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Why does everyone still think this is skyrim 2.0

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Lysette wrote: »
    Pallmor wrote: »
    Lysette wrote: »
    Gidorick wrote: »
    Lysette wrote: »
    Alucardo wrote: »
    Don't worry. Once TESVI is released they will all don their iron helmets, pick up their 2h battle axe and leave anyway

    For a little while maybe - my personal experience is, if I fire up Oblivion or Skyrim now, after a while I am missing other people around. ESO is changing how you view your single-player games.

    Not for me. Fallout 4 is amazing.

    It is, but it is just out for just about 3 months - wait and see if you will not be back in a bit. Once you will have a huge army of minutemen and decided for a certain faction, there is not that much to play any longer in fallout 4. It is smaller than you think.

    Yep, I second this (as someone who played it). At a certain point, I had done almost everything, got bored, and moved on. There is a lot of stuff in Fallout 4, but the world isn't even a fraction of the size of ESO. And there just isn't much left to do after a while. Once you finish the main story, finish the faction quests and all the little side quests, that's all there is really. You can keep building up your settlements and doing the same radiant quests over and over. But why would you?

    Even when you finish the massive amount of single player stuff in ESO (through all three faction's zones), there is at least PvP arenas, trials, guilds, DLC, etc. to give you something to do.

    Well eso world is zones not a free open world where anything could happen. And its not really detailed and other than the quests there are no reason or Any fun to just walk around and Explore becouse there isnt much to explore.

    Eso world size cannot be compared to a game such as fallout or other elder scrolls games becouse they are built so different.

    The problem with fallour 4 is, there is too much loot - so much that it is meaningless to even pick it up anymore - and why explore at all, if not for the loot or something interesting to find. But due to your settlements you have all in mass amounts, there is no reason after a while to go out and get more stuff - you are already drowning in stuff.

    Actually the fact that literally everything you pick up can be used in some way is a great thing about Fallout 4.
    :trollin:
  • Jeraldan
    Jeraldan
    Jeraldan wrote: »

    Not being able to sit on chairs? Bad.
    No kind of social minigames (which actually have a HUGE positive impact in terms of FUN in other MMOS)? Bad.

    Out of that whole list, these are the things I think ESO should have (that are not already on the "no ETA list").

    One just expects to be able to sit on the benches, chairs, and stools in the world. I have no idea why they did not include this from the start, but my guess is that it was not high enough on the cut list. With every passing DLC, this becomes more and more remote as a possibility. Every chair, every bench, and every stool would have to be examined and re-positioned in the game to make sure that it could be used as an active object before being replaced by an active version of the object.

    ESO is an MMO, and one that they marketed as a leading social MMO. I don't consider ESO to very focused on social, forget about being a leading one, and social minigames would be a huge step in that direction. I would like to play games with other players. ZOS should consider adding a dice rolling function to chat so that players can roll a die (1 to x) and have the game roll it and display the number to everyone in the chat channel. We could invent our own games with that ability. There are number of games, without even getting into gambling for gold, that ZOS could implement in various taverns and inns around the world. We should be allowed to play a limited in-game version of Legends. They could sell cards in the Crown Store. This would be, of course, minus any card trading ability.

    ESO does not need open world PVP. As a matter of fact, if you want to foster a social Elder Scrolls multiplayer game, you pretty much want to stay away from open world PVP. Of all things that ZOS could do to the game to torpedo the Skyrim 2 players, I think that this one has to be close to, or at, the top of the list. Cooldown, no cooldown, does not matter. When the players are pitted against each other in any fashion, the people coming from the Single Player TES games expecting to find Skyrim shy away. The reason that I say this is that a common comment in the forums early in the life of the game indicated that some people think that ESO already has too much PVP outside of Cyrodiil. Yeah.

    Any suggestion that places an object in the world that is expected to persist beyond the length of a reasonable timer (seconds) is a problem in any massively multiplayer game. Chests and containers that players can put loot into simply do not work in this environment, unless in a location that is isolated from all of the other players. Housing would be a prime place that this could work. I would like to see portable campfires (cooking stations) that are not Crown Store items that we could use as social gathering points. Something that would stay until the player moved a certain distance away and would be shared across players.

    Musical instruments are in the game now, but they play canned tunes. It would be interesting to be able to compose music, and be able to synchronize multiple players on different instruments, but I expect that the emotes will be all there will be in the game.

    +1

    And yeah, I guess you're right in terms of open PVP. Nonetheless, a proper duel-function would be awesome. Or at least a small PVP arena.

    Thank you for your constructive post. You deserve a huge KUDOS.
  • Lysette
    Lysette
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    Ilsabet wrote: »
    Lysette wrote: »
    Pallmor wrote: »
    Lysette wrote: »
    Gidorick wrote: »
    Lysette wrote: »
    Alucardo wrote: »
    Don't worry. Once TESVI is released they will all don their iron helmets, pick up their 2h battle axe and leave anyway

    For a little while maybe - my personal experience is, if I fire up Oblivion or Skyrim now, after a while I am missing other people around. ESO is changing how you view your single-player games.

    Not for me. Fallout 4 is amazing.

    It is, but it is just out for just about 3 months - wait and see if you will not be back in a bit. Once you will have a huge army of minutemen and decided for a certain faction, there is not that much to play any longer in fallout 4. It is smaller than you think.

    Yep, I second this (as someone who played it). At a certain point, I had done almost everything, got bored, and moved on. There is a lot of stuff in Fallout 4, but the world isn't even a fraction of the size of ESO. And there just isn't much left to do after a while. Once you finish the main story, finish the faction quests and all the little side quests, that's all there is really. You can keep building up your settlements and doing the same radiant quests over and over. But why would you?

    Even when you finish the massive amount of single player stuff in ESO (through all three faction's zones), there is at least PvP arenas, trials, guilds, DLC, etc. to give you something to do.

    Well eso world is zones not a free open world where anything could happen. And its not really detailed and other than the quests there are no reason or Any fun to just walk around and Explore becouse there isnt much to explore.

    Eso world size cannot be compared to a game such as fallout or other elder scrolls games becouse they are built so different.

    The problem with fallour 4 is, there is too much loot - so much that it is meaningless to even pick it up anymore - and why explore at all, if not for the loot or something interesting to find. But due to your settlements you have all in mass amounts, there is no reason after a while to go out and get more stuff - you are already drowning in stuff.

    I actually had this issue with Skyrim. I'm a compulsive looter, and many of my dungeon runs revolved around managing my inventory so I could haul off as much as possible to sell to town merchants later. At a certain point I realized that I had a stupid amount of money that I didn't really need anymore, which pretty much killed my motivation to keep dungeon diving.

    I should probably go back at some point and explore the areas I haven't been to yet, but it's been much more enjoyable to move on to a new world to explore and new characters to build up.

    The most interesting thing to me about the ESO economy, as compared to both Skyrim and the previous MMO I played, is that while getting and selling loot and making money are still integral to the game (unless you decide to avoid them entirely), I don't find myself needing to make money to do what I want to do. I can make my own nice gear or just use the best loot drops I get, so I'm not limited to what I can buy from other players for whatever exorbitant prices they charge. I've been using 90% of my income to increase my storage space (so I can hold more stuff so I can make more money so I can hold more stuff...) and honestly I'm not sure what I'll use money for when my inventories are maxed out. Maybe by then I'll need fancy jewelry or something.

    But yeah I'm a Skyrim transplant who also appreciates MMOs and thinks ESO is pretty rad. So that makes it everyone -1.

    Indeed, I have as well little need for money in ESO - well i buy some cheap crafting materials and bank them for later use, but otherwise all what I need is coming from doing my writs with all of my characters that is a surplus of about 4000 gold every day after I have compensated for used materials and paid the training for my mounts. So all I can do with that is buy mats for higher levels and bank them, like the resins, tannin and so. I will keep doing that, so that I will always have enough materials to craft when I want something new.
  • Lysette
    Lysette
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    Lysette wrote: »
    Pallmor wrote: »
    Lysette wrote: »
    Gidorick wrote: »
    Lysette wrote: »
    Alucardo wrote: »
    Don't worry. Once TESVI is released they will all don their iron helmets, pick up their 2h battle axe and leave anyway

    For a little while maybe - my personal experience is, if I fire up Oblivion or Skyrim now, after a while I am missing other people around. ESO is changing how you view your single-player games.

    Not for me. Fallout 4 is amazing.

    It is, but it is just out for just about 3 months - wait and see if you will not be back in a bit. Once you will have a huge army of minutemen and decided for a certain faction, there is not that much to play any longer in fallout 4. It is smaller than you think.

    Yep, I second this (as someone who played it). At a certain point, I had done almost everything, got bored, and moved on. There is a lot of stuff in Fallout 4, but the world isn't even a fraction of the size of ESO. And there just isn't much left to do after a while. Once you finish the main story, finish the faction quests and all the little side quests, that's all there is really. You can keep building up your settlements and doing the same radiant quests over and over. But why would you?

    Even when you finish the massive amount of single player stuff in ESO (through all three faction's zones), there is at least PvP arenas, trials, guilds, DLC, etc. to give you something to do.

    Well eso world is zones not a free open world where anything could happen. And its not really detailed and other than the quests there are no reason or Any fun to just walk around and Explore becouse there isnt much to explore.

    Eso world size cannot be compared to a game such as fallout or other elder scrolls games becouse they are built so different.

    The problem with fallour 4 is, there is too much loot - so much that it is meaningless to even pick it up anymore - and why explore at all, if not for the loot or something interesting to find. But due to your settlements you have all in mass amounts, there is no reason after a while to go out and get more stuff - you are already drowning in stuff.

    Actually the fact that literally everything you pick up can be used in some way is a great thing about Fallout 4.

    Yes, it is, but there is simply too much stuff as soon as you fight in the city, all that stuff what supermutants have is just extreme even when you are going to deconstruct it, you will have simply more stuff than you will ever need.

    Maybe that is a fault of my build - I have little need for ammo or fancy armor, I am a stealthy ninja-blitz-grim's reaper-four leaf clover-rooted ranged melee fighter, basically the NB version in fallout 4 - I just have to be careful not to run into an explosive trap, meet a suicide bomber or get under heavy fire - otherwise I am good, I can kill normally without be hit at all.
    Edited by Lysette on February 9, 2016 9:29PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I can't go anywhere with area chat on without hearing at least 10 people complaining that this isn't like skyrim and it is the worst elder scrolls ever made. Where did the misconception begin? I never thought this was going to be like skyrim. I didn't feel like Zos and Bethesda advertised it to be like anything other than it is. Who is telling people this is supposed to be anything like skyrim and not an mmo?

    Actually when talking about the game a dev did call it Skyrim but with your friends. You have to also remember that this is an elder scrolls game MMO or not far too many TES elements are missing some because of MMO game balancing other could/should/are being added.

    An Elder Scroll game not have after Skyrim not having Thr Dark Brotherhood and Thieves Guild is bad. Releasing leveled zones was a bad move so bad that all new zones level to you one sided game play is not how TES games work.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Volkodav
    Volkodav
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    SHADOW2KK wrote: »
    This most defo is not Skyrim Online 2.0, as I loved the combat from Skryim, well with varying combat mods to enhance it as it was way too easy even at legendary.

    As a couple of others have said, those of us who came to ESO have always wanted a online version of the game since way back when, probably before Morrowind days far back in the misty depths of time

    There are many types of players with differing gaming backgrounds who play ESO, who caes, we are all in it together.

    We all bought the game, we all have opinons, fair enough we will not always agree with each other, but hey, at least we are all playing it, considering the vast majority of the players never come near these forums.

    Harmony is always better than conflict.

    How could you be wanting an online version of Skyrim way before Morrowind? It didnt come out until years later.After Oblivion.
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