timidobserver wrote: »They plan to take everything you said into consideration, if I understand correctly. Anything that a DK has that buffs fires would buff poison instead if the stamina morph is taken. If they do it correctly the only damage you should lose would be the Dunmer fire damage bonus.
Armenian_Ninja wrote: »timidobserver wrote: »They plan to take everything you said into consideration, if I understand correctly. Anything that a DK has that buffs fires would buff poison instead if the stamina morph is taken. If they do it correctly the only damage you should lose would be the Dunmer fire damage bonus.
You would also lose out on Ardent Flames passives...unless they make those passives fire and poison related instead of just fire.
Good Lord, in context of looking or ways to make champion point choices correspond better with stamina builds.
So stamina breath would offer secondary poison having greater synergy with mighty.
Magic would still be flame and more in line mica CP choices.
Geez, its actually a really good idea and by no means a guaranteed change in at all.
Poison on Stamina DK sounds borderline broken to me...wouldn't that pretty much guarantee anyone fighting a Stam DK wouldn't be able to heal for shiz? Yikes
Armenian_Ninja wrote: »timidobserver wrote: »They plan to take everything you said into consideration, if I understand correctly. Anything that a DK has that buffs fires would buff poison instead if the stamina morph is taken. If they do it correctly the only damage you should lose would be the Dunmer fire damage bonus.
You would also lose out on Ardent Flames passives...unless they make those passives fire and poison related instead of just fire.
MrBeatDown wrote: »Also Breath and Unstable Flame is already calculated with weapon damage so mighty Already buffs it.
MrBeatDown wrote: »Good Lord, in context of looking or ways to make champion point choices correspond better with stamina builds.
So stamina breath would offer secondary poison having greater synergy with mighty.
Magic would still be flame and more in line mica CP choices.
Geez, its actually a really good idea and by no means a guaranteed change in at all.
ITs trash. You dont call a skill Tree ARDENT FLAME and use poison damage. Also Breath and Unstable Flame is already calculated with weapon damage so mighty Already buffs it. If you understand how the current build works for this setup then you know that it will wreck the only DPS that a fire stamina tank has. Its borderline Hybrid as is so people can increase the fire damage from FOB with cp passives elemental expert. Also I Use GDB too, so i use some of the cp passives in that tree already to boost damage. The issues you will have after they trash ARDENT FLAME skill lines will also impact your survival. Its not looking good for HEAVY ARMOR STAMINA TANKS!
More promotion of Wrecking Blow Garbage BS Builds.....
They absolutely insist on no build diversity for a DK. Just Standard Wrecking BLow Garbage.........
Forestd16b14_ESO wrote: »Wait.. they want to turn Dragon Knights fire buffs to poison buffs either though the tree it is in is called adrent flame and all the active skills are fire base ............... SCREW IT !
[snip].
MrBeatDown wrote: »Also Breath and Unstable Flame is already calculated with weapon damage so mighty Already buffs it.
Mighty boost physical-typed damage, not damage who use weapon damage. If I remember my testing in PTS, you does same damage with 100cp in mighty and 100cp in any other star except thaumaturge/precise/ele expert/armor spen (I've tested with blessing) with these stamina skill.
MrBeatDown wrote: »The Cp Passive reads very broken then, because the skill morph TT is pretty clear that Weapon Damage and Max Stamina increases the damage, leading one to believe that Mighty Buffs the damage. Which, Is pretty much irrelevant anyway, because you have to have mighty maxed to get damage from S/B skills (WHICH IS STILL GARBAGE) and you are forced to use the ardent flames passive for more fire damage with your dots and you can also crit with these fire skills. Elemental Expert will not boost the damage of Breath or Unstable stamina morphs, But it does Buff the FOB damage. Thats the way its currently working for me on Live anyway. I dont know what this new broke patch update will do to it all since they are changing up the CP Skill passives with this update.
"Mighty" increases your physical damage.MrBeatDown wrote: »MrBeatDown wrote: »Also Breath and Unstable Flame is already calculated with weapon damage so mighty Already buffs it.
Mighty boost physical-typed damage, not damage who use weapon damage. If I remember my testing in PTS, you does same damage with 100cp in mighty and 100cp in any other star except thaumaturge/precise/ele expert/armor spen (I've tested with blessing) with these stamina skill.
The Cp Passive reads very broken then, because the skill morph TT is pretty clear that Weapon Damage and Max Stamina increases the damage, leading one to believe that Mighty Buffs the damage. Which, Is pretty much irrelevant anyway, because you have to have mighty maxed to get damage from S/B skills (WHICH IS STILL GARBAGE) and you are forced to use the ardent flames passive for more fire damage with your dots and you can also crit with these fire skills. Elemental Expert will not boost the damage of Breath or Unstable stamina morphs, But it does Buff the FOB damage. Thats the way its currently working for me on Live anyway. I dont know what this new broke patch update will do to it all since they are changing up the CP Skill passives with this update.
"Mighty" increases your physical damage.
Physical damage.
Honestly ? IceWarlordGrievous wrote: »Let me ask everyone here one question what is the first thing you think of when you hear dragon?Poison or Fire?