So huge update but nothing about fixing lag. Im sorry things got nerfed but still lot of issues and things broken. Can we please get the lag fixed in PVP pleeeeeeaaaaaasssssseeeeee
They also know that when games like Camelot unchained goes live the PvP population will tank heavy and all those customers will be gone so they are on the money train as long as it keeps movin.
You do realise fixing lag isn't a simple tweak they can make and roll out in the next patch?
ZOS_GinaBruno wrote: »Miscellaneous
General
- Made many server-side changes to improve Cyrodiil performance during large combat situations. This is an ongoing work in progress.
Lag fix is in the patch notes didnt you read? More ppl that leave due to bad design decisions less lag...there done.
Thevampirenight wrote: »It all depends on the comp and could it handle it, or the consoles they are probably having the most problems with the lag not something they can fix easy, either.
They would have to work with mircosoft and sony with the consoles.
A lot of what I see and the changes they made most likely will help a lot with the lag, but if your comp can't handle it then it will be laggy and bad fps.
Maybe by limiting groups in cyridill, to only be twelve per group, would possibly help a lot.
only fifteen seige weapons on forts.
Because I do think the zergs and the grouping and what they said the client side calculations.
are the problem, its the main cause.
Thevampirenight wrote: »It all depends on the comp and could it handle it, or the consoles they are probably having the most problems with the lag not something they can fix easy, either.
They would have to work with mircosoft and sony with the consoles.
A lot of what I see and the changes they made most likely will help a lot with the lag, but if your comp can't handle it then it will be laggy and bad fps.
Maybe by limiting groups in cyridill, to only be twelve per group, would possibly help a lot.
only fifteen seige weapons on forts.
Because I do think the zergs and the grouping and what they said the client side calculations.
are the problem, its the main cause.
They had to put most of the calculations client side because of the major bot problem and the expoiting going on under the map. They won't undo the anti bot measures because they were much needed. Also killing the game because of the spam in zone chat, which was killed off completely by the measures they took and the delete limit which was much needed to curb and defeat them.
@turelus
I did have a solution, read back a page.
***Well when I start lagging on the interweb I just walked upstairs and restart my router and everything is fixed so whats the hold up? Just walk in and unplug and wait 30 seconds Gezz

So huge update but nothing about fixing lag. Im sorry things got nerfed but still lot of issues and things broken. Can we please get the lag fixed in PVP pleeeeeeaaaaaasssssseeeeee