2 kena 5 alchemist 5 death?
Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!
2 kena 5 alchemist 5 death?
Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!
For pure burst, this (using DW).
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
After thinking about this set, I'd be fine with it under the following conditions:
1. When wearing 5pc, player has a bright fire animation around him. This will help players avoid.
2. Cooldown after effect procs.
Till then its worse than "shield breaker is vs shields" in providing a balance to fighting large groups.
Just don't ball up and the bigger group still gets a gross numbers advantage and totally mitigates the 5th piece of this set. It just means EVERYONE needs to focus on self sustain and preservation, even in a big group, because if you're not keeping yourself alive you're a liability now. It removes the value of cannon-fodder from the game, can hide an "elite small man team" in 20 pugs anymore or you risk death.
I think this is the single greatest set I've seen, because the counterplay to it is something available to everyone, stop stacking. I've run in guilds that stack, Hijinx, IR, Shortbus, VE, etc. I understand the reason it is currently most beneficial is because it allows you to focus on specific roles, min-max for those roles and use the close proximity to suck up buffs and heals from each other, as well as that AoE cap RNG being a crutch. This gives players a reason to unstack, which, in theory, could help server performance and let us have fun pvp. Ultimately, the only thing that should be looked at is the radius, nearby isn't nearly a good enough description for me to be comfortable.
I can agree to this viewpoint.
I'm just highlighting that the community's request to deal with this issue was to provide ways to burst a group that won't overpower one playstyle over the other (if AOE caps are to remain.). We all agreed shieldbteaker was a lazy attempt to combat shield stack, I feel the same for this set.
But if the friendly fire side is true, then I'm OK with this set. It means most won't run it all the time (since it means your death too.)
2 kena 5 alchemist 5 death?
Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!
For pure burst, this (using DW).
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
Ghost-Shot wrote: »If you really want a serious zerg buster you might as well drop that kags for julianos, sustain will be *** but ALL the things will melt around you.
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
Well there you ***, you are a standard playaGhost-Shot wrote: »If you really want a serious zerg buster you might as well drop that kags for julianos, sustain will be *** but ALL the things will melt around you.
Need mah Kags to res @Ishammael
2 kena 5 alchemist 5 death?
Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!
For pure burst, this (using DW).
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.
Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE
2 kena 5 alchemist 5 death?
Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!
For pure burst, this (using DW).
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.
Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE
Is valkyn really back though? I haven't had time to test it properly yet, if it is I'm pretty sure a single DK can wipe infinity pugs in a breech now
Eruption, wall of element, engulfing, talons, meteor(or banner if you prefer), det, skoria meteors everywhere + vicious death?
2 kena 5 alchemist 5 death?
Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!
For pure burst, this (using DW).
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.
Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE
Is valkyn really back though? I haven't had time to test it properly yet, if it is I'm pretty sure a single DK can wipe infinity pugs in a breech now
Eruption, wall of element, engulfing, talons, meteor(or banner if you prefer), det, skoria meteors everywhere + vicious death?
Valkyn is back. There is an internal cooldown, though. Not quite as good as it used to be. But its more reliable damage than Nerien'eth b/c it targets players.
Yes -- breach defense will consist of a single DK standing in a shifting Standard: Eruption, talons, Drawn Essence, Shattering Rocks. Oh yeah: spamming burning embers for huge heals.
2 kena 5 alchemist 5 death?
Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!
For pure burst, this (using DW).
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.
Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE
Is valkyn really back though? I haven't had time to test it properly yet, if it is I'm pretty sure a single DK can wipe infinity pugs in a breech now
Eruption, wall of element, engulfing, talons, meteor(or banner if you prefer), det, skoria meteors everywhere + vicious death?
Valkyn is back. There is an internal cooldown, though. Not quite as good as it used to be. But its more reliable damage than Nerien'eth b/c it targets players.
Yes -- breach defense will consist of a single DK standing in a shifting Standard: Eruption, talons, Drawn Essence, Shattering Rocks. Oh yeah: spamming burning embers for huge heals.
Already started my reroll
"And ye shall look upon him and know pain, for he is Nuclear Nut Punch"
2 kena 5 alchemist 5 death?
Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!
For pure burst, this (using DW).
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
I might keep my Nereneth, that lich crystal + a deathbomb might make for hysterical effect as well.
Yes, but I like Meteors. The Valkyn proc + mage guild ultimate + prox + talons = DEATH BY FIRE
Is valkyn really back though? I haven't had time to test it properly yet, if it is I'm pretty sure a single DK can wipe infinity pugs in a breech now
Eruption, wall of element, engulfing, talons, meteor(or banner if you prefer), det, skoria meteors everywhere + vicious death?
Valkyn is back. There is an internal cooldown, though. Not quite as good as it used to be. But its more reliable damage than Nerien'eth b/c it targets players.
Yes -- breach defense will consist of a single DK standing in a shifting Standard: Eruption, talons, Drawn Essence, Shattering Rocks. Oh yeah: spamming burning embers for huge heals.
Already started my reroll
"And ye shall look upon him and know pain, for he is Nuclear Nut Punch"
I actually forgot: Magma Shell is basically god mode for 10.5 seconds against those really big zergs.
MountainHound wrote: »My friend keeps getting killed by his OWN VC set. In a duel he will win and then HE takes damage and dies after. Something odd is making it happen. Will find out so i can abuse it on launch.
are you saying the set has friendly fire?
ALAHU AHKBAR!
Woah woah woah
Friendly fire?!
Trolled by ZoS, bigtime.
@ZOS_GinaBruno
I know this is off-topic, but thank you guys so much for making Magika DK relevant again, its by far my favorite class to play and I'm more excited for thieves guild update than I've been about ESO since launch
After thinking about this set, I'd be fine with it under the following conditions:
1. When wearing 5pc, player has a bright fire animation around him. This will help players avoid.
2. Cooldown after effect procs.
Till then its worse than "shield breaker is vs shields" in providing a balance to fighting large groups.
Just don't ball up and the bigger group still gets a gross numbers advantage and totally mitigates the 5th piece of this set. It just means EVERYONE needs to focus on self sustain and preservation, even in a big group, because if you're not keeping yourself alive you're a liability now. It removes the value of cannon-fodder from the game, can hide an "elite small man team" in 20 pugs anymore or you risk death.
I think this is the single greatest set I've seen, because the counterplay to it is something available to everyone, stop stacking. I've run in guilds that stack, Hijinx, IR, Shortbus, VE, etc. I understand the reason it is currently most beneficial is because it allows you to focus on specific roles, min-max for those roles and use the close proximity to suck up buffs and heals from each other, as well as that AoE cap RNG being a crutch. This gives players a reason to unstack, which, in theory, could help server performance and let us have fun pvp. Ultimately, the only thing that should be looked at is the radius, nearby isn't nearly a good enough description for me to be comfortable.
I can agree to this viewpoint.
I'm just highlighting that the community's request to deal with this issue was to provide ways to burst a group that won't overpower one playstyle over the other (if AOE caps are to remain.). We all agreed shieldbteaker was a lazy attempt to combat shield stack, I feel the same for this set.
But if the friendly fire side is true, then I'm OK with this set. It means most won't run it all the time (since it means your death too.)
I'll still absolutely run this set 100% of the time, even if it is friendly fire, you bomb 2 enemy groups with this set and you're gonna be able to die, go get a beer (or light your lighter in the mic if you're on xbox -.-), and let the AP flow.
I do agree that the friendly fire aspect will drastically reduce its use in general, but you can bet a tons of people will just switch to ranged magika DPS where they can, I could see Inevitable Det being the new meta if that's the case
Set seems dumb to me, guess I don't agree with the bandwagon on this one. The damage flying around is already sky-high, even with the new prox det numbers by themselves. And what happens when the fall damage 'fix' ends up being like the last 3+ fixes and it's still happening in game? With unreflectable meteors that potentially oneshot people, plus this set doing 14k damage? Maybe if it wasn't ZOS in charge of coding and balance this set could be a viable experiment, but any of the (very likely) problems that emerge from this set won't get fixed for months. Even if I'm the one behind the damage numbers, 1 and 2-shotting things is not healthy pvp; wrobel and wheeler need to pull their heads out of their ***
After thinking about this set, I'd be fine with it under the following conditions:
1. When wearing 5pc, player has a bright fire animation around him. This will help players avoid.
2. Cooldown after effect procs.
Till then its worse than "shield breaker is vs shields" in providing a balance to fighting large groups.
Just don't ball up and the bigger group still gets a gross numbers advantage and totally mitigates the 5th piece of this set. It just means EVERYONE needs to focus on self sustain and preservation, even in a big group, because if you're not keeping yourself alive you're a liability now. It removes the value of cannon-fodder from the game, can hide an "elite small man team" in 20 pugs anymore or you risk death.
I think this is the single greatest set I've seen, because the counterplay to it is something available to everyone, stop stacking. I've run in guilds that stack, Hijinx, IR, Shortbus, VE, etc. I understand the reason it is currently most beneficial is because it allows you to focus on specific roles, min-max for those roles and use the close proximity to suck up buffs and heals from each other, as well as that AoE cap RNG being a crutch. This gives players a reason to unstack, which, in theory, could help server performance and let us have fun pvp. Ultimately, the only thing that should be looked at is the radius, nearby isn't nearly a good enough description for me to be comfortable.
I can agree to this viewpoint.
I'm just highlighting that the community's request to deal with this issue was to provide ways to burst a group that won't overpower one playstyle over the other (if AOE caps are to remain.). We all agreed shieldbteaker was a lazy attempt to combat shield stack, I feel the same for this set.
But if the friendly fire side is true, then I'm OK with this set. It means most won't run it all the time (since it means your death too.)
I'll still absolutely run this set 100% of the time, even if it is friendly fire, you bomb 2 enemy groups with this set and you're gonna be able to die, go get a beer (or light your lighter in the mic if you're on xbox -.-), and let the AP flow.
I do agree that the friendly fire aspect will drastically reduce its use in general, but you can bet a tons of people will just switch to ranged magika DPS where they can, I could see Inevitable Det being the new meta if that's the caseSet seems dumb to me, guess I don't agree with the bandwagon on this one. The damage flying around is already sky-high, even with the new prox det numbers by themselves. And what happens when the fall damage 'fix' ends up being like the last 3+ fixes and it's still happening in game? With unreflectable meteors that potentially oneshot people, plus this set doing 14k damage? Maybe if it wasn't ZOS in charge of coding and balance this set could be a viable experiment, but any of the (very likely) problems that emerge from this set won't get fixed for months. Even if I'm the one behind the damage numbers, 1 and 2-shotting things is not healthy pvp; wrobel and wheeler need to pull their heads out of their ***
Aside from vamp dying from shooting star, you won't be one-shotted by meteor, a 200 cost ulti that can be blocked letting only 2k through and an ground AOE that you can avoid.
I think we need to accept death as a healthy effect for pvp, in both gameplay and server performance.
After thinking about this set, I'd be fine with it under the following conditions:
1. When wearing 5pc, player has a bright fire animation around him. This will help players avoid.
2. Cooldown after effect procs.
Till then its worse than "shield breaker is vs shields" in providing a balance to fighting large groups.
Just don't ball up and the bigger group still gets a gross numbers advantage and totally mitigates the 5th piece of this set. It just means EVERYONE needs to focus on self sustain and preservation, even in a big group, because if you're not keeping yourself alive you're a liability now. It removes the value of cannon-fodder from the game, can hide an "elite small man team" in 20 pugs anymore or you risk death.
I think this is the single greatest set I've seen, because the counterplay to it is something available to everyone, stop stacking. I've run in guilds that stack, Hijinx, IR, Shortbus, VE, etc. I understand the reason it is currently most beneficial is because it allows you to focus on specific roles, min-max for those roles and use the close proximity to suck up buffs and heals from each other, as well as that AoE cap RNG being a crutch. This gives players a reason to unstack, which, in theory, could help server performance and let us have fun pvp. Ultimately, the only thing that should be looked at is the radius, nearby isn't nearly a good enough description for me to be comfortable.
I can agree to this viewpoint.
I'm just highlighting that the community's request to deal with this issue was to provide ways to burst a group that won't overpower one playstyle over the other (if AOE caps are to remain.). We all agreed shieldbteaker was a lazy attempt to combat shield stack, I feel the same for this set.
But if the friendly fire side is true, then I'm OK with this set. It means most won't run it all the time (since it means your death too.)
I'll still absolutely run this set 100% of the time, even if it is friendly fire, you bomb 2 enemy groups with this set and you're gonna be able to die, go get a beer (or light your lighter in the mic if you're on xbox -.-), and let the AP flow.
I do agree that the friendly fire aspect will drastically reduce its use in general, but you can bet a tons of people will just switch to ranged magika DPS where they can, I could see Inevitable Det being the new meta if that's the caseSet seems dumb to me, guess I don't agree with the bandwagon on this one. The damage flying around is already sky-high, even with the new prox det numbers by themselves. And what happens when the fall damage 'fix' ends up being like the last 3+ fixes and it's still happening in game? With unreflectable meteors that potentially oneshot people, plus this set doing 14k damage? Maybe if it wasn't ZOS in charge of coding and balance this set could be a viable experiment, but any of the (very likely) problems that emerge from this set won't get fixed for months. Even if I'm the one behind the damage numbers, 1 and 2-shotting things is not healthy pvp; wrobel and wheeler need to pull their heads out of their ***
Aside from vamp dying from shooting star, you won't be one-shotted by meteor, a 200 cost ulti that can be blocked letting only 2k through and an ground AOE that you can avoid.
I think we need to accept death as a healthy effect for pvp, in both gameplay and server performance.
This could be the potential middle finger to AOE caps. Picture this, your 4 man Vicious Death group zerg bomb a full party, but there's a few survivors who didn't take the full blast - all the victims of the zerg bomb explode and kill those trying to flee from the scene.
I really have to see this set in action xD
For standard play, I will probably do this -- replacing Kena with Valkyn or BS.
Well there you ***, you are a standard playaGhost-Shot wrote: »If you really want a serious zerg buster you might as well drop that kags for julianos, sustain will be *** but ALL the things will melt around you.
Need mah Kags to res @Ishammael
@Ghostbane , number 1 AFK sorc NA.
Master_Kas wrote: »This could be the potential middle finger to AOE caps. Picture this, your 4 man Vicious Death group zerg bomb a full party, but there's a few survivors who didn't take the full blast - all the victims of the zerg bomb explode and kill those trying to flee from the scene.
I really have to see this set in action xD
People keep forgetting that the zerg can use this set too and has the protection of AoE caps