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Expanded Pledge of Mara: A Marriage Concept

  • Xellos77
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    I like the idea of an expanded marriage mechanic.
    Ebonheart Pact/PS4/NA
  • Gidorick
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    Caroloces wrote: »
    Can't resist this . . .
    Can we have a stealth bonus for sneaking home after a night of philandering?

    Lol. That would be the passive "hound dog" :lol:
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  • jojoex21
    jojoex21
    The pledge should definitely be dedicated to two people and you could not have multiple partners even if you delete the ring... With that married couple should be able to trade bound items with one another .. There's so much bind on pick up in this game it is ridiculous ..I run white gold tower 3 to 5 times a day with the group I run as the DPS and I have multiple pieces of imperium while my tank has multiple pieces of overwhelming surge..
  • Xellos77
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    jojoex21 wrote: »
    The pledge should definitely be dedicated to two people and you could not have multiple partners even if you delete the ring... With that married couple should be able to trade bound items with one another .. There's so much bind on pick up in this game it is ridiculous ..I run white gold tower 3 to 5 times a day with the group I run as the DPS and I have multiple pieces of imperium while my tank has multiple pieces of overwhelming surge..

    I really like this idea. +1
    Ebonheart Pact/PS4/NA
  • xerasia
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    MornaBaine wrote: »
    I think it would be neat! One thing I'd add though... Shrines of Mara in various picturesque locales throughout the game. -snip-

    Agreed that some of the shrines could be in pretty places but you can make your own fun for sure! After I completed the ceremony with someone, he went to some of the most beautiful places in Tamriel and had me fast travel to him. Some were striking locales and some were just really beautiful areas that he'd kept track of over the course of playing. We bounced all over the map on a sight seeing honeymoon and he would trade me flowers at each location - it was really sweet.

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  • Spacemonkey
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    I like all the non-combat ideas

    The combat ideas are a bit extreme imo - (too much impact) and they definitly should NOT have any effect (disabled) in Cyrodiil, IC, and anywhere there are leaderboards.

    This leaves the whole concept very useful for Vet dungeons - Wrothgar dailies - etc...
  • Gidorick
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    jojoex21 wrote: »
    The pledge should definitely be dedicated to two people and you could not have multiple partners even if you delete the ring... With that married couple should be able to trade bound items with one another .. There's so much bind on pick up in this game it is ridiculous ..I run white gold tower 3 to 5 times a day with the group I run as the DPS and I have multiple pieces of imperium while my tank has multiple pieces of overwhelming surge..

    Wait... @jojoex21... so you think the pledge of mara should be a permanent one-time thing between two players only?
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  • Kwivur
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    Let's be real.. Divorce should be an option.
  • Lenikus
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    Wait... So.... I can use my pwetty Khajiit to get half of the stuff of those filthy rich bretons that have trade guilds ?
    ... Mai cave. >:3
  • Gidorick
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    Kwivur wrote: »
    Let's be real.. Divorce should be an option.

    I agree @Kwivur . I included a Divorce mechanic. I don't think it should be a punishment and yea, could be abused. There would be a certain amount of trust between those who are married in ESO... as it should be really.
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  • Gidorick
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    I like all the non-combat ideas

    The combat ideas are a bit extreme imo - (too much impact) and they definitly should NOT have any effect (disabled) in Cyrodiil, IC, and anywhere there are leaderboards.

    This leaves the whole concept very useful for Vet dungeons - Wrothgar dailies - etc...

    Well, usefulness is the key here @Spacemonkey . I understand the combat mechanics being a bit "much" but my specific suggestions are to just give an idea of the concept. ZOS could make the impact in battle much more muted. I think those who marry in ESO should really feel like they have a "partner", not just a person they quest with so they can get a tiny XP boost. We've all been saved at the last minute by a healer and been like "Whew! glad that player was there!". I would like it if that is the sort of general feeling players received while questing with their ESO spouse.
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  • Glaiceana
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    I love the ideas @Gidorick ! The skills and passives are quite amusing actually, in the way that they are kind of very dramatic :D But! They do work and sound pretty interesting!

    The bank idea is cool too, and I'd even go as far as saying bound items to one spouse SHOULD be allowed to be used by the other.

    For housing, I really hope they allow people to access each others homes. It would be a shame if that isn't the case and everyone just gets their own instance. Sharing a house would be great.

    I like the idea of the children concept. That is quite well thought out, and would be a nice addition for people who have max characters, and basically have finished all that they wanted to do with those characters, but they have a need to do it all over again but slightly different. And rather than starting with a new character from scratch, having one that is a direct relation to your old character would add a new sense of attachment.

    The Yearly celebrate is also a great idea! Perhaps even a possibility at renewing the vows at the shrine of mara? Or at any shrine actually, it would be nice to try the different locations :)

    EDIT: ALSO! I really think we should see an active effect in our character screens to say that we are getting the XP buff. We paid for the Pledge but have no real solid confirmation that it is actually working.
    Edited by Glaiceana on January 15, 2016 3:02PM
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  • Gidorick
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    Glaiceana wrote: »
    I love the ideas @Gidorick ! The skills and passives are quite amusing actually, in the way that they are kind of very dramatic :D But! They do work and sound pretty interesting!

    The bank idea is cool too, and I'd even go as far as saying bound items to one spouse SHOULD be allowed to be used by the other.

    For housing, I really hope they allow people to access each others homes. It would be a shame if that isn't the case and everyone just gets their own instance. Sharing a house would be great.

    I like the idea of the children concept. That is quite well thought out, and would be a nice addition for people who have max characters, and basically have finished all that they wanted to do with those characters, but they have a need to do it all over again but slightly different. And rather than starting with a new character from scratch, having one that is a direct relation to your old character would add a new sense of attachment.

    The Yearly celebrate is also a great idea! Perhaps even a possibility at renewing the vows at the shrine of mara? Or at any shrine actually, it would be nice to try the different locations :)

    EDIT: ALSO! I really think we should see an active effect in our character screens to say that we are getting the XP buff. We paid for the Pledge but have no real solid confirmation that it is actually working.

    I would welcome the visible active effect @Glaiceana , as long it's not floaty red hearts. :lol:
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Yeah umm this wouldn't work, many players have married other characters just for the skill boost not because they love them, adding many of these features may creep some people out especially those who married another of the same gender and of a different species just for an XP boost.
    Edited by TX12001rwb17_ESO on February 9, 2016 7:55AM
  • Gidorick
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    People wouldn't forced to partake in many of these features @TX12001rwb17_ESO

    Skills.. don't upgrade or use them.
    Marital Banks... don't use them.
    Children... don't make them.

    The only suggestions I have that would be "Forced" is access to the Home access and the Gold Drop bonus...

    People being "creeped out" because THEY decided to marry just for the XP bonus is NOT a reason that the system shouldn't be expanded.

    And I would argue that MOST people marry in ESO for the bonuses and many of those people simply RP as a couple and many don't. I'm not suggesting intercourse emotes or anything lewd.

    I actually think these skills would entice MORE people to marry FOR the benefits, not because they're "in love"
    Edited by Gidorick on February 9, 2016 8:04AM
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  • Thevampirenight
    Thevampirenight
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    I kinda like this idea a lot, it should be done!
    PC NA
    Please add Fangs to Vampires.
  • xellink
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    Gidorick wrote: »
    I'm not suggesting intercourse emotes or anything lewd.

    But you thought of it...
  • Kippesnikke
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    its a freakin game. go get a marriage and kids in real life.
    PC-EU-EP
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  • Kathrein
    Kathrein
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    its a freakin game. go get a marriage and kids in real life.

    i actually think it would be nice to have some improvement to the '10%more exp' ofc within reason
  • Gidorick
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    its a freakin game. go get a marriage and kids in real life.

    Lol. Yea... which is why I'm suggesting game mechanics be expanded not tax breaks and powers of attorney privileges.

    Game. Mechanics.

    If you have such a hard time differentiating between reality and a game that you honestly think these suggestions are indicative of a lack of something in my real life, you should unplug a while and seek help.

    Begone troll. No more fish for you here.

    Edited by Gidorick on February 9, 2016 10:59AM
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  • Kippesnikke
    Kippesnikke
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    Gidorick wrote: »
    its a freakin game. go get a marriage and kids in real life.

    Lol. Yea... which is why I'm suggesting game mechanics be expanded not tax breaks and powers of attorney privileges.

    Game. Mechanics.

    If you have such a hard time differentiating between reality and a game that you honestly think these suggestions are indicative of a lack of something in my real life, you should unplug a while and seek help.

    Begone troll. No more fish for you here.

    you want a normal opinion then? here we go. the things u wrote down are so freaking OP that raiding guilds are forced to BUY with real money this mariage rings otherwise they would not get top scores in the leaderboards. what you just designed is a perfect buy to win. so no no no and no.
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  • Kathrein
    Kathrein
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    its a freakin game. go get a marriage and kids in real life.

    my heart broke into pieces, i really thought you loved me and wanted little mara kids with me, and a nice house in Stoarmheaven near our church...i don't know what to think anymore i really want to ask for divorce now
    Edited by Kathrein on February 9, 2016 11:41AM
  • Gidorick
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    Gidorick wrote: »
    its a freakin game. go get a marriage and kids in real life.

    Lol. Yea... which is why I'm suggesting game mechanics be expanded not tax breaks and powers of attorney privileges.

    Game. Mechanics.

    If you have such a hard time differentiating between reality and a game that you honestly think these suggestions are indicative of a lack of something in my real life, you should unplug a while and seek help.

    Begone troll. No more fish for you here.

    you want a normal opinion then? here we go. the things u wrote down are so freaking OP that raiding guilds are forced to BUY with real money this mariage rings otherwise they would not get top scores in the leaderboards. what you just designed is a perfect buy to win. so no no no and no.

    Better! Now that wasn't so hard was it?

    And, you're right. Some of the skills if implemented exactly like I suggested here would be too powerful. Especially the passives. Wild exact percentages and skills I suggested might be OP. I still think the concept is sound. The key would be to find a balance between usefulness and hindrance. Many of the skills I suggest actually take away quire a bit from the caster.

    Anytime you put a skill line behind the pay wall you really do tread those dangerous pay-to-win waters.

    Thanks for your input. :wink:
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  • tinythinker
    tinythinker
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    In-game marriage could definitely use a buff. Thank for raising the issue and making some great suggestions.

    Soo... tl;dr overview of my review:
    Gidorick wrote: »
    Topics
    • Marital Skills :+1:
    • What’s Yours is Mine :-1:
    • A House, Our Home :+1:
    • Children Together :-1:
    • A Yearly Celebration :+1:
    • Falling Out of Love :+1:
    Positive overall :smile:


    Gidorick wrote: »
    Marital Skills
    ESO should provide a set of world skills that can be leveled up by each player and can only effect those who have performed the ceremony of Mara with them.

    Active Skills
    • Inspirational Devotion: Buff your spouse’s ATTACK stats at the expense of your DEFENSE STATS for a period of time
    • Share the Burden: All damage is divided between spouses for a period of tme.
    • Loving Embrace: Heal your spouse, at the expense of your own health.
    • Exhaustive Protection: You and your spouse become invulnerable for a short period of time, major drain on Stamina.
    • Sacrifice of Self: Resurrect a fallen spouse, drains Health, Magicka and Stamina.


    Passive Skills
    • Better Together: 10% experience buff that can be increased, topping out at 20%
    • Eternal Support: A small passive defense buff, increased with each level.
    • Vigorous Protection: A large Stamina buff if your spouse’s health is ever under a certain percentage. Percentage increases with each level topping out at 50%
    • Passionate Rage: a chance of going berserk upon the death of a spouse, with health, stamina, magicka all overflowing at a non-depleting 100% for a short period of time.

    If a player is betrothed to multiple players...
    Passives could work, not so much active abilities.



    Gidorick wrote: »
    What’s Yours is Mine
    ZOS should institute a way for players to share their belongings with their spouses...
    Too much coding and too much chance for mischief, arguing, resentment. Could just increase bank space on each account by X slots while married and make it one of the passives. If you really want to share put a spouse chest in the player home both players can access.



    Gidorick wrote: »
    A House, Our Home
    Once ZOS releases housing they should allow players who are married to access to their spouse’s homes. This access should be full access with item placement and removal open to the spouse. The exact mechanic of this access would be dependent on how ZOS handles the access in the housing release.

    Personally, I think it would be a good idea if ZOS instituted different housing capacities. Small one-room homes would have a capacity of one, and could not be shared with a spouse. Larger multi-room homes could be required for players who wish to share a home with their spouses.

    Another great possibility is for players to have their spouses available to them as NPC when their spouses aren’t online. I may flesh this idea out in a different thread but I think it would have to involve the spouse having logged out in your personal space so there isn’t the possibility of a player logging in and their “npc” version either being in a personal space or disappearing from that personal space.

    I would be also in favor of a system where ZOS allows you to assign a specific spouse to a specific house allowing players to choose which homes their spouses have access to.
    Sharing houses? Sure. NPC clones of player characters is on the too much side (coding, artwork, weirdness, etc) to be a viable investment for ZOS. I am not strongly opposed, but the marriage buff proposal is simpler, more manageable, and therefore stronger without it.



    Gidorick wrote: »
    Children Together
    One of my favorite concepts out of my Repository is the ESO Character Offspring: A Phylogenetics Concept. In that concept I suggest ZOS allow a player create an offspring character that combines the racial skills of two of the player’s level 5- characters. (check it out)

    It would be a great addition to marriage in ESO if players were empowered to create offspring with any of their spouses. This of course would be contingent on both parents being level 50.

    In my original concept, players would purchase Progeny character slots. When a player creates a character in one of these Progeny slots they would be taken to a menu where they can choose one of their male level 50 characters and one of their level 50 female characters. If the player is also betrothed to a level 50 character, that character would also be selectable in this menu.

    Interesting thought… a player who is married to both a female character and a male character could, in theory, create an offspring of those two characters, making the offspring of two characters that do not belong to them. Father, Mother and Child could feasibly adventure together using this concept. That’s kind of cool.

    Oh… Offspring characters shouldn’t be selectable for reproduction under any circumstance. This will avoid weird inbreeding and whatnot.
    Don't see ZOS investing time/resources for a Sims simulator. I wouldn't be opposed per se, but it's another "this can be trimmed" item.



    Gidorick wrote: »
    A Yearly Celebration
    Every couple looks forward to their anniversary. It allows them to celebrate their commitment and commemorate their relationship. This should be no different with ESO marriage. On the anniversary of their Pledge, players could be treated to a myriad of benefits, but the one I think would be most fitting would be a 25% gold drop bonus from mobs. Perhaps even a huge RNG buff for that one day.

    ZOS could establish anniversaries using our own calendar, but I would prefer if ZOS were to establish a Calendar in ESO and stretch the ESO day out to 10 hours. This would mean players would be able to observe their anniversary once every 5 months for a period of 10 hours.

    Another Anniversary benefit could be the ability to trade Bound items to their Spouse. This could allow players to sort of give their spouses Anniversary gifts. Thanks to @elantaura for the inspiration for this concept.
    Simple enough. Why not?



    Gidorick wrote: »
    Falling Out of Love
    As people tend to do in the real world, those pledged to one another may wish to renounce their vows and walk away from their once loved. If ZOS expands the Marriage mechanic of ESO they really should allow players to dismiss their pledge and dissolve their relationship. This could be accomplished by visiting the Shrine of Mara.

    When a player visits a Shrine of Mara they could be given the option to abandon their vows. When this option is chosen, players should be given a list of all those they have married. Once the player chooses the spouse they wish to leave that ring crumbles into a useless pile of rust dust. The spouse’s ring also crumbles to dust.

    The player dissolving the marriage relinquishes their access to the marriage bank, the bank messages the spouse being left to inform them they have 30 days to empty the shared bank before their shared account is closed. Once the account is closed, the player who purchased a bank space upgrade for crowns is refunded that bank space upgrade via the in-game mail system with a bank space voucher that can be used to upgrade a different marital bank.

    Both players immediately lose all access to personal spaces of their ex-spouse. Both players would also lose access to their ex-spouse’s NPC characters for their Homes.
    Simpler without the bank. Just a quick undo would work.



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  • threefarms
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    I haven't even used my pledge of mara, I've had it since the game released (console) with the preorder.
  • Gidorick
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    threefarms wrote: »
    I haven't even used my pledge of mara, I've had it since the game released (console) with the preorder.

    Lol. Same here @threefarms ... from pc release.
    Edited by Gidorick on February 9, 2016 8:31PM
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  • Gidorick
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    Nice use of emoticons @tinythinker ! This concept is actually simplified a bit from my original. Originally I was going to suggest that there be at marriage tab with your spouses and each marriage would have a level. The marriage of the only level up as you adventure together with that specific spouse. There would be unlockables at different levels, such as offspring and BOP sharing.

    I like the idea but I thought it could be done more simply. With the skill tree I guess there are still levels but not tied to each individual spouse.

    Hopefully ZOS will enhance the pledge of Mara at some point in some way.
    Edited by Gidorick on February 9, 2016 8:15PM
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  • EnemyOfDaState
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    threefarms wrote: »
    I haven't even used my pledge of mara, I've had it since the game released (console) with the preorder.

    Yeah it is pretty useless. They need to change it so both people get an xp boost grouped together or not.
  • Gidorick
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    threefarms wrote: »
    I haven't even used my pledge of mara, I've had it since the game released (console) with the preorder.

    Yeah it is pretty useless. They need to change it so both people get an xp boost grouped together or not.

    So all you have to do is buy the ring and wear it and then you get an XP bonus?
    Edited by Gidorick on February 9, 2016 8:31PM
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  • elantaura
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    I did eventually marry the guy I have bee adventuring with for 8 months
    So we never wear our rings as we both were Vet 16. But I really would like to be able to give my spouse some bound items.
    I would farm engine guardian again 33 runs it took for mine That's commitment lol just to get him a party hat. ( yes I know about the vendor coming but I didn't get to be a filthy rich Breton buying things)

    The bigger point is I would go out of my way to do events in which I don't want too, have no interest in doing. Just to give him stuff if we could share bound items. - thereby boost participation/numbers of experienced players in these things.

    I was thinking make it a couple of items and a cool down like a vampire bite/ crafting for example, make it a day or two shorter or something for eso plus members if you will. What you loose on dlc/Bop you gain on Mara Scrolls and eso plus.

    Honestly apart from increasing participation in events because their are times we are not on together. It would encourage us both to run stuff together in the hope one of us got it. I have slightly longer online on some days him on others. Would be great to be able to use it to help find a desired bound item for other party.

    Not all of our character are Mara-ed either. As we have no real insentive. Give me a reason to marry off my vet 16 Templar. Make me want to buy a scroll. Make me want to spend money.

    I have to say I'm Not a fan of progeny though. because aside from complications. I have all female characters and I am not benching my nb to have his Dunmer vampire love child - I can't say I'm a fan of twilight (I do like blade though ) it's just not happening - honestly why would I? He will win our ongoing Cp comp with that time off.

    I really think sharing a house kind off needs to happen though. I mean your Mara-ed to each other. One would think you would live together.or essentially your saying No dear I have this mansion while your in the gutter - sounds more like an ex than a spouse :D

    I do think I deserve something for waiting 5/6 months ish and seeing who is/was still playing eso then getting Mara-ed we both do. I would like to see the Mara pledge expanded. To encourage people to stick with that special someone - you know the one who won't cheat on you with fallout/destiny whatever ;)

    ( I will still arrange several hits, before I destroy that ring should he Mara another by the way )
    PS4 EU 1200+ cp - I enjoy RP, Housing, PVE and PVP

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