Okay, fellas. Probably I'm going to earn a lot of hate, but this shouldn't be one of the common rant threads. Well, probably it's going to be, but hey, I'm going to give it a try anyways.
So, this game is out since... 2 years, aye?
I mean, I'm not even going to start talking about the fact, that you've released a game only available as 32bit client - but, to everyones dismay, even high-end rigs aren't able to have steady FPS @ 60 while in cities. And that's not because the game is so utterly beautiful, no. Compared to other games like Black Desert, ArcheAge and even Final Fantasy XIV, it's even lesser than mediocre in terms of visual design.
But actually, there's a nice point related to FPS drops and character models. Believe it or not, people have been trying the craziest stuff to tweak their FPS, basically butchering the entire UserSettings and so on. But, what mostly makes your FPS drop, are poorly created low-poly armor models.
Let's go a step further. If you set the game at low quality (@ in game settings), apply them and restart the game. Once you log back in and select your character, just go figure in a town like Wrothgar, that your FPS are staying STEADY at 60, until from one second to another, the player model rendering pops in. Once this happens, even at low settings, you'll notice a frame drop of ~10 to ~15.
And I'm not going to talk about all those fixes you've to do when it comes down to stats, passives, items, skills, quests, lore, voice acting... etc.
The game itself - and I don't know how many folks have been writing this in the past - HAS potential. That's something people and even the press are telling since 2 years. And I CAN understand, that you just popped up the jack of all trades porting it to consoles. And I CAN also understand, that such a transition may take a lot of time.
So, today I've seen the Akaviri models - and I thought: "mhkay, they do not really have that much in common with what we got presented in the past single player series, but they're FINE. Actually they bring in a fresh wind."
See? I'm a positive thinking fella. But then, I went to look for the obligatory Katana - and guess what? No. No Katana. I get presented one of those shovels. I mean, we've already 9 styles representing shovels with a sword tip. And then I end up asking myself: "What kind of problems do people at ZOS have? No Lorelino? Isn't there a proper Quality Assurance actually surveying this?".
It's just like the clipping issues with MANY weapons, armors and costumes. And overall, the heck do I care for costumes? Why are you even selling costumes in terms of armor? Costumes should represent crafting jobs or specialy disguises for (RP) events. Like a cook-disguise... or maybe a fisher-disguise... Or, jeez, even as a Judge you'd get positive feedback. But, seriously, NOT armor! That for, get your butts up and actually DESIGN ARMOR sets and / or motifs.
That being said, I've taken a break of 9 months and have just come back, to see what has changed. And I'm pretty happy, specially when it comes down to the level / map design. Orsinium and even Craglorn would be pure eye-candy, if it wasn't because of those crappy performance issues. And, don't take me wrong, but I don't see currently any improvement coming, not even with the 64bit client. Because, when it comes down to what people from Mac told me, it's the same status as before. Minor improvements, but that's it.
So, please, focus on unique motifs for certain kind of armor parts. Make them ultra-rare. Or even specific weapon designs with a small drop rate.
Besides this thread, I think we can come up also with other issues like poor voice acting, poor quest-chaining, markers disappearing / not even showing up, weird High Ordinators not being at the place where they should be (Gel-Var-Delle? He sits mostly in the abandoned cave NE from the tree symbol - and not behind the tree close to the way-in). I mean, just examples. There are MANY essentials you guys haven't fixed yet. And there are SO many cool things you actually can do to improve this game, to RAISE the userbase, not just to hold it. Minigames (like a in game card game), TRUE treasure hunts - generated by system OR even by players! Just imagine it, pseudo-geocaching in TESOTU with temporary containers! There are already folks doing this by standing in certain locations. I love it!
Just, don't throw away your chance. Even though you may think you've enough time: Other games and brands have noticed that you're working slowly and not properly organized - and they're definitely going to take that advantage.
So, you'll wonder why the most folks playing TESOTU are sticking to it? It has the holy trinity, it has basically a good storyline, good PVP - if lag doesn't takes you down - and a really nice done scenery. Oh well, and actually: Hope. A lot of hope that this is going to be better and better.
And all this stuff, makes it even harder for me to understand, why the most stuff I read and watch, is folks from ZOS saying: No ETA, no ETA, no ETA.
Make a proper roadmap and focus further on it. If needed, get more employees. Other folks from the industry would say: "Well, they're going to try it once more, maybe twice - and if they don't see a positive reaction to their DLCs, they're going to wrap it up pretty soon."