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On changing Stamina Dk Fire damage to poison.

MrBeatDown
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So much for increased fire damage passives with your passives for Ardent Flame. I guess its a huge nerf for DK's since they loose those Ardent Flame Buffs. Its a huge issue for someone like me that is a tank and depends on FIRE DAMAGE AND ARDENT FLAME PASSIVES for more damage. Thats why Fire Damage Dots are decent right now. He doesnt even offer a compensative idea for the huge loss of damage you take when this happens. And he says no Stamina Morph for whip. OFC. So again, gimping the tank dk and leaving no alternatives. Not everybody wants to play the FOM magick Dk. Or the FOY (flavor of the year) WB stamina dk. This is getting really stupid.

The whole point of being a DRAGON KNIGHT is to be able to have access to these passives. Why such a huge sweeping nerf to DK'S?

Moderator Note: Post edited to remove dev name from title
Edited by ZOS_MollyH on February 15, 2016 2:11PM
  • timidobserver
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    They plan to take everything you said into consideration, if I understand correctly. Anything that a DK has that buffs fires would buff poison instead if the stamina morph is taken. If they do it correctly the only damage you should lose would be the Dunmer fire damage bonus.
    Edited by timidobserver on February 12, 2016 11:12PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • MrBeatDown
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    Then i want my Meteor from Valkyn Skoria to be counted as poison damage as i have to use it with dots for more damage! I hit like a wet noodle!


    They even nerfed Flames of Oblivion for thieves guild patch. It was really good before they do this junk change. NOBODY abused it before, but it gets nerfed.....
    Edited by MrBeatDown on February 12, 2016 11:20PM
  • Forestd16b14_ESO
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    Wait.. they want to turn Dragon Knights fire buffs to poison buffs either though the tree it is in is called adrent flame and all the active skills are fire base ............... SCREW IT !

    #CleanupWrobel or let some else do it.
    Edited by Forestd16b14_ESO on February 13, 2016 5:14AM
  • acw37162
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    Good Lord, in context of looking for ways to make champion point choices correspond better with stamina builds.

    So stamina breath would offer secondary poison having greater synergy with mighty.

    Magic would still be flame and more in line mica CP choices.

    Geez, its actually a really good idea and by no means a guaranteed change in at all.

    To the OP he did not say they would not be updating the passives to reflect any changes either.

    DK's just got 18 buffs and your stressing out about change that is four months away a the earliest even if it comes at all.

    Edited by acw37162 on February 12, 2016 11:54PM
  • mistermutiny89
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    They nerfed magicka return on Draw Essence as well.

    All this added artificial difficulty bs is getting old.
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • RoyJade
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    I think it can be a good choice. They will change the passive along with these skill, because even if they forgot, the community will keep that thing in their mind.
    So, more CP synergy. But also the poison effect on the enemy, who is a good effect too.

    Next step : stamina-based ultimate, or new cp especially for ultimate (replace the bow CP by this one, perhaps ?).
  • Armenian_Ninja
    They plan to take everything you said into consideration, if I understand correctly. Anything that a DK has that buffs fires would buff poison instead if the stamina morph is taken. If they do it correctly the only damage you should lose would be the Dunmer fire damage bonus.

    You would also lose out on Ardent Flames passives...unless they make those passives fire and poison related instead of just fire.
  • AfkNinja
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    Poison on Stamina DK sounds borderline broken to me...wouldn't that pretty much guarantee anyone fighting a Stam DK wouldn't be able to heal for shiz? Yikes
  • Mojmir
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    Why does this guy wrobel still have a job?
  • timidobserver
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    They plan to take everything you said into consideration, if I understand correctly. Anything that a DK has that buffs fires would buff poison instead if the stamina morph is taken. If they do it correctly the only damage you should lose would be the Dunmer fire damage bonus.

    You would also lose out on Ardent Flames passives...unless they make those passives fire and poison related instead of just fire.

    You have to read what I typed closely. I said that, from what I understood of what he said, I got the impression that they intend to make any fire buffs also poison buffs. If they do that, then the only thing you'd lose out on is the Dunmer bonus. Though they could be really nice and make Dunmer also buff poison.

    I think this could actually result in a really powerful bow build.
    Edited by timidobserver on February 12, 2016 11:53PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • MrBeatDown
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    acw37162 wrote: »
    Good Lord, in context of looking or ways to make champion point choices correspond better with stamina builds.

    So stamina breath would offer secondary poison having greater synergy with mighty.

    Magic would still be flame and more in line mica CP choices.

    Geez, its actually a really good idea and by no means a guaranteed change in at all.

    ITs trash. You dont call a skill Tree ARDENT FLAME and use poison damage. Also Breath and Unstable Flame is already calculated with weapon damage so mighty Already buffs it. If you understand how the current build works for this setup then you know that it will wreck the only DPS that a fire stamina tank has. Its borderline Hybrid as is so people can increase the fire damage from FOB with cp passives elemental expert. Also I Use GDB too, so i use some of the cp passives in that tree already to boost damage. The issues you will have after they trash ARDENT FLAME skill lines will also impact your survival. Its not looking good for HEAVY ARMOR STAMINA TANKS!

    More promotion of Wrecking Blow Garbage BS Builds.....

    They absolutely insist on no build diversity for a DK. Just Standard Wrecking BLow Garbage.........
  • Forestd16b14_ESO
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    AfkNinja wrote: »
    Poison on Stamina DK sounds borderline broken to me...wouldn't that pretty much guarantee anyone fighting a Stam DK wouldn't be able to heal for shiz? Yikes

    Stamina DK ? The new hardy reduces physical and poison damage stamina DKS got even more nerfed. Keep fire as fire Wrobel.
  • RoyJade
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    AfkNinja wrote: »
    Poison on Stamina DK sounds borderline broken to me...wouldn't that pretty much guarantee anyone fighting a Stam DK wouldn't be able to heal for shiz? Yikes

    Remember that poison don't give a healing debuff, only disease does. Poison is a dot, as fire.
  • AfkNinja
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    RoyJade wrote: »
    AfkNinja wrote: »
    Poison on Stamina DK sounds borderline broken to me...wouldn't that pretty much guarantee anyone fighting a Stam DK wouldn't be able to heal for shiz? Yikes

    Remember that poison don't give a healing debuff, only disease does. Poison is a dot, as fire.

    Thank you for clarification, that makes much more sense.
  • yodased
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    AfkNinja wrote: »
    Poison on Stamina DK sounds borderline broken to me...wouldn't that pretty much guarantee anyone fighting a Stam DK wouldn't be able to heal for shiz? Yikes

    Poison not disease. Poison is just another dot instead of fire.

    This will make evil hunter bow stam dk werewolf murderers real quick lol #vanhelsing
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Artjuh90
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    They plan to take everything you said into consideration, if I understand correctly. Anything that a DK has that buffs fires would buff poison instead if the stamina morph is taken. If they do it correctly the only damage you should lose would be the Dunmer fire damage bonus.

    You would also lose out on Ardent Flames passives...unless they make those passives fire and poison related instead of just fire.

    problem would be again if a DK would go WW. then the WW-form on DK would be way more OP then the other classes. they just keep shooting themself in the foot
  • RoyJade
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    MrBeatDown wrote: »
    Also Breath and Unstable Flame is already calculated with weapon damage so mighty Already buffs it.

    Mighty boost physical-typed damage, not damage who use weapon damage. If I remember my testing in PTS, you does same damage with 100cp in mighty and 100cp in any other star except thaumaturge/precise/ele expert/armor spen (I've tested with blessing) with these stamina skill.
  • acw37162
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    MrBeatDown wrote: »
    acw37162 wrote: »
    Good Lord, in context of looking or ways to make champion point choices correspond better with stamina builds.

    So stamina breath would offer secondary poison having greater synergy with mighty.

    Magic would still be flame and more in line mica CP choices.

    Geez, its actually a really good idea and by no means a guaranteed change in at all.

    ITs trash. You dont call a skill Tree ARDENT FLAME and use poison damage. Also Breath and Unstable Flame is already calculated with weapon damage so mighty Already buffs it. If you understand how the current build works for this setup then you know that it will wreck the only DPS that a fire stamina tank has. Its borderline Hybrid as is so people can increase the fire damage from FOB with cp passives elemental expert. Also I Use GDB too, so i use some of the cp passives in that tree already to boost damage. The issues you will have after they trash ARDENT FLAME skill lines will also impact your survival. Its not looking good for HEAVY ARMOR STAMINA TANKS!

    More promotion of Wrecking Blow Garbage BS Builds.....

    They absolutely insist on no build diversity for a DK. Just Standard Wrecking BLow Garbage.........


    Trash?

    Its not even anywhere close to being on test. Which would be fair to say you can't judge it all but by all means chicken little away.

  • r.jan_emailb16_ESO
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    How do you even consider the Ardent Flame passives to be better for a stamina DK, compared to 25% more damage from CP? Also this for sure won't be the only change, you guys are really lost, wtf.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • WalkingLegacy
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    Wait.. they want to turn Dragon Knights fire buffs to poison buffs either though the tree it is in is called adrent flame and all the active skills are fire base ............... SCREW IT !

    [snip].

    You're seeing the light :)

    Moderator Note: Post edited to remove moderated content
    Edited by ZOS_MollyH on February 15, 2016 2:18PM
  • MrBeatDown
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    RoyJade wrote: »
    MrBeatDown wrote: »
    Also Breath and Unstable Flame is already calculated with weapon damage so mighty Already buffs it.

    Mighty boost physical-typed damage, not damage who use weapon damage. If I remember my testing in PTS, you does same damage with 100cp in mighty and 100cp in any other star except thaumaturge/precise/ele expert/armor spen (I've tested with blessing) with these stamina skill.

    The Cp Passive reads very broken then, because the skill morph TT is pretty clear that Weapon Damage and Max Stamina increases the damage, leading one to believe that Mighty Buffs the damage. Which, Is pretty much irrelevant anyway, because you have to have mighty maxed to get damage from S/B skills (WHICH IS STILL GARBAGE) and you are forced to use the ardent flames passive for more fire damage with your dots and you can also crit with these fire skills. Elemental Expert will not boost the damage of Breath or Unstable stamina morphs, But it does Buff the FOB damage. Thats the way its currently working for me on Live anyway. I dont know what this new broke patch update will do to it all since they are changing up the CP Skill passives with this update.
    Edited by MrBeatDown on February 13, 2016 12:11AM
  • Pangnirtung
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    Why do the rules keep getting changed?

    Every few months a class is deemed over powered and is nerfed. WTF is going on?
  • HeroOfNone
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    This is why they don't say things until right before they make a change. Someone hears the change, assumes it's the only change with no other changes to related skills, and then *** all over the idea.

    Did you consider the ardent flame line could be expanded to include poison morphs? Or that v16 versions of Morag Tong could be coming to boost the damage?

    There is a reason for #NOETA, because this stuff is being figured out, yet reactionary people jump on any little detail they are given and then *** that ZOS isn't telling them anything.

    Please, get some self-awareness that you are your own problem

    @Sypher @FENGRUSH @Lefty_Lucy
    Edited by HeroOfNone on February 13, 2016 12:29AM
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Forestd16b14_ESO
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    Like really just no get the idea out of your heads. I am a stamina base DK tank and I love my fire damage as it is ok no need to nerf stamina DKs even more by changing their skills to poison.
  • RoyJade
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    MrBeatDown wrote: »
    The Cp Passive reads very broken then, because the skill morph TT is pretty clear that Weapon Damage and Max Stamina increases the damage, leading one to believe that Mighty Buffs the damage. Which, Is pretty much irrelevant anyway, because you have to have mighty maxed to get damage from S/B skills (WHICH IS STILL GARBAGE) and you are forced to use the ardent flames passive for more fire damage with your dots and you can also crit with these fire skills. Elemental Expert will not boost the damage of Breath or Unstable stamina morphs, But it does Buff the FOB damage. Thats the way its currently working for me on Live anyway. I dont know what this new broke patch update will do to it all since they are changing up the CP Skill passives with this update.

    Mighty don't scale with weapon damage and stamina. It boost only with "physical" type damage, as elemental expert boost "fire", "frost", "thunder" type damage and thaumaturge boost "magic", "poison" and "disease" damage (on live actually).
    The reason why leap is so powerful as a stamDK is because it's the only ultimate who does "physical" damage, so it scale with mighty.
    Another example, mighty actually boost stone fist even if it's a magicka skill, just because stone fist does "physical" damage. Same with the initial tick of dark talon (both will be changed from physical to fire damage in TG patch).

    With this change, it's basically a 25% damage bonus for these skills for every 300+ cp stam DK. Fire damage would be better with an average of 1200 cp (mighty, precise, the new thaumaturge and elemental expert capped), but we won't have 1200 cp from a long time.


    And yes, if mighty was a boost for all "stamina-based" attack and ele expert a boost for all "magicka-based" attack, it would solve all the problem (including ultimate, killer blade and some other) at once.
  • Acsvf
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    MrBeatDown wrote: »
    RoyJade wrote: »
    MrBeatDown wrote: »
    Also Breath and Unstable Flame is already calculated with weapon damage so mighty Already buffs it.

    Mighty boost physical-typed damage, not damage who use weapon damage. If I remember my testing in PTS, you does same damage with 100cp in mighty and 100cp in any other star except thaumaturge/precise/ele expert/armor spen (I've tested with blessing) with these stamina skill.

    The Cp Passive reads very broken then, because the skill morph TT is pretty clear that Weapon Damage and Max Stamina increases the damage, leading one to believe that Mighty Buffs the damage. Which, Is pretty much irrelevant anyway, because you have to have mighty maxed to get damage from S/B skills (WHICH IS STILL GARBAGE) and you are forced to use the ardent flames passive for more fire damage with your dots and you can also crit with these fire skills. Elemental Expert will not boost the damage of Breath or Unstable stamina morphs, But it does Buff the FOB damage. Thats the way its currently working for me on Live anyway. I dont know what this new broke patch update will do to it all since they are changing up the CP Skill passives with this update.
    "Mighty" increases your physical damage.
    Physical damage.
    Edited by Acsvf on February 13, 2016 12:28AM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Paulhewhewria
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    Let me ask everyone here one question what is the first thing you think of when you hear dragon?Poison or Fire?LOL my god this class is getting worst and worst and I hate to say that because my first character was a DK I love this class,but I'm about to the point where I don't even want to play it any more because it just doesn't handle as well as others in my opinion.Let me also state that I have been on the pts recently and it filled me with hope that this class was getting better,but this news here is really disheartening to me.
    Edited by Paulhewhewria on February 13, 2016 12:35AM
  • MrBeatDown
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    Acsvf wrote: »
    "Mighty" increases your physical damage.
    Physical damage.

    What about elemental expert? Does it increase the fire damage of my stamina based ardent flame abilities?

    The answer is no it does not on live or the TT damage for the skills does not reflect a damage increase, and FTC does not show an increase of damage when i put points in elemental expert.
    Edited by MrBeatDown on February 13, 2016 12:37AM
  • Teridaxus
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    Wat
  • RoyJade
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    It does, at least for me. Ele expert boost my stamina fire damage.
    With the TG maj, mighty will boost poison and disease damage, so the change can be good for a balance point of view. For lore, that's an another story.
    Let me ask everyone here one question what is the first thing you think of when you hear dragon?Poison or Fire?
    Honestly ? Ice :p
    A fire-based dragon is the "classic" dragon, but a poison dragon is more a reptile (or undead) dragon. I don't see any problem with it. But I prefer ice-based flying lizard.
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