In which place leaves the new DLC stamina DKs?

teladoy
teladoy
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Magicka DK got a lot of buffs, but what about stamina DKs? in which position are they leaved?
  • mistermutiny89
    mistermutiny89
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    Stamina dks are still pretty strong with the right set up and didn't really need that many buffs... To be honest the mag dk got a bit of a nerf in some respects... Draw essence has become more expensive and will give back stuff all magicka compared to how I'd use this skill kind of like siphoning strikes.

    Can't make everyone happy I guess and I'm definitely not happy.
    Edited by mistermutiny89 on February 5, 2016 1:56PM
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  • Bfish22090
    Bfish22090
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    ALL stam builds got nerfed, rightfully so
    now we wont see wb spammers anymore and people will actually have to play with skill instead of broken mechanics
  • teladoy
    teladoy
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    Yes, this is something I always wanted, rightfully gameplay, with balanced classes with magicka and stamina builds. I don't like broken mechanics either, I play with honor.

    But, why do you say stamina builds got nerfed? i don't see big changes affecting stamina builds, they just did some touchs and fixes... but nothing more...
  • D0ntevenL1ft
    D0ntevenL1ft
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    Your damage was cut by around 10% (or more) via champion points
  • Bfish22090
    Bfish22090
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    Your damage was cut by around 10% (or more) via champion points

    25%
  • mattymaats
    mattymaats
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    What happens to a whole class because people moan about a few points which need tweaked.

    screwed.jpg
  • D0ntevenL1ft
    D0ntevenL1ft
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    Bfish22090 wrote: »
    Your damage was cut by around 10% (or more) via champion points

    25%

    Thats assuming everyone only puts points into reducing physical damage... which they won't. My example was what most players will probably sit around with CP
    Edited by D0ntevenL1ft on February 5, 2016 2:09PM
  • Artjuh90
    Artjuh90
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    Bfish22090 wrote: »
    Your damage was cut by around 10% (or more) via champion points

    25%

    Thats assuming everyone only puts points into reducing physical damage... which they won't. My example was what most players will probably sit around with CP

    10% is just 27 point investment though. they will invest more in it. quite sure of that.
  • D0ntevenL1ft
    D0ntevenL1ft
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    Artjuh90 wrote: »
    Bfish22090 wrote: »
    Your damage was cut by around 10% (or more) via champion points

    25%

    Thats assuming everyone only puts points into reducing physical damage... which they won't. My example was what most players will probably sit around with CP

    10% is just 27 point investment though. they will invest more in it. quite sure of that.

    Ah didnt realise this was such a low CP investment lol i just pulled a number off in my head. Thanks for the specific data! Then yes people will put more into it it was just an example guuuuuys.
  • teladoy
    teladoy
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    hmmm what i see is that now we have:

    Hardy: This ability now reduces Poison, Disease, and Physical Damage dealt to you, instead of Poison, Disease, and Magical Damage.

    Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows.

    That means that now there is no CP to mitigate magical damage, but yes to mitigate physical... I don't understand why they change one for the other instead of make it balance and have the option to mitigate both kind of damage...

    and the other thing is that now they nerfed all damage shields in the sense that now we have CP to increase our damage against them.
  • MrGigglypants
    MrGigglypants
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    teladoy wrote: »
    hmmm what i see is that now we have:

    Hardy: This ability now reduces Poison, Disease, and Physical Damage dealt to you, instead of Poison, Disease, and Magical Damage.

    Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows.

    That means that now there is no CP to mitigate magical damage, but yes to mitigate physical... I don't understand why they change one for the other instead of make it balance and have the option to mitigate both kind of damage...

    and the other thing is that now they nerfed all damage shields in the sense that now we have CP to increase our damage against them.

    Magic is moving to Elemental defender
  • DemonDruaga
    DemonDruaga
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    teladoy wrote: »
    hmmm what i see is that now we have:


    That means that now there is no CP to mitigate magical damage, but yes to mitigate physical... I don't understand why they change one for the other instead of make it balance and have the option to mitigate both kind of damage...


    doesn't elemental defender take over the job to mitigate magical dmg ?

    /edit:

    got it for you :)


    Elemental Defender: This ability now reduces Flame, Frost, Shock, and Magic Damage dealt to you, instead of Flame, Frost, and Shock Damage only.
    Edited by DemonDruaga on February 5, 2016 3:01PM
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  • SneaK
    SneaK
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    Reggie Mane the Stray Kat stam DK will still be doing alright.
    "IMO"
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  • swiftmoney09
    teladoy wrote: »
    Yes, this is something I always wanted, rightfully gameplay, with balanced classes with magicka and stamina builds. I don't like broken mechanics either, I play with honor.

    But, why do you say stamina builds got nerfed? i don't see big changes affecting stamina builds, they just did some touchs and fixes... but nothing more...

    Let me break this down for you. Stamina was barely on par with magika before and now its not even close.

    The first issue is that magika builds only need elemental expert to increase their damage while most stamina builds will need that one and mighty. Most ultimates do magic damage and a lot of abilities that stamina players use do magic or elemental damage (killers blade and unstable flame for example).

    Secondly, magika users can now reduce physical damage and really dont need to worry about hardy, because of their natuarally high spell resist with light armor and harness.

    Third, with the cp cap what stamina build will have enough points to invest in that new shield busting star.

    So roll magika or gtfo.
  • Artjuh90
    Artjuh90
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    Artjuh90 wrote: »
    Bfish22090 wrote: »
    Your damage was cut by around 10% (or more) via champion points

    25%

    Thats assuming everyone only puts points into reducing physical damage... which they won't. My example was what most players will probably sit around with CP

    10% is just 27 point investment though. they will invest more in it. quite sure of that.

    Ah didnt realise this was such a low CP investment lol i just pulled a number off in my head. Thanks for the specific data! Then yes people will put more into it it was just an example guuuuuys.

    ye im not on PTS but thats the number to hit 10% on the other defensive stats so i could be wrong but i would think it is strange
  • Morozov
    Morozov
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    teladoy wrote: »
    Yes, this is something I always wanted, rightfully gameplay, with balanced classes with magicka and stamina builds. I don't like broken mechanics either, I play with honor.

    But, why do you say stamina builds got nerfed? i don't see big changes affecting stamina builds, they just did some touchs and fixes... but nothing more...

    Let me break this down for you. Stamina was barely on par with magika before and now its not even close.

    The first issue is that magika builds only need elemental expert to increase their damage while most stamina builds will need that one and mighty. Most ultimates do magic damage and a lot of abilities that stamina players use do magic or elemental damage (killers blade and unstable flame for example).

    Secondly, magika users can now reduce physical damage and really dont need to worry about hardy, because of their natuarally high spell resist with light armor and harness.

    Third, with the cp cap what stamina build will have enough points to invest in that new shield busting star.

    So roll magika or gtfo.

    Im gonna disagree on the mag or GTFO. I DO see me switching back to a MagDK when this goes live, but I wanna see the changes as they get closer to live before making any commitments.

    This is coming from the standpoint of a current stamDK: I get most of my damage from weapon abilities which focus mainly on physical damage, BIS ulti for me now is take flight/WW/FDB. Take flight because its all phys damage, WW for the regen and uber burst damage when in groups, but I only slot the dawnbreaker for the extra weapon damage and don't really rely on the ulti as a finisher thus not relying on spending CP to increase its magical damage.

    I can see SOME, but not ALL stam builds switching over simply because its looks like it will be another option/style to play which has some viability. With the CP changes there isn't really a need to spec too much if any points into the two stars (shattering and mighty) to be able to be viable. You can still go grapenuts into mighty and be able to rock the damage as before. Now you have another tree to go after shield stackers, but its not required.

    I feel that they got it right condensing the stars to cover the mitigation from either a magicka based or physical based damage. It looks like it will keep you from splitting stars (which as a magDK you had to do prior to the TG patch) and that's the main benefit from this. Not to diminish one style of play, but to give viability to both.

    TBH if you think stam builds were NOT on par with mag in the current patch...you need to L2P better cause they are very good right now....stam blade? stamDK? stamSorc? these are all builds people are currently running in PVP and they can hold their own very well. I can't say anything about PVE, but I have seen people clear vVMA with stam builds so it can't be all bad.

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  • Bromburak
    Bromburak
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    Bfish22090 wrote: »
    Your damage was cut by around 10% (or more) via champion points

    25%

    Thats assuming everyone only puts points into reducing physical damage... which they won't. My example was what most players will probably sit around with CP

    You might didn't notice but the previous weapon damage on DK skills have been turned into Flame damage as well.
    So there are many reasons among CP adjustments to push Magicka builds again and actually USE DK skills instead heavily weapon skill builds.

    In general it was pretty boring to use 2-3 DK skills just for buffs and reg only, while most combat skills were outsourced to weapon skills. Thats not the reason why I would chose a class like DK ...

    Imo there is a bit more than only DPS peaks, especially when we talk about DK survival in ESO.
    With the right build we are immortal monsters.

    And since Ember heals like a Boss now, this will change things even more.
    Edited by Bromburak on February 5, 2016 4:45PM
  • Katahdin
    Katahdin
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    Yep, the nerfed stam because people 7-10K WB and SA were OP, but 18K overload spam were just fine...lol

    Beta tester November 2013
  • swiftmoney09
    Morozov wrote: »
    teladoy wrote: »
    Yes, this is something I always wanted, rightfully gameplay, with balanced classes with magicka and stamina builds. I don't like broken mechanics either, I play with honor.

    But, why do you say stamina builds got nerfed? i don't see big changes affecting stamina builds, they just did some touchs and fixes... but nothing more...

    Let me break this down for you. Stamina was barely on par with magika before and now its not even close.

    The first issue is that magika builds only need elemental expert to increase their damage while most stamina builds will need that one and mighty. Most ultimates do magic damage and a lot of abilities that stamina players use do magic or elemental damage (killers blade and unstable flame for example).

    Secondly, magika users can now reduce physical damage and really dont need to worry about hardy, because of their natuarally high spell resist with light armor and harness.

    Third, with the cp cap what stamina build will have enough points to invest in that new shield busting star.

    So roll magika or gtfo.

    Im gonna disagree on the mag or GTFO. I DO see me switching back to a MagDK when this goes live, but I wanna see the changes as they get closer to live before making any commitments.

    This is coming from the standpoint of a current stamDK: I get most of my damage from weapon abilities which focus mainly on physical damage, BIS ulti for me now is take flight/WW/FDB. Take flight because its all phys damage, WW for the regen and uber burst damage when in groups, but I only slot the dawnbreaker for the extra weapon damage and don't really rely on the ulti as a finisher thus not relying on spending CP to increase its magical damage.

    I can see SOME, but not ALL stam builds switching over simply because its looks like it will be another option/style to play which has some viability. With the CP changes there isn't really a need to spec too much if any points into the two stars (shattering and mighty) to be able to be viable. You can still go grapenuts into mighty and be able to rock the damage as before. Now you have another tree to go after shield stackers, but its not required.

    I feel that they got it right condensing the stars to cover the mitigation from either a magicka based or physical based damage. It looks like it will keep you from splitting stars (which as a magDK you had to do prior to the TG patch) and that's the main benefit from this. Not to diminish one style of play, but to give viability to both.

    TBH if you think stam builds were NOT on par with mag in the current patch...you need to L2P better cause they are very good right now....stam blade? stamDK? stamSorc? these are all builds people are currently running in PVP and they can hold their own very well. I can't say anything about PVE, but I have seen people clear vVMA with stam builds so it can't be all bad.

    So maybe Im a little premature with the magika or gtfo. Also I do believe stamina is currently on par with magika, at least nb and dk (no l2p necessary). However, I stand by my point that this patch is a pretty big stamina nerf. All things being equal, stamina is doing up to 25% less damage than previously.

    There are 4 stars that magika use to increase damage and stamina need 5 (except wb spamming dk maybe). Also like I said, magika doesnt really need hardy but stamina needs it all.

    I think the solution is to tweek harness and make all abilities that scale off stamina do physical damage, along with morphs for ults that do physical.
    Edited by swiftmoney09 on February 5, 2016 4:54PM
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