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Give us more ultimates with physical, poison, or disease damage.

bowmanz607
bowmanz607
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Why is dk the only class with physical damage ult?

Why should mag users have an advantage over stam users?

You did a great job at balancing the tree. Now gives us varying ult types for all players to remain equally competitive.
  • Strider_Roshin
    Strider_Roshin
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    Not to mention make abilities that scale off of stamina and weapon damage cause physical, poison, or disease damage.
  • Strider_Roshin
    Strider_Roshin
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    They were quick to change the physics damage off of burning talons so how about doing the same for the stamina abilities that causes magic or elemental damage.
  • Azarath_tiberius
    Azarath_tiberius
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    Agreed.

    Flawless Dawnbreaker, the initial hit of Atronach (not the zap), Soul Harvest (or incap. strike) should do physical damage (or poison / disease)
  • Jar_Ek
    Jar_Ek
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    Poison overload... ;)
  • bowmanz607
    bowmanz607
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    Jar_Ek wrote: »
    Poison overload... ;)

    that would be really cool to see flying around cyro.
  • Saturn
    Saturn
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    I agree, the lack of Stamina friendly ultimates is slightly worrying. I had hoped they would have added a Poison or Disease type ultimate with the thieves' guild, but then they went all passives, which was disappointing.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Love to see it but magicka users will cry to hard about it and scream for more stamina/physical damage nerfs till their red in the face about it.
  • CtrlAltDlt
    CtrlAltDlt
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    this this this this this, did I say this?
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • Emma_Overload
    Emma_Overload
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    Yes, they should do all this.... right around the same time they give us a magicka Break Free and a magicka Roll Dodge.
    #CAREBEARMASTERRACE
  • bowmanz607
    bowmanz607
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    Love to see it but magicka users will cry to hard about it and scream for more stamina/physical damage nerfs till their red in the face about it.

    If it was done on the live version then I could see the complaint. On the PTS , however, both magic and stam is balanced now. The extra ult damage on live was needed for mag builds to remain more competetive in a world with only magic mitigation. Howvere, the Pts is balanced in this regard. In fact, with every ultimate except one being magic damage, the balance of the game has gone back to mag builds. The only thing holding mag builds back was a champ tree that was slanted toward stam. That no longer being the case means the damage on skills should change.
    Yes, they should do all this.... right around the same time they give us a magicka Break Free and a magicka Roll Dodge.

    I dont understand what you are trying to say here????

    There is a champ tree to reduce cost of both of those things. Mag have more utility and options for staying alive along with dps etc. ALso, stam uses same pool for dodge and break free along with attacking. An issue mag does not have. Many stam users also will add to their mag recovery in order to keep up their mag resources. A mag user should have to ad to stam or their recovery to help dodge and breakfree.
  • hammayolettuce
    hammayolettuce
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    They were quick to change the physics damage off of burning talons so how about doing the same for the stamina abilities that causes magic or elemental damage.

    Quick to change? It's been almost a year of the CP system with magicka DKs forced to spread out CP more than other other class. How is that quick?

    They changed burning talons but left choking talons physical yet still costs magicka. So please before you even attempt to use anything like that educate yourself on it first.

    *
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    bowmanz607 wrote: »
    Love to see it but magicka users will cry to hard about it and scream for more stamina/physical damage nerfs till their red in the face about it.

    If it was done on the live version then I could see the complaint. On the PTS , however, both magic and stam is balanced now. The extra ult damage on live was needed for mag builds to remain more competetive in a world with only magic mitigation. Howvere, the Pts is balanced in this regard. In fact, with every ultimate except one being magic damage, the balance of the game has gone back to mag builds. The only thing holding mag builds back was a champ tree that was slanted toward stam. That no longer being the case means the damage on skills should change.


    As in magicka users are back on top while stamina users and tanks are back at the way bottom because magicka users cried. If ZOS really balanced the game both magicka and stamina be just as valid as one or the other to use now it's back to only using magicka. Why? Cause magic users cried that they could melt stamina users as they did before.

    And the CP system did not favor stamina users cause there was already ways to reduce physical damage and that was the armor expert trees.
    Edited by Forestd16b14_ESO on February 6, 2016 6:40PM
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    Love to see it but magicka users will cry to hard about it and scream for more stamina/physical damage nerfs till their red in the face about it.

    If it was done on the live version then I could see the complaint. On the PTS , however, both magic and stam is balanced now. The extra ult damage on live was needed for mag builds to remain more competetive in a world with only magic mitigation. Howvere, the Pts is balanced in this regard. In fact, with every ultimate except one being magic damage, the balance of the game has gone back to mag builds. The only thing holding mag builds back was a champ tree that was slanted toward stam. That no longer being the case means the damage on skills should change.


    As in magicka users are back on top while stamina users and tanks are back at the way bottom because magicka users cried. If ZOS really balanced the game both magicka and stamina be just as valid as one or the other to use now it's back to only using magicka. Why? Cause magic users cried that they could melt stamina users as they did before.

    And the CP system did not favor stamina users cause there was already ways to reduce physical damage and that was the armor expert trees.

    The live game is currently geared toward stam because of the lack of physical mitgation and ways to increase stam damage. As a result, everyone stacks mitigation into magic damage because physical damage is not a choice which leads to more people running stam builds.

    The PTS game has balanced the champ tree and significantly lessened the gap and balanced the game from the champ tree perspective. This was huge. This alone puts mag and stam on the same level. However, there are now some leftovers to deal with. One of those leftovers is that all ultimates in the game are magic damage. If every player in the game is using magic damage ults then stam users are at a disadvantage from an ultimate power stand point.

    why?
    Because mag users can now dump all of their points into one star to boost their base damage and their ult damage. A stam user has to split between stars if they want more ult damage.

    From a champion tree perspective this game is very balanced between mag and stam users now. So fights across the board between mag users and stam users are on an even playing field. again, from a champion point perspective. SO now you look to the next level of balance between the stam and mag users. You go to the next thing used by all. That would be ultimates.
  • Strider_Roshin
    Strider_Roshin
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    They were quick to change the physics damage off of burning talons so how about doing the same for the stamina abilities that causes magic or elemental damage.

    Quick to change? It's been almost a year of the CP system with magicka DKs forced to spread out CP more than other other class. How is that quick?

    They changed burning talons but left choking talons physical yet still costs magicka. So please before you even attempt to use anything like that educate yourself on it first.

    *

    They changed burning talons this patch without needing the community to remind them about it. Unlike everything that's being discussed with stamina builds. When Wrobel started the champion system thread, burning talons was discussed as well as what's being discussed here about physicals damage morphs for Ultimates, and having stamina morphs actually cause physical damage rather than keeping it as magic damage. Please educate yourself first on the subject first before responding to me.
  • Weng
    Weng
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    The champion point system is not a mini game that you can optimize in itself. ZOS should have taken into account how it influences the skills in game and obviously they didn't.

    If I didn't miss any damage ultimate with the exception of dragon leap and werewolf all are based on magic damage. And most likely werewolf is the only ulti that profits from disease and physical damage being united in mighty.
    Putting magic damage in elemental expert is a huge buff for magicka classes, because elemental damage (especially fire, shock) is so abundant in the magicka based skills not only ultis.
  • hammayolettuce
    hammayolettuce
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    They were quick to change the physics damage off of burning talons so how about doing the same for the stamina abilities that causes magic or elemental damage.

    Quick to change? It's been almost a year of the CP system with magicka DKs forced to spread out CP more than other other class. How is that quick?

    They changed burning talons but left choking talons physical yet still costs magicka. So please before you even attempt to use anything like that educate yourself on it first.

    *

    They changed burning talons this patch without needing the community to remind them about it. Unlike everything that's being discussed with stamina builds. When Wrobel started the champion system thread, burning talons was discussed as well as what's being discussed here about physicals damage morphs for Ultimates, and having stamina morphs actually cause physical damage rather than keeping it as magic damage. Please educate yourself first on the subject first before responding to me.

    I along with a select few others discussed DKs with wrobel in TS. There was some serious reminding going on for months now. Its not like they magically woke up the day before the patch came out on PTS and said "Oh lets make this magicka". We explained this to them a year again in the 1.6 PTS meeting and then continued to remind them up until now with the adjustment. And even with all of that they left choking talons as physical dmg. So please once again, reeducate yourself.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • KenaPKK
    KenaPKK
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    You're all asking for the wrong solution to this. Ults should be chosen based on mechanics, NOT damage type. Pushing ult selection based on damage type will narrow build diversity.

    At some point, it was discussed that offensive CP would amplify damage based on the resource stat that fuels the skill, and in the case of ults, that which the player has built more of.

    For example, magic damage ults and Killer Blade would receive amplification via Mighty despite dealing magic damage.

    Executioner outclasses Killer Blade to the point of crowding out its use completely. Stamina builds have been OP up until now, but with the changes to Hardy, they are being brought into line and perhaps even, with the changes to Proxy Det, outclassed by magicka builds. It's time that all abilities receive proper interactions with CP.

    The changes to CP look great, but the job is only half complete.

    @ZOS_GinaBruno
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Strider_Roshin
    Strider_Roshin
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    They were quick to change the physics damage off of burning talons so how about doing the same for the stamina abilities that causes magic or elemental damage.

    Quick to change? It's been almost a year of the CP system with magicka DKs forced to spread out CP more than other other class. How is that quick?

    They changed burning talons but left choking talons physical yet still costs magicka. So please before you even attempt to use anything like that educate yourself on it first.

    *

    They changed burning talons this patch without needing the community to remind them about it. Unlike everything that's being discussed with stamina builds. When Wrobel started the champion system thread, burning talons was discussed as well as what's being discussed here about physicals damage morphs for Ultimates, and having stamina morphs actually cause physical damage rather than keeping it as magic damage. Please educate yourself first on the subject first before responding to me.

    I along with a select few others discussed DKs with wrobel in TS. There was some serious reminding going on for months now. Its not like they magically woke up the day before the patch came out on PTS and said "Oh lets make this magicka". We explained this to them a year again in the 1.6 PTS meeting and then continued to remind them up until now with the adjustment. And even with all of that they left choking talons as physical dmg. So please once again, reeducate yourself.

    Please stop asking me to be educated when I keep having to explain something so simple as what a quick response is to you. Okay I'll break it down for you. Eric Wrobel asked what changes you would like to see. You amongst others requested the physical damage change with talons. Next patch it was changed. That is what we would call a quick response. Now as for choking talons, considering the fact that choking is used for the debuff, and not damage; it really isn't required, but it still would be nice to have. Either way the morph that actually did decent damage was changed, whereas all the requests being made in this thread weren't.
  • NovaShadow
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    It's real simple.

    If a skill costs stamina to cast it should hit for physical damage.

    If a skill costs magic to cast it should hit for magic damage.

    As for ults, DB should be physical, Meteor magic, then class ults should be mixed.
    PC NA - EPHS
  • mr_wazzabi
    mr_wazzabi
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    Leave soul harvest as magic damage. Give incapacitating strike physical damage.

    Flawless dawnbreaker should do physical damage.

    Make one of the templar sweep ults physical, even though it'll still suck...

    However, the best solution would be to change mighty to stamina based damage instead of physical poison and disease and to make elemental expert buff all magicka based damage instead of magic and elemental

    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
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