Will this change make this morph better on a solo player than Corrosive Armor? I know the Synergy does a solo player no good but now have the choice of a shield or attacks ignoring armor???
If so, as a mostly solo player I believe that there should be choices and taking away Synergies seems to take away the choice of benefiting the person or the group. Or am I looking at this wrong? Is this something group players are concerned about?
Or you could, you know, actually ***-ing test something before crying about it
BWAHH! NO!?
honestly it feels like a DK version of rite of passage, a from of group defensive ult that also makes the user harder to kill.
comparing the two:
(Remembrance morph)
-Remembrance is cheaper (~120)
-a 4's channel
-has ~20% flat damage reduction for the targets its healing
-scales off of Magicka, Spell damage, healing done, and healing received on the recipient
-is healing rather then a shield and thus benefits from whatever mitigation your targets may have.
-prevents you from moving.
-grants 12k+ armor and spell resist from passive (this is the only passive between the two I am counting as its SPECIFIC to this ult and not tree skills)
(Magma shell morph)
-Magma shell is more expensive (~200)
-a 7.5 sec duration on the caster and no channel
-has damage reduction based on %health for the caster only
-scales off of Health and +Shield size CP
-is a Shield and thus not effected by any mitigation the group may posses
-allows the caster to move.
-does pitiful damage over time to enemies for 9 seconds.
I would say they about even out, but of course I'm not biased. Remembrance seems more effective and has much better scaling but Magma shell has the convenience of no channel / mobility.
but I think its good that these two Ultimate's do a similar things two very different ways.
bowmanz607 wrote: »I assumed it was capped like barrier. Is it not? If that is true then just cap it at 6.
Also, does this stack with barrier? Just curious.
eventide03b14a_ESO wrote: »It's not too strong at all. It's a class ultimate it should be strong. I would actually like to see Negate fixed so that it's actually useful again, but I don't think this should be nerfed.Magma Shell (Magma Armor morph):
This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used.
Increased the radius of the shield application to 8 meters from 5 meters.
This ability will simply be too strong. Just saying, I hope people will take a look.
Making this ability stronger than Barrier while nerfing Barrier (now max 6 people) to the ground and keeping all the other bonuses Magma Shell provides is just too much.
Well the problem about it is just that nobody in PvP will use Barrier in Zergs anymore because this Ultimate is doing everything that barrier does, just better and with special effects. If you buff one ultimate that was previously useless and nerf another one that was useful you have the same outcome. 1 useful Ultimate - 1 useless Ultimate. And I'm sure there are ways to make both of them useful.
Giving that morph 100% spell penetration instead was a good suggestion.
silence... it's fine... DK's need this..
Barrier is still far better....
100% of max HP is not alot when considering my barrier shields for 40K...
TotterTates wrote: »bowmanz607 wrote: »I assumed it was capped like barrier. Is it not? If that is true then just cap it at 6.
Also, does this stack with barrier? Just curious.
It is capped and does stack with barrier.
Or you could, you know, actually ***-ing test something before crying about it
BWAHH! NO!?
honestly it feels like a DK version of rite of passage, a from of group defensive ult that also makes the user harder to kill.
comparing the two:
(Remembrance morph)
-Remembrance is cheaper (~120)
-a 4's channel
-has ~20% flat damage reduction for the targets its healing
-scales off of Magicka, Spell damage, healing done, and healing received on the recipient
-is healing rather then a shield and thus benefits from whatever mitigation your targets may have.
-prevents you from moving.
-grants 12k+ armor and spell resist from passive (this is the only passive between the two I am counting as its SPECIFIC to this ult and not tree skills)
(Magma shell morph)
-Magma shell is more expensive (~200)
-a 7.5 sec duration on the caster and no channel
-has damage reduction based on %health for the caster only
-scales off of Health and +Shield size CP
-is a Shield and thus not effected by any mitigation the group may posses
-allows the caster to move.
-does pitiful damage over time to enemies for 9 seconds.
I would say they about even out, but of course I'm not biased. Remembrance seems more effective and has much better scaling but Magma shell has the convenience of no channel / mobility.
but I think its good that these two Ultimate's do a similar things two very different ways.
You are forgetting a shield is worth much more than a heal. Yes Shields have no mitigation but you CANNOT CRIT on shields and pretty much all proccs and sets have no effect on them, which is stronger than any mitigation.
Francescolg wrote: »Combined with their ability to reflect mostly all (yes - 4 is a big number) projectiles, DKs will love to become a "battle healer".. (skill-less spamming/making of absorb shields)
We already have an armor from the ic-patch with a very similar (group bubble) shield proc..
We get sets as Trinimac's Valor, which can proc VERY often, if group/single bubbles are spammed (or proc, etc.)..
Now, imagine what a DK with Trinimac's Valor will do all day long in PvP, in his skill-full zerg group!
What if making all those bubbles could even be better and more effective than "classic healing" (spot heal, HoTs, Breath of Life, AE-heals)?
Have you guys at Zenimax ever played PvP? (if not, why not?)
Magma Shell (Magma Armor morph):
This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used.
Increased the radius of the shield application to 8 meters from 5 meters.
This ability will simply be too strong. Just saying, I hope people will take a look.
Making this ability stronger than Barrier while nerfing Barrier (now max 6 people) to the ground and keeping all the other bonuses Magma Shell provides is just too much.
Barrier cap on 6 targets, Magma cap on 6 targets. Barrier add additional bonuses like ultimates return, Magma provide original bonus to dk, cost is equal. Barrier = Magma Armor.
Magma Shell (Magma Armor morph):
This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used.
Increased the radius of the shield application to 8 meters from 5 meters.
This ability will simply be too strong. Just saying, I hope people will take a look.
Making this ability stronger than Barrier while nerfing Barrier (now max 6 people) to the ground and keeping all the other bonuses Magma Shell provides is just too much.
Dude can you bother to spend some time testing and doing math before making silly forum topics? Why magma shell is to strong? Why it's much batter then barrier? Any arguments here? If you think that magma shell is way to strong then prove it, but don't make such a silly posts.
After looking deep at that problem i'm pretty much agree with Cinbri:Barrier cap on 6 targets, Magma cap on 6 targets. Barrier add additional bonuses like ultimates return, Magma provide original bonus to dk, cost is equal. Barrier = Magma Armor.
On top of that barrier is 30 sec and shield from magma shell is like 10 sec if i'm corect. And Barrier is bigger shield in most cases then shield from Magma Armor.
So i still don't get it, why does magma shell is way to strong?