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The Lag in Cyrodiil fixed ?

  • Zaldan
    Zaldan
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    Keep on dreaming !
    Plain and simple truth is ZO$ designed and built endgame pvp system that the servers simply cant handle, took till the "lighting patch" to really show up and they've spent the last 12 months in denial, now they're desperately trying to re-design/re-build the game so pvp works, I personally don't think they're up to the task.
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  • rager82b14_ESO
    rager82b14_ESO
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    Keep on dreaming !
    Zaldan wrote: »
    Plain and simple truth is ZO$ designed and built endgame pvp system that the servers simply cant handle, took till the "lighting patch" to really show up and they've spent the last 12 months in denial, now they're desperately trying to re-design/re-build the game so pvp works, I personally don't think they're up to the task.

    I don't blame you. Have they showed us they are? They have not proved yet that is the case. They can't even get something simple like fixing base skills, and improving class balance that is acceptable. I mean skills like Leeching Strikes and Templar skills is laughable. If they can't fix common sense stuff, how are we to trust them? Oh I am sure it will get fix ONE DAY. It just takes way too long.
  • imredneckson
    imredneckson
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    Keep on dreaming !
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    Why not back track to when PvP was mostly lag free and look at each change to when the lag became unbearable. Also maybe have ZOS employees and game masters in each faction and on each server so you can get a better perspective of what we players are dealing with daily.
    Edited by imredneckson on February 8, 2016 11:21PM
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  • NewBlacksmurf
    NewBlacksmurf
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    vyrusb23 wrote: »
    Malmai wrote: »
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    You shouldn't even run PvP like this its totally unplayable and i feel like im scammed 500-900 ms in Cyrodiil while questing... i just don't have words... No fixes nothing radio silence... The game was running smooth before anti bot and lightning patch just revert it back...

    How would you suggest they fix the lag? Wave their magic wand and say the secret magic word?

    One thing is for sure. Your stupid poll isn't gonna fix anything.

    Using your comment to suggest a resolution.

    -remove all PvE from Cyrodil and IC campaigns
    -set campaigns to completely reset after keeps are captured every 20 hours
    -offer two campaigns that are 1/3 the size that lasts 45 mins to 2 hours per match
    -offer 3 keep PvP death match battle ground that is timed and 1/8 the size of Cyrodil.
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Flak
    Flak
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    Keep on dreaming !
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    Nobody is asking for a magic bullet, people have been very patient about this issue and the strong criticism in this and many other threads rather comes from despair then from actual rudeness as it appears to many that they are not being heard in this particular issue.

    It is a fact that there was a point in the evolution of this game where the lag hit Cyrodiil, which change it was exactly no-one of us can tell for sure, but it was in the time of the AOE-Cap and there have been calculations - right or wrong - that showed how they massively increased the server load. So I think you have to understand that people want to have this changed, but you are ignoring this topic for almost a year now.

    If the Lag has nothing to do with the Caps and we are all wrong - fine, but you are not even trying it, not even explaining it, not just even saying No. There have been a lot of smaller changes to PvP like deers and animation so I believe that you are trying to fix this, but completely ignoring what seems like the biggest problem looks like you are pruning the nettle instead of grabbing it by the root.

    There would be no risk in changing this, try it on one campaign, do it on the PTS, whatever. If ZOS proves us wrong people will have more patience, the only way to loose is ignoring us. People care for this game a lot, but there's a limit to everything.




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  • dem0n1k
    dem0n1k
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    AND IT HAS TO BE IN 50-80MS for us to be happy....ITS FREAKING HARD...not to mention all the other back end stuff server has to do...

    Dude! I dream of an 80ms ping!! I have NEVER seen a ping better than 250 in ESO to date & I have been playing since beta. For me, 280 is a good ping... 320 is my average & 500 constant is bad. Sucks to be on the other side of the world from the servers, sometimes.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Lysette
    Lysette
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    Malmai wrote: »
    You guys seriously need to get your facts straight......

    LAG and FPS is NOT THE SAME...

    FPS is completely CLIENT SIDE...that mean VISUAL REPRESENTATION OF THE GAME IS 100% ON YOUR MACHINE...

    which includes but not limited to:
    -animations
    -non interactable assets in the world
    -etc

    LAG is network COMPONENT that sends and recieves various reports in "real time" that keeps track of your interactions...

    when 50vs50 people confront each other in cyrodiil SERVER has to do TOONS OF CALCULATIONS..

    To put it into picture...

    100 PLAYERS

    -all have at least 5 buffs including Boon and Food etc
    -Buffs keep applying and remmoved during the fights
    -AoE abilities affecting multiple ppl in fight - now server has to calculate ressistances, passives,dodges,buffs
    -and tons more stuff

    AND IT HAS TO BE IN 50-80MS for us to be happy....ITS FREAKING HARD...not to mention all the other back end stuff server has to do...

    it has to travel crazy amount...YOU>SERVER>ENEMIES>SERVER>YOU...simplified but it has to run throug entire world and back to you in a hearthbeat (even faster)...

    server technologies is a mysterious game...and i played MMO's almost exclusivelly for the last 14years and i cant find 1 mmo that has ESO's combat system + pvp enviroment....its unique...and therfore there isnt a template devs have to follow...


    if you have no clue what im talking about then just go to any pve zone and walk around, and ask you mom to pull the plug on your router...

    THE SECOND SHE PULLS THE PLUG YOUR LAG IS OVER 9000 (DC FROM SERVER) AND SEE IF YOUR FPS FALLS...IT WONT..CUZ NETWORK COMPONENT DOES NOT AFFECT HARDWARE PERFORMANCE OF YOUR VISUAL REPRESENTATION.



    Than don't make game like this and advertise is like that !

    Well, the issue is like that - when they advertised the game for that, they basically did a hack, pushed stuff, what belongs server-side into the client, so that work, which the server would have to do, is done on your machines. This got performance up but made the game vulnerable to bots and hacking. When they decided to fight bots, they did what would have to be done in the first place, namely stick to correct client-server architecture. So they moved the code back into the server, where it belonged. consequence of that is, that performance is not that good. On top of it, they made changes to the game play which encouraged things like zergs, which are horrible performance-wise, because they put extreme stress on the server (scaling with the factorial of players in that zerg). This all led to this situation. You people are continuing creating zergs and so it will not get fixed anytime soon, because what really has to be fixed is YOU and your behavior - and this means game play changes which you will not like.

    That is the issue like I see it.
  • Malmai
    Malmai
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    There is no lag i have constant 999+ ms
    dem0n1k wrote: »

    AND IT HAS TO BE IN 50-80MS for us to be happy....ITS FREAKING HARD...not to mention all the other back end stuff server has to do...

    Dude! I dream of an 80ms ping!! I have NEVER seen a ping better than 250 in ESO to date & I have been playing since beta. For me, 280 is a good ping... 320 is my average & 500 constant is bad. Sucks to be on the other side of the world from the servers, sometimes.

    I don't know never had more than 60ms in any other game but in this its normal above 500ms...
  • Xexpo
    Xexpo
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    Keep on dreaming !
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  • Turelus
    Turelus
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    Malmai wrote: »
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    You shouldn't even run PvP like this its totally unplayable and i feel like im scammed 500-900 ms in Cyrodiil while questing... i just don't have words... No fixes nothing radio silence... The game was running smooth before anti bot and lightning patch just revert it back...

    It was also rampant with bots and exploiters using the lack of that software.

    They're trying, they let us know almost every interview or post they're still working on it. If you have the magic bullet, the amazing solution that fixes all lag and doesn't doom the game to exploiting and botting then post it here so they can do it.

    Otherwise raging doesn't solve anything, either unsub/leave and be done with it, or understand there is no quick solution and try you best to be helpful in fixing it.
    @Turelus - EU PC Megaserver
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  • Jura23
    Jura23
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    Keep on dreaming !
    Turelus wrote: »
    Malmai wrote: »
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    You shouldn't even run PvP like this its totally unplayable and i feel like im scammed 500-900 ms in Cyrodiil while questing... i just don't have words... No fixes nothing radio silence... The game was running smooth before anti bot and lightning patch just revert it back...

    It was also rampant with bots and exploiters using the lack of that software.

    They're trying, they let us know almost every interview or post they're still working on it. If you have the magic bullet, the amazing solution that fixes all lag and doesn't doom the game to exploiting and botting then post it here so they can do it.

    Otherwise raging doesn't solve anything, either unsub/leave and be done with it, or understand there is no quick solution and try you best to be helpful in fixing it.

    Hey, this is not fair. We don't have all the needed information etc.

    But don't be surprised ppl are suspicious, because you know ZOS, they always find excuses. Good example lately is free respec not coming with TG. They say - we don't want to do forced respec, so we're not doing any this time. But never mention there are other ways they could do it, but they don't care put some extra work in. This is how they handle it. If there's lack of details and information, you can't blame ppl who think they are doing the same thing in other areas too. Like the PvP lag for example.
    Georgion - Bosmer/Templar - PC/EU
  • Anhedonie
    Anhedonie
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    There is no lag i have constant 999+ ms
    There was no lag at the beggining.

    Things went to *** when:
    -They moved EU server to Europe (funny, right?)
    -Lightning patch happend
    -Line of sight check patch happend
    -AOE cap patch happend
    Also I think there was one more thing, but can't really recall which one.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Jitterbug
    Jitterbug
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    Yeah, I don't think I'm PvP'ing until those arenas (or whatever) comes?
  • Lysette
    Lysette
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    Turelus wrote: »
    Malmai wrote: »
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    You shouldn't even run PvP like this its totally unplayable and i feel like im scammed 500-900 ms in Cyrodiil while questing... i just don't have words... No fixes nothing radio silence... The game was running smooth before anti bot and lightning patch just revert it back...

    It was also rampant with bots and exploiters using the lack of that software.

    They're trying, they let us know almost every interview or post they're still working on it. If you have the magic bullet, the amazing solution that fixes all lag and doesn't doom the game to exploiting and botting then post it here so they can do it.

    Otherwise raging doesn't solve anything, either unsub/leave and be done with it, or understand there is no quick solution and try you best to be helpful in fixing it.

    My take on this: Gameplay changes which discourage building zergs - this is IMO the main issue for lag.
  • Lysette
    Lysette
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    Anhedonie wrote: »
    There was no lag at the beggining.

    Things went to *** when:
    -They moved EU server to Europe (funny, right?)
    -Lightning patch happend
    -Line of sight check patch happend
    -AOE cap patch happend
    Also I think there was one more thing, but can't really recall which one.

    Fighting bots - this is basically the moment where they had to move code from the client back into the server and the hack and advantage with using client machine's performance, for things the server would have to do, was lost.
  • Llyw
    Llyw
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    Turelus wrote: »
    Malmai wrote: »
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    You shouldn't even run PvP like this its totally unplayable and i feel like im scammed 500-900 ms in Cyrodiil while questing... i just don't have words... No fixes nothing radio silence... The game was running smooth before anti bot and lightning patch just revert it back...

    It was also rampant with bots and exploiters using the lack of that software.

    They're trying, they let us know almost every interview or post they're still working on it. If you have the magic bullet, the amazing solution that fixes all lag and doesn't doom the game to exploiting and botting then post it here so they can do it.

    Otherwise raging doesn't solve anything, either unsub/leave and be done with it, or understand there is no quick solution and try you best to be helpful in fixing it.

    Not to worry, when a game with playable large scale PvP comes out you will get your wish.

    Most of the PvPers and lots of PvPers and PvErs(like myself) will leave. Since it appears after over a year of so many issues not being addressed or made worse that this company is not competent enough for the task or just plain not willing to address them.

    My entire PvP guild will be gone and most of my social guild will be bolting when CU goes live. Unless things here don't get fixed by then or sooner. Now Im talking about 80-100 folks but I am one person. I have no clue how many others out there but lets just say they lose only 10-15%, How will your game be in the future with that loss of real and potential revenues?

    This is a train wreck they created that is picking up steam and headed their way. ZOS just doesn't seam to care.
  • Ashtaris
    Ashtaris
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    Its not a magic bullet that is needed, its a magic rollback of the lighting and server-side anti-botting patches

    Were you around when the bots were ruling Tamriel? They were freaking everywhere! Every delve, open world boss, crafting node, and anything that could be farmed. It was terrible. And then ZOS dropped the "Bot" patch and they were litterly gone, almost overnight. Unfortunately their bot tracking came with a price. If you have to spend a lot of time tracking players and their movement patterns/speed to make sure you are not a bot, then its going to suck up other game resources. Really, if you want blame anyone, blame those jerks who were profiteering from bot farming, not ZOS.

    As far as the lighting patch goes, I don't think it really had that much impact on performance. It just happened at about the same time they rolled out the bot patch, so of course most people blamed it on the official "Lighting" patch.
  • Robbmrp
    Robbmrp
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    Sure !
    I have really high hopes for the updates coming in the Thieves Guild. Last night was one of the few times I was able to play in Azura with little to no lag and the server was pop locked. There were a bunch of us AD fighting a Red Zerg outside one of our main keeps. The game played really well for a bit and then started into the red constant ping.

    The fact that my ping wasn't red from the start when it usually is gives me hope that this can be fixed. Oh, and I had ALL my Addons turned ON as well....
    Edited by Robbmrp on February 9, 2016 5:30PM
    NA Server - Kildair
  • sadownik
    sadownik
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    Keep on dreaming !
    Lysette wrote: »
    Anhedonie wrote: »
    There was no lag at the beggining.

    Things went to *** when:
    -They moved EU server to Europe (funny, right?)
    -Lightning patch happend
    -Line of sight check patch happend
    -AOE cap patch happend
    Also I think there was one more thing, but can't really recall which one.

    Fighting bots - this is basically the moment where they had to move code from the client back into the server and the hack and advantage with using client machine's performance, for things the server would have to do, was lost.

    Right but dont you think its very strange that Z. hiring people with great MMO experience didnt do it from start?
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    There is no lag i have constant 999+ ms
    They already removed the deer. What more do you people want?! I'm fairly certain with the changes to meteor, lag is going to be at an all time high. So if by fixed you mean "make worse", then yes they are going to fix it for sure!
    Edited by eventide03b14a_ESO on February 9, 2016 5:50PM
    :trollin:
  • Malmai
    Malmai
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    There is no lag i have constant 999+ ms
    Lysette wrote: »
    Turelus wrote: »
    Malmai wrote: »
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    You shouldn't even run PvP like this its totally unplayable and i feel like im scammed 500-900 ms in Cyrodiil while questing... i just don't have words... No fixes nothing radio silence... The game was running smooth before anti bot and lightning patch just revert it back...

    It was also rampant with bots and exploiters using the lack of that software.

    They're trying, they let us know almost every interview or post they're still working on it. If you have the magic bullet, the amazing solution that fixes all lag and doesn't doom the game to exploiting and botting then post it here so they can do it.

    Otherwise raging doesn't solve anything, either unsub/leave and be done with it, or understand there is no quick solution and try you best to be helpful in fixing it.

    My take on this: Gameplay changes which discourage building zergs - this is IMO the main issue for lag.

    Nope game was advertised as "fight in big battles" and such, so don't blame players for actually doing that...
  • maboleth
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    Actually, zerging (or building an army) should NOT be discouraged. It's a feature that makes everything more epic with big fantasy battles, like the battle of the Pellenor fields or battle of the 5 armies. :smile: Discouraging epic battles would be a huge step backwards.

    What I'm personally against of, is building zergs to just mindlessly roam and trash the fields using a clueless force. Surely, not everyone is a born fighter or strategist, but everyone should learn to fight and defend eventually. Still you cannot blame people that gathered and try their luck being an ant fighters. It is a personal decision after all.
  • flubber77
    flubber77
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    Keep on dreaming !
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    LIKE U DID THE LAST YEAR and a half..... there is a magick bullet that fix this *** lag, and its called MONEY. u need to upgrade your servers or remove all this light and sound u did implement back in 1.3 or 1.5 patch.
    Still a grudge, only to see false what u want and nothing less.
  • Olysja
    Olysja
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    Keep on dreaming !
    atm this game endgame is 100% sh+t. I'm trying to have some fun, login -> 200-400-600-999+ ping in cyro ->logout (i played less than 30 hours in the last 60days probably). 99% of my pvp friends unistalled already and only nabo zergs with some tryhardsologanker still playing. You are not giving us a 0lagcyro and you are not giving us a 0lag arena. Exactly, WHY? why are you still making pvp trailers for this sh+t game? Now, on the bottom on all your trailers you have to put 999+ping OR you should remake all your trailers, focused on something different like gathering resources, or making naboultraeasyquests, or having imba conversation in craglorn.
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  • RatedChaotic
    RatedChaotic
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    Keep on dreaming !
    You guys seriously need to get your facts straight......

    LAG and FPS is NOT THE SAME...

    FPS is completely CLIENT SIDE...that mean VISUAL REPRESENTATION OF THE GAME IS 100% ON YOUR MACHINE...

    which includes but not limited to:
    -animations
    -non interactable assets in the world
    -etc

    LAG is network COMPONENT that sends and recieves various reports in "real time" that keeps track of your interactions...

    when 50vs50 people confront each other in cyrodiil SERVER has to do TOONS OF CALCULATIONS..

    To put it into picture...

    100 PLAYERS

    -all have at least 5 buffs including Boon and Food etc
    -Buffs keep applying and remmoved during the fights
    -AoE abilities affecting multiple ppl in fight - now server has to calculate ressistances, passives,dodges,buffs
    -and tons more stuff

    AND IT HAS TO BE IN 50-80MS for us to be happy....ITS FREAKING HARD...not to mention all the other back end stuff server has to do...

    it has to travel crazy amount...YOU>SERVER>ENEMIES>SERVER>YOU...simplified but it has to run throug entire world and back to you in a hearthbeat (even faster)...

    server technologies is a mysterious game...and i played MMO's almost exclusivelly for the last 14years and i cant find 1 mmo that has ESO's combat system + pvp enviroment....its unique...and therfore there isnt a template devs have to follow...


    if you have no clue what im talking about then just go to any pve zone and walk around, and ask you mom to pull the plug on your router...

    THE SECOND SHE PULLS THE PLUG YOUR LAG IS OVER 9000 (DC FROM SERVER) AND SEE IF YOUR FPS FALLS...IT WONT..CUZ NETWORK COMPONENT DOES NOT AFFECT HARDWARE PERFORMANCE OF YOUR VISUAL REPRESENTATION.



    Its not that hard. Many mmos have been able make large scale pvp with alot less lag than ESO. I'm not purchasing the new dlc. I will just ask friends if the lag has been fixed, if not I'm moving to Division. I had a blast with friends during the beta. Hard to have a blast in ESO with members of the party taking turns getting kicked during big fights.

    Its not even pvp anymore. Its more like.... Hey who wants to play The Kick Wheel Game. Get a group, go into Cyrodiil and see who gets kicked last.
    Edited by RatedChaotic on February 9, 2016 8:49PM
  • Keepercraft
    Keepercraft
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    Keep on dreaming !
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    @ZOS_GinaBruno
    I have few question:
    #1: How about host PvP servers on better servers, like in first year when game was released?
    I remember that times when ESO have big number of population and good ping on all servers.

    #2: You give tooooo much free to player with campaign joining and with enter to imperial city. :/
    So, did you put some restrictions on that?

    I see how much people leave that game. Not because Graphic or Audio, but by ping, lags, loading screens, PvP and performance.

    We even want go to trial, but developers make that pointless with 14veteran of item drop.
    I can only in this game go fishing, don't broke the last fun in this game, what i have. :/
    Still waiting for Sithis.
  • Malmai
    Malmai
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    There is no lag i have constant 999+ ms
    Just to be clear, we never promised that the performance in Cyrodiil would be fixed with today's patch. What we did say was that we were continually working to improve performance by adding little things in at a time, which includes some items in today's patch. There's no magic bullet to fix all performance-related issues, though.

    @ZOS_GinaBruno
    I have few question:
    #1: How about host PvP servers on better servers, like in first year when game was released?
    I remember that times when ESO have big number of population and good ping on all servers.

    #2: You give tooooo much free to player with campaign joining and with enter to imperial city. :/
    So, did you put some restrictions on that?

    I see how much people leave that game. Not because Graphic or Audio, but by ping, lags, loading screens, PvP and performance.

    We even want go to trial, but developers make that pointless with 14veteran of item drop.
    I can only in this game go fishing, don't broke the last fun in this game, what i have. :/

    Sad but true. Lag killed this game.
    Edited by Malmai on February 9, 2016 9:17PM
  • Keepercraft
    Keepercraft
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    Edited by Keepercraft on February 9, 2016 11:19PM
    Still waiting for Sithis.
  • svartorn
    svartorn
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    ZOS working on new bear cubs instead of fixing lag.
  • rager82b14_ESO
    rager82b14_ESO
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    Keep on dreaming !
    Other MMOS can do it just fine. Other MMOS fixed animation cancel as well. Face it, our devs don't have the skills to fix problems in an timely and efficient manner.
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