next to impossible as far as Craglorn is concerned.

    Also, I am not referring to trials. Those should stay as 12 man imo.
    Edited by Katahdin on February 16, 2016 5:03PM
    Beta tester November 2013
  • Shunravi
    Shunravi
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    Katahdin wrote: »
    Craglorn should stay group heavy.

    There is TOO MUCH soloing in this wanna be MMO already.

    So how is the forced grouping working? The zone is a deserted wasteland. Those of us that didn't rush to do it when it first came out are left out in the cold. I have done most of it on one character and I want to do these quests on my others but I can't because there is no one left to group with.

    There needs to be other options so people can do these quests. I am all for scaling them so people can do them solo if they want and it scales up in difficulty with each person added to the group.

    You know why it's a wasteland?

    Because this company has zero development allotment to keep old content up to date and assure QoL.

    They're doing it with new zones, where it scales resources and mobs to your level...but they don't want to go back and give that treatment to older zones.

    You all should be picketing for that.

    I don't care to hear any argument about "people expecting solo play because of Skyrim"

    MMO is MMO. This game is an MMO and should be continually developed as such. If I want to play solo play Elder Scrolls, I have TES I-V to play and happily await TES 6.

    Its been a wasteland for anything but grinding since it was launched. Its not about updating it.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • reften
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    Scaling it would be great but please, please, please remove the group or bust blocks. I haven't ever been able to play through this zone even once.

    Me either, I've tried, but completely gave up. Hard to find people to just quest with, and impossible to find 3 other players on the exact same stage of a quest as you, then you get a bug where a player doesn't progress...Craglorn is a biggest ball of crap in ESO.
    Reften
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  • Fallen_Ray
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    +1 from me too.

    I still don't have a clue about the story, because everyone always wants to rush, noone cares reading the dialogues except me and I don't want to keep them waiting for the sake of my "immersion".
    Please remove forced grouping in Craglorn.


    I feel your pain brother. Not just in craglorn but everywhere. I still don't know the story of any group dungeon because of this. People always rushing and dialogue skipping as if they were on they last moments alive. It's ridiculous.
    Edited by Fallen_Ray on February 16, 2016 5:06PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Tandor
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    More solo content in an MMO....sigh

    No-one much has a problem with group content in a MMO, but as a game evolves and people advance to new content some of the old group content needs to be adjusted to allow for the fact that there simply aren't enough people consistently wanting to do that content to form groups any more. It's either that or let the zone remain unused which is a waste.
    Edited by Tandor on February 16, 2016 5:08PM
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