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Thieves Guild Zone - Smaller Than Other Zones?

  • UrQuan
    UrQuan
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    Wizzo91 wrote: »
    They could of gotten a lot more out of it. Considering that the zone is not part of an alliance they could of implemented crossfaction gameplay in the zone. This includes Trading, Chatting, Etc. ZoS would of generated an (un)official trading and community hub in ESO. Something I've been missing since release.

    This would actually keep the DLC alive for a long time and not turn it into a ghost town after most people completed all the quests. Replayability is extremely important. That's what they also missed out on in IC without objectives and meaningful contributions to the alliance war.
    Given that every node in the zone scales up to give max-level mats if your crafting skill is high enough, I don't think this zone will ever become a ghost town. If nothing else, there will always be people there farming mats.
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  • Publius_Scipio
    Publius_Scipio
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    UrQuan wrote: »
    Wizzo91 wrote: »
    They could of gotten a lot more out of it. Considering that the zone is not part of an alliance they could of implemented crossfaction gameplay in the zone. This includes Trading, Chatting, Etc. ZoS would of generated an (un)official trading and community hub in ESO. Something I've been missing since release.

    This would actually keep the DLC alive for a long time and not turn it into a ghost town after most people completed all the quests. Replayability is extremely important. That's what they also missed out on in IC without objectives and meaningful contributions to the alliance war.
    Given that every node in the zone scales up to give max-level mats if your crafting skill is high enough, I don't think this zone will ever become a ghost town. If nothing else, there will always be people there farming mats.

    So starting with Worthgar and now with Thieves Guild zone, if the the nodes scale what will keep players running around the older DLC zones if there is no differentiation with what you can collect?

    Don't get me wrong, scaling nodes are great, but it takes away the need for anyone to visit an older DLC zone to gather mats.
    Edited by Publius_Scipio on February 8, 2016 11:23PM
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