So, I was just sitting in Chal on AZ (NA) with what felt like 60 or 70 people there on my screen at 10 fps and 800 ping and it got me thinking about a couple things that could help not just lag but forcing people to spread out.
1. Lowering group size to 12. Like it is for trials, 12 is a good number. As it is right now it's too big when all those people stack on crown and spam the same skill over and over.
2. Implement some kind of environmental damage that dots on every single person in an area when there's more than say 40 people there. Make it so you can't heal through it, but it won't kill you right away. Once you spread out it goes away. Basically forcing people to spread out or you'll die. Make it explode when someone dies for a fun effect.
Edited by NovaShadow on February 10, 2016 11:03AM PC NA - EPHS