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Would you like if force pulse was a beam of a single elemental damage instead of 3?

Mimeq
Mimeq
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I would rather have a beam of fire damage or lightning damage instead of a 3 elements damage that currently is...thoughts?

That would take advantage of some passives better.

(Destructive Touch doesn't count since its cost is too high, the damage is lower and it's mainly a control skill)
Edited by Mimeq on February 14, 2016 3:45PM
  • Unsent.Soul
    Unsent.Soul
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    Don't really see the need for change here, skill works just fine. What passives are you referring too?
  • AlnilamE
    AlnilamE
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    Nope. That's covered by destructive touch.

    The Moot Councillor
  • Mimeq
    Mimeq
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    Don't really see the need for change here, skill works just fine. What passives are you referring too?

    Since patch 2.3 (Thieves Guild), Energized (Storm Calling passive), now increases ALL of shock damage (not only Storm calling abilities anymore).

    Also Disintegrate passive (also from storm calling) would work better if force pulse was only shock damage.

    Also, DKs and dark elf would also take advantage because of their flame passives.
  • danno8
    danno8
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    Mimeq wrote: »
    Don't really see the need for change here, skill works just fine. What passives are you referring too?

    Since patch 2.3 (Thieves Guild), Energized (Storm Calling passive), now increases ALL of shock damage (not only Storm calling abilities anymore).

    Also Disintegrate passive (also from storm calling) would work better if force pulse was only shock damage.

    Also, DKs and dark elf would also take advantage because of their flame passives.

    Isn't disintegrate a flat proc amount on any shock damage? So it will proc on Force Pulse whether it is 1/3 shock or all shock, no?

    In general I agree with you, but the problem is that it means certain classes (DK and Sorc as you pointed out) will be far better with a destro staff than Templar and NB, who do mostly magic damage and would have no synergy at all.

    For some reason ZoS has completely ignored magic damage synergy with destruction staff.
  • Valrien
    Valrien
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    danno8 wrote: »
    Mimeq wrote: »
    Don't really see the need for change here, skill works just fine. What passives are you referring too?

    Since patch 2.3 (Thieves Guild), Energized (Storm Calling passive), now increases ALL of shock damage (not only Storm calling abilities anymore).

    Also Disintegrate passive (also from storm calling) would work better if force pulse was only shock damage.

    Also, DKs and dark elf would also take advantage because of their flame passives.

    Isn't disintegrate a flat proc amount on any shock damage? So it will proc on Force Pulse whether it is 1/3 shock or all shock, no?

    In general I agree with you, but the problem is that it means certain classes (DK and Sorc as you pointed out) will be far better with a destro staff than Templar and NB, who do mostly magic damage and would have no synergy at all.

    For some reason ZoS has completely ignored magic damage synergy with destruction staff.

    Disintegrate, yes. But Energized will allow it to do more damage :P
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  • OGLezard
    OGLezard
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    Would feel better if it wasn't reflectable........ it is a beam for crying out loud, and if it should be reflectable as it is, at least let one of the elements hit and count for damage.
    Edited by OGLezard on February 14, 2016 5:14PM
  • AlnilamE
    AlnilamE
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    Doesn't Energize increase the shock part of the damage anyway?

    Like the Elemental Succession set increases the damage of whatever element it's proccing at the time?

    I think it's fine as it is, because otherwise it would remove build flexibility from classes that have elemental synergies.

    DK would be locked in Silks of the Sun rather than being able to play with Elemental Succession, for example.
    The Moot Councillor
  • DRXHarbinger
    DRXHarbinger
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    No. It would bugger Winterborn set. Tons of adds are immune to shock too. Not worth it.
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  • runagate
    runagate
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    I would absolutely love it if there were some sort of shock spec running around, not least because there's a lot of good passives, CP passives and Sets that take advantage of off-balance enemies. Sometimes with considerable results.

    Course, you may have forgotten what the shock status effect even does because I cannot remember the last time I saw someone shooting lightning.

    The destro lightning staff heavy attack is also a "channel" and can occasionally proc Set bonuses. Unfortunately, since DKs are very much specialized for fire and they have the best (current) bonuses for heavy attacks, that doesn't mean all that much. I had overlooked the new passive in Thieves Guild PTS, so thanks for posting this thread at least for that info.

    I did get pretty messed up by some guild leader in Cyrodiil wielding an ice staff the way I used to for the snares and CCs but with a shockingly higher damage output!
  • DRXHarbinger
    DRXHarbinger
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    What? There is more shock that anything else? Just farm shock master or overwhelming sets and sorcs have plenty of shock abilities. More than any others. Let's not saturate it now.
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  • Flak
    Flak
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    No, it's a unique skill and also has a lot of potential, like procing sets (Nerieneth, Scathing Mage, etc), it's good as it is.

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  • Emma_Overload
    Emma_Overload
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    I agree with the OP, but I'm probably in the minority.

    You guys DO realize that Elemental Drain got nerfed so that it only procs once now, right? Also, there's no point to having 3 weak beams, in my opinion, when one strong beam would give me a bigger Surge heal within the cooldown. My spell crit is always above 70%, so I'm willing to gamble.
    Edited by Emma_Overload on February 14, 2016 6:23PM
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  • Mimeq
    Mimeq
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    danno8 wrote: »
    Isn't disintegrate a flat proc amount on any shock damage? So it will proc on Force Pulse whether it is 1/3 shock or all shock, no?

    In general I agree with you, but the problem is that it means certain classes (DK and Sorc as you pointed out) will be far better with a destro staff than Templar and NB, who do mostly magic damage and would have no synergy at all.

    For some reason ZoS has completely ignored magic damage synergy with destruction staff.

    I guess disintegrate could proc earlier since a full lightning spell would cause more damage than a 1/3.

    About templar/NB, I gotta be honest, I have no clue about these classes and how their magicka build works.
  • D0ntevenL1ft
    D0ntevenL1ft
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    Mimeq wrote: »
    Don't really see the need for change here, skill works just fine. What passives are you referring too?

    Since patch 2.3 (Thieves Guild), Energized (Storm Calling passive), now increases ALL of shock damage (not only Storm calling abilities anymore).

    Also Disintegrate passive (also from storm calling) would work better if force pulse was only shock damage.

    Also, DKs and dark elf would also take advantage because of their flame passives.

    Agreed. Wouldn't be against it since i have a dark elf DK but the change is not needed lol.
  • FloppyFrank
    FloppyFrank
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    I agree with the OP, but I'm probably in the minority.

    You guys DO realize that Elemental Drain got nerfed so that it only procs once now, right? Also, there's no point to having 3 weak beams, in my opinion, when one strong beam would give me a bigger Surge heal within the cooldown. My spell crit is always above 70%, so I'm willing to gamble.
    When was elemental drain nerfed? And what was the nerf?
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  • Mimeq
    Mimeq
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    I agree with the OP, but I'm probably in the minority.

    You guys DO realize that Elemental Drain got nerfed so that it only procs once now, right? Also, there's no point to having 3 weak beams, in my opinion, when one strong beam would give me a bigger Surge heal within the cooldown. My spell crit is always above 70%, so I'm willing to gamble.
    When was elemental drain nerfed? And what was the nerf?

    Context, from Elemental Drain description: While the effect is active, attacks with Flame, Shock, or Frost Damage restore 79 Magicka to the attacker.

    @Emma_Eunjung meant that elemental drain, before the nerf, restored magicka for each element of force pulse, force pulse once restored magicka 3 times then. Now the effect only procs once every cast of force pulse.
  • FloppyFrank
    FloppyFrank
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    Mimeq wrote: »
    I agree with the OP, but I'm probably in the minority.

    You guys DO realize that Elemental Drain got nerfed so that it only procs once now, right? Also, there's no point to having 3 weak beams, in my opinion, when one strong beam would give me a bigger Surge heal within the cooldown. My spell crit is always above 70%, so I'm willing to gamble.
    When was elemental drain nerfed? And what was the nerf?

    Context, from Elemental Drain description: While the effect is active, attacks with Flame, Shock, or Frost Damage restore 79 Magicka to the attacker.

    @Emma_Eunjung meant that elemental drain, before the nerf, restored magicka for each element of force pulse, force pulse once restored magicka 3 times then. Now the effect only procs once every cast of force pulse.
    Hmm really? Damn, I thought it still restored 3 times with each force pulse cast cause it still seems to really help me manage my magicka pool
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  • IITHEOPII
    IITHEOPII
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    Elemental CP tree = x3 Elements. This skill needs no change.
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  • Xjcon
    Xjcon
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    AlnilamE wrote: »
    Doesn't Energize increase the shock part of the damage anyway?

    Like the Elemental Succession set increases the damage of whatever element it's proccing at the time?

    I think it's fine as it is, because otherwise it would remove build flexibility from classes that have elemental synergies.

    DK would be locked in Silks of the Sun rather than being able to play with Elemental Succession, for example.

    Why would a DK run Elemental Succession when they can just run Julianos and have full SD in all abilitys.
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  • Zardayne
    Zardayne
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    The skill's (force pulse) so boring to look at and cast anything would be better than it's current incarnation..IMO of course..
    Edited by Zardayne on February 15, 2016 2:21AM
  • AlnilamE
    AlnilamE
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    Xjcon wrote: »
    AlnilamE wrote: »
    Doesn't Energize increase the shock part of the damage anyway?

    Like the Elemental Succession set increases the damage of whatever element it's proccing at the time?

    I think it's fine as it is, because otherwise it would remove build flexibility from classes that have elemental synergies.

    DK would be locked in Silks of the Sun rather than being able to play with Elemental Succession, for example.

    Why would a DK run Elemental Succession when they can just run Julianos and have full SD in all abilitys.

    Because it's a fun set? :-P

    It's a pity the wearer is the only one that can see the proc effect.
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  • Vaoh
    Vaoh
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    Yes! This would be really cool, and allow certain builds to function better. Just imagine an Ice/Fire/Lightning Beam instead of the boring blast that it currently emits. Can't wait until Master Staves become V16 so I can use Destructive Reach instead.
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