DK's dream set?

andy_s
andy_s
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Just a template char with 300cp, purple gear, non set 1h & shield and one more million excuses because it's PTS :smiley: But already looks too promising:

46884-clip-194kb.jpg?nocache=1
crafted set

How it works: cast shuffle - get 2x ult regen
https://www.youtube.com/watch?v=S15Wh-hgv3w

Combine it with Vicious Death (it has jewelry):

c2862-clip-156kb.jpg?nocache=1

and combat frenzy pvp passive, and we can get some really crazy zerg bomb dk. Tava's will also work perfectly with stamina dk in pvp.

#donotnerfplz :)
Edited by andy_s on February 6, 2016 9:39AM
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  • actosh
    actosh
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    Why does tava only have 93 recovery? -.-
  • andy_s
    andy_s
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    actosh wrote: »
    Why does tava only have 93 recovery? -.-

    I hope ZOS will fix it, because it doesn't make sense indeed.
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
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  • Alcast
    Alcast
    Class Representative
    That set is OP as ***

    is this crafted?
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  • andy_s
    andy_s
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    Alcast wrote: »
    That set is OP as ***

    is this crafted?

    yeh, in right hands it can be OP indeed :)
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • RoamingRiverElk
    RoamingRiverElk
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    It seems that currently it kind of scales with the number of attacks you have coming your way. Only fair imo that when you're getting attacked by tons of enemies, you at least get a bit faster ultimate gain. Imagine the number of those enemies in PvP - you'd be extremely lucky to stay alive. As we can see in your video, it still isn't what ultimate gain used to be, and DKs were then using *attack skills* to gain ultimate fast. You also used Shooting Star, which is available to everyone and isn't part of the Tava's Favor set.

    Then, consider that when you get *even one* enemy in your draw essence (which you'll be using for trying to keep yourself alive) wearing the 50% healing debuff set when hit, and you'll be permanently 50% healing debuffed. Not gonna last very long. Dragon Blood is still incredibly weak for trying to heal against many enemies. It cannot even outheal one enemy necessarily.

    Alchemist set is another strong one - the burst damage you can achieve by stacking that set with other spell / wpn damage sets is insane, yet you don't even go out of resources fast using those sets either - Sypher was still able to duel for a pretty long time against people when he was using Alchemist + Kena. Meteor is not reflectable anymore either... Plus in PvP you're going to be getting CCd even when trying to block -> ded.

    So, yeah, I say, don't nerf this set when there are plenty of other sets out there that are very strong.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    It seems that currently it kind of scales with the number of attacks you have coming your way. Only fair imo that when you're getting attacked by tons of enemies, you at least get a bit faster ultimate gain. Imagine the number of those enemies in PvP - you'd be extremely lucky to stay alive. As we can see in your video, it still isn't what ultimate gain used to be, and DKs were then using *attack skills* to gain ultimate fast. You also used Shooting Star, which is available to everyone and isn't part of the Tava's Favor set.

    Then, consider that when you get *even one* enemy in your draw essence (which you'll be using for trying to keep yourself alive) wearing the 50% healing debuff set when hit, and you'll be permanently 50% healing debuffed. Not gonna last very long. Dragon Blood is still incredibly weak for trying to heal against many enemies. It cannot even outheal one enemy necessarily.

    Alchemist set is another strong one - the burst damage you can achieve by stacking that set with other spell / wpn damage sets is insane, yet you don't even go out of resources fast using those sets either - Sypher was still able to duel for a pretty long time against people when he was using Alchemist + Kena. Meteor is not reflectable anymore either... Plus in PvP you're going to be getting CCd even when trying to block -> ded.

    So, yeah, I say, don't nerf this set when there are plenty of other sets out there that are very strong.

    Since Draw Essence is an AoE skill, I think it should not trigger that set? Only single target attacks do (or should do).
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  • RoyJade
    RoyJade
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    This set don't need a nerf. It's very powerful in right hand, but it's craftable, so no alchemy/hunding/julianos/kagrenac with it.

    It's just amazing with a DK and battle roar, but also with a NB's cloak, and every stamina player who actively use ultimate (or a overload sorc, with dodge roll he can have infinite overload). And for a pve tank, too. It's a new type of build who rely about ultimate and not about stacking damage, that's great !
    Edited by RoyJade on February 6, 2016 11:11AM
  • andy_s
    andy_s
    ✭✭✭✭
    It seems that currently it kind of scales with the number of attacks you have coming your way. Only fair imo that when you're getting attacked by tons of enemies, you at least get a bit faster ultimate gain. Imagine the number of those enemies in PvP - you'd be extremely lucky to stay alive. As we can see in your video, it still isn't what ultimate gain used to be, and DKs were then using *attack skills* to gain ultimate fast. You also used Shooting Star, which is available to everyone and isn't part of the Tava's Favor set.

    Then, consider that when you get *even one* enemy in your draw essence (which you'll be using for trying to keep yourself alive) wearing the 50% healing debuff set when hit, and you'll be permanently 50% healing debuffed. Not gonna last very long. Dragon Blood is still incredibly weak for trying to heal against many enemies. It cannot even outheal one enemy necessarily.

    Alchemist set is another strong one - the burst damage you can achieve by stacking that set with other spell / wpn damage sets is insane, yet you don't even go out of resources fast using those sets either - Sypher was still able to duel for a pretty long time against people when he was using Alchemist + Kena. Meteor is not reflectable anymore either... Plus in PvP you're going to be getting CCd even when trying to block -> ded.

    So, yeah, I say, don't nerf this set when there are plenty of other sets out there that are very strong.

    It's hard to say how it will work on live, but it looks very promising to me. There are so many options for different classes actually. Stam DK: Sypher always uses Shuffle and rolldodges, which means almost permanent proc. Nightblade: has double take that costs magicka, 1 rolldodge = instant soul harvest ult. I guess in PvP stamina builds can benefit the most from this set, and especially stam dk.
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Yuke
    Yuke
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    dude, why you opened this thread. dont destroy my masterplan. :s
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  • andy_s
    andy_s
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    Yuke wrote: »
    dude, why you opened this thread. dont destroy my masterplan. :s

    Plan B: every one should say this set is "meh" :D
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Ishammael
    Ishammael
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    ✭✭
    andy.s wrote: »
    Yuke wrote: »
    dude, why you opened this thread. dont destroy my masterplan. :s

    Plan B: every one should say this set is "meh" :D

    This set is trash don't use it.
  • Shader_Shibes
    Shader_Shibes
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    giphy.gif
  • Minsc
    Minsc
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    Would it be possible for anyone from NA to try this together with Glorious Defender Set and Bloodspawn in order to assess how fast ultimate will refill?
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    This set seems even better for NBs if they slot Soul Harvest, roll dodge, and use Mirage/Double Take.

    EDIT: Also the new Catalyst passive that grants 20 ult on potion use (so every 45 seconds).
    Edited by ThatNeonZebraAgain on February 6, 2016 3:23PM
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  • Kas
    Kas
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    This set seems even better for NBs if they slot Soul Harvest, roll dodge, and use Mirage/Double Take.

    could also say that sorc and templars benefit because they have less ult gain otherwise but reduced ult costs. so it's more of a difference. that said, i think dk's and their passive benefit the most
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  • rtx
    rtx
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    I want to try 4/5 piece Tava's Favor and 5/4 piece Clever Alchemist on my argonian sap tank.
  • themdogesbite
    themdogesbite
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    This sets suck, dont use.

    Trust me, im certified trustworthy guy. Don't use.

    Don't.
    :]
  • Cinbri
    Cinbri
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    Anyway people already asking to nerf both Tava Favour and Fasalla Guise to oblivion, so my and RoamingRiverElk plans to use it for small-scale pvp vs trains may come to oblivion too.
  • acw37162
    acw37162
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    That set is sic and is built for a DK the way they generate ulti and ulti gives them resources.

    It's a really nice set for everyone but you classify this as a stealth buff to DK's in a patch where DK's already got like 18.

    Is overload scaled off weapon damage and stamina for stam sorcs this would be sic.

    Hell it would be sic fir a magica build with shuffle on their overload bar.

    Does werewolf cleans your ulti when you return transform if it didn't this would be stupid OP.
    Edited by acw37162 on February 7, 2016 1:46PM
  • actosh
    actosh
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    Minsc wrote: »
    Would it be possible for anyone from NA to try this together with Glorious Defender Set and Bloodspawn in order to assess how fast ultimate will refill?

    Just have been testing Tavas combined with Blood Spawn, and its just so much fun.
    If u add Glorious Defender to that and keep on attacking it would be some real sick ***.
    I just have to wait until they copy EU Cfhars over and i could maybe to a vid then, but i will test it hard. Just need to get another Glorious Ring till we get copied over (:

    If u want to top that combination, you COULD go vampire and spam the *** out of the leech thingy wich is another 15 ult in 3 seconds. U are *** by fighters guild skills but yeah, should be no prob at all ^^
  • RoamingRiverElk
    RoamingRiverElk
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    I would also like to state that neither blood spawn nor Tava's have ANY damage bonuses as part of these sets, nor anything that would contribute to max stats besides the one max health bonus. I really, really, really wouldn't want all sets to be about damage... which is what this game has been drifting towards especially due to the nerfing of blocking and dodge rolling.

    The DK's only proper self-heal which can be used while blocking with a shield, Dragon Blood, just got NERFED due to igneous only boosting it by 25% instead of 30%. Blood Spawn and Tava's also have two bonuses that a DK will not benefit from when the DK is blocking (the stamina regen bonuses). And the unfortunate reality of magicka dks is that you do need to block.

    Edit: I don't even know why I called Dragon Blood the DK's only *proper* self-heal, when it's not even that. It's not proper. It's a terribly, terribly weak heal, and even pales in comparison to Burning Embers, which is a damage skill.
    Edited by RoamingRiverElk on February 8, 2016 2:39PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • actosh
    actosh
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    Scaled Armor: Give it not only Spell res, but also phys res. 3300 for both, thats roughly 5% mitigation, since u want us to stand and fight give us something that supports that ^^
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