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Rofl at the Vicious Death Set..

  • Ishammael
    Ishammael
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    Lexxypwns wrote: »
    Rylana wrote: »
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    I.... actually like this plan. You sir, are evil as hell.

    2 kena 5 alchemist 5 death?

    Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!

    For pure burst, this (using DW).
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
  • Ghost-Shot
    Ghost-Shot
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    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    If you really want a serious zerg buster you might as well drop that kags for julianos, sustain will be *** but ALL the things will melt around you.
  • Rylana
    Rylana
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    Ishammael wrote: »
    Lexxypwns wrote: »
    Rylana wrote: »
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    I.... actually like this plan. You sir, are evil as hell.

    2 kena 5 alchemist 5 death?

    Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!

    For pure burst, this (using DW).
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.

    Leap + Det + Lich Crystal + Someone dies, chain reaction, BATS IMPULSE, DRAW ESSENCE, MORE BATS, MRE LEAP, MORE DEATHS, MWA HAHAHAAHHAHAHAHAHAAHAHAHAHAHAA
    Edited by Rylana on February 5, 2016 6:08PM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Lexxypwns
    Lexxypwns
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    Minno wrote: »
    Lexxypwns wrote: »
    Minno wrote: »
    After thinking about this set, I'd be fine with it under the following conditions:

    1. When wearing 5pc, player has a bright fire animation around him. This will help players avoid.
    2. Cooldown after effect procs.

    Till then its worse than "shield breaker is vs shields" in providing a balance to fighting large groups.

    Just don't ball up and the bigger group still gets a gross numbers advantage and totally mitigates the 5th piece of this set. It just means EVERYONE needs to focus on self sustain and preservation, even in a big group, because if you're not keeping yourself alive you're a liability now. It removes the value of cannon-fodder from the game, can hide an "elite small man team" in 20 pugs anymore or you risk death.
    I think this is the single greatest set I've seen, because the counterplay to it is something available to everyone, stop stacking. I've run in guilds that stack, Hijinx, IR, Shortbus, VE, etc. I understand the reason it is currently most beneficial is because it allows you to focus on specific roles, min-max for those roles and use the close proximity to suck up buffs and heals from each other, as well as that AoE cap RNG being a crutch. This gives players a reason to unstack, which, in theory, could help server performance and let us have fun pvp. Ultimately, the only thing that should be looked at is the radius, nearby isn't nearly a good enough description for me to be comfortable.

    I can agree to this viewpoint.

    I'm just highlighting that the community's request to deal with this issue was to provide ways to burst a group that won't overpower one playstyle over the other (if AOE caps are to remain.). We all agreed shieldbteaker was a lazy attempt to combat shield stack, I feel the same for this set.

    But if the friendly fire side is true, then I'm OK with this set. It means most won't run it all the time (since it means your death too.)

    I'll still absolutely run this set 100% of the time, even if it is friendly fire, you bomb 2 enemy groups with this set and you're gonna be able to die, go get a beer (or light your lighter in the mic if you're on xbox -.-), and let the AP flow.

    I do agree that the friendly fire aspect will drastically reduce its use in general, but you can bet a tons of people will just switch to ranged magika DPS where they can, I could see Inevitable Det being the new meta if that's the case
  • Ishammael
    Ishammael
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    Rylana wrote: »
    Ishammael wrote: »
    Lexxypwns wrote: »
    Rylana wrote: »
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    I.... actually like this plan. You sir, are evil as hell.

    2 kena 5 alchemist 5 death?

    Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!

    For pure burst, this (using DW).
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.

    Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE
  • Ghostbane
    Ghostbane
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    Ishammael wrote: »
    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    Well there you go, you are a standard playa ;)
    Ghost-Shot wrote: »
    If you really want a serious zerg buster you might as well drop that kags for julianos, sustain will be *** but ALL the things will melt around you.

    Need mah Kags to res @Ishammael

    Edited by Ghostbane on February 5, 2016 6:09PM
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Ishammael
    Ishammael
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    Ghostbane wrote: »
    Ishammael wrote: »
    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    Well there you ***, you are a standard playa ;)
    Ghost-Shot wrote: »
    If you really want a serious zerg buster you might as well drop that kags for julianos, sustain will be *** but ALL the things will melt around you.

    Need mah Kags to res @Ishammael

    @Ghostbane , number 1 AFK sorc NA.
  • Lexxypwns
    Lexxypwns
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    Ishammael wrote: »
    Rylana wrote: »
    Ishammael wrote: »
    Lexxypwns wrote: »
    Rylana wrote: »
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    I.... actually like this plan. You sir, are evil as hell.

    2 kena 5 alchemist 5 death?

    Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!

    For pure burst, this (using DW).
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.

    Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE

    Is valkyn really back though? I haven't had time to test it properly yet, if it is I'm pretty sure a single DK can wipe infinity pugs in a breech now

    Eruption, wall of element, engulfing, talons, meteor(or banner if you prefer), det, skoria meteors everywhere + vicious death?
    Edited by Lexxypwns on February 5, 2016 6:11PM
  • Ishammael
    Ishammael
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    Lexxypwns wrote: »
    Ishammael wrote: »
    Rylana wrote: »
    Ishammael wrote: »
    Lexxypwns wrote: »
    Rylana wrote: »
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    I.... actually like this plan. You sir, are evil as hell.

    2 kena 5 alchemist 5 death?

    Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!

    For pure burst, this (using DW).
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.

    Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE

    Is valkyn really back though? I haven't had time to test it properly yet, if it is I'm pretty sure a single DK can wipe infinity pugs in a breech now

    Eruption, wall of element, engulfing, talons, meteor(or banner if you prefer), det, skoria meteors everywhere + vicious death?

    Valkyn is back. There is an internal cooldown, though. Not quite as good as it used to be. But its more reliable damage than Nerien'eth b/c it targets players.

    Yes -- breach defense will consist of a single DK standing in a shifting Standard: Eruption, talons, Drawn Essence, Shattering Rocks. Oh yeah: spamming burning embers for huge heals.
    Edited by Ishammael on February 5, 2016 6:14PM
  • Lexxypwns
    Lexxypwns
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    Ishammael wrote: »
    Lexxypwns wrote: »
    Ishammael wrote: »
    Rylana wrote: »
    Ishammael wrote: »
    Lexxypwns wrote: »
    Rylana wrote: »
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    I.... actually like this plan. You sir, are evil as hell.

    2 kena 5 alchemist 5 death?

    Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!

    For pure burst, this (using DW).
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.

    Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE

    Is valkyn really back though? I haven't had time to test it properly yet, if it is I'm pretty sure a single DK can wipe infinity pugs in a breech now

    Eruption, wall of element, engulfing, talons, meteor(or banner if you prefer), det, skoria meteors everywhere + vicious death?

    Valkyn is back. There is an internal cooldown, though. Not quite as good as it used to be. But its more reliable damage than Nerien'eth b/c it targets players.

    Yes -- breach defense will consist of a single DK standing in a shifting Standard: Eruption, talons, Drawn Essence, Shattering Rocks. Oh yeah: spamming burning embers for huge heals.

    Already started my reroll

    "And ye shall look upon him and know pain, for he is Nuclear Nut Punch"
  • Ishammael
    Ishammael
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    Lexxypwns wrote: »
    Ishammael wrote: »
    Lexxypwns wrote: »
    Ishammael wrote: »
    Rylana wrote: »
    Ishammael wrote: »
    Lexxypwns wrote: »
    Rylana wrote: »
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    I.... actually like this plan. You sir, are evil as hell.

    2 kena 5 alchemist 5 death?

    Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!

    For pure burst, this (using DW).
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.

    Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE

    Is valkyn really back though? I haven't had time to test it properly yet, if it is I'm pretty sure a single DK can wipe infinity pugs in a breech now

    Eruption, wall of element, engulfing, talons, meteor(or banner if you prefer), det, skoria meteors everywhere + vicious death?

    Valkyn is back. There is an internal cooldown, though. Not quite as good as it used to be. But its more reliable damage than Nerien'eth b/c it targets players.

    Yes -- breach defense will consist of a single DK standing in a shifting Standard: Eruption, talons, Drawn Essence, Shattering Rocks. Oh yeah: spamming burning embers for huge heals.

    Already started my reroll

    "And ye shall look upon him and know pain, for he is Nuclear Nut Punch"

    I actually forgot: Magma Shell is basically god mode for 10.5 seconds against those really big zergs.
  • Lexxypwns
    Lexxypwns
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    @ZOS_GinaBruno

    I know this is off-topic, but thank you guys so much for making Magika DK relevant again, its by far my favorite class to play and I'm more excited for thieves guild update than I've been about ESO since launch
  • Rylana
    Rylana
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    Ishammael wrote: »
    Lexxypwns wrote: »
    Ishammael wrote: »
    Lexxypwns wrote: »
    Ishammael wrote: »
    Rylana wrote: »
    Ishammael wrote: »
    Lexxypwns wrote: »
    Rylana wrote: »
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    I.... actually like this plan. You sir, are evil as hell.

    2 kena 5 alchemist 5 death?

    Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!

    For pure burst, this (using DW).
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.

    Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE

    Is valkyn really back though? I haven't had time to test it properly yet, if it is I'm pretty sure a single DK can wipe infinity pugs in a breech now

    Eruption, wall of element, engulfing, talons, meteor(or banner if you prefer), det, skoria meteors everywhere + vicious death?

    Valkyn is back. There is an internal cooldown, though. Not quite as good as it used to be. But its more reliable damage than Nerien'eth b/c it targets players.

    Yes -- breach defense will consist of a single DK standing in a shifting Standard: Eruption, talons, Drawn Essence, Shattering Rocks. Oh yeah: spamming burning embers for huge heals.

    Already started my reroll

    "And ye shall look upon him and know pain, for he is Nuclear Nut Punch"

    I actually forgot: Magma Shell is basically god mode for 10.5 seconds against those really big zergs.

    Aaaaaaand people no longer have to synergize for the shield. Magma shell is going to be extremely popular now. I can see it already, unkillable balls of death marching the field, with wings, flames, and bubbles of protection, dropping the bomb.

    Prepare thy ***, stamblades, your day has come.
    Edited by Rylana on February 5, 2016 6:22PM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Sharkano
    Sharkano
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    Two questions: (1) Does this set work on mobs, or only players? (I know what tooltip says -- just wondered if anyone tested): and (2) how do you get it? Thanks!
  • dodgehopper_ESO
    dodgehopper_ESO
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    Ishammael wrote: »
    Lexxypwns wrote: »
    My friend keeps getting killed by his OWN VC set. In a duel he will win and then HE takes damage and dies after. Something odd is making it happen. Will find out so i can abuse it on launch.

    are you saying the set has friendly fire?

    ALAHU AHKBAR!

    Woah woah woah

    Friendly fire?!

    Trolled by ZoS, bigtime.

    I think friendly fire would be a good thing for MMO pvp for once.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Rylana
    Rylana
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    Lexxypwns wrote: »
    @ZOS_GinaBruno

    I know this is off-topic, but thank you guys so much for making Magika DK relevant again, its by far my favorite class to play and I'm more excited for thieves guild update than I've been about ESO since launch

    Agreed. Magicka DK was my first serious class, my main character was my original magicka DK, and its going to be a blast to usher in the great return of Rylana Dionysis to magicka glory.

    The time has come. The character has been a Colonel since 1.5, hasnt been played at all for almost a year. Glorious days ahead.
    Edited by Rylana on February 5, 2016 6:34PM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Alucardo
    Alucardo
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    This could be the potential middle finger to AOE caps. Picture this, your 4 man Vicious Death group zerg bomb a full party, but there's a few survivors who didn't take the full blast - all the victims of the zerg bomb explode and kill those trying to flee from the scene.
    I really have to see this set in action xD
  • Wollust
    Wollust
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    I really hope ZoS sticks to it and let's us test it on live. Seems to be a good way to get people to spread out.
    Susano'o

    Zerg Squad
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    My (ranged, magicka) Sorceress is going to have fun with this I think. Especially since if the screens of the new Monster Helm vendor are anything to go by, we'll be able to buy the pieces there too...anyone know how often that vendor shows up/switches out? >:)
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • laksikus
    laksikus
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    did anyone see juwelry of that set already?
    i looked at all my reward mails and only got all those new ava sets as armor and weapons, no juwelry
  • Soulac
    Soulac
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    Ghost-Shot wrote: »
    Ghostbane wrote: »
    Rylana wrote: »
    5 Death, 4 Magnus 3 will?
    5 Kags 4 Death, 3 will?

    2 kena, 5 Death, 5 Kags :trollface:

    If you really want a serious zerg buster you might as well drop that kags for julianos, sustain will be *** but ALL the things will melt around you.

    2x Kena 5x Potion 600 Spelldmg Set 5x Allah Akbar

    This will melt.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Zheg
    Zheg
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    Set seems dumb to me, guess I don't agree with the bandwagon on this one. The damage flying around is already sky-high, even with the new prox det numbers by themselves. And what happens when the fall damage 'fix' ends up being like the last 3+ fixes and it's still happening in game? With unreflectable meteors that potentially oneshot people, plus this set doing 14k damage? Maybe if it wasn't ZOS in charge of coding and balance this set could be a viable experiment, but any of the (very likely) problems that emerge from this set won't get fixed for months. Even if I'm the one behind the damage numbers, 1 and 2-shotting things is not healthy pvp; wrobel and wheeler need to pull their heads out of their ***

    Moreover, sometimes you can recover from bombs if you can move out of the damage, put up mitigation or pop a reactionary barrier. That's mostly gone now, at least on paper, so the few people that did die to a stealth bomb just blew up and wiped the rest of the group that managed to stay alive and could have tried to recover. That, or the level 30 pug that is zerg surfing just helped wipe your group. I'm sure that will result in improved relations with new players :)
    Edited by Zheg on February 5, 2016 7:45PM
  • Minno
    Minno
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    Lexxypwns wrote: »
    Minno wrote: »
    Lexxypwns wrote: »
    Minno wrote: »
    After thinking about this set, I'd be fine with it under the following conditions:

    1. When wearing 5pc, player has a bright fire animation around him. This will help players avoid.
    2. Cooldown after effect procs.

    Till then its worse than "shield breaker is vs shields" in providing a balance to fighting large groups.

    Just don't ball up and the bigger group still gets a gross numbers advantage and totally mitigates the 5th piece of this set. It just means EVERYONE needs to focus on self sustain and preservation, even in a big group, because if you're not keeping yourself alive you're a liability now. It removes the value of cannon-fodder from the game, can hide an "elite small man team" in 20 pugs anymore or you risk death.
    I think this is the single greatest set I've seen, because the counterplay to it is something available to everyone, stop stacking. I've run in guilds that stack, Hijinx, IR, Shortbus, VE, etc. I understand the reason it is currently most beneficial is because it allows you to focus on specific roles, min-max for those roles and use the close proximity to suck up buffs and heals from each other, as well as that AoE cap RNG being a crutch. This gives players a reason to unstack, which, in theory, could help server performance and let us have fun pvp. Ultimately, the only thing that should be looked at is the radius, nearby isn't nearly a good enough description for me to be comfortable.

    I can agree to this viewpoint.

    I'm just highlighting that the community's request to deal with this issue was to provide ways to burst a group that won't overpower one playstyle over the other (if AOE caps are to remain.). We all agreed shieldbteaker was a lazy attempt to combat shield stack, I feel the same for this set.

    But if the friendly fire side is true, then I'm OK with this set. It means most won't run it all the time (since it means your death too.)

    I'll still absolutely run this set 100% of the time, even if it is friendly fire, you bomb 2 enemy groups with this set and you're gonna be able to die, go get a beer (or light your lighter in the mic if you're on xbox -.-), and let the AP flow.

    I do agree that the friendly fire aspect will drastically reduce its use in general, but you can bet a tons of people will just switch to ranged magika DPS where they can, I could see Inevitable Det being the new meta if that's the case
    Zheg wrote: »
    Set seems dumb to me, guess I don't agree with the bandwagon on this one. The damage flying around is already sky-high, even with the new prox det numbers by themselves. And what happens when the fall damage 'fix' ends up being like the last 3+ fixes and it's still happening in game? With unreflectable meteors that potentially oneshot people, plus this set doing 14k damage? Maybe if it wasn't ZOS in charge of coding and balance this set could be a viable experiment, but any of the (very likely) problems that emerge from this set won't get fixed for months. Even if I'm the one behind the damage numbers, 1 and 2-shotting things is not healthy pvp; wrobel and wheeler need to pull their heads out of their ***

    Aside from vamp dying from shooting star, you won't be one-shotted by meteor, a 200 cost ulti that can be blocked letting only 2k through and an ground AOE that you can avoid.

    I think we need to accept death as a healthy effect for pvp, in both gameplay and server performance.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zheg
    Zheg
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    Minno wrote: »
    Lexxypwns wrote: »
    Minno wrote: »
    Lexxypwns wrote: »
    Minno wrote: »
    After thinking about this set, I'd be fine with it under the following conditions:

    1. When wearing 5pc, player has a bright fire animation around him. This will help players avoid.
    2. Cooldown after effect procs.

    Till then its worse than "shield breaker is vs shields" in providing a balance to fighting large groups.

    Just don't ball up and the bigger group still gets a gross numbers advantage and totally mitigates the 5th piece of this set. It just means EVERYONE needs to focus on self sustain and preservation, even in a big group, because if you're not keeping yourself alive you're a liability now. It removes the value of cannon-fodder from the game, can hide an "elite small man team" in 20 pugs anymore or you risk death.
    I think this is the single greatest set I've seen, because the counterplay to it is something available to everyone, stop stacking. I've run in guilds that stack, Hijinx, IR, Shortbus, VE, etc. I understand the reason it is currently most beneficial is because it allows you to focus on specific roles, min-max for those roles and use the close proximity to suck up buffs and heals from each other, as well as that AoE cap RNG being a crutch. This gives players a reason to unstack, which, in theory, could help server performance and let us have fun pvp. Ultimately, the only thing that should be looked at is the radius, nearby isn't nearly a good enough description for me to be comfortable.

    I can agree to this viewpoint.

    I'm just highlighting that the community's request to deal with this issue was to provide ways to burst a group that won't overpower one playstyle over the other (if AOE caps are to remain.). We all agreed shieldbteaker was a lazy attempt to combat shield stack, I feel the same for this set.

    But if the friendly fire side is true, then I'm OK with this set. It means most won't run it all the time (since it means your death too.)

    I'll still absolutely run this set 100% of the time, even if it is friendly fire, you bomb 2 enemy groups with this set and you're gonna be able to die, go get a beer (or light your lighter in the mic if you're on xbox -.-), and let the AP flow.

    I do agree that the friendly fire aspect will drastically reduce its use in general, but you can bet a tons of people will just switch to ranged magika DPS where they can, I could see Inevitable Det being the new meta if that's the case
    Zheg wrote: »
    Set seems dumb to me, guess I don't agree with the bandwagon on this one. The damage flying around is already sky-high, even with the new prox det numbers by themselves. And what happens when the fall damage 'fix' ends up being like the last 3+ fixes and it's still happening in game? With unreflectable meteors that potentially oneshot people, plus this set doing 14k damage? Maybe if it wasn't ZOS in charge of coding and balance this set could be a viable experiment, but any of the (very likely) problems that emerge from this set won't get fixed for months. Even if I'm the one behind the damage numbers, 1 and 2-shotting things is not healthy pvp; wrobel and wheeler need to pull their heads out of their ***

    Aside from vamp dying from shooting star, you won't be one-shotted by meteor, a 200 cost ulti that can be blocked letting only 2k through and an ground AOE that you can avoid.

    I think we need to accept death as a healthy effect for pvp, in both gameplay and server performance.

    You missed the point. If fall damage hasn't been fixed (just like the last few times they tried, said it was, and it wasn't) and you get oneshot by meteor because of lag fall damage, when you couple that with this set, it's going to be silly, and not in a good way. Either way, even without fall damage, people are hitting over 30k dmg with just prox det on PTS. That's moronic.
  • Satiar
    Satiar
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    Minno wrote: »
    Lexxypwns wrote: »
    Minno wrote: »
    Lexxypwns wrote: »
    Minno wrote: »
    After thinking about this set, I'd be fine with it under the following conditions:

    1. When wearing 5pc, player has a bright fire animation around him. This will help players avoid.
    2. Cooldown after effect procs.

    Till then its worse than "shield breaker is vs shields" in providing a balance to fighting large groups.

    Just don't ball up and the bigger group still gets a gross numbers advantage and totally mitigates the 5th piece of this set. It just means EVERYONE needs to focus on self sustain and preservation, even in a big group, because if you're not keeping yourself alive you're a liability now. It removes the value of cannon-fodder from the game, can hide an "elite small man team" in 20 pugs anymore or you risk death.
    I think this is the single greatest set I've seen, because the counterplay to it is something available to everyone, stop stacking. I've run in guilds that stack, Hijinx, IR, Shortbus, VE, etc. I understand the reason it is currently most beneficial is because it allows you to focus on specific roles, min-max for those roles and use the close proximity to suck up buffs and heals from each other, as well as that AoE cap RNG being a crutch. This gives players a reason to unstack, which, in theory, could help server performance and let us have fun pvp. Ultimately, the only thing that should be looked at is the radius, nearby isn't nearly a good enough description for me to be comfortable.

    I can agree to this viewpoint.

    I'm just highlighting that the community's request to deal with this issue was to provide ways to burst a group that won't overpower one playstyle over the other (if AOE caps are to remain.). We all agreed shieldbteaker was a lazy attempt to combat shield stack, I feel the same for this set.

    But if the friendly fire side is true, then I'm OK with this set. It means most won't run it all the time (since it means your death too.)

    I'll still absolutely run this set 100% of the time, even if it is friendly fire, you bomb 2 enemy groups with this set and you're gonna be able to die, go get a beer (or light your lighter in the mic if you're on xbox -.-), and let the AP flow.

    I do agree that the friendly fire aspect will drastically reduce its use in general, but you can bet a tons of people will just switch to ranged magika DPS where they can, I could see Inevitable Det being the new meta if that's the case
    Zheg wrote: »
    Set seems dumb to me, guess I don't agree with the bandwagon on this one. The damage flying around is already sky-high, even with the new prox det numbers by themselves. And what happens when the fall damage 'fix' ends up being like the last 3+ fixes and it's still happening in game? With unreflectable meteors that potentially oneshot people, plus this set doing 14k damage? Maybe if it wasn't ZOS in charge of coding and balance this set could be a viable experiment, but any of the (very likely) problems that emerge from this set won't get fixed for months. Even if I'm the one behind the damage numbers, 1 and 2-shotting things is not healthy pvp; wrobel and wheeler need to pull their heads out of their ***

    Aside from vamp dying from shooting star, you won't be one-shotted by meteor, a 200 cost ulti that can be blocked letting only 2k through and an ground AOE that you can avoid.

    I think we need to accept death as a healthy effect for pvp, in both gameplay and server performance.

    Death is healthy. But we're going full AOE FPS mode.

    I tested out Magica NB last night for the first time in over a year. I have V15 magica stuff and I managed to crit an 18k prox det on players on live. Put me in next patch, double that value, than get me in all yellow gear and full raid buffs/war horn, stack that with Vicious Death and than multiply that by 12-16 players. Let's add in 10 meteors for good measure.

    There ain't no reacting to that. You won't mitigate that with Nova or Veil.

    Fights gonna be even faster than they are on live, and TTK already insanely low. I dunno wtf Zeni is on.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Zheg
    Zheg
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    Oh yeah, and what about all of those poor shlubs that are stuck in 3+ minute long load screens and/or crash because ZOS can't code for ***? Now they blow up their friends with 16k flame damage when most hp in pvp sits near 25k? Again, moronic. We need a working game before sets like this can be introduced imo.
  • Gilvoth
    Gilvoth
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    i love this set, i hope this is going to stop the stupid huge zergs!
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    @laksikus:

    Somebody posted a pic in the PTS with jewelry. Here:

    r8oXg2K.png
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Master_Kas
    Master_Kas
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    Alucardo wrote: »
    This could be the potential middle finger to AOE caps. Picture this, your 4 man Vicious Death group zerg bomb a full party, but there's a few survivors who didn't take the full blast - all the victims of the zerg bomb explode and kill those trying to flee from the scene.
    I really have to see this set in action xD

    People keep forgetting that the zerg can use this set too and has the protection of AoE caps :trollface:
    EU | PC
  • Ghostbane
    Ghostbane
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    Ishammael wrote: »
    Ghostbane wrote: »
    Ishammael wrote: »
    For standard play, I will probably do this -- replacing Kena with Valkyn or BS.

    Well there you ***, you are a standard playa ;)
    Ghost-Shot wrote: »
    If you really want a serious zerg buster you might as well drop that kags for julianos, sustain will be *** but ALL the things will melt around you.

    Need mah Kags to res @Ishammael

    @Ghostbane , number 1 AFK sorc NA.
    Master_Kas wrote: »
    Alucardo wrote: »
    This could be the potential middle finger to AOE caps. Picture this, your 4 man Vicious Death group zerg bomb a full party, but there's a few survivors who didn't take the full blast - all the victims of the zerg bomb explode and kill those trying to flee from the scene.
    I really have to see this set in action xD

    People keep forgetting that the zerg can use this set too and has the protection of AoE caps :trollface:

    Has it been tested that the set has a cap?
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
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