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Rofl at the Vicious Death Set..

  • Xsorus
    Xsorus
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    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



  • Sharee
    Sharee
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    [nevermind]
    Edited by Sharee on February 15, 2016 11:10PM
  • Satiar
    Satiar
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    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



    AOE based groups ruined numbers many many many times thier size with this mechanic. It's only recently that no matter how you spec, big numbers just grind you down.

    There will always be zergs, but there should always be good underlying mechanics to give smaller numbers an advantage.... Huge burst go BOOM is not an example of a good mechanic.
    Edited by Satiar on February 15, 2016 11:16PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • SkylarkAU
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    I just realised that even if groups spread out this set is still going to hurt melee characters quite a bit.. If more than one melee attack a single target and one of them dies then the other will likely die too.. hmm

    Where's the risk to multiple ranged characters attacking a single target?
    Edited by SkylarkAU on February 15, 2016 11:23PM
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • Elong
    Elong
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    Satiar wrote: »
    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.

    Why Chal or Arrius and not Fare or Roe? The love affair with EP continues!
  • Zheg
    Zheg
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    SkylarkAU wrote: »
    I just realised that even if groups spread out this set is still going to hurt melee characters quite a bit.. If more than one melee attack a single target and one of them dies then the other will likely die too.. hmm

    Where's the risk to multiple ranged characters attacking a single target?

    There is none. Most people will likely abandon stam builds and go pure magicka so they can use harness magicka and survive the silly damage numbers, and there's nothing stopping people from literally just staying at ranged the entire time and dropping the occasional empowered meteor. People don't realize what 5m actually looks like when you're fighting and how easy it is for someone to step into that window even if you're running solo or in a small group, but they will soon.
  • Satiar
    Satiar
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    Elong wrote: »
    Satiar wrote: »
    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.

    Why Chal or Arrius and not Fare or Roe? The love affair with EP continues!

    VE is always stealth bombed at Roebeck, this is known.
    Edited by Satiar on February 16, 2016 12:06AM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • zyk
    zyk
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    Satiar wrote: »
    VE is always stealth bombed at Roebeck, this is known.
    I can verify this.
  • Manoekin
    Manoekin
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    Satiar wrote: »
    Elong wrote: »
    Satiar wrote: »
    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.

    Why Chal or Arrius and not Fare or Roe? The love affair with EP continues!

    VE is always stealth bombed at Roebeck, this is known.

    https://www.youtube.com/watch?v=x0fBiCNiR1E
  • Ghost-Shot
    Ghost-Shot
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    Elong wrote: »
    Satiar wrote: »
    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.

    Why Chal or Arrius and not Fare or Roe? The love affair with EP continues!

    Because Chal and Arrius are DC home keeps.
  • Ishammael
    Ishammael
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    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



    Dynamic ult was absolutely the #1 group busting mechanic from 1.5 and prior. AoE caps actually make sense with dynamic ult mechanic of pre 1.6. AoE caps make zero sense now. All of the other stuff was just peripheral in comparison. (WoE/purge, gnd oils, etc.)
  • Elong
    Elong
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    Satiar wrote: »
    Elong wrote: »
    Satiar wrote: »
    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.

    Why Chal or Arrius and not Fare or Roe? The love affair with EP continues!

    VE is always stealth bombed at Roebeck, this is known.

    The Arrius LM is key to campaign victory also.
  • Xsorus
    Xsorus
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    Ishammael wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



    Dynamic ult was absolutely the #1 group busting mechanic from 1.5 and prior. AoE caps actually make sense with dynamic ult mechanic of pre 1.6. AoE caps make zero sense now. All of the other stuff was just peripheral in comparison. (WoE/purge, gnd oils, etc.)

    Explain how. I already point out that dynamic ult was only powerful because dot crits, aoe itself never hit more then 6 people so you could only set off dot crits on 6 people at any given time. Throw in the fact that purge was uncapped and you can't crit on shields like barrier you would get no actual benefit for attacking a large group as a small group via dynamic ult.

    Now dynamic ult probably played more of a role in small man fights like 1vsX for example where purge and barrier aren't common. But in small man vs Zergball comparison dynamic ult most certainly did not play a part.
  • Xsorus
    Xsorus
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    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



    AOE based groups ruined numbers many many many times thier size with this mechanic. It's only recently that no matter how you spec, big numbers just grind you down.

    There will always be zergs, but there should always be good underlying mechanics to give smaller numbers an advantage.... Huge burst go BOOM is not an example of a good mechanic.

    Say what? It's only recently? As someone who's played in nothing but small groups since the beginning I can show you multiple videos that makes that statement false.
  • Manoekin
    Manoekin
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    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



    AOE based groups ruined numbers many many many times thier size with this mechanic. It's only recently that no matter how you spec, big numbers just grind you down.

    There will always be zergs, but there should always be good underlying mechanics to give smaller numbers an advantage.... Huge burst go BOOM is not an example of a good mechanic.

    Say what? It's only recently? As someone who's played in nothing but small groups since the beginning I can show you multiple videos that makes that statement false.

    https://www.youtube.com/watch?v=2wxqqe_ooMU

    https://www.youtube.com/watch?v=V8jOEXT4TLg
  • Zheg
    Zheg
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    Manoekin wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



    AOE based groups ruined numbers many many many times thier size with this mechanic. It's only recently that no matter how you spec, big numbers just grind you down.

    There will always be zergs, but there should always be good underlying mechanics to give smaller numbers an advantage.... Huge burst go BOOM is not an example of a good mechanic.

    Say what? It's only recently? As someone who's played in nothing but small groups since the beginning I can show you multiple videos that makes that statement false.

    https://www.youtube.com/watch?v=2wxqqe_ooMU

    https://www.youtube.com/watch?v=V8jOEXT4TLg

    Xsorus: "You're running more than 4 mano, that's not a small group. Anything you say and any videos you post are now defunct. Also, this one time, at band camp DAOC... "
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    Manoekin wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



    AOE based groups ruined numbers many many many times thier size with this mechanic. It's only recently that no matter how you spec, big numbers just grind you down.

    There will always be zergs, but there should always be good underlying mechanics to give smaller numbers an advantage.... Huge burst go BOOM is not an example of a good mechanic.

    Say what? It's only recently? As someone who's played in nothing but small groups since the beginning I can show you multiple videos that makes that statement false.

    https://www.youtube.com/watch?v=2wxqqe_ooMU

    https://www.youtube.com/watch?v=V8jOEXT4TLg

    Xsorus: "You're running more than 4 mano, that's not a small group. Anything you say and any videos you post are now defunct. Also, this one time, at band camp DAOC... "

    No, I didn't find anything wrong with the numbers he was running; however I'm not sure on the point of his video; it was him vs a bunch of non stacking pugs... In the few instances that they clumped up it was really never more then 8 at most. He wasn't dealing basically with a large ballgroup. In fact you can do what was in that video quite easily today. When I get home I'll link a couple videos that show how 1.5 was when dealing with ball groups.

    Man watching those videos makes me miss standard though :(
  • Speely
    Speely
    ✭✭✭✭
    All according to keikaku.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Any fix that involves an item set is incredibly short sighted, not a single problem in this game has been solved with the introduction a specific item set.

    When reflective scales was OP, did they introduce an item set to fix the problem?
    No, the problem was solved by changing the skill.

    When players could perma block did they introduce an item set to fix the problem?
    No, the problem was solved by changing mechanics.

    When players could streak constantly to always escape fights did they introduce an item set to fix the problem?
    No, the problem was solved by changing the skill.

    When players could perma roll did they introduce an item set to fix the problem?
    No, the problem was solved by changing mechanics.

    But when sorcs stack shields to mitigate insane amounts of (mainly magicka) dmg.
    What do they do to fix it? They introduce a medium armor item set which clearly hasnt solved the problem.

    When NBs perma cloak/purge to avoid most of the incoming dmg do they introduce an item set to fix the problem? No, the problem was addressed by changing cloak and the counter skill, mage light.

    And when people ball up because only 6 ppl will take full dmg and the rest take 50% or even 25% dmg.
    What do they do to fix it? They introduce a magicka specific item set...
    Even if this temporarily fixes the problem it will push the majority to magicka build in the process.

    Im sorry but its not hard to detect the pattern here, fixing problems with item sets is NOT working.
    If @Wrobel wants to fix the issues he has to change the mechanics that cause these problems.
    Edited by Septimus_Magna on February 16, 2016 8:22AM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Erondil
    Erondil
    ✭✭✭✭✭
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.


    Purge meant intant death in 1.5 meta thus no group wanted to spam it. But hey you know better about group pvp right since you've played daoc
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Erondil wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.


    Purge meant intant death in 1.5 meta thus no group wanted to spam it. But hey you know better about group pvp right since you've played daoc

    Didn't they fix the wall of elements purge issue in 1.5? Either way I know you couldn't crit shields and Templars had purge as well and now that I think about it impenetrable was still great for removing crits as well. Dynamic ult wouldn't have been a boon for taking on zergballs cause the aoe caps alone.

    The 1vX yes; the group fights no...
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Erondil wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.


    Purge meant intant death in 1.5 meta thus no group wanted to spam it. But hey you know better about group pvp right since you've played daoc

    Back then Wall of Elements was stacking with itself, using Purge would give make all the DOT ticks hit at the same time, often wiping entire raids.

    So it was mainly a Purge bug which was exposed because you could stack WoE.
    It was so fun to see raids melt on WoE though.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    I have heard complains about zergs for too long now. Then this set come out and finally we might kill the heal and shield noob group stackers, and what do I read? more complains -.-
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    To be honest Dynamic Ultimate was great and all, but against organised ballgroups it didn't help too much either. Wall of elements + negate was nice tho.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • John_1999
    John_1999
    ✭✭✭
    The reason for AOE-Caps is, ZOS want ppl. to group.
    And the new Set is the solution of ZOS for lags??????
    Now they don't want ppl. to group????

    If there wouldn't be AOE-Caps, the skills already exists in the game would be enough to kill 24-Man groups with small groups!?

    So ??????????????

    I want housing, so I can drink my tea and sit on my couch without lags.... well, I hope :)
    Magicka Templar: Tammi von Tamriel
    Stammina Templar: John James Smith

    -Current CP: 3601-

    -Just a noob in a world full of pro's.-
    -There is no bussines like lag bussines-
  • LegendaryChef
    LegendaryChef
    ✭✭✭✭✭
    Seems that if we moan about something enough of the forums ZOS will simply implement something ridiculous to counter it.

    Sorcs got whined about for being shield stacking gods and got shield breaker but that didn't get nerfed even if it is a terrible measure to counter shield stacking.

    Zergs get whined about because it's a horrible way to play the game in general and i hope this set doesn't get nerfed because if you are one of the ones crying about it then your most likely one of the players that relies on stacking so tight to abuse the AoE cap that you deserve to be blown up by my 15k vicious lol proc.

    RIP Zerg monkeys!
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    Everyone that's complaining about this set are those that currently use the AoE cap mechanic to their advantage. They really should be complaining about purge, barrier (I'm sure VE ults will be changed next patch), siege, rapids, heals, meteor...you know, the important stuff. Instead they're here complaining about how they could "potentially" all wipe from 1 VD proc (which is BS since...you know...AoE caps). VD is the icing on the cake when it comes to the changes in how AvAvA will be played. Yes every magicka DPS will be using it, but how was that any different than when we were introduced to the Kag's change, or the Julianos introduction (actually that one there was toss up between which set to use and you can't be wrong with either). Every update we've had to adapt to how to PvP and this should be no different. Like I said VD is a small portion of this patch and there are ways around it. Most of what people have been giving when it comes to why this set is bad (some pug becoming a suicide bomber for a zerg) is situational examples of when this can be abused. As if no one in cyrodiil is abusing some game mechanic or another *coughfalldamagecough*.

    Don't expect to see people rolling out in full VD for at least a week (less depending on the AP farm, how deep some people's pockets are, and whether or not the vendor that sells the set is different per person).
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Millerman34n
    Millerman34n
    ✭✭✭
    Sharkano wrote: »
    Two questions: (1) Does this set work on mobs, or only players? (I know what tooltip says -- just wondered if anyone tested): and (2) how do you get it? Thanks!

    Only on players not npc's
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Zheg wrote: »
    Manoekin wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



    AOE based groups ruined numbers many many many times thier size with this mechanic. It's only recently that no matter how you spec, big numbers just grind you down.

    There will always be zergs, but there should always be good underlying mechanics to give smaller numbers an advantage.... Huge burst go BOOM is not an example of a good mechanic.

    Say what? It's only recently? As someone who's played in nothing but small groups since the beginning I can show you multiple videos that makes that statement false.

    https://www.youtube.com/watch?v=2wxqqe_ooMU

    https://www.youtube.com/watch?v=V8jOEXT4TLg

    Xsorus: "You're running more than 4 mano, that's not a small group. Anything you say and any videos you post are now defunct. Also, this one time, at band camp DAOC... "

    No, I didn't find anything wrong with the numbers he was running; however I'm not sure on the point of his video; it was him vs a bunch of non stacking pugs... In the few instances that they clumped up it was really never more then 8 at most. He wasn't dealing basically with a large ballgroup. In fact you can do what was in that video quite easily today. When I get home I'll link a couple videos that show how 1.5 was when dealing with ball groups.

    Man watching those videos makes me miss standard though :(

    I see a certain Grand Overlord and some peasant costumes spamming healing springs just 22 seconds into the first video. Certainly not his full group, but how many people are there? The builds we used worked equally well against full on ball groups. The outcome was usually us dying in those fights, but that's attributed to better coordination and them having better self awareness than most of the pugs you see in the videos. AOE caps were not an issue back then, and we regularly wiped Brandon's raids with what you would consider small groups. You could do the same when orbs were a thing, or with coordinated bat bombs or ground oils. Just with ground oils alone, even a ball group, you could wipe them almost solo with an ulti and a couple of oil pours.
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Manoekin wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Manoekin wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!

    You could only hit 6 people at a time though... With Purge being how it is you really didn't get an advantage since the main benefit of Dynamic Ult was Dot when they critted which was where ult came from which were cured by Purge. Plus any imaginary advantage you think you might have as a small group against a large one with Dynamic Ult was completely thrown out the window with AOE caps being how they were.

    Don't get me wrong..I liked Dynamic ult on my DK..and I agree if it was left in with the 1.6 AOE cap changes it would of been a boost to smaller groups probably...But in 1.5 it wasn't this magical mechanic that made Small Groups as good as Large Groups.



    AOE based groups ruined numbers many many many times thier size with this mechanic. It's only recently that no matter how you spec, big numbers just grind you down.

    There will always be zergs, but there should always be good underlying mechanics to give smaller numbers an advantage.... Huge burst go BOOM is not an example of a good mechanic.

    Say what? It's only recently? As someone who's played in nothing but small groups since the beginning I can show you multiple videos that makes that statement false.

    https://www.youtube.com/watch?v=2wxqqe_ooMU

    https://www.youtube.com/watch?v=V8jOEXT4TLg

    Xsorus: "You're running more than 4 mano, that's not a small group. Anything you say and any videos you post are now defunct. Also, this one time, at band camp DAOC... "

    No, I didn't find anything wrong with the numbers he was running; however I'm not sure on the point of his video; it was him vs a bunch of non stacking pugs... In the few instances that they clumped up it was really never more then 8 at most. He wasn't dealing basically with a large ballgroup. In fact you can do what was in that video quite easily today. When I get home I'll link a couple videos that show how 1.5 was when dealing with ball groups.

    Man watching those videos makes me miss standard though :(

    I see a certain Grand Overlord and some peasant costumes spamming healing springs just 22 seconds into the first video. Certainly not his full group, but how many people are there? The builds we used worked equally well against full on ball groups. The outcome was usually us dying in those fights, but that's attributed to better coordination and them having better self awareness than most of the pugs you see in the videos. AOE caps were not an issue back then, and we regularly wiped Brandon's raids with what you would consider small groups. You could do the same when orbs were a thing, or with coordinated bat bombs or ground oils. Just with ground oils alone, even a ball group, you could wipe them almost solo with an ulti and a couple of oil pours.
    Biggest counters to ballgroups were wall of element (not aoe capped) and negate. Wall of elements caused them to blow up if they purged at the wrong time (and did good damage even if not purged) and negate punished zergbads for being bad and removed all their ground effects like healing springs, ground ults, etc.



    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
This discussion has been closed.