I did more PTS testing last night, still very dubious of this set. Burst damage just way too high, even on people properly geared and specced into the right CP trees.
It hits harder than an empowered Shooting Star.
I don't think people realize what they're getting into here. Im going to adapt, my guild will be less reckless, run more defensive, etc. But I really think most of the people who think this is cool don't get how stupid it's going to be. I may die by this set but I (and every other guild on the server) will have every DPS character outfitted in this set, and I think we're going to see a major backlash on it.
Everyone thinks it's cool until you start exploding when that guy who just walked by you died and blew you up for 15-20k fire damage. It's turning every friendly player into a potential land mine.
Thats why you have to join team FENGRUSH and dropwith us.
If you adopt a simultaneous balancing of aoe dmg numbers, I'll adopt the aoe cap picket. I still maintain that removing the caps without tweaking the numbers slightly is asking for trouble. I see a very likely scenario where wrobel eventually removes aoe caps on top of all of the current numbers, and from just basic testing on PTS it's clear that numbers are way too high for healthy game play. I don't think people on here realize how often during keep fights they're within 5m for vicious death or within range of other targets (guards/pets/dwemers/players) when prox dets go off, even if it doesn't look like you're stacking on screen.
I did more PTS testing last night, still very dubious of this set. Burst damage just way too high, even on people properly geared and specced into the right CP trees.
It hits harder than an empowered Shooting Star.
I don't think people realize what they're getting into here. Im going to adapt, my guild will be less reckless, run more defensive, etc. But I really think most of the people who think this is cool don't get how stupid it's going to be. I may die by this set but I (and every other guild on the server) will have every DPS character outfitted in this set, and I think we're going to see a major backlash on it.
Everyone thinks it's cool until you start exploding when that guy who just walked by you died and blew you up for 15-20k fire damage. It's turning every friendly player into a potential land mine.
If they keep the set the way it is and there is zero fundamental change in how 60% of Cyro players position themselves, I give it 2 days before the threads start to come.
Thats why you have to join team FENGRUSH and dropwith us.
If you adopt a simultaneous balancing of aoe dmg numbers, I'll adopt the aoe cap picket. I still maintain that removing the caps without tweaking the numbers slightly is asking for trouble. I see a very likely scenario where wrobel eventually removes aoe caps on top of all of the current numbers, and from just basic testing on PTS it's clear that numbers are way too high for healthy game play. I don't think people on here realize how often during keep fights they're within 5m for vicious death or within range of other targets (guards/pets/dwemers/players) when prox dets go off, even if it doesn't look like you're stacking on screen.
I never suggested we wouldnt have to modify numbers, theyd have to do A LOT of skills being modified, some effect variables, many would have to have limits on their utility portion effects or HP drain limits... lots of stuff that needs to be adjusted. These are the things we should have been seeing patch to patch with cap removal, instead were jumping from one half solution to the next compounding issues.
I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
This will effectively kill guild stacks, but only in an offensive manner. Guilds will still ball up when on defense because the best way to win is going to be to hit hard and fast and trigger this set. I wish they'd fix the reasons why we ball up instead of trying to bandaid fix it with big damage.
Like, defending now is going to be painfully easy for a group like mine. Stack up out of LoS, dump meteors on whoever can get through the siege on the breach. I can't run barrier anymore so I could theoretically run 20 non-reflectable meteors, fire in groups of ten. Siege and ulti dump will assuredly kill *someone* and vicious death will do the rest.
Siege plus reduced purge meteor plus no barrier plus vicious death.... Ughhhh
Like, defending now is going to be painfully easy for a group like mine.
Like, defending now is going to be painfully easy for a group like mine.
The average player thinks this is going to favor them. "yay, we can hold alessia forever!!" But what's actually going to happen is the best guilds of each faction will ninja inner keeps and effortlessly farm them all night long.
PhatGrimReaper wrote: »Prepare yourselves for the multi breach era
PhatGrimReaper wrote: »Prepare yourselves for the multi breach era
PhatGrimReaper wrote: »Prepare yourselves for the multi breach era
I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
Yep screw everyone doing that.
Groups stack because everything in the game is designed around it.I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
Yep screw everyone doing that.
I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
Yep screw everyone doing that.
I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
Yep screw everyone doing that.
When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.
When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.
Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.
I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
Yep screw everyone doing that.
When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.
When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.
Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.
I will ninja Chal or Arrius. And than I shall sit there. All night.
Ghost-Shot wrote: »I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
Yep screw everyone doing that.
When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.
When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.
Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.
I will ninja Chal or Arrius. And than I shall sit there. All night.
But Steve, what if Xorus comes to take it from us, what will we do? I are brainless zerg bad so surely a leet player like him will destroy us. Its hard to be defensive when steel tornado takes up 5 slots on my bar.
Ghost-Shot wrote: »I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
Yep screw everyone doing that.
When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.
When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.
Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.
I will ninja Chal or Arrius. And than I shall sit there. All night.
But Steve, what if Xorus comes to take it from us, what will we do? I are brainless zerg bad so surely a leet player like him will destroy us. Its hard to be defensive when steel tornado takes up 5 slots on my bar.
Fear not, on the advice of Frozn I have obtained an elite core of Vampire Assassins. Wrobel thought he'd killed the ball group but he did not count on the Vampire Assassins.
Many of us hate the ball meta and wish ZoS would change the game so it wasn't best in slot. That doesn't stop us from pointing BAD abd poorly thought out changes for what they are.
Get off that high horse before you fall and hurt yourself.
How many defended map objectives do you take from other guilds?I know all the other reasons to ball up very well. Yet i´ve manged to play in non stealth grps of 3 to 8 players that didn´t stack since the beginning of the game up until now.
And you can't understand why so many people are disgusted by the Venereal Disease set? This is like cutting your nose off because it's stuffed up.Bandaid fixes like this set are crap. No fixes at all are even worse.
I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Ghost-Shot wrote: »I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
Yep screw everyone doing that.
When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.
When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.
Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.
I will ninja Chal or Arrius. And than I shall sit there. All night.
But Steve, what if Xorus comes to take it from us, what will we do? I are brainless zerg bad so surely a leet player like him will destroy us. Its hard to be defensive when steel tornado takes up 5 slots on my bar.
Fear not, on the advice of Frozn I have obtained an elite core of Vampire Assassins. Wrobel thought he'd killed the ball group but he did not count on the Vampire Assassins.
HoloYoitsu wrote: »How many defended map objectives do you take from other guilds?I know all the other reasons to ball up very well. Yet i´ve manged to play in non stealth grps of 3 to 8 players that didn´t stack since the beginning of the game up until now.
I feel this is a problem of lack of perspective.
HoloYoitsu wrote: »
I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.
Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans
Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5