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Rofl at the Vicious Death Set..

  • Ghostbane
    Ghostbane
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    Satiar wrote: »
    I did more PTS testing last night, still very dubious of this set. Burst damage just way too high, even on people properly geared and specced into the right CP trees.

    It hits harder than an empowered Shooting Star.

    I don't think people realize what they're getting into here. Im going to adapt, my guild will be less reckless, run more defensive, etc. But I really think most of the people who think this is cool don't get how stupid it's going to be. I may die by this set but I (and every other guild on the server) will have every DPS character outfitted in this set, and I think we're going to see a major backlash on it.

    Everyone thinks it's cool until you start exploding when that guy who just walked by you died and blew you up for 15-20k fire damage. It's turning every friendly player into a potential land mine.

    If they keep the set the way it is and there is zero fundamental change in how 60% of Cyro players position themselves, I give it 2 days before the threads start to come.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
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  • FENGRUSH
    FENGRUSH
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    Zheg wrote: »
    FENGRUSH wrote: »

    Thats why you have to join team FENGRUSH and drop QbsyXXD.png with us.

    If you adopt a simultaneous balancing of aoe dmg numbers, I'll adopt the aoe cap picket. I still maintain that removing the caps without tweaking the numbers slightly is asking for trouble. I see a very likely scenario where wrobel eventually removes aoe caps on top of all of the current numbers, and from just basic testing on PTS it's clear that numbers are way too high for healthy game play. I don't think people on here realize how often during keep fights they're within 5m for vicious death or within range of other targets (guards/pets/dwemers/players) when prox dets go off, even if it doesn't look like you're stacking on screen.

    I never suggested we wouldnt have to modify numbers, theyd have to do A LOT of skills being modified, some effect variables, many would have to have limits on their utility portion effects or HP drain limits... lots of stuff that needs to be adjusted. These are the things we should have been seeing patch to patch with cap removal, instead were jumping from one half solution to the next compounding issues.
  • Satiar
    Satiar
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    Ghostbane wrote: »
    Satiar wrote: »
    I did more PTS testing last night, still very dubious of this set. Burst damage just way too high, even on people properly geared and specced into the right CP trees.

    It hits harder than an empowered Shooting Star.

    I don't think people realize what they're getting into here. Im going to adapt, my guild will be less reckless, run more defensive, etc. But I really think most of the people who think this is cool don't get how stupid it's going to be. I may die by this set but I (and every other guild on the server) will have every DPS character outfitted in this set, and I think we're going to see a major backlash on it.

    Everyone thinks it's cool until you start exploding when that guy who just walked by you died and blew you up for 15-20k fire damage. It's turning every friendly player into a potential land mine.

    If they keep the set the way it is and there is zero fundamental change in how 60% of Cyro players position themselves, I give it 2 days before the threads start to come.

    Doesn't even matter about positioning. This game draws you into objectives, it stacks people up all on its own. I don't even think that's a bad thing in general, it's a big MMO, people can and should congregate.

    This will effectively kill guild stacks, but only in an offensive manner. Guilds will still ball up when on defense because the best way to win is going to be to hit hard and fast and trigger this set. I wish they'd fix the reasons why we ball up instead of trying to bandaid fix it with big damage.
    Edited by Satiar on February 15, 2016 5:52PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Satiar
    Satiar
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    FENGRUSH wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »

    Thats why you have to join team FENGRUSH and drop QbsyXXD.png with us.

    If you adopt a simultaneous balancing of aoe dmg numbers, I'll adopt the aoe cap picket. I still maintain that removing the caps without tweaking the numbers slightly is asking for trouble. I see a very likely scenario where wrobel eventually removes aoe caps on top of all of the current numbers, and from just basic testing on PTS it's clear that numbers are way too high for healthy game play. I don't think people on here realize how often during keep fights they're within 5m for vicious death or within range of other targets (guards/pets/dwemers/players) when prox dets go off, even if it doesn't look like you're stacking on screen.

    I never suggested we wouldnt have to modify numbers, theyd have to do A LOT of skills being modified, some effect variables, many would have to have limits on their utility portion effects or HP drain limits... lots of stuff that needs to be adjusted. These are the things we should have been seeing patch to patch with cap removal, instead were jumping from one half solution to the next compounding issues.

    Agreed. Problem is we will never get to AOE caps now. Damage is high enough and mitigation low enough that devs are gonna wash their hands and call it a day.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Derra
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    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Satiar
    Satiar
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    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/
    Edited by Satiar on February 15, 2016 7:27PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • zyk
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    Satiar wrote: »
    This will effectively kill guild stacks, but only in an offensive manner. Guilds will still ball up when on defense because the best way to win is going to be to hit hard and fast and trigger this set. I wish they'd fix the reasons why we ball up instead of trying to bandaid fix it with big damage.

    That would require effort. There's a lot about this game that's debatable, but when one considers the number, scope and frequency of changes in Cyrodiil, it's obvious they're not even really trying.

    I would bet the plush toy team has more resources at their disposal.
  • Satiar
    Satiar
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    Like, defending now is going to be painfully easy for a group like mine. Stack up out of LoS, dump meteors on whoever can get through the siege on the breach. I can't run barrier anymore so I could theoretically run 20 non-reflectable meteors, fire in groups of ten. Siege and ulti dump will assuredly kill *someone* and vicious death will do the rest.

    Siege plus reduced purge meteor plus no barrier plus vicious death.... Ughhhh
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Takllin
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    Satiar wrote: »
    Like, defending now is going to be painfully easy for a group like mine. Stack up out of LoS, dump meteors on whoever can get through the siege on the breach. I can't run barrier anymore so I could theoretically run 20 non-reflectable meteors, fire in groups of ten. Siege and ulti dump will assuredly kill *someone* and vicious death will do the rest.

    Siege plus reduced purge meteor plus no barrier plus vicious death.... Ughhhh

    I think the proper reaction is hnnnnnngggg
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • zyk
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    Satiar wrote: »
    Like, defending now is going to be painfully easy for a group like mine.

    The average player thinks this is going to favor them. "yay, we can hold alessia forever!!" But what's actually going to happen is the best guilds of each faction will ninja inner keeps and effortlessly farm them all night long.
  • Satiar
    Satiar
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    zyk wrote: »
    Satiar wrote: »
    Like, defending now is going to be painfully easy for a group like mine.

    The average player thinks this is going to favor them. "yay, we can hold alessia forever!!" But what's actually going to happen is the best guilds of each faction will ninja inner keeps and effortlessly farm them all night long.

    Pretty much. The laser focus is on "I hate guild groups" to the point that they don't see what they're creating.

    By the time this is ingame it will be too late, will take months of outrage to fix :/
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • HoloYoitsu
    HoloYoitsu
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    I shall henceforth refer to Vicious Death (VD) as 'Venereal Disease', because that is what it's going to be for this game.
  • PhatGrimReaper
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    Prepare yourselves for the multi breach era
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Satiar
    Satiar
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    Prepare yourselves for the multi breach era

    Only so many breaches you can put in an inner
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Ghostbane
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    Prepare yourselves for the multi breach era

    Been there, got the tabard. More things to spend AP on tho..

    I SEE NOW ERIC. I SEE.
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    350m+ AP PC - EU
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  • zyk
    zyk
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    Prepare yourselves for the multi breach era

    Prepare yourselves for the 72 hour 3rd floor farm era ;)
  • Derra
    Derra
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    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Satiar
    Satiar
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    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    Everyone works hard to make the game work for them. Perma dodge rollers, WB clipping, Templar purify spam, BoL spam, insane Sorc shield stack, perma NB cloakers, etc.

    If you want to go further back you get people who rerolled DK, used talons with no AOE cap, used DKS with ground oil, used impulse as a nonblockable execute, spammed dark flare, used bash spam, health Desync snipe, etc, Etc, ETC.

    Everyone, solo or group, if they want to win will min max. Groups stack partially for mitigation but ALSO to focus damage, to be in range of Support abilities like purge, Rapids, barrier, or hell, bloody plain old resto staff heals.

    Many of us hate the ball meta and wish ZoS would change the game so it wasn't best in slot. That doesn't stop us from pointing BAD abd poorly thought out changes for what they are.

    Get off that high horse before you fall and hurt yourself.

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • HoloYoitsu
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    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.
    Groups stack because everything in the game is designed around it.

    Purge
    Barrier
    Maneuvers
    Prox Det
    Negate
    Nova
    Veil
    Standard
    Siege Shield
    Vigor cross heals
    IC group buff sets
    Synergies
    Flipping flags
    Going through breaches
    Not to mention, being able to actually kill things with aoe outside of using ults/prox bombs.

    The AoE cap is just one of a myriad of things that impact stacking, and I have yet to see a single large group player in favor of keeping the AoE cap. Not a single one. So perhaps you should get off your high horse and take a look around. As people like @FENGRUSH have been saying over and over, this is not the way you fix balance issues caused by core game mechanics. The core mechanics (like AoE caps) need to be addressed and rectified first over numerous incremental patches so their impacts can be thoroughly tested. Then and only then do you go about making new gear sets, ect.

    As designed, the Venereal Disease set is only going to:

    1.Push everyone who wants to be relevant as more than a ganker to run light armor magicka builds.
    2. Destroy build diversity even further by making every single magicka dps in pvp run VD.
    3. Push everything even further into a "max dps or gtfo" meta.
    4. Make literally everyone upset; nobody's going to like dying to this, and everyone very much will be dying to it.
    5. Most importantly, Wrobel will use this set's existence as his single greatest excuse to never ever touch the AoE cap, in perpetuity.
    Edited by HoloYoitsu on February 15, 2016 8:56PM
  • Zheg
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    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.
  • Satiar
    Satiar
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    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Ghost-Shot
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    Satiar wrote: »
    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.

    But Steve, what if Xorus comes to take it from us, what will we do? I are brainless zerg bad so surely a leet player like him will destroy us. Its hard to be defensive when steel tornado takes up 5 slots on my bar.
  • Satiar
    Satiar
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    Ghost-Shot wrote: »
    Satiar wrote: »
    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.

    But Steve, what if Xorus comes to take it from us, what will we do? I are brainless zerg bad so surely a leet player like him will destroy us. Its hard to be defensive when steel tornado takes up 5 slots on my bar.

    Fear not, on the advice of Frozn I have obtained an elite core of Vampire Assassins. Wrobel thought he'd killed the ball group but he did not count on the Vampire Assassins.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Ghost-Shot
    Ghost-Shot
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    Satiar wrote: »
    Ghost-Shot wrote: »
    Satiar wrote: »
    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.

    But Steve, what if Xorus comes to take it from us, what will we do? I are brainless zerg bad so surely a leet player like him will destroy us. Its hard to be defensive when steel tornado takes up 5 slots on my bar.

    Fear not, on the advice of Frozn I have obtained an elite core of Vampire Assassins. Wrobel thought he'd killed the ball group but he did not count on the Vampire Assassins.

    oh good, that was a close call.
  • Derra
    Derra
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    Satiar wrote: »
    Many of us hate the ball meta and wish ZoS would change the game so it wasn't best in slot. That doesn't stop us from pointing BAD abd poorly thought out changes for what they are.

    Get off that high horse before you fall and hurt yourself.

    You should be rejoicing then because when this set and the changes to purge barrier and maneuver go through ball meta might actually be challenged to be bis for the first time in over a year.

    I know all the other reasons to ball up very well. Yet i´ve manged to play in non stealth grps of 3 to 8 players that didn´t stack since the beginning of the game up until now.

    ZOS made perfectly clear that they have no intention to remove aoe caps or even revisit them currently. As long as that´s the developer stance i´m taking this set and everything changing with the next patch a million times over how the game is working now.

    The only thing i would change is make it a craftable set with health magica stamina as 2p 3p 4p bonuses so every build in the game can run this if needed.

    Bandaid fixes like this set are crap. No fixes at all are even worse.
    Edited by Derra on February 15, 2016 9:14PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • HoloYoitsu
    HoloYoitsu
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    Derra wrote: »
    I know all the other reasons to ball up very well. Yet i´ve manged to play in non stealth grps of 3 to 8 players that didn´t stack since the beginning of the game up until now.
    How many defended map objectives do you take from other guilds?

    I feel this is a problem of lack of perspective.
    Derra wrote: »
    Bandaid fixes like this set are crap. No fixes at all are even worse.
    And you can't understand why so many people are disgusted by the Venereal Disease set? This is like cutting your nose off because it's stuffed up.

  • Xsorus
    Xsorus
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    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

  • Xsorus
    Xsorus
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    Satiar wrote: »
    Ghost-Shot wrote: »
    Satiar wrote: »
    Zheg wrote: »
    Derra wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Well if a set with a 5m radius bothers your 24 man grp it does so because you´re stacking tightly to use/abuse the aoe cap mechanic.
    Yep screw everyone doing that.

    When players get nasty with the random pug that stepped to close to them, died, and caused them to take 15k dmg and die, I'll refer those pugs to comments like yours. The set will only further the incessant negativity in pvp. Among all of the other issues that have been highlighted, people like you can only see raiders complaining, regardless of the points raised or logic used, it's a shame.

    When I tell my guys to condense if I'm leading, it's because I want a barrier to go out, I want us in a nova, I want heals to reach, I want rapids to hit because I'm about to move us to a new position, etc. The cap is there, I'd say a majority of raiders would be happy to see it go, but to look at the ball group meta and only ever see aoe caps is to demonstrate a blatant disregard for the other (problematic) mechanics that encourage players to stay close. When all tactical mitigation and recovery skills are proximity based, ramping up the penalties for condensing without shifting those mitigation options to allow for that is foolishness.

    Frankly, I'm just not going to push defended keeps in the new meta. Im sure CN and harlocke will end up feeling similarly to an extent. When people are all stacked up in keeps because groups no longer have the tools to take on well defended keeps elsewhere, again, I'll refer the people complaining about lag and stacking (probably yourself) to posts like yours.

    I will ninja Chal or Arrius. And than I shall sit there. All night.

    But Steve, what if Xorus comes to take it from us, what will we do? I are brainless zerg bad so surely a leet player like him will destroy us. Its hard to be defensive when steel tornado takes up 5 slots on my bar.

    Fear not, on the advice of Frozn I have obtained an elite core of Vampire Assassins. Wrobel thought he'd killed the ball group but he did not count on the Vampire Assassins.

    I'll just spec Bow and one shot ya with Camo hunter and Silver Shards

    B)
  • Derra
    Derra
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    HoloYoitsu wrote: »
    Derra wrote: »
    I know all the other reasons to ball up very well. Yet i´ve manged to play in non stealth grps of 3 to 8 players that didn´t stack since the beginning of the game up until now.
    How many defended map objectives do you take from other guilds?

    I feel this is a problem of lack of perspective.

    Hah. The only one lacking perspective here are you in your big grp self justification.

    Do you really think smallgrps don´t participate because we don´t want to? It´s because large grps deny participation to smaller ones or solo players.
    Back in the day when a small well coordinated grp could still make a difference due to dynamic ultimate gain we used to alsmost exclusively play around objectives.

    Nowadays i´m not doing that because i can´t. But that´s going to change.

    HoloYoitsu wrote: »
    Derra wrote: »
    Bandaid fixes like this set are crap. No fixes at all are even worse.
    And you can't understand why so many people are disgusted by the Venereal Disease set? This is like cutting your nose off because it's stuffed up.

    I´d rather compare it to amputating an arm stuck between a rock and a hard place. It´s better than staying stuck and praying for help even though you really like that arm.
    Edited by Derra on February 15, 2016 9:44PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Satiar
    Satiar
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    ✭✭✭
    Xsorus wrote: »
    Satiar wrote: »
    Derra wrote: »
    I think that maily ppl running 24 slot grps are complaining about this set is all zos should take from this topic. It´s pretty spot on.

    Yeah, screw all those guys grouping up in a AvAvA mmo. They are the enemy.

    Hey, I hear those 24-man groups loved 1.5 dynamic ulti and mechanics that didn't automatically favor zergs. We should all be against that than, cuz screw 24-mans

    :/

    Ummmm.....1.5 had Hard AOE Caps with full damage mitigation past 5 people...and Dynamic Ulti most certainly was used by zergs just fine....In fact I can't think of any mechanic that didn't favor zergs in 1.5

    Dynamic ulti was an insane Zerg buster which you would know if you, you know, ever did group content in this game!

    Dynamic ult meant the more of them the more ult for you, and less of you the less ult they could generate! Built in advantage to small numbers. It's staring you right in the face!
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



This discussion has been closed.