DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
KoshkaMurka wrote: »DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
When only a few groups of long-time players have this advantage, its even more unfair.
Maybe these passives should be rebalanced.
DisgracefulMind wrote: »KoshkaMurka wrote: »DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
When only a few groups of long-time players have this advantage, its even more unfair.
Maybe these passives should be rebalanced.
I will agree and say that we should obtain those passives quicker, but not as fast as they have made them on the PTS. When Combat Frenzy II and Battle Res II are obtainable by a Corporal, that's TOO FAST. That will be incredibly unhealthy for PvP. 670k AP is far too little for those passives.
DisgracefulMind wrote: »KoshkaMurka wrote: »DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
When only a few groups of long-time players have this advantage, its even more unfair.
Maybe these passives should be rebalanced.
I will agree and say that we should obtain those passives quicker, but not as fast as they have made them on the PTS. When Combat Frenzy II and Battle Res II are obtainable by a Corporal, that's TOO FAST. That will be incredibly unhealthy for PvP. 670k AP is far too little for those passives.
Explain how it's "unhealthy".
DisgracefulMind wrote: »DisgracefulMind wrote: »KoshkaMurka wrote: »DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
When only a few groups of long-time players have this advantage, its even more unfair.
Maybe these passives should be rebalanced.
I will agree and say that we should obtain those passives quicker, but not as fast as they have made them on the PTS. When Combat Frenzy II and Battle Res II are obtainable by a Corporal, that's TOO FAST. That will be incredibly unhealthy for PvP. 670k AP is far too little for those passives.
Explain how it's "unhealthy".
Have you seen how fast a Templar with Kag's and Battle Res II can get someone back up? Instant. It's already a problem as there is no Res Sickness in ESO, and is already a heavily complained about problem in PvP.
As for Combat Frenzy, I can see this getting out of hand too, since Meteor will definitely be the next spam ultimate for large groups, seeing a it's not able to be reflected now. That spam will increase.
I just, honestly, do not think it's a good thing for these passives to be given out so quickly. It's an extreme 90% reduction to the previous requirements.
DisgracefulMind wrote: »DisgracefulMind wrote: »KoshkaMurka wrote: »DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
When only a few groups of long-time players have this advantage, its even more unfair.
Maybe these passives should be rebalanced.
I will agree and say that we should obtain those passives quicker, but not as fast as they have made them on the PTS. When Combat Frenzy II and Battle Res II are obtainable by a Corporal, that's TOO FAST. That will be incredibly unhealthy for PvP. 670k AP is far too little for those passives.
Explain how it's "unhealthy".
Have you seen how fast a Templar with Kag's and Battle Res II can get someone back up? Instant. It's already a problem as there is no Res Sickness in ESO, and is already a heavily complained about problem in PvP.
As for Combat Frenzy, I can see this getting out of hand too, since Meteor will definitely be the next spam ultimate for large groups, seeing a it's not able to be reflected now. That spam will increase.
I just, honestly, do not think it's a good thing for these passives to be given out so quickly. It's an extreme 90% reduction to the previous requirements.
Drop in on one of the other threads to see the arguments, then maybe you'll see what "all the fuss is about"(eg, this one). But to summarise, while a lot of people agree that reducing the requirements for the skill lines is a good idea, many think that the magnitude by which they have been reduced is excessive, and trivialises the skill line progression.
Reducing is good, but this is too much. Compare it to Fighters Guild:
You have to kill 4272 Undead/Daedra to max Fighters Guild (assuming one elite per 5 standard mobs, and 5 FG rep for an elite kill). Assuming 800 AP per player kill, that's 3.4 mil AP for 4272 player kills. 3.4 mil AP puts you at Alliance Rank 19. Drop that down to Alliance Rank 17 (2.4 mil AP), and you get a nice increment of one skill line level every two ranks, and something that is kill-comparable to levelling Fighters Guild.
DisgracefulMind wrote: »KoshkaMurka wrote: »DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
When only a few groups of long-time players have this advantage, its even more unfair.
Maybe these passives should be rebalanced.
I will agree and say that we should obtain those passives quicker, but not as fast as they have made them on the PTS. When Combat Frenzy II and Battle Res II are obtainable by a Corporal, that's TOO FAST. That will be incredibly unhealthy for PvP. 670k AP is far too little for those passives.
You answered your own question right there - those that worked for the advantage want to preserve it, and not loose it in a give-away.... this offers a more level playingfield in a huge way ...
I still don't get why people are QQing so hard. It's a huge change, but it'll quiet complaints from both sides.
DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /:
DisgracefulMind wrote: »Who cares about the skills, give them to everyone easy, what does it matter? It's the passives that matter. There shouldn't be battle rez II rezzers everywhere! Combat frenzy II gives a ton of ultimate, think of how that will end up. /: