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Do you all remember the time?....

TalonKnight
TalonKnight
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When we fought that 1 boss, where we tanked the boss, and fought the adds.... Or that 1 boss in SC where we fought the adds, and tanked the boss....

Ooo! Ooo! Or that 1 fight in BC where we tanked the boss, and then dpsed the adds down.... Those were some really memorable boss mechanics weren't they....

I remember some really cool boss mechanics in wow, and wildstar even though wildstar was crap, but still some really cool mechanics. ESO just has artificial difficulty, where when the fight is difficult its only cause the boss has too much freakin HP, has near 1 shot abilities, and there r too many adds.

I want memorable mechanics, not artificial difficulty....
  • Julianos
    Julianos
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    no ETA
  • likelolwhat
    likelolwhat
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    ...Have you even entered a Vet Dungeon?
    Forever looking for that one avatar that no one else has...

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  • TalonKnight
    TalonKnight
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    ...Have you even entered a Vet Dungeon?

    yep, have u ever played wow, or wildstar?
  • TalonKnight
    TalonKnight
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    dodging red circles, and tanking the boss, and fighting the adds r not much in the way of mechanics, and certainly not memorable ones.
  • likelolwhat
    likelolwhat
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    ...Have you even entered a Vet Dungeon?

    yep, have u ever played wow, or wildstar?

    AHA! A WoW fanboy! Your kind has no place here.

    In all seriousness, grow up. This is one of the silliest threads I have ever seen. So dumb it's sad. So bad it's terrible.
    Forever looking for that one avatar that no one else has...

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  • moesmaker
    moesmaker
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    I did play WoW. Alot! Enjoyed it, but the boss fights in ESO are memorable too. To me that is.
  • Turelus
    Turelus
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    Soft-caps/diminishing returns on stacking and you might have a solution.

    I too can't stand this "just burn the boss before you see x mechanic" we now have because of the huge damage levels achievable in the game.

    What's the counter to this if you don't address it at the damage achievable levels? More HP on bosses, damage reductions on bosses? All this does is punish the players not using the current meta damage builds who might normally be able to beat a dungeon fine.
    @Turelus - EU PC Megaserver
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  • likelolwhat
    likelolwhat
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    Despite what I say, I don't have anything against WoW. Never played it myself. Hard to get a feel of a thing you've never so much as watched a gameplay video for. Know even less about WildStar. I have a sore spot for WoW fanbois, though, especially when they're comparing WoW to ESO... on an ESO forum, no less.

    I'm also beginning to wonder what kinds of crazy mechanics must have been implemented for the WoW/Wildstar bosses, if the Engine Guardian is so lifeless in comparison.
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  • Blutengel
    Blutengel
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    When we fought that 1 boss, where we tanked the boss, and fought the adds.... Or that 1 boss in SC where we fought the adds, and tanked the boss.....

    pepperidge-farm-remembers_89c49f3f611.png

    Time for reckless audacity and derring-do!~
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  • Haquor
    Haquor
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    Despite what I say, I don't have anything against WoW. Never played it myself. Hard to get a feel of a thing you've never so much as watched a gameplay video for. Know even less about WildStar. I have a sore spot for WoW fanbois, though, especially when they're comparing WoW to ESO... on an ESO forum, no less.

    I'm also beginning to wonder what kinds of crazy mechanics must have been implemented for the WoW/Wildstar bosses, if the Engine Guardian is so lifeless in comparison.

    engine guardian = healer heals, kill adds and avoid red. thats it. exciting and challenging for you no doubt.

    i have never played wow. i have only played one other mmo and like every single boss in raids and dungeons had specific mechanics other than stand heal burn. things that literally had to be completed, often not combat related involving specific tasks for individuals and groups and strategy that if failed would result in a wipe regardless of how good your dps was.

    though combat was the primary focus...People and raids would often be banned from posting any damage stats due to the fact that people focussing on dps would often result in them not paying attention to actual fight mechanics and cause a wipe.

    To use your terminology you sound like an eso fanboy when all the OP is trying to do is raise a valid point that the base fight mechanics in eso is max dps amd avoid red circles. yay.

    your reaction to his post is laughable. his post is sad? so terrible? silly? Have a read of your reaction fanboy. Heaven forbid the game we all like could improve and potentially encourage a wider player base making it more succesfull and well supported.
  • Xellos77
    Xellos77
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    7622cfb86320e9d922e4c1f4a22d07d4.jpg
    Ebonheart Pact/PS4/NA
  • Kippesnikke
    Kippesnikke
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    When we fought that 1 boss, where we tanked the boss, and fought the adds.... Or that 1 boss in SC where we fought the adds, and tanked the boss....

    Ooo! Ooo! Or that 1 fight in BC where we tanked the boss, and then dpsed the adds down.... Those were some really memorable boss mechanics weren't they....

    I remember some really cool boss mechanics in wow, and wildstar even though wildstar was crap, but still some really cool mechanics. ESO just has artificial difficulty, where when the fight is difficult its only cause the boss has too much freakin HP, has near 1 shot abilities, and there r too many adds.

    I want memorable mechanics, not artificial difficulty....

    u played the new raid on pts? go try it out man. pretty sure if you like mechanics u will like this trial.
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  • mtwiggz
    mtwiggz
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    Really disappointed with the state of dungeons as well. There are no difficult fights in any of them. vICP had a boss with an enrage mechanic, which is not something difficult and vWGT has the Inhibitor mechanic, as well as the portal mechanic on the last boss. None of these "mechanics" are very difficult, or note worthy.

    As for trials? There are some interesting mechanics in there, but they've been around for so long they're no longer interesting - just a minor set back in how much time it takes to burn the bosses ridiculous HP.

    Have yet to try out the PTS but I've heard good things. I'm hoping for some kind of challenging content, short of 1-shot mechanics and megaHP bosses. Time will tell.
  • Duiwel
    Duiwel
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    AHA! A WoW fanboy! Your kind has no place here...
    I died...

    reminded me of this:
    no-power.gif

    @Duiwel:
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  • Ruben
    Ruben
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    Someone should really explain what those bosses do in wow for those of us who never played that thing.
    DK Stamina DPS
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  • WalkingLegacy
    WalkingLegacy
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    ...Have you even entered a Vet Dungeon?

    yep, have u ever played wow, or wildstar?

    AHA! A WoW fanboy! Your kind has no place here.

    In all seriousness, grow up. This is one of the silliest threads I have ever seen. So dumb it's sad. So bad it's terrible.

    Not really. Requesting good fight mechanics is not a bad thread.
  • JD2013
    JD2013
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    Ruben wrote: »
    Someone should really explain what those bosses do in wow for those of us who never played that thing.

    Basically you stand there and spam abilities til they die, without any need to dodge etc.
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  • Morozov
    Morozov
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    Do you remember the time?


    https://youtube.com/watch?v=LeiFF0gvqcc

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  • Artjuh90
    Artjuh90
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    JD2013 wrote: »
    Ruben wrote: »
    Someone should really explain what those bosses do in wow for those of us who never played that thing.

    Basically you stand there and spam abilities til they die, without any need to dodge etc.

    and tank by agroing everything wit hone abilty
  • Prabooo
    Prabooo
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    Ruben wrote: »
    Someone should really explain what those bosses do in wow for those of us who never played that thing.

    Check it out

    https://youtube.com/watch?v=swB7ocfv72g
  • WalkingLegacy
    WalkingLegacy
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    Artjuh90 wrote: »
    JD2013 wrote: »
    Ruben wrote: »
    Someone should really explain what those bosses do in wow for those of us who never played that thing.

    Basically you stand there and spam abilities til they die, without any need to dodge etc.

    and tank by agroing everything wit hone abilty

    So not true. I use to tank from vanilla to quitting shortly after Cataclysm.

    They had fights on ships, moving boss fights, splitting up your group, bosses with multiple layers etc etc.

    Some of my favorite raid fights were in Ulduar.
  • Hope499
    Hope499
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    Duiwel wrote: »
    AHA! A WoW fanboy! Your kind has no place here...
    I died...

    reminded me of this:
    no-power.gif

    Oh man.....so perfect lol
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Cuyler
    Cuyler
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    When we fought that 1 boss, where we tanked the boss, and fought the adds.... Or that 1 boss in SC where we fought the adds, and tanked the boss....

    Ooo! Ooo! Or that 1 fight in BC where we tanked the boss, and then dpsed the adds down.... Those were some really memorable boss mechanics weren't they....

    I remember some really cool boss mechanics in wow, and wildstar even though wildstar was crap, but still some really cool mechanics. ESO just has artificial difficulty, where when the fight is difficult its only cause the boss has too much freakin HP, has near 1 shot abilities, and there r too many adds.

    I want memorable mechanics, not artificial difficulty....

    go try the new trial on PTS, or watch the streams. You may be pleasantly surprised.
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  • Flameheart
    Flameheart
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    I played WoW...and besides that Everquest, Everquest 2, LotRO, SWTOR and now ESO. WoW Boss fights were challenging once, in the era of Black Temple and Sunwell Plateau, but now...

    If the TO thinks that moving and/or avoiding the red and/or inc damage and/or closing portals while casting an "oh-***-heal" here and there in WGT and/or dpsing the second boss in ICP down without doing much flesh atronachs or caring for zombies is so easy in compare to WoW, then I wonder why there are still so many people who aren't able to do that...

    ..because in WoW damage was determined by predesigned gear, where you haven't to put a thought into a real build ?

    ..and moving and positioning was a mechanic, but easier in compare ?

    ..because healers just had to care for healing the whole *** ?

    Man, I was a WoW Progress raid healer once, you can't imagine how I enjoy it to not play that game any further, but this one here now.

    Edited by Flameheart on February 10, 2016 4:12PM
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  • nine9six
    nine9six
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    Morozov wrote: »

    haha that's the only thing I thought of when I saw the title.
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  • Slappah
    Slappah
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    ...Have you even entered a Vet Dungeon?

    yep, have u ever played wow, or wildstar?

    Yeah man I remember that one epic boss in WoW SoO raid where you fight waves of adds until the bosses spawns then u burn the boss. So epic!

    Or that other boss where there's TWO bosses and you have to kill the adds and the bosses!! Epic!

    Or the boss after that where he keeps spawning adds you have to kill! Absolutely genius 11/10 blizzard!

    Or what about the second boss where there's THREE bosses!! And they keep spawning adds you have to kill!
  • Hand_Bacon
    Hand_Bacon
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    They had fights on ships, moving boss fights, splitting up your group, bosses with multiple layers etc etc.

    Some of my favorite raid fights were in Ulduar.

    What? Like the crazy cat lady or when we got to vroom around in trucks with big shooters on the back?

    WoW was WoW and there were some good things, but if you want to talk artificial boss difficulty then that is where its at.

    They capped groups with good dps by putting in artificial pauses or phases to make things seem more difficult. The only real difficulty was getting everybody from 10 years old to 70 to listen to a raid leader. Seriously, it was like herding cats. Not difficult by any stretch of the word difficulty other than "listen, this is exactly what you do, now do it" and hoping it lands on working ears.

    The first time through WoTLK was cool and all, but after that it just became a boring game. Locked out raids, so if you're unlucky enough to be grouped with a toolio, you were screwed for the week.

    Not to mention that after the first few months, they start nerfing each raid so JV and lower teams could complete them.

    #AlmostGood@ESO
  • WalkingLegacy
    WalkingLegacy
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    Hand_Bacon wrote: »
    They had fights on ships, moving boss fights, splitting up your group, bosses with multiple layers etc etc.

    Some of my favorite raid fights were in Ulduar.

    What? Like the crazy cat lady or when we got to vroom around in trucks with big shooters on the back?

    WoW was WoW and there were some good things, but if you want to talk artificial boss difficulty then that is where its at.

    They capped groups with good dps by putting in artificial pauses or phases to make things seem more difficult. The only real difficulty was getting everybody from 10 years old to 70 to listen to a raid leader. Seriously, it was like herding cats. Not difficult by any stretch of the word difficulty other than "listen, this is exactly what you do, now do it" and hoping it lands on working ears.

    The first time through WoTLK was cool and all, but after that it just became a boring game. Locked out raids, so if you're unlucky enough to be grouped with a toolio, you were screwed for the week.

    Not to mention that after the first few months, they start nerfing each raid so JV and lower teams could complete them.

    Sounds like you're speaking from pug experience which will be bad in any game, no matter the mechanics and difficulty.

    Artificial is not so artificial when you add different mechanics to the fight.

    Artificial difficulty is giving a boss a ton of health.
  • Dreyloch
    Dreyloch
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    Haven't seen the new PTS trials, but I know from the PvE I've done, that this game pales in comparison to Rift and EQ2 when it comes to epic raid level boss fights. Some of the most challenging content I've ever played. Days, even weeks of getting 20-24 ppl to work in unison to beat these things. In ESO? Nah, not so much.

    Go to Youtube, look up Rift Regulos boss fight. I'd post a link, but idk if that makes forum managers mad.
    "The fear of Death, is often worse than death itself"
  • Moglijuana
    Moglijuana
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    I'm going to have to agree with the OP. The new trial looks more fun than usual, but the rest of the PvE is extremely bland and easy. I played WoW for a good 6+ years, and while yes the mechanics could obviously be learned, the raids were much more engaging and fun to play through than ESO's current PvE Dungeon format. Naxx 40 man, Sunwell etc all took extreme coordination and even better Ability rotations to complete. Hell, Eye of Eternity wasn't hard but the mechanics were awesome. Can you ride a dragon to fight another dragon in eso? While having healing/tanking/dps roles while riding said dragon? I don't think so...Hell even the PvP raid bosses were more engaging than ESO's top notch dungeons. Imagine trying to kill a faction leader (Queen Aryen = Boss) in an enemy city (lets say Elden Root for example) surrounded by enemy players while trying to dps adds, play against the boss mechanics AND fend off enemy players all at the same time? Yea.....if only ESO had that. That's why my characters never come out of Cyrodiil. There's no TRUE skill required to complete anything PvE related. vMSA is the only equivalent atm. If all the dungeons had mechanics like vMSA THEN PvE would be more fun to play imo. But that will probably never happen because it would be "too hard" because people can't seem to coordinate in a measly group of 4 - 12. Try doing it with 40 lol.
    Edited by Moglijuana on February 10, 2016 6:02PM
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