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Meteor

  • Minno
    Minno
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    Aleraon wrote: »
    Having the ability to dodge the attack is a must for all classes, but for one class to have the ability to reflect an ultimate fired at them with an additional 35% damage added on top? That's not balance.

    Every class has ability to reflect it from the sword and shield class:

    Defensive Posture:


    - Bolster your defenses to reflect the next spell projectile targeting you back at the caster.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.

    Defensive Stance:

    - Bolster your defenses to reflect the next spell projectile targeting you back at the caster and stun them for 4 seconds.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.
    - Reflected attacks stun enemy caster.

    Absorb Magic:

    - Bolster your defenses to absorb up to [x] damage from the next spell projectile cast at you and heal yourself for up to 15% of your Max Health.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.
    - Absorb spell, healing yourself.

    And every class has the ability to press the right mouse button at impact.
    Minno - DC - Forum-plar Extraordinaire
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  • Frawr
    Frawr
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    Meteor does need to be 1 of 2 things:

    1, reflectable

    2, a ground-based ult (therefore dodgeable)

    Making this skill un-reflectable makes it too powerful. Everyone will use it. PVP will be reduced to raids wearing vicious death and launching meteors at each other.

    It will be awful.

    Please @Wrobel - this ability needs a counter.

  • OdinForge
    OdinForge
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    Minno wrote: »
    Aleraon wrote: »
    Having the ability to dodge the attack is a must for all classes, but for one class to have the ability to reflect an ultimate fired at them with an additional 35% damage added on top? That's not balance.

    Every class has ability to reflect it from the sword and shield class:

    Defensive Posture:


    - Bolster your defenses to reflect the next spell projectile targeting you back at the caster.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.

    Defensive Stance:

    - Bolster your defenses to reflect the next spell projectile targeting you back at the caster and stun them for 4 seconds.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.
    - Reflected attacks stun enemy caster.

    Absorb Magic:

    - Bolster your defenses to absorb up to [x] damage from the next spell projectile cast at you and heal yourself for up to 15% of your Max Health.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.
    - Absorb spell, healing yourself.

    And every class has the ability to press the right mouse button at impact.

    It's cute that you don't see the bigger issue / picture here.
    The Age of Wrobel.
  • Ghostbane
    Ghostbane
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    Prabooo wrote: »
    Drackens wrote: »
    You can walk away from dragon leap...why can't I dodge a rock?

    'Cause meteors enter the atmosphere at speeds ranging from 11 km/sec (25,000 mph) to 72 km/sec (160,000 mph), whereas the terminal velocity of a leap is miniscule to create a massive impact, in comparison.

    The DK could have ate a kebab...
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  • Jura23
    Jura23
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    Actually Absorb Magic might be better than Defensive stance now because of this change.
    Georgion - Bosmer/Templar - PC/EU
  • Recremen
    Recremen
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    Aleraon wrote: »
    meteor is not a projectile which is what dragon fire scale reflects. Its an ultimate that falls from the sky and therefore should not be reflectable.

    If that were the case then it shouldn't be targetable and follow you around, and it should be dodgeable.
    Men'Do PC NA AD Khajiit
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  • vortexman11
    vortexman11
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    From what I understood... even without that Sword and Board skill on live:

    Dragonknights Reflected it
    Nightblades Cloaked it
    Templars Purged it
    Sorcerers have it worst off, but its still as simple as shield and streak out of the DoT while blocking.

    Balance doesn't mean "Because I don't have a class based reflect it shouldn't be able to be reflected at all" it means each class has its own unique way of avoiding something, or defending against something.

    Ontop of this, each class practically has its own way of ensuring a meteor hit by simply waiting for your target to have no CC immunity and timing your meteor with a fear, petrify, streak, or eclipse.

    Its just another change to allow for more sloppy play
    Edited by vortexman11 on February 8, 2016 4:10PM
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  • RinaldoGandolphi
    RinaldoGandolphi
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    The Meteor Change was a long time coming, it never should have been reflect able to begin with.
    • Blazing Spear - Toss a Spear into the sky that rains down on Enemies and creates a ground AOE and stuns.
    • Lighting Flood - Calls a Bolt of Lighting out of the Sky that creates a ground based AOE
    • Arrow Barrage - Shoots an Arrow into the Sky that creates an ground based AOE
    • Meteor - Call a rock that falls from the sky that creates a ground based AOE and a knockback

    Meteor acts, looks, and behaves EXACTLY like Blazing Spear, Lighting Flood, and Arrow Barrage yet none of them are reflectable yet Meteor should be? Thats rich.

    Im actually happy that finally ZOS is being "Consistent" about their game that All ground based AOE are finally classified as ground based AOE and not reflectable...Meteor being reflectable was as ridiculous as the Werewolf Howl being reflectable....

    Absorb Magic from the Sword and Board line still absorbs Meteor AFAIK, so its not like counters don't still exist. Also it can be dodged if timed correctly (requires a fast block cancel into dodge, but with practice its dodgeable, I have seen people dodge it on the PTS and on live)

    Ball of Lighting will still absorb it too if timed correctly. I don't think ground based AOE, let alone an Ultimate should be reflectable. No other ground based AOE that has something fall from the sky is reflectable, so Meteor should follow that paradigm.

    However, I will say the Knockback on Meteor should be removed since its no longer reflectable. That would probably be fair.
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  • OdinForge
    OdinForge
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    The Meteor Change was a long time coming, it never should have been reflect able to begin with.
    • Blazing Spear - Toss a Spear into the sky that rains down on Enemies and creates a ground AOE and stuns.
    • Lighting Flood - Calls a Bolt of Lighting out of the Sky that creates a ground based AOE
    • Arrow Barrage - Shoots an Arrow into the Sky that creates an ground based AOE
    • Meteor - Call a rock that falls from the sky that creates a ground based AOE and a knockback

    Meteor acts, looks, and behaves EXACTLY like Blazing Spear, Lighting Flood, and Arrow Barrage yet none of them are reflectable yet Meteor should be? Thats rich.

    Im actually happy that finally ZOS is being "Consistent" about their game that All ground based AOE are finally classified as ground based AOE and not reflectable...Meteor being reflectable was as ridiculous as the Werewolf Howl being reflectable....

    Absorb Magic from the Sword and Board line still absorbs Meteor AFAIK, so its not like counters don't still exist. Also it can be dodged if timed correctly (requires a fast block cancel into dodge, but with practice its dodgeable, I have seen people dodge it on the PTS and on live)

    Ball of Lighting will still absorb it too if timed correctly. I don't think ground based AOE, let alone an Ultimate should be reflectable. No other ground based AOE that has something fall from the sky is reflectable, so Meteor should follow that paradigm.

    However, I will say the Knockback on Meteor should be removed since its no longer reflectable. That would probably be fair.

    Consistency isn't balance, this change took a lot of thought out of the game. I used to drop meteors on DK and players with 1H all the time, you had to think about it beforehand. It's an overly effective ultimate, and now it just became a no brainer for anyone to use and throw around without a second thought.

    Edited by OdinForge on February 8, 2016 4:17PM
    The Age of Wrobel.
  • Minno
    Minno
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    OdinForge wrote: »
    Minno wrote: »
    Aleraon wrote: »
    Having the ability to dodge the attack is a must for all classes, but for one class to have the ability to reflect an ultimate fired at them with an additional 35% damage added on top? That's not balance.

    Every class has ability to reflect it from the sword and shield class:

    Defensive Posture:


    - Bolster your defenses to reflect the next spell projectile targeting you back at the caster.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.

    Defensive Stance:

    - Bolster your defenses to reflect the next spell projectile targeting you back at the caster and stun them for 4 seconds.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.
    - Reflected attacks stun enemy caster.

    Absorb Magic:

    - Bolster your defenses to absorb up to [x] damage from the next spell projectile cast at you and heal yourself for up to 15% of your Max Health.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.
    - Absorb spell, healing yourself.

    And every class has the ability to press the right mouse button at impact.

    It's cute that you don't see the bigger issue / picture here.

    I do, I'm just reminding you all of another simple counter available.

    The only thing OP about meteor is it still has a knockup/down CC. Dmg and unreflectability are consistent with other skills within meteor's classification as a ground based AOE with initial burst hit. (including being the range alternate of dawnbreaker hence the instant dmg.)

    If we want it reflectable, you have to give a viable replacement as a counter option. Till then I'd suggest the change stays.
    Minno - DC - Forum-plar Extraordinaire
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  • Phaedrus
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    Although I agree with you that everyone will run this and therefore the lag created and the fall damage situations will increase which are both bad things I have to disagree that there is nothing you can do about meteors, especially as a DK.

    DK's have Magma Armor, and it's getting a buff. The meteor has a very telling sound when it's launched and if you've got your ultimate up just hit it and all of those hit you for a max 3% of your health. An ultimate countered by an ultimate which seems pretty ok to me.

    I run a DK, have since beta and it's basically the only character I play and one of the most satisfying things in gameplay was reflecting some unsuspecting player their meteor back at them but in all honesty it's not really fair. This is more balanced imho.
    Phaedrus Wolf
  • Minno
    Minno
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    The Meteor Change was a long time coming, it never should have been reflect able to begin with.
    • Blazing Spear - Toss a Spear into the sky that rains down on Enemies and creates a ground AOE and stuns.
    • Lighting Flood - Calls a Bolt of Lighting out of the Sky that creates a ground based AOE
    • Arrow Barrage - Shoots an Arrow into the Sky that creates an ground based AOE
    • Meteor - Call a rock that falls from the sky that creates a ground based AOE and a knockback

    Meteor acts, looks, and behaves EXACTLY like Blazing Spear, Lighting Flood, and Arrow Barrage yet none of them are reflectable yet Meteor should be? Thats rich.

    Im actually happy that finally ZOS is being "Consistent" about their game that All ground based AOE are finally classified as ground based AOE and not reflectable...Meteor being reflectable was as ridiculous as the Werewolf Howl being reflectable....

    Absorb Magic from the Sword and Board line still absorbs Meteor AFAIK, so its not like counters don't still exist. Also it can be dodged if timed correctly (requires a fast block cancel into dodge, but with practice its dodgeable, I have seen people dodge it on the PTS and on live)

    Ball of Lighting will still absorb it too if timed correctly. I don't think ground based AOE, let alone an Ultimate should be reflectable. No other ground based AOE that has something fall from the sky is reflectable, so Meteor should follow that paradigm.

    However, I will say the Knockback on Meteor should be removed since its no longer reflectable. That would probably be fair.

    Correct. That explains the unreflective nature of the spell.

    The high dmg is explained by the fact it shares a classification with dawnbreaker in that its an initial high burst dps ultimate. The fact it's blockable is another shared condition. Since its ranged, and slotting it adds max mahicka/magicka regen (mage passive), it costs 200 ulti versus 70-80 for dawnbreaker.

    Still not hearing a viable alternative from the anti-reflect camp. Only option on table is remove knockback.
    Minno - DC - Forum-plar Extraordinaire
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  • Manoekin
    Manoekin
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    The Meteor Change was a long time coming, it never should have been reflect able to begin with.
    • Blazing Spear - Toss a Spear into the sky that rains down on Enemies and creates a ground AOE and stuns.
    • Lighting Flood - Calls a Bolt of Lighting out of the Sky that creates a ground based AOE
    • Arrow Barrage - Shoots an Arrow into the Sky that creates an ground based AOE
    • Meteor - Call a rock that falls from the sky that creates a ground based AOE and a knockback

    Meteor acts, looks, and behaves EXACTLY like Blazing Spear, Lighting Flood, and Arrow Barrage yet none of them are reflectable yet Meteor should be? Thats rich.

    Im actually happy that finally ZOS is being "Consistent" about their game that All ground based AOE are finally classified as ground based AOE and not reflectable...Meteor being reflectable was as ridiculous as the Werewolf Howl being reflectable....

    Absorb Magic from the Sword and Board line still absorbs Meteor AFAIK, so its not like counters don't still exist. Also it can be dodged if timed correctly (requires a fast block cancel into dodge, but with practice its dodgeable, I have seen people dodge it on the PTS and on live)

    Ball of Lighting will still absorb it too if timed correctly. I don't think ground based AOE, let alone an Ultimate should be reflectable. No other ground based AOE that has something fall from the sky is reflectable, so Meteor should follow that paradigm.

    However, I will say the Knockback on Meteor should be removed since its no longer reflectable. That would probably be fair.

    Bro. Meteor is player targeted and the other skills you mentioned are ground targeted. There's literally no comparison. Have you ever even TRIED to hit a single player with any of those skills? You'd be lucky if your accuracy was anywhere near 50%. However, now Meteor is a guaranteed 100% accuracy skill against anyone but a NB (which is broken imo. If a Templar can't purge Meteor why would a NB be able to). There's literally no defense for this change.

    Edit: You mention Ball of Lightning... that's only supposed to absorb projectiles, which you claim Meteor is not. So neglect that comment of yours. As for roll dodging most people know you can only dodge one morph of the skill while the other is not able to be dodged.
    Edited by Manoekin on February 8, 2016 4:41PM
  • OdinForge
    OdinForge
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    Minno wrote: »
    OdinForge wrote: »
    Minno wrote: »
    Aleraon wrote: »
    Having the ability to dodge the attack is a must for all classes, but for one class to have the ability to reflect an ultimate fired at them with an additional 35% damage added on top? That's not balance.

    Every class has ability to reflect it from the sword and shield class:

    Defensive Posture:


    - Bolster your defenses to reflect the next spell projectile targeting you back at the caster.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.

    Defensive Stance:

    - Bolster your defenses to reflect the next spell projectile targeting you back at the caster and stun them for 4 seconds.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.
    - Reflected attacks stun enemy caster.

    Absorb Magic:

    - Bolster your defenses to absorb up to [x] damage from the next spell projectile cast at you and heal yourself for up to 15% of your Max Health.
    - While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.
    - Absorb spell, healing yourself.

    And every class has the ability to press the right mouse button at impact.

    It's cute that you don't see the bigger issue / picture here.

    I do, I'm just reminding you all of another simple counter available.

    The only thing OP about meteor is it still has a knockup/down CC. Dmg and unreflectability are consistent with other skills within meteor's classification as a ground based AOE with initial burst hit. (including being the range alternate of dawnbreaker hence the instant dmg.)

    If we want it reflectable, you have to give a viable replacement as a counter option. Till then I'd suggest the change stays.

    That's how it works, you make one stupid change out of left field and people start picking out new things about an ability that otherwise worked perfectly fine. Now we're talking about the CC being OP, since it can't be reflected.

    Fine keep the reflect change, make it consistent to a ground AoE like lightning flood so I can just side step out of the impact zone, of the 5+ meteors people will undoubtedly spam my way.
    Edited by OdinForge on February 8, 2016 4:48PM
    The Age of Wrobel.
  • Kwivur
    Kwivur
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    Mikmak wrote: »
    Kwivur wrote: »
    QQ

    I don't like you...you may leave

    QQ
  • vortexman11
    vortexman11
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    Minno wrote: »
    The Meteor Change was a long time coming, it never should have been reflect able to begin with.
    • Blazing Spear - Toss a Spear into the sky that rains down on Enemies and creates a ground AOE and stuns.
    • Lighting Flood - Calls a Bolt of Lighting out of the Sky that creates a ground based AOE
    • Arrow Barrage - Shoots an Arrow into the Sky that creates an ground based AOE
    • Meteor - Call a rock that falls from the sky that creates a ground based AOE and a knockback

    Meteor acts, looks, and behaves EXACTLY like Blazing Spear, Lighting Flood, and Arrow Barrage yet none of them are reflectable yet Meteor should be? Thats rich.

    Im actually happy that finally ZOS is being "Consistent" about their game that All ground based AOE are finally classified as ground based AOE and not reflectable...Meteor being reflectable was as ridiculous as the Werewolf Howl being reflectable....

    Absorb Magic from the Sword and Board line still absorbs Meteor AFAIK, so its not like counters don't still exist. Also it can be dodged if timed correctly (requires a fast block cancel into dodge, but with practice its dodgeable, I have seen people dodge it on the PTS and on live)

    Ball of Lighting will still absorb it too if timed correctly. I don't think ground based AOE, let alone an Ultimate should be reflectable. No other ground based AOE that has something fall from the sky is reflectable, so Meteor should follow that paradigm.

    However, I will say the Knockback on Meteor should be removed since its no longer reflectable. That would probably be fair.

    Correct. That explains the unreflective nature of the spell.

    The high dmg is explained by the fact it shares a classification with dawnbreaker in that its an initial high burst dps ultimate. The fact it's blockable is another shared condition. Since its ranged, and slotting it adds max magicka/magicka regen (mage passive), it costs 200 ulti versus 70-80 for dawnbreaker.

    Still not hearing a viable alternative from the anti-reflect camp. Only option on table is remove knockback.

    I'm not fully understanding this, are you asking for a viable alternative skill that provides instant DPS and a DoT? If so, then you already said the alternative...

    The simple fact that meteor is a ranged ultimate with strong initial burst, a high damage ground AoE DoT as well as providing mages guild passives justifies that it is not as simple as picking a target and casting it, requiring some basic knowledge of classes and mechanics if you want to get a successful hit.
    Edited by vortexman11 on February 8, 2016 4:50PM
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  • Zyle
    Zyle
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    I have a feeling that the same people advocating this change will be the same people calling for a nerf when they get annihilated by 10 meteors 1 week after it goes live.

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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Aleraon wrote: »
    meteor is not a projectile which is what dragon fire scale reflects. Its an ultimate that falls from the sky and therefore should not be reflectable.

    For the last time Meteor is a projectile you need to have some to targeted to use and will go for that target. So yes meteor is a projectile that needs to be reflectable.

    Players like you just want a "I win" button.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Prabooo wrote: »
    Drackens wrote: »
    You can walk away from dragon leap...why can't I dodge a rock?

    'Cause meteors enter the atmosphere at speeds ranging from 11 km/sec (25,000 mph) to 72 km/sec (160,000 mph), whereas the terminal velocity of a leap is miniscule to create a massive impact, in comparison.

    And this is a fantasy game with people casting magic left and right and you are seriously trying to bring real life physicals into this game. Really? Just leave I am sorry but just leave.
  • Minno
    Minno
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    Minno wrote: »
    The Meteor Change was a long time coming, it never should have been reflect able to begin with.
    • Blazing Spear - Toss a Spear into the sky that rains down on Enemies and creates a ground AOE and stuns.
    • Lighting Flood - Calls a Bolt of Lighting out of the Sky that creates a ground based AOE
    • Arrow Barrage - Shoots an Arrow into the Sky that creates an ground based AOE
    • Meteor - Call a rock that falls from the sky that creates a ground based AOE and a knockback

    Meteor acts, looks, and behaves EXACTLY like Blazing Spear, Lighting Flood, and Arrow Barrage yet none of them are reflectable yet Meteor should be? Thats rich.

    Im actually happy that finally ZOS is being "Consistent" about their game that All ground based AOE are finally classified as ground based AOE and not reflectable...Meteor being reflectable was as ridiculous as the Werewolf Howl being reflectable....

    Absorb Magic from the Sword and Board line still absorbs Meteor AFAIK, so its not like counters don't still exist. Also it can be dodged if timed correctly (requires a fast block cancel into dodge, but with practice its dodgeable, I have seen people dodge it on the PTS and on live)

    Ball of Lighting will still absorb it too if timed correctly. I don't think ground based AOE, let alone an Ultimate should be reflectable. No other ground based AOE that has something fall from the sky is reflectable, so Meteor should follow that paradigm.

    However, I will say the Knockback on Meteor should be removed since its no longer reflectable. That would probably be fair.

    Correct. That explains the unreflective nature of the spell.

    The high dmg is explained by the fact it shares a classification with dawnbreaker in that its an initial high burst dps ultimate. The fact it's blockable is another shared condition. Since its ranged, and slotting it adds max magicka/magicka regen (mage passive), it costs 200 ulti versus 70-80 for dawnbreaker.

    Still not hearing a viable alternative from the anti-reflect camp. Only option on table is remove knockback.

    I'm not fully understanding this, are you asking for a viable alternative skill that provides instant DPS and a DoT? If so, then you already said the alternative...

    The simple fact that meteor is a ranged ultimate with strong initial burst, a high damage ground AoE DoT as well as providing mages guild passives justifies that it is not as simple as picking a target and casting it, requiring some basic knowledge of classes and mechanics if you want to get a successful hit.

    I'm saying its the ranged version of dawnbreaker (to synergize better with destro/range builds.)

    We know reflectable route works and added a a layer of spell counter checks to our gameplay.

    Now with meteor unreflectable, the emphasis is off reflects/timing cc and onto healing/aborbs. Blocking, healing, aborb magic morph, positioning, are now the required mechanics.

    It's another change that adds emphasis on a build's resource check. This means health and stam on all builds will be required (we all asked for a way for health to be important. The increased ways to die is that reason to now add back health stats to your build.)

    Minno - DC - Forum-plar Extraordinaire
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  • imredneckson
    imredneckson
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    Playing on the PTS server... this needs to be reflect-able. By making it not you are once again removing any skill required. It takes good resource management / knowledge to reflect it back and everyone has the ability to do so with the shield and sword skill. If that means they have to play differently so be it.

    But You heard it here first. Everyone will now be spamming meteors generating more lag and every single person that has it will use it as tbh it is the most op ultimate in game. There will be so many "omg i got spammed by 10 meteors" threads. Just please keep the ability to reflect them.

    Let the lag meteor showers fall like times not so long since passed >:)
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  • OdinForge
    OdinForge
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    Minno wrote: »
    Minno wrote: »
    The Meteor Change was a long time coming, it never should have been reflect able to begin with.
    • Blazing Spear - Toss a Spear into the sky that rains down on Enemies and creates a ground AOE and stuns.
    • Lighting Flood - Calls a Bolt of Lighting out of the Sky that creates a ground based AOE
    • Arrow Barrage - Shoots an Arrow into the Sky that creates an ground based AOE
    • Meteor - Call a rock that falls from the sky that creates a ground based AOE and a knockback

    Meteor acts, looks, and behaves EXACTLY like Blazing Spear, Lighting Flood, and Arrow Barrage yet none of them are reflectable yet Meteor should be? Thats rich.

    Im actually happy that finally ZOS is being "Consistent" about their game that All ground based AOE are finally classified as ground based AOE and not reflectable...Meteor being reflectable was as ridiculous as the Werewolf Howl being reflectable....

    Absorb Magic from the Sword and Board line still absorbs Meteor AFAIK, so its not like counters don't still exist. Also it can be dodged if timed correctly (requires a fast block cancel into dodge, but with practice its dodgeable, I have seen people dodge it on the PTS and on live)

    Ball of Lighting will still absorb it too if timed correctly. I don't think ground based AOE, let alone an Ultimate should be reflectable. No other ground based AOE that has something fall from the sky is reflectable, so Meteor should follow that paradigm.

    However, I will say the Knockback on Meteor should be removed since its no longer reflectable. That would probably be fair.

    Correct. That explains the unreflective nature of the spell.

    The high dmg is explained by the fact it shares a classification with dawnbreaker in that its an initial high burst dps ultimate. The fact it's blockable is another shared condition. Since its ranged, and slotting it adds max magicka/magicka regen (mage passive), it costs 200 ulti versus 70-80 for dawnbreaker.

    Still not hearing a viable alternative from the anti-reflect camp. Only option on table is remove knockback.

    I'm not fully understanding this, are you asking for a viable alternative skill that provides instant DPS and a DoT? If so, then you already said the alternative...

    The simple fact that meteor is a ranged ultimate with strong initial burst, a high damage ground AoE DoT as well as providing mages guild passives justifies that it is not as simple as picking a target and casting it, requiring some basic knowledge of classes and mechanics if you want to get a successful hit.

    I'm saying its the ranged version of dawnbreaker (to synergize better with destro/range builds.)

    We know reflectable route works and added a a layer of spell counter checks to our gameplay.

    Now with meteor unreflectable, the emphasis is off reflects/timing cc and onto healing/aborbs. Blocking, healing, aborb magic morph, positioning, are now the required mechanics.

    It's another change that adds emphasis on a build's resource check. This means health and stam on all builds will be required (we all asked for a way for health to be important. The increased ways to die is that reason to now add back health stats to your build.)

    You're bringing in factors of the game that have nothing to do with meteor or the change to reflect. HP hasn't been relevant since forever, meteor is going to magically change that.
    Edited by OdinForge on February 8, 2016 6:34PM
    The Age of Wrobel.
  • Aleraon
    Aleraon
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    Aleraon wrote: »
    meteor is not a projectile which is what dragon fire scale reflects. Its an ultimate that falls from the sky and therefore should not be reflectable.

    For the last time Meteor is a projectile you need to have some to targeted to use and will go for that target. So yes meteor is a projectile that needs to be reflectable.

    Players like you just want a "I win" button.

    Please enlighten me as to which part of my statement asks for an I win button? Whether meteors considered a projectile or not I don't really care but, as an ultimate, I personally think it shouldn't be reflectible. No ultimates should, only regular skills.

    Yes the knock back needs removing from it but I've played the game long enough to know that all skills change and players crack on regardless.
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  • Ghost-Shot
    Ghost-Shot
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    Every single person will. You will be on a flag capping it and out of nowhere from stealth you'll have 6-12 meteor being spammed on you and there is NOTHING you can do about it.

    High damage, non reflectable, gain ultimate back, are there any other ultimates in the game?
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Aleraon wrote: »
    Aleraon wrote: »
    meteor is not a projectile which is what dragon fire scale reflects. Its an ultimate that falls from the sky and therefore should not be reflectable.

    For the last time Meteor is a projectile you need to have some to targeted to use and will go for that target. So yes meteor is a projectile that needs to be reflectable.

    Players like you just want a "I win" button.

    Please enlighten me as to which part of my statement asks for an I win button? Whether meteors considered a projectile or not I don't really care but, as an ultimate, I personally think it shouldn't be reflectible. No ultimates should, only regular skills.

    Yes the knock back needs removing from it but I've played the game long enough to know that all skills change and players crack on regardless.

    That's what every one who wants meteor to stay non-reflectable want for meteor to be a "I win" button because hey eveyr wants easy mode in this game.
  • Minno
    Minno
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    For those thinking there won't be counters, let me remind people that there are sets that will help combat high dmg/meteor( this means tanks have a reason to be viable in cyro):

    1)Brands of Imperium set: (5 items) 6% chance when taking damage to grant yourself and nearby allies a 12040 Damage Shield that lasts for 8 seconds. This effect has a cooldown of 15 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Brands+of+Imperium+Set

    2) Jolting Arm set: 15% chance when blocking an attack to charge your arms, causing your next Bash attack to deal 5805 Shock Damage as well as granting yourself 6450 Spell Resistance for 6 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Jolting+Arms+Set

    3) Reactive set: (stam users will be key counters to meteor now!) (5 items) While affected by Stun, Immobilize, Fear, Knockdown or Disorient effects, damage you take is reduced by 35%.
    http://elderscrollsonline.wiki.fextralife.com/Reactive+Armor+Set

    4) Para Bellum: 5 items) After not taking damage for 10 seconds gain a 12040 Damage Shield.
    http://elderscrollsonline.wiki.fextralife.com/Para+Bellum+Set

    5) parah set:(weakest of the bunch but phy and spell resistance for 3-4 pc isn't bad) 5 items) Increases your Physical and Spell Resistance by up to 8514 based on your missing Health.
    http://elderscrollsonline.wiki.fextralife.com/Mark+of+the+Pariah+Set

    6)bastion set (not sure worth testing though): VR 14 yellow armor wouldn't be too bad
    (5 items) Reduce damage taken from siege weapons and player AoE spells by 20%.
    http://elderscrollsonline.wiki.fextralife.com/Bastion+of+the+Heartland+Set

    7) :beckoning steel (this is the set to test via PTS. If it works, your tanks will be happy to be useful again.) (5 items) 40% to intercept projectiles for allies within 5m
    http://elderscrollsonline.wiki.fextralife.com/Beckoning+Steel+Set

    8) footman set: 5 items) Increase block mitigation by 12%.
    http://elderscrollsonline.wiki.fextralife.com/Footman's+Fortune+Set

    9) juggernaut : (not ideal, but two health bonuses are nice)5items) When Health drops below 30%, heal for 12900. This effect can occur once every 1 minute
    http://elderscrollsonline.wiki.fextralife.com/Juggernaut+Set

    Some are better than others. But there are the possible counters to meteor worth testing.
    You can also just use block? I guess.
    Minno - DC - Forum-plar Extraordinaire
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  • Manoekin
    Manoekin
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    I literally can't believe what I'm reading.
  • Takllin
    Takllin
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    Manoekin wrote: »
    I literally can't believe what I'm reading.

    +1

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  • OdinForge
    OdinForge
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    Minno wrote: »
    For those thinking there won't be counters, let me remind people that there are sets that will help combat high dmg/meteor( this means tanks have a reason to be viable in cyro):

    1)Brands of Imperium set: (5 items) 6% chance when taking damage to grant yourself and nearby allies a 12040 Damage Shield that lasts for 8 seconds. This effect has a cooldown of 15 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Brands+of+Imperium+Set

    2) Jolting Arm set: 15% chance when blocking an attack to charge your arms, causing your next Bash attack to deal 5805 Shock Damage as well as granting yourself 6450 Spell Resistance for 6 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Jolting+Arms+Set

    3) Reactive set: (stam users will be key counters to meteor now!) (5 items) While affected by Stun, Immobilize, Fear, Knockdown or Disorient effects, damage you take is reduced by 35%.
    http://elderscrollsonline.wiki.fextralife.com/Reactive+Armor+Set

    4) Para Bellum: 5 items) After not taking damage for 10 seconds gain a 12040 Damage Shield.
    http://elderscrollsonline.wiki.fextralife.com/Para+Bellum+Set

    5) parah set:(weakest of the bunch but phy and spell resistance for 3-4 pc isn't bad) 5 items) Increases your Physical and Spell Resistance by up to 8514 based on your missing Health.
    http://elderscrollsonline.wiki.fextralife.com/Mark+of+the+Pariah+Set

    6)bastion set (not sure worth testing though): VR 14 yellow armor wouldn't be too bad
    (5 items) Reduce damage taken from siege weapons and player AoE spells by 20%.
    http://elderscrollsonline.wiki.fextralife.com/Bastion+of+the+Heartland+Set

    7) :beckoning steel (this is the set to test via PTS. If it works, your tanks will be happy to be useful again.) (5 items) 40% to intercept projectiles for allies within 5m
    http://elderscrollsonline.wiki.fextralife.com/Beckoning+Steel+Set

    8) footman set: 5 items) Increase block mitigation by 12%.
    http://elderscrollsonline.wiki.fextralife.com/Footman's+Fortune+Set

    9) juggernaut : (not ideal, but two health bonuses are nice)5items) When Health drops below 30%, heal for 12900. This effect can occur once every 1 minute
    http://elderscrollsonline.wiki.fextralife.com/Juggernaut+Set

    Some are better than others. But there are the possible counters to meteor worth testing.
    You can also just use block? I guess.

    Is this even a serious post?
    The Age of Wrobel.
  • Zyle
    Zyle
    ✭✭✭✭✭
    OdinForge wrote: »
    Minno wrote: »
    For those thinking there won't be counters, let me remind people that there are sets that will help combat high dmg/meteor( this means tanks have a reason to be viable in cyro):

    1)Brands of Imperium set: (5 items) 6% chance when taking damage to grant yourself and nearby allies a 12040 Damage Shield that lasts for 8 seconds. This effect has a cooldown of 15 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Brands+of+Imperium+Set

    2) Jolting Arm set: 15% chance when blocking an attack to charge your arms, causing your next Bash attack to deal 5805 Shock Damage as well as granting yourself 6450 Spell Resistance for 6 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Jolting+Arms+Set

    3) Reactive set: (stam users will be key counters to meteor now!) (5 items) While affected by Stun, Immobilize, Fear, Knockdown or Disorient effects, damage you take is reduced by 35%.
    http://elderscrollsonline.wiki.fextralife.com/Reactive+Armor+Set

    4) Para Bellum: 5 items) After not taking damage for 10 seconds gain a 12040 Damage Shield.
    http://elderscrollsonline.wiki.fextralife.com/Para+Bellum+Set

    5) parah set:(weakest of the bunch but phy and spell resistance for 3-4 pc isn't bad) 5 items) Increases your Physical and Spell Resistance by up to 8514 based on your missing Health.
    http://elderscrollsonline.wiki.fextralife.com/Mark+of+the+Pariah+Set

    6)bastion set (not sure worth testing though): VR 14 yellow armor wouldn't be too bad
    (5 items) Reduce damage taken from siege weapons and player AoE spells by 20%.
    http://elderscrollsonline.wiki.fextralife.com/Bastion+of+the+Heartland+Set

    7) :beckoning steel (this is the set to test via PTS. If it works, your tanks will be happy to be useful again.) (5 items) 40% to intercept projectiles for allies within 5m
    http://elderscrollsonline.wiki.fextralife.com/Beckoning+Steel+Set

    8) footman set: 5 items) Increase block mitigation by 12%.
    http://elderscrollsonline.wiki.fextralife.com/Footman's+Fortune+Set

    9) juggernaut : (not ideal, but two health bonuses are nice)5items) When Health drops below 30%, heal for 12900. This effect can occur once every 1 minute
    http://elderscrollsonline.wiki.fextralife.com/Juggernaut+Set

    Some are better than others. But there are the possible counters to meteor worth testing.
    You can also just use block? I guess.

    Is this even a serious post?

    I'm guessing no, can't be serious posting sets as counters xD

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