ShadowDisciple wrote: »racial system could EASILY be fixed..
just give every race a STAMINA or MAGICKA increase in percentages..
NORDS,Orcs,Imperial,Redguard,Khajiit,Bosmer -STAMINA
Altmer,Dunmer,ARGONIAN,Breton, - MAGICKA
those things fit the lore... and then add fluff like swimspeed, regens, resistances ETC..
so no race will be super better
problem now is that curent meta in PVP esspecially is burst DMG and those races that have flat increase in either of the resources gives a quite significant advantage.
TheTwistedRune wrote: »I agree. I'm definitely no lore guru, but aren't Argonians supposed to be very good at guerrilla warfare? Probably due to the constant invasions Blackmarsh has suffered. So a buff to stealth and crit abilities would seem to be at least lore friendly.
TheTwistedRune wrote: »I agree. I'm definitely no lore guru, but aren't Argonians supposed to be very good at guerrilla warfare? Probably due to the constant invasions Blackmarsh has suffered. So a buff to stealth and crit abilities would seem to be at least lore friendly.
Not to forget the shadow scales - there is a tradition in stealth.
TheTwistedRune wrote: »I agree. I'm definitely no lore guru, but aren't Argonians supposed to be very good at guerrilla warfare? Probably due to the constant invasions Blackmarsh has suffered. So a buff to stealth and crit abilities would seem to be at least lore friendly.
ShadowDisciple wrote: »racial system could EASILY be fixed..
just give every race a STAMINA or MAGICKA increase in percentages..
NORDS,Orcs,Imperial,Redguard,Khajiit,Bosmer -STAMINA
Altmer,Dunmer,ARGONIAN,Breton, - MAGICKA
those things fit the lore... and then add fluff like swimspeed, regens, resistances ETC..
so no race will be super better
ShadowDisciple wrote: »racial system could EASILY be fixed..
just give every race a STAMINA or MAGICKA increase in percentages..
NORDS,Orcs,Imperial,Redguard,Khajiit,Bosmer -STAMINA
Altmer,Dunmer,ARGONIAN,Breton, - MAGICKA
those things fit the lore... and then add fluff like swimspeed, regens, resistances ETC..
so no race will be super better
problem now is that curent meta in PVP esspecially is burst DMG and those races that have flat increase in either of the resources gives a quite significant advantage.
I like this idea, just to expand on it abit more,
How about a Tier system?
Row 1 (level 5 for example) Select one of - Stamina + x% or Magicka +x% or Health +x%
Row 2 (level xx) - Stamina Regen % - Magicka Regen % - HP Regen %
Row 3 (level xx) Fun RACE only (no choice) example - Swim speed / Red Diamond etc etc.
I ****ing love Argonians, as a reptile keeper, they are easily my favorite race. I will play them regardless.
However, what would been a decent way of fixing the clear racial issues with us?
Oh god, I do wish they revisit the Argoninan race too. I still cannot justify putting points into that swimming passive still. In fact I have yet to meet anyone in game who has put points into it.
I ****ing love Argonians, as a reptile keeper, they are easily my favorite race. I will play them regardless.
However, what would been a decent way of fixing the clear racial issues with us?
Lorewise I think the Khajiit & Bosmer Stealthy racial would be nice to have, along with stamina regen or % increase.
Interested in what other may think would be some nice new racials for the Argonians
RAGUNAnoOne wrote: »I ****ing love Argonians, as a reptile keeper, they are easily my favorite race. I will play them regardless.
However, what would been a decent way of fixing the clear racial issues with us?
Lorewise I think the Khajiit & Bosmer Stealthy racial would be nice to have, along with stamina regen or % increase.
Interested in what other may think would be some nice new racials for the Argonians
Lorewise argonians have crap health (any) average stamina (males a bit more) yet great stealthiness (males moreso), magicka potential (females more so) and healing (any). source morrowind and oblivion stats skyim racials.
ShadowDisciple wrote: »racial system could EASILY be fixed..
just give every race a STAMINA or MAGICKA increase in percentages..
NORDS,Orcs,Imperial,Redguard,Khajiit,Bosmer -STAMINA
Altmer,Dunmer,ARGONIAN,Breton, - MAGICKA
those things fit the lore..nords are BIG BULKY MEN in Snowy Area they naturally have more endurance (stamina)..and Argonianas are very SPIRITUAL (magicka)...it kinda fits...
and then add fluff like swimspeed, regens, resistances ETC..
so no race will be super better
problem now is that curent meta in PVP esspecially is burst DMG and those races that have flat increase in either of the resources gives a quite significant advantage.
PvE ppl dont get too upset but dungs/trials/ even VMA is easily done with any class/race combo...cuz pve is infact much easier as its predictable and bassically "mechanical"
Oh god, I do wish they revisit the Argoninan race too. I still cannot justify putting points into that swimming passive still. In fact I have yet to meet anyone in game who has put points into it.
dodgehopper_ESO wrote: »I like the idea of Argonians having a Stealthy-like trait. I'd get rid of the crit damage bonus from stealth, and perhaps offer them greater stealth detection range and faster movement speed from stealth, if you go this route. I think it should be unique to the Bosmer and Khajiit.
GrumpyDuckling wrote: »dodgehopper_ESO wrote: »I like the idea of Argonians having a Stealthy-like trait. I'd get rid of the crit damage bonus from stealth, and perhaps offer them greater stealth detection range and faster movement speed from stealth, if you go this route. I think it should be unique to the Bosmer and Khajiit.
This is a great idea to differentiate from Bosmer and Khajiit. Maybe even something specific to Argonian guerrilla warfare tactics that introduces team-like mechanics.
Guerrilla Stealth:
- Reduces your detection radius in stealth by 1/2/3 meters.
- Increased damage from stealth when 3 or more Argonians are within 50 meters of each other.
GrumpyDuckling wrote: »dodgehopper_ESO wrote: »I like the idea of Argonians having a Stealthy-like trait. I'd get rid of the crit damage bonus from stealth, and perhaps offer them greater stealth detection range and faster movement speed from stealth, if you go this route. I think it should be unique to the Bosmer and Khajiit.
This is a great idea to differentiate from Bosmer and Khajiit. Maybe even something specific to Argonian guerrilla warfare tactics that introduces team-like mechanics.
Guerrilla Stealth:
- Reduces your detection radius in stealth by 1/2/3 meters.
- Increased damage from stealth when 3 or more Argonians are within 50 meters of each other.
rather have the potion passive. you won't be able yo use that passive in PvE and in PvP you probaby won't have mutch use for it aswell