With the new proposed changes to the CP system, Magic damage has been moved from the "Stam DPS" constellation The Ritual to The Apprentice constellation. Snippet from the most recent PTS notes below for reference:
The Apprentice
Elemental Expert: This ability now increases Flame, Frost, Shock, and Magic Damage dealt by you, instead of Flame, Frost, and Shock Damage only.
The Ritual
Mighty: This ability will now increase Physical, Poison, and Disease Damage dealt, rather than Physical Damage only.
Thaumaturge: This ability now increases the damage done by damage over time effects, instead of increasing Poison, Disease, and Magic Damage.
While this change works great for Magicka characters as this means The Apprentice is now the one constellation to go to for element or magic damage boosts, unfortunately this has the opposite effect on Stamina characters. This means abilities such as Killer's Blade, Power Extraction, Binding Javelin and Biting Jabs from our class abilities now must have their damage boosted by investing in an entirely separate constellation. (Burning Breath and Unyielding Flame do Fire damage and while they are a similar case functionally, changing these is not nearly as simple and violates the existing Ardent Flame theme around Fire damage. Thundering Presence is in a similar boat with Shock damage.)
How many skills fall in this category? (If I missed any, please let me know!)
- Killer's Blade
- Power Extraction
- Binding Javelin
- Biting Jabs
- Silver Bolts and both morphs
- Turn Undead
- Expert Hunter and both morphs
- Trap Beast and both morphs
- Inner Beast
There are also a number of Ultimates which fall into a similar situation, however that is more complex as both Magicka and Stamina characters choose from the same set of Ultimates and outside providing two separate choices per morph where one better scales with "Stamina damage types" and the other "Magicka damage types" (or some other functionality), there is no way to adjust this easily.
That all said, here is what I would like to see done to make this change in the CP constellations agreeable to both sides and align nicely.
- Killer's Blade -> Now does Physical Damage
- Power Extraction -> Now Physical (or Disease?) Damage
- Binding Javelin -> Now does Physical damage
- Biting Jabs -> Now does Physical Damage
- Silver Bolts and both morphs -> Now does Physical Damage only
- Turn Undead -> Now does Physical Damage
- Expert Hunter and both morphs -> Now does Physical Damage
- Trap Beast and both morphs -> Now does Physical Damage
- Inner Beast -> Now does Physical and Disease synergy
Finally there are Item Sets, some arguably quite closely aimed for Stamina characters, which should have their damage types where they deal them aligned to Physical/Poison/Disease damage. I won't go through the entire list of all ESO sets as that is a lengthy list, however here is a recent and quite fitting example:
Eternal Hunt
(2 Items) Adds 967 Maximum Stamina
(3 Items) Adds 129 Stamina Recovery
(4 Items) Adds 129 Stamina Recovery
(5 Items) When you roll dodge you leave behind a rune that detonates that detonates when enemies come close dealing 7109 Magic Damage and immobilizing them for 1.5 seconds.
Let's change this 5 Item set bonus to deal Physical, Poison or Disease damage so it now aligns properly with our new CP constellations.