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Templar Charge Nerfed again on PTS (believe it or not)

david.haypreub18_ESO
david.haypreub18_ESO
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The latest PTS patch notes don't have much for Templars, but they do have this gem:

•Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.

No fix to the Global Cool Down on the skill, of course, or any of the other bugs afflicting it; but they did at least have time to apply a nerf to the skill!
Templars are 'just slower... by design'
Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
VR 16 Templar (retired until Templars get fixed)
VR 16 Sorcerer
38 Nightblade
24 DK
  • WalkingLegacy
    WalkingLegacy
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    They do not know how to fix the code for this ability. Copying and pasting from 2handed charge is too difficult.
    Edited by WalkingLegacy on February 16, 2016 6:52PM
  • Wollust
    Wollust
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    Well.. they fixed a bug. Hitting through rolldodge is a bug. I wish they would focus on fixing the other crap as well. But yeah. ZoS.
    Susano'o

    Zerg Squad
  • Dark_Aether
    Dark_Aether
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    I play Templar and I think that is a good thing. It bugged me because gap closers should be dodgable.
  • DschiPeunt
    DschiPeunt
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    I play Templar and I think that is a good thing. It bugged me because gap closers should be dodgable.

    The problem, that people have right now, is not that they think, it should be undodgeable, but the focus and priority, that ZOS has for this skill and the templar in general. The bugs, that make this skill not really usable, are in the game for more than a year. But this fix focuses on the part that makes it stronger than intended.
    If the templar was on par with NBs and sorcs and all templar skills were working and all other gapclosers were dodgeable as well, then this thread would not exist. But of the long list of bugs and balancing, the first thing that ZOS does, is to "repair" this part of a broken skill.
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  • Maulkin
    Maulkin
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    The latest PTS patch notes don't have much for Templars, but they do have this gem:

    •Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.

    No fix to the Global Cool Down on the skill, of course, or any of the other bugs afflicting it; but they did at least have time to apply a nerf to the skill!

    On PTS, I never had to "pot" Toppling Charge to stop my char getting locked. And I never got stuck in the animation either with my "spear" out.

    Seems to me the major bugs that got you killed, got fixed. Sometimes it will "misfire", it will start doing the animation and suddenly stop, but tbh I get that also with Lotus Fan on the NB too.

    Improvement has been made, let's not paint it all black.

    Also, considering the stacking cost of dodge roll, I think it's reasonable that it can be dodged like all other charges. And don't think about stamina builds only. A magicka build caught mid-dodge has paid the (high) dodge cost that failed, then has to pay for the CC break cost and it's still in dodge CD meaning you are practically stuck now.

    If they do something about the GCD after the charge so you can attack a bit quicker, I'd declare myself happy with the skill.
    EU | PC | AD
  • WillhelmBlack
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    They should just take it out the game and leave the skill line with just 4 skills available. In fact just put Sweeps where Healing Ritual is now, let it proc Burning Light still and delete the Aedric Spear skill line. At least then with no Blazing Spear, everyone will be equal healers.
    PC EU
  • Merkabeh
    Merkabeh
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    No one here understands the concept of low hanging fruit?

    If this change was simpler to perform and test than the other changes, or they were already changing related objects, they could have tackled this change as a easy win. In software development this often happens; has little to do with prioritization. A complex but more critical change will take a while to properly fix and test, if during that time there is opportunity to quickly and surgically clean up small easy changes (the low hanging fruit), there is no reason not to do so.

    Arm chair developers need to relax; they obviously don't understand the processes involved.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • WillhelmBlack
    WillhelmBlack
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    Merkabeh wrote: »
    No one here understands the concept of low hanging fruit?

    If this change was simpler to perform and test than the other changes, or they were already changing related objects, they could have tackled this change as a easy win. In software development this often happens; has little to do with prioritization. A complex but more critical change will take a while to properly fix and test, if during that time there is opportunity to quickly and surgically clean up small easy changes (the low hanging fruit), there is no reason not to do so.

    Arm chair developers need to relax; they obviously don't understand the processes involved.

    I bet it wouldn't take other teams of devs over 1 year to fix. Even if they were new to the company. Eric Wrobel "planted his seed" into Toppling Charge, he should be able to fix it.

    Unless he lost the key to House Templar.
    Edited by WillhelmBlack on February 16, 2016 5:35PM
    PC EU
  • Cherryblossom
    Cherryblossom
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    Merkabeh wrote: »
    No one here understands the concept of low hanging fruit?

    If this change was simpler to perform and test than the other changes, or they were already changing related objects, they could have tackled this change as a easy win. In software development this often happens; has little to do with prioritization. A complex but more critical change will take a while to properly fix and test, if during that time there is opportunity to quickly and surgically clean up small easy changes (the low hanging fruit), there is no reason not to do so.

    Arm chair developers need to relax; they obviously don't understand the processes involved.

    Sadly this is rotten fruit on the floor now, so expect an under performing class to complain...
  • Destyran
    Destyran
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    They do not know how to fix the code for this ability. Copying and pasting from 2handded charge is too difficult.

    I know crit rush is amazing. It can go over like ten rocks up 2 flights of stairs across a bridge then down under it. But they cant get toppling right? That must be hard.
  • wayfarerx
    wayfarerx
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    Merkabeh wrote: »
    No one here understands the concept of low hanging fruit?

    If this change was simpler to perform and test than the other changes, or they were already changing related objects, they could have tackled this change as a easy win. In software development this often happens; has little to do with prioritization. A complex but more critical change will take a while to properly fix and test, if during that time there is opportunity to quickly and surgically clean up small easy changes (the low hanging fruit), there is no reason not to do so.

    Arm chair developers need to relax; they obviously don't understand the processes involved.

    All developers love low-hanging-fruit, sure... but nerfing templar's charge is like pulling the last fruit off a tree that was hit by lightning and is now burning on the ground. The skill has been fundamentally broken and unreliable for ages, they need to climb the **** tree and get the fruit from up top as well.
    @wayfarerx - PC / North America / Aldmeri Dominion
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