I highly prefer a "execute" function on DK's dots, with passive. Like a 50% boost to all (fire, ardent flame?) dots when the enemy's life is low. Less burst but more pressure, and a unique execute ability.
I highly prefer a "execute" function on DK's dots, with passive. Like a 50% boost to all (fire, ardent flame?) dots when the enemy's life is low. Less burst but more pressure, and a unique execute ability.
After seeing the changes in the PTS, and testing for quite a while it is pretty obvious that Stamina builds are getting the short hand of the stick. For DKs a buff to magicka DKs was needed, but stamina DKs still suffer from a pretty bad identity crisis and will continue suffering from it after this DLC releases if something doesn't change. At the moment stamina DKs use only 2 and in some cases 3 class abilities.
Some things should change, I do agree that DKs need a stamina morph for whip for a bit of burst damage, whip hits like a wet noodle unless you are a magicka build with loads of spell damage.
I had this Idea for quite a long time, and I was hoping that something like this would be implemented in this patch but I guess I have to voice this to at least give this a chance to happen. So to go to my point, after this patch DKs will no longer have a finisher/execute like ability, instead another timed buff. There are some DK abilitties that not even magicka builds touch, one of them is Stonefist...that ability is almost non-existant becasue nobody uses it. What I would suggest is to change Stonefist into something useful, something that the DK class lacks: An Execute.
NB has Assassin's Blade.
Sorc has Mages fury.
Temps have Radiant destruction.
Sure there will be people telling DKs to just use Executioner form the 2h skill line, but that execute is locked for two handed weapons only, it is not class wide like the other classes, in part it is one f the causes for stamina DK's to be just another weapon's master generic class/build.
Of course a class execute would give something to both magicka and stamina builds, but it would help with the current identity crisis DKs have, it would help the class in general rather than having a class ability taking space in the skill line that nobody ever uses (Stonefist).
Stonefist should be changed like an usual execute. Deals X damage and increased to 300% damage against low health targets. Its base range should be melee.
Magicka Morph (Obsidian Shard) - Increased range and base damage changed to Fire.
Stamina Morph (Stone Fist) - Deals Physical damage and gives minor ward for 10 seconds after finishing an enemy.
Please Lets keep this thread serious, no flaming trolling or hate this is just a suggestion.
After seeing the changes in the PTS, and testing for quite a while it is pretty obvious that Stamina builds are getting the short hand of the stick. For DKs a buff to magicka DKs was needed, but stamina DKs still suffer from a pretty bad identity crisis and will continue suffering from it after this DLC releases if something doesn't change. At the moment stamina DKs use only 2 and in some cases 3 class abilities.
Some things should change, I do agree that DKs need a stamina morph for whip for a bit of burst damage, whip hits like a wet noodle unless you are a magicka build with loads of spell damage.
I had this Idea for quite a long time, and I was hoping that something like this would be implemented in this patch but I guess I have to voice this to at least give this a chance to happen. So to go to my point, after this patch DKs will no longer have a finisher/execute like ability, instead another timed buff. There are some DK abilitties that not even magicka builds touch, one of them is Stonefist...that ability is almost non-existant becasue nobody uses it. What I would suggest is to change Stonefist into something useful, something that the DK class lacks: An Execute.
NB has Assassin's Blade.
Sorc has Mages fury.
Temps have Radiant destruction.
Sure there will be people telling DKs to just use Executioner form the 2h skill line, but that execute is locked for two handed weapons only, it is not class wide like the other classes, in part it is one f the causes for stamina DK's to be just another weapon's master generic class/build.
Of course a class execute would give something to both magicka and stamina builds, but it would help with the current identity crisis DKs have, it would help the class in general rather than having a class ability taking space in the skill line that nobody ever uses (Stonefist).
Stonefist should be changed like an usual execute. Deals X damage and increased to 300% damage against low health targets. Its base range should be melee.
Magicka Morph (Obsidian Shard) - Increased range and base damage changed to Fire.
Stamina Morph (Stone Fist) - Deals Physical damage and gives minor ward for 10 seconds after finishing an enemy.
Please Lets keep this thread serious, no flaming trolling or hate this is just a suggestion.
I think the whole point of playing a staminabuild makes it going away from magic and use weapons as weaponabilities.
Even stamina morphs were a big mistake. Of course u use only a few classabilities and passives and mostly rely on the weapons... I mean isnt that the whole point?
After seeing the changes in the PTS, and testing for quite a while it is pretty obvious that Stamina builds are getting the short hand of the stick. For DKs a buff to magicka DKs was needed, but stamina DKs still suffer from a pretty bad identity crisis and will continue suffering from it after this DLC releases if something doesn't change. At the moment stamina DKs use only 2 and in some cases 3 class abilities.
Some things should change, I do agree that DKs need a stamina morph for whip for a bit of burst damage, whip hits like a wet noodle unless you are a magicka build with loads of spell damage.
I had this Idea for quite a long time, and I was hoping that something like this would be implemented in this patch but I guess I have to voice this to at least give this a chance to happen. So to go to my point, after this patch DKs will no longer have a finisher/execute like ability, instead another timed buff. There are some DK abilitties that not even magicka builds touch, one of them is Stonefist...that ability is almost non-existant becasue nobody uses it. What I would suggest is to change Stonefist into something useful, something that the DK class lacks: An Execute.
NB has Assassin's Blade.
Sorc has Mages fury.
Temps have Radiant destruction.
Sure there will be people telling DKs to just use Executioner form the 2h skill line, but that execute is locked for two handed weapons only, it is not class wide like the other classes, in part it is one f the causes for stamina DK's to be just another weapon's master generic class/build.
Of course a class execute would give something to both magicka and stamina builds, but it would help with the current identity crisis DKs have, it would help the class in general rather than having a class ability taking space in the skill line that nobody ever uses (Stonefist).
Stonefist should be changed like an usual execute. Deals X damage and increased to 300% damage against low health targets. Its base range should be melee.
Magicka Morph (Obsidian Shard) - Increased range and base damage changed to Fire.
Stamina Morph (Stone Fist) - Deals Physical damage and gives minor ward for 10 seconds after finishing an enemy.
Please Lets keep this thread serious, no flaming trolling or hate this is just a suggestion.
I think the whole point of playing a staminabuild makes it going away from magic and use weapons as weaponabilities.
Even stamina morphs were a big mistake. Of course u use only a few classabilities and passives and mostly rely on the weapons... I mean isnt that the whole point?
In principle I don't necessarily disagree, but then stamina based weapon and armor skills should be boosted and given all the tools necessary to cover the stuff class abilities grant. Especially on useful defensive buffs. Immovable, for example, has too short a duration on its armor/spell resist buff(CC immunity duration is fine) to be generally more useful than, say, Spiked Armor. Or it is too expensive for the buff and the extra cost of having to slot a heavy armor piece. Armor/non-class skills also needs Major Expedition and ideally a heal of sorts so not everyone just uses 2handed. And by a heal I mean a heal more accessible than Vigor.
Or, if you're the type to think that stamina classes shouldn't have heals since that is a magic thing in TES lore, then they have to be given damage mitigation on a level that makes up for not having a heal.
Or, as a possible suggestion, why not add a more pure warrior class, whose class abilities focus on self-buffing and improving stamina weapon skills?