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Zerg Buster Idea

NovaShadow
NovaShadow
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So, I was just sitting in Chal on AZ (NA) with what felt like 60 or 70 people there on my screen at 10 fps and 800 ping and it got me thinking about a couple things that could help not just lag but forcing people to spread out.

1. Lowering group size to 12. Like it is for trials, 12 is a good number. As it is right now it's too big when all those people stack on crown and spam the same skill over and over.

2. Implement some kind of environmental damage that dots on every single person in an area when there's more than say 40 people there. Make it so you can't heal through it, but it won't kill you right away. Once you spread out it goes away. Basically forcing people to spread out or you'll die. Make it explode when someone dies for a fun effect.
Edited by NovaShadow on February 10, 2016 11:03AM
PC NA - EPHS
  • Digiman
    Digiman
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    The general idea is to buff siege weapons to become critical against players in larger groups to break zergs up.

    To top it off alot of abilities AoE will now only effect people in a group instead of friendly players to reduce the zerg.
  • Millerman34n
    Millerman34n
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    Next update their is a zerg busing set and massive siege damage ik they will spread out!
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    It would be enough to just remove aoe caps.
  • AddictionX
    AddictionX
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    Or just either make steel tornado hit like 3 targets, or have a stacking damage reduction each second it hits.
  • mertusta
    mertusta
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    Lowering/increasing group size does not matter, when they meet on ts, they will keep zerging again. Bring back 1.5 and with 4-5 good players you can sweep entire zerg.
  • NovaShadow
    NovaShadow
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    Digiman wrote: »
    The general idea is to buff siege weapons to become critical against players in larger groups to break zergs up.

    To top it off alot of abilities AoE will now only effect people in a group instead of friendly players to reduce the zerg.

    I know this which is why I didn't mention it.
    Next update their is a zerg busing set and massive siege damage ik they will spread out!

    Tested some siege on PTS and it was practically no different. It's gonna have to be zerg v zerg siege to make any difference.
    It would be enough to just remove aoe caps.

    Sadly I doubt they'll ever do this. I wish they would though.
    AddictionX wrote: »
    Or just either make steel tornado hit like 3 targets, or have a stacking damage reduction each second it hits.

    I highly approve of this. Considering its often the only skill that appears on my recap from 5 different people it needs to have some kind of downside to using it.
    mertusta wrote: »
    Lowering/increasing group size does not matter, when they meet on ts, they will keep zerging again. Bring back 1.5 and with 4-5 good players you can sweep entire zerg.

    Lowering group size was for the lag. Since they're changing abilities to affect group only, restricting group size to 12 could keep the spam within group only. Might help, I dunno, not sure anything can honestly help.

    1.5 was good but we'll never get back there. People are so used to zerging now it'll never happen.
    PC NA - EPHS
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