bikerangelo wrote: »They've fallen into a rut of producing new purchasable content each quarter, where they sacrifice quality for quantity of income sources. Also, their dev team (lead by Wrobel) is in charge of way too much, including itemization, bug fixes, combat changes and ultimately character mechanics / improvements. PvP and class balance is at the bottom of their to-do list, and will be for quite some time.
To be fair, their art and audio teams are really good (with the exception of those, who make costumes, there is as well lazy design), I love the details in in-game audio, not just the music, but the ambient and reactive sounds are awesome and made with love to detail. But all this beautiful work is somewhat derailed by those people, who work in the bug-fixing and game mechanics department - this could be an awesome product, if ZOS would care more about fixing bugs - to add more stuff just adds more bugs, which are then even harder to fix, because some of this stuff is build on broken stuff - what is never a good idea.
First fix it, then build on it - the other way round makes it just even more broken.
bikerangelo wrote: »They've fallen into a rut of producing new purchasable content each quarter, where they sacrifice quality for quantity of income sources. Also, their dev team (lead by Wrobel) is in charge of way too much, including itemization, bug fixes, combat changes and ultimately character mechanics / improvements. PvP and class balance is at the bottom of their to-do list, and will be for quite some time.
but shouldn't they know this by now and hire new people for it? every other company that has growth invests intohaving more employes and/or new department as in new aditional location to set up their company (sry not english didn't know how to put it differently). so again that's their own fault so i don't feel sorry for them
Thevampirenight wrote: »Well for one I do think, they need to start listening to the player base, they can't satisfy the nerf this please people, because they do it because some of the time they are butt hurt about not being able to defend themselves from others atacks. but they do need to not Nerf things that would really *** off a majority of the player base, like for example healing, I think its good they nerfed how many it affected because we know it was a big source of the lag. Nerfing the zergs is good, But they need to do more. Now two things they need to do, make grouping in cyridill to be only able to have twelve in the group.
As for in pve zones, other then orcisim, they should allow the normal amount in a group for those that want to form huge rp events.
Now each class should have a certain main role, there needs to be four types of roles. Supporting, Pets and dots.
healing, Tanking, and Dps.
I am wanting them to really add a necromancer class.
This would have a bunch of useful abilities, raise zombies from the ground, Summon flesh Attronoch, ice magical abilities the other classes lack. As well as skill line dedicated to the raising of the dead. It would be cool to see, what they could do with necromancy.
I would also like to see the addition for a jailing system and also more npc guilds you could join for special passives or abilities for certain zones. Like for windhelm you could join the companions while in valenwood you could join a vampire clan or something, every faction should have in game guilds that you join sometimes even you can even only be in one type of guild like you can't be in a werewolf hunter guild and join a pack of werewolves. Like they can also add a guild system that if you break a rule or attack members of certain guilds you can be kicked out for it, and lose access to a skill line, for example mages guild and fighters guild til you repent. Or make up for it, this would make the game feel more like a elder scrolls game.
ZOS doesnt seem to care at all.
also they had a whole talk about all classes having a special feel and therefor they made:
templars not have mobility
sorcs not have single instacast damage and stamina morphs
DK having no execute skill
and nightblades.. well nightblades have ALL THOSE THINGS
stewart.leslie76b16_ESO wrote: »ZOS doesnt seem to care at all.
also they had a whole talk about all classes having a special feel and therefor they made:
templars not have mobility
sorcs not have single instacast damage and stamina morphs
DK having no execute skill
and nightblades.. well nightblades have ALL THOSE THINGS
Ok, so Nightblades have everything...
Do Nightblades have a skill like Thundering Presence (you know, that stamina morph of Lightening Form in the Sorcerer Storm Calling skill line)?
Do Nightblades have the ability to put up a protective shield in their class skill lines?
Tell you what, just follow the link it'll be easier. I think you will find that every class has something unique about them.
http://elderscrollsonline.wiki.fextralife.com/Class+Skills
stewart.leslie76b16_ESO wrote: »ZOS doesnt seem to care at all.
also they had a whole talk about all classes having a special feel and therefor they made:
templars not have mobility
sorcs not have single instacast damage and stamina morphs
DK having no execute skill
and nightblades.. well nightblades have ALL THOSE THINGS
Ok, so Nightblades have everything...
Do Nightblades have a skill like Thundering Presence (you know, that stamina morph of Lightening Form in the Sorcerer Storm Calling skill line)?
Do Nightblades have the ability to put up a protective shield in their class skill lines?
Tell you what, just follow the link it'll be easier. I think you will find that every class has something unique about them.
http://elderscrollsonline.wiki.fextralife.com/Class+Skills
quick cloak works kinda like lightning form
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »ZOS doesnt seem to care at all.
also they had a whole talk about all classes having a special feel and therefor they made:
templars not have mobility
sorcs not have single instacast damage and stamina morphs
DK having no execute skill
and nightblades.. well nightblades have ALL THOSE THINGS
Ok, so Nightblades have everything...
Do Nightblades have a skill like Thundering Presence (you know, that stamina morph of Lightening Form in the Sorcerer Storm Calling skill line)?
Do Nightblades have the ability to put up a protective shield in their class skill lines?
Tell you what, just follow the link it'll be easier. I think you will find that every class has something unique about them.
http://elderscrollsonline.wiki.fextralife.com/Class+Skills
quick cloak works kinda like lightning form
Not sure what skill line Quick Cloak is in. There's Shadow Cloak, Dark Cloak and Shadowy Disguise but there about being hidden and setting up for a nasty surprise. Only on the 7th March, that nasty surprise is going to be on the Nightblade. The sneaky class isn't going to be as sneaky.
Lightening Form on the other hand damages anyone that comes near the Sorcerer, and comes in magicka and stamina morphs. A favourite of Stamina Sorcs I believe when they are solo farming mass numbers.
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »ZOS doesnt seem to care at all.
also they had a whole talk about all classes having a special feel and therefor they made:
templars not have mobility
sorcs not have single instacast damage and stamina morphs
DK having no execute skill
and nightblades.. well nightblades have ALL THOSE THINGS
Ok, so Nightblades have everything...
Do Nightblades have a skill like Thundering Presence (you know, that stamina morph of Lightening Form in the Sorcerer Storm Calling skill line)?
Do Nightblades have the ability to put up a protective shield in their class skill lines?
Tell you what, just follow the link it'll be easier. I think you will find that every class has something unique about them.
http://elderscrollsonline.wiki.fextralife.com/Class+Skills
quick cloak works kinda like lightning form
Not sure what skill line Quick Cloak is in. There's Shadow Cloak, Dark Cloak and Shadowy Disguise but there about being hidden and setting up for a nasty surprise. Only on the 7th March, that nasty surprise is going to be on the Nightblade. The sneaky class isn't going to be as sneaky.
Lightening Form on the other hand damages anyone that comes near the Sorcerer, and comes in magicka and stamina morphs. A favourite of Stamina Sorcs I believe when they are solo farming mass numbers.
quick cloak is under dual wield skills
Thevampirenight wrote: »Well for one I do think, they need to start listening to the player base, they can't satisfy the nerf this please people, because they do it because some of the time they are butt hurt about not being able to defend themselves from others atacks. but they do need to not Nerf things that would really *** off a majority of the player base, like for example healing, I think its good they nerfed how many it affected because we know it was a big source of the lag. Nerfing the zergs is good, But they need to do more. Now two things they need to do, make grouping in cyridill to be only able to have twelve in the group.
As for in pve zones, other then orcisim, they should allow the normal amount in a group for those that want to form huge rp events.
Now each class should have a certain main role, there needs to be four types of roles. Supporting, Pets and dots.
healing, Tanking, and Dps.
I am wanting them to really add a necromancer class.
This would have a bunch of useful abilities, raise zombies from the ground, Summon flesh Attronoch, ice magical abilities the other classes lack. As well as skill line dedicated to the raising of the dead. It would be cool to see, what they could do with necromancy.
I would also like to see the addition for a jailing system and also more npc guilds you could join for special passives or abilities for certain zones. Like for windhelm you could join the companions while in valenwood you could join a vampire clan or something, every faction should have in game guilds that you join sometimes even you can even only be in one type of guild like you can't be in a werewolf hunter guild and join a pack of werewolves. Like they can also add a guild system that if you break a rule or attack members of certain guilds you can be kicked out for it, and lose access to a skill line, for example mages guild and fighters guild til you repent. Or make up for it, this would make the game feel more like a elder scrolls game.
Well i disagree at nerfing the zerg. this is how cyrodill was designed and advertised. don't like it? it's not the designers fault, it's yours. problem with the large scale battles is the servers can't handle them like they used to. limiting battles to 12 people is utter bs and wouldn't be warfare it would be duals.
the second paragraph made me chuckle a bit thinking how ZOS states that the one moment and the other moment say PLAY LIKE YOU WANT. well at least templar is still good at healing atm. o w8 great nerf incomming. well templar is still free AP i guess. for the necromancer class i don't think their would be any good in PvP though. In a meta with high DPS and mobilty a summon won't be able to keep up well. just look at the sorc. it has 2 summons but you don't really see them in PvP do you. and not to forget they can make minor changes to about 20 abilty's in 3 months -> = ~90 days so one abilty takes them almost a week to adjust. think about it one week of working say 40 hours for 1 abilty
totally agree with last paragraph but it's off topic
Zos probably balance skills based on the number of complaints in the forums and since a lot of complaints are heavily biased, skills are only fixed to appease the community. Rather than what's best for overall game balance. I think everyone should stop pretending they're a developer and let zos decide what to do with there game!
Well, I come from EVE online, where hotfixes are made from one day to the other. So to me the whole thing is just ridiculous, I see this as a very lazy and not very caring way to deal with bugs. This could be done from one day to the other, CCP can do this with a lot less money, why can't ZOS?
Edit: I watched the show as well a bit ago and my impression is, that Mr. Wrobel looks at it as if it would be his personal playground to create "cool stuff", while his job would require him to create a working and satisfying product, where skills work like intended and not some work and others don't.
Night Blades have Double Take: Major Expidition + Dodge Chance in one. That is so far superior to the worthless dot from Lightning Form that it's not even funny.stewart.leslie76b16_ESO wrote: »ZOS doesnt seem to care at all.
also they had a whole talk about all classes having a special feel and therefor they made:
templars not have mobility
sorcs not have single instacast damage and stamina morphs
DK having no execute skill
and nightblades.. well nightblades have ALL THOSE THINGS
Ok, so Nightblades have everything...
Do Nightblades have a skill like Thundering Presence (you know, that stamina morph of Lightening Form in the Sorcerer Storm Calling skill line)?
Do Nightblades have the ability to put up a protective shield in their class skill lines?
Tell you what, just follow the link it'll be easier. I think you will find that every class has something unique about them.
http://elderscrollsonline.wiki.fextralife.com/Class+Skills
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »ZOS doesnt seem to care at all.
also they had a whole talk about all classes having a special feel and therefor they made:
templars not have mobility
sorcs not have single instacast damage and stamina morphs
DK having no execute skill
and nightblades.. well nightblades have ALL THOSE THINGS
Ok, so Nightblades have everything...
Do Nightblades have a skill like Thundering Presence (you know, that stamina morph of Lightening Form in the Sorcerer Storm Calling skill line)?
Do Nightblades have the ability to put up a protective shield in their class skill lines?
Tell you what, just follow the link it'll be easier. I think you will find that every class has something unique about them.
http://elderscrollsonline.wiki.fextralife.com/Class+Skills
quick cloak works kinda like lightning form
Not sure what skill line Quick Cloak is in. There's Shadow Cloak, Dark Cloak and Shadowy Disguise but there about being hidden and setting up for a nasty surprise. Only on the 7th March, that nasty surprise is going to be on the Nightblade. The sneaky class isn't going to be as sneaky.
Lightening Form on the other hand damages anyone that comes near the Sorcerer, and comes in magicka and stamina morphs. A favourite of Stamina Sorcs I believe when they are solo farming mass numbers.
Main issue i have with it, comes from what Gina said actually so ill qoute it for you so you know what i mean:
"And the other thing is, we made so many changes in this update. how do i say like, we don't to put in so many changes that, that's either crazy to balance or implements whole alot of buggs or whatever. we can still do alot in these updates but not so mutch that it's to mutch".
which might sound fair if you hear it at first, it becomes a problem when they just update skills each 3 MONTHS!
Thevampirenight wrote: »Well for one I do think, they need to start listening to the player base, they can't satisfy the nerf this please people, because they do it because some of the time they are butt hurt about not being able to defend themselves from others atacks. but they do need to not Nerf things that would really *** off a majority of the player base, like for example healing, I think its good they nerfed how many it affected because we know it was a big source of the lag.
well i disagree with you. you state and ZOS aswell that they can't make alot of changes at once. which is fair and i have no problem with. the problem is that they don't make minor changes each week/month. i am not talking about 10 changes heck at the moment i would be glad to see a change to for example one abilty one week which isn't working as intended. the way they do it now is more stressfull and offers less balance then the way they do it now.